"For example, can it be like this? Let the player become a lonely traveler, and then walk alone in the desert. The only goal is the mountain in the distance... And on that mountain there is a light that reaches straight to the sky. The traveler thinks,
That is the seat of the saint."
Lin Yao thought for a while, organized her words, and said softly: "The players embarked on an unknown journey for the purpose of pilgrimage. They climbed countless mountains and walked across countless bridges. They kept searching and awakening the inscriptions they encountered during the journey.
This strengthens one's flying ability and finally reaches the destination. The game allows players to experience a... Zen-like journey."
Cheng Yiran's eyes became brighter and brighter.
Lin Yao continued to talk about her thoughts.
Yes.
This developer's game is very similar to Chen Xinghan's Journey.
Really similar.
Whether it’s an idea or the effect the game wants to present.
In addition to adding an attack system and equipment system...
When Lin Yao first saw this game, she was a little surprised. This game was not on her list of choices.
I found out later when I asked.
This is a new idea from the producer Cheng Yiran, specially prepared to participate in the Greenlight project.
When Lin Yao learned about this, she first met with the producer to see if she could change his mind and let him make a game similar to Journey.
"...Lin Yao."
Following Lin Yao’s narration.
Cheng Yiran's eyes became brighter and brighter.
Finally, when Lin Yao finished speaking, he, Mr. Lin, didn't call out, but directly called Lin Yao's name excitedly: "That's so right! I just want such a game! Such a Zen-like game, you...
I……"
He was so excited that he was speechless.
After a while.
Then he straightened up and said solemnly: "Can I invite you to be the co-producer of the game?"
"ah?"
Lin Yao was stunned when she heard this.
"I know that I am a small producer and not worthy of Linmu Studio, but your ideas really inspired me a lot! There are many things that I can't figure out yet. If you think the game is good, we can complete this work together.
?"
Cheng Yiran barely suppressed his excitement and looked at Lin Yao expectantly: "Even 90% of the proceeds from the final work will go to Lin Mu Studio, as long as this work can be completed."
"...90% of the time it won't be necessary."
Lin Yao was a little dumbfounded, and then thought for a moment: "If you want to co-produce, that's fine. The studio will give you maximum support, but it doesn't have to be in my own name, just in the name of Linmu Studio."
"It will be all right."
Cheng Yiran nodded vigorously and said excitedly: "I just want to make the game...Zen, I see. What I want is that kind of Zen. Mr. Lin, in addition to what you just said, I also have a
Personal thought, can we add a multiplayer mode? For example, a player is randomly matched, but the two cannot communicate. They are just passers-by and fellow travelers on the journey. They can stay together to keep warm and gain energy..."
"...Well, you can match a player in the same scene and let him appear randomly, but the two players cannot communicate and can only emit a single resonance sound. When they are close together and resonate, they can replenish each other's flying energy."
Lin Yao nodded and continued: "In order to make this scene look more Zen and resonant, you can add a scarf-shaped ribbon to the character. The more energy collected along the way, the longer the scarf will be, which means that it can
Fly higher and further..."
Talking and talking.
Lin Yao simply drew the image of a traveler.
See the image drawn by Lin Yao.
Cheng Yiran became even more excited.
I've always said I wanted this.
at last.
The two chatted in the conference room for most of the day.
Cheng Yiran left Lin Mu Studio with excitement on his face, ready to go back to digest and organize his thoughts.
Lin Yao also walked out of the conference room.
"Thank you for your hard work." Mu Wanqing said softly while waiting.
"Okay, are there any producers you want to meet next?"
"Well, there are three more."
"Fine."
Lin Yao nodded, then smiled at Mu Wanqing and murmured: "Miss Mu, I hope the seeds we planted will bear fruit next."
"Um."
Mu Wanqing nodded, and then said with confidence: "I will definitely do it."
…
Greenlight is proceeding as planned.
Linmu Studio provides technical support for some games, funding for some games, or both. For some games, Linmu Studio directly becomes a co-producer.
Whether such efforts are worth it or not, no one knows yet.
There may be nothing left to lose.
It may also bear fruit.
No one can tell for sure.
Lin Yao couldn't say for sure, but she was more inclined to the latter.
Because even if these independent games cannot help the development of game platforms in the end, they can still help the development of the domestic stand-alone and independent game markets. In a sense, this can be regarded as a kind of flowering and fruiting.
Although Boss Tianhu’s comment is stupid...
but no matter.
Lin Yao still firmly believes in one truth.
Some things, as long as you do them, will definitely be rewarded.
This return may not be obvious or even visible.
But there will always be.
This is how the Greenlight Project comes to an end.
The next step is to wait for the game to be produced.
Lin Yao is also busy with another matter - the overseas launch of the gaming platform Vaporwave.
This matter is also very important. Although the platform has not been launched in China for the time being, and the situation overseas may not be very good, Lin Yao wants to lay the foundation.
As for why they were not online at the same time.
The main reason is that Lin Mu Studio is still too small and relies on Zhang Jianghu overseas. They are busy with competitions during this period, so it was delayed.
And the game is coming to an end.
After preparation.
Late May.
Linmu Studio’s game platform Vaporwave is finally launched overseas!
The day it goes online.
The gaming platform Vaporwave has also received a lot of praise. After all, the functions are quite user-friendly and there are not many redundant functions. Overseas players are not resistant to it.
As for Project Greenlight, although many games currently do not have other language versions, there are introductions to other language versions of what Project Greenlight is.
for such a plan.
Overseas players with a strong console culture are obviously very interested.
And this plan has even attracted the attention of some special groups - that is, professional game media and review websites.
There are also game media and review websites about games in China, but in terms of scale and professionalism, there is no way to compare with overseas. After all, China does not have a strong console culture.
The company's name is CGN, which is known as the authoritative professional game media in North America. The reason why it noticed the Greenlight project was mainly because of "Breakout".
"Breakout" has become really popular overseas during this period.
Many of their editors also play this game.
Of course the platform has also been downloaded.
And among them.
There are also many editors who have noticed the new games on the gaming platform Vaporwave...