This made the Greenlight project, which had never been very promising, suddenly become famous.
In particular, Tianhu Game Platform also released an independent game after the success of "Dangerous Gathering".
I don’t know that Tianhu was stimulated by the success of the first third-party game on the Vaporwave game platform.
The producers saw the success of "Dangerous Gathering" and felt that the spring of domestic independent games and stand-alone games was coming.
In short.
Tianhu Game Platform released an independent game immediately after this, and it was also in a pixel style.
And after the game is released.
Just when the game's producer and Tianhu boss Li Guangsheng were paying attention to the game's sales with great expectations.
But found...
The game sales curve has not moved at all.
a whole day.
Only a few hundred copies were sold.
Such a result instantly shattered the mentality of Li Guangsheng and the game makers.
The last three days have passed, and even 5,000 copies of the game have not been sold.
Such achievements are simply a joke compared to a few days ago, when Tianhu announced that its game platform’s users exceeded one million banner ads.
Li Guangsheng was so angry that his liver hurt.
Some producers have also noticed this, and compared the two domestic game platforms that are currently in the limelight and posted them on a forum where game producers hang out, and then lamented that the overseas market really has unlimited potential.
At first, some people still agreed with such remarks.
But soon, someone jumped out to object.
Reasonable and convincing.
"It's obviously unfair to Linmu Studio to attribute all success to overseas. You can't just look at the overseas sales of "Dangerous Gathering", but the domestic sales also account for more than 40%, nearly half. Aren't these domestic players?
?
My opinion is that a large part of the reason for the success of "Dangerous Gathering" is because of Linmu Studio. They don't have many online games, only two, and they have always been very transparent on the Vaporwave game platform.
There is no large-scale promotion on the platform at all. Instead, Greenlight has been promoting it in turn, including the most conspicuous position, reserved for the Greenlight project.
Then after the game was launched, Lin Yao did not immediately put the game on the shelves, but put the game in the "coming soon" column. I did some research and found that this "coming soon" column would accurately recommend the game to Greenlight.
The number of players who plan to vote for games of the same type is already much higher than that of Tianhu.
Linmu Studio uses Greenlight to cultivate and screen potential users, and then uses "Coming Soon" to accurately recommend. Wait and see, when Linmu Studio's Vaporwave game platform game library is enriched, the wish list system will also work hard.
That's when it's scary.
Not to mention that Linmu Studio's Vaporwave game platform is also a few steps ahead of Tianhu in terms of game introduction. It knows very well what is the attraction of the game. The first introduction picture is designed to make players pay for the game.
On the other hand, Tianhu, I am not saying that they may not want to get involved in the independent game and stand-alone game industry. The Tianhu game platform has nearly 80 online games. Such a huge online game lineup has brought substantial games to their game platform.
Libraries and users.
But have you ever thought about it? How is it possible for a game platform whose home page is full of online games and whose recommendations are all online games to screen out potential users of independent games and stand-alone games?
I paid special attention to it. Just the day before the independent game of Tianhu Game Platform was released, the big banner of Tianhu Game Platform was still promoting their MMO online game. It was not until the game was released the next day that
I quickly changed the advertisement on the homepage.
This approach fulfills Tianhu's original promise, but can users of their game platform really click in and take a look? It's impossible, right? Anyway, I wouldn't even look at it, because it used to be full of advertisements for online games.
!
Tianhu's game introduction page is even more of a disaster. Just talking about the review system, it actually shows selected reviews. All their online games have good reviews. I don't know how to complain about this fakeness.
You know, even Linmu Studio's "Breakout" has been criticized, saying that the unboxing shipment rate is too low, and Geneva will refund the money!
These real reviews are detrimental to Linmu Studio, but they will make players believe in the reviews.
This is also the most important.
After all, Lin Yao will not even delete the reviews of his own games, which means that players can choose to believe the reviews.
They are cautious and do not hesitate to give up using the platform to attract traffic to their own online games. They also put Project Greenlight in the most conspicuous position and select the user base for Project Greenlight games every step of the way.
But Tianhu is like a charity, arrogantly thinking that he can attract people just by hanging an advertisement.
Such a comparison.
It’s no wonder that good games released on the Vaporwave gaming platform fail!
When publishing games on the Tianhu gaming platform, even good games may not be sold, it all depends on God’s will!
got it?
This is not a problem of overseas markets, but a problem of the platform!”
This player's reply is very long.
But it is generally recognized by the producers.
Because after carefully thinking about the operations of the two game platforms since their announcement, it seems that this is indeed the case.
Although the Tianhu gaming platform is huge, it has always said how many users it has.
But for independent games and stand-alone games, it is useful.
On the contrary, Linmu Studio remained silent, but in the end it was indeed considering them.
In fact, you can tell by looking at the producer of "Dangerous Gathering". She has already thanked Linmu Studio and Lin Yao for the third time, and she was not polite. According to the disclosed setting, Linmu Studio did not mention the money.
, and even provides some level design ideas.
Coupled with Linmu Studio's dedication to the game platform...
Everyone has a steelyard in their heart.
Although Tiantianhu Game Platform was very high-profile a few days ago, it also announced that there will be more policies that are beneficial to third-party games in the future, and it also announced how many platform users have exceeded.
But it's no use.
The contrast in game sales is too strong now.
the next day.
Just when some players were discussing the contrasting situations between the two largest gaming platforms in China.
A small gaming media suddenly published an article detailing the differences between the two gaming platforms and quoting extensively from the forum's producer's reply.
And that production team also became a co-author.
As soon as this report came out.
Many producers who originally planned to publish their games on Tianhu Game Platform have given up and are still preparing to participate in Linmu Studio's Greenlight Project...
no way.
As mentioned before, everyone has a scale in their heart.
Even if it’s because too many people ask me.
Linmu Studio issued a special announcement saying that it is temporarily not open to freely participate in the Greenlight project.
These producers are also willing to wait.
Because...if you go to Tianhu, you won't be able to participate in the Greenlight program.
I took a closer look at the games released on the two recent game platforms.
It would be more cost-effective to join the Greenlight program...