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210,stuck

Yes.

"Shadows" is being adapted into a movie.

It hasn’t even been released for a month.

It will be adapted into a movie.

The first reaction of the players was that it was outrageous.

I feel like Linmu Studio is spending money on publicity.

However, Linmu Studio immediately issued an announcement, saying that it did not participate in film investment and only provided partial advice and authorization, and that the director of the film was Li Dongsheng's brother.

The players were confused.

Nope.

Has nothing to do with Linmu Studio?

In other words, the director or other investors saw the potential of the game and wanted to adapt it?

Then this is too fast...

Some players still find it fishy.

but.

Immediately afterwards, they carefully recalled the game play videos recorded by live video bloggers.

And I thought, well...

It seems like this game is really suitable for a movie adaptation.

Because the whole game is like a short film...

this……

So is this also something Linmu Studio is considering?

"Shadow", which had already exhausted its topic, suddenly gained a second life due to its adaptation.

Players began to discuss how to change the game if it was adapted into a movie, and how scary it would be...

After all, there are many scary performances in "Shadow" that players have never heard of.

This is going to be made into a movie.

A bit awesome.

On the other hand.

The statistics function of the Vaporwave game platform is online.

Many players were also curious and took a look.

So called statistics.

In fact, the most important thing is to count the number of players online, and then use this number to filter out the most popular games.

There are also hardware statistics, download statistics, etc. of Vaporwave game platform users.

As for the top three online users, there is nothing to say.

The three game giants under Linmu Studio are firmly in control.

"Battle Royale", "Breakout", and "Fantasy OL" account for most of the active users.

Therefore, many players know it well and start directly from the fourth place.

And fourth place.

To the surprise of many people, it turned out to be..."Plants vs. Zombies".

Nearly 350,000 people are online!

The sales volume of the game is just over 400,000, and there are 350,000 people playing it. This is too exaggerated.

soon.

The data comes to the forum.

Then some players who stared at games such as "Shadow" and "Knife and Sword" during the promotion period expressed confusion, but more players said that this is normal because this game is poisonous and really fun.

And as more and more light players who play the game silently during the promotion period come out and say that this game is really fun.

Many players who were staring at hardcore games such as "Shadow" and "Knives and Swords" also reacted.

I started to get in touch with "Plants vs. Zombies", a game with a somewhat alternative style.

Then the number of posts sharing the game started to increase.

Wait for more and more people to play this game.

Many players began to express regret...

Because the games have all returned to their original prices.

It's not expensive though.

But if the discount is not sold, it will be a loss of blood.

And such a situation.

Not only appears in "Plants vs. Zombies", but also in several other games.

During the promotion period, "Shadow" was so bright that many people didn't pay attention to other games at all.

As the statistics emerge.

These players just woke up from a dream.

The final result was eight new games on the Vaporwave gaming platform. After the promotion ended, sales increased instead of falling.

This is a result of inertia.

During the promotion, many players paid to buy the game.

And if you buy it once, there will be a second time.

Seeing that the eight new games of Linmu Studio, and even the stand-alone games under the entire Vaporwave game platform, have seen a certain degree of sales increase after the end.

Lin Yao's colleagues were silent.

When Li Guangsheng learned that everyone in his company was playing "Plants vs. Zombies" during their lunch break, he slumped down in his chair.

Nothing can be done.

Linmu Studio did not use any machinations.

Just a little.

Make the game and put it on the platform.

But it caused such a big response.

TM's promotion is over, but sales are still rising.

…Who wouldn’t envy him?



The success of the current strategy of the Vaporwave gaming platform.

It has brought huge benefits to Linmu Studio.

In addition to the number of third-party independent games and stand-alone games that want to log into the platform, the number has doubled.

Nowadays, many overseas manufacturers that are about to release masterpieces seem to have discovered the potential of the Vaporwave game platform and have actively contacted Linmu Studio.

But for the time being, no agreement has been reached.

Because in terms of sharing, many large manufacturers are not satisfied with the existing sharing and think it is too high.

These are the orphans of the disc era.

And now the disc market is still booming.

The Vaporwave game platform is just their choice to test the digitalization waters, and they do not want to retreat.

And Lin Yao didn't want to back down.

For those independent games and small stand-alone games, Lin Yao can regress.

But these big companies are different. They are big dogs. If you don’t make money from them, who will make it? She put all her effort into building the platform, isn’t it just to plant seeds and make money from them...

Moreover, once Lin Mu Studio regresses, it means that the share of profit may not be changed back, so she doesn’t want to retreat, and she can’t.

Then the negotiations stalled.

In fact, big companies have an advantage in this regard, because Linmu Studio has just accumulated huge popularity from the "Summer Special Promotion" event and is in urgent need of masterpieces to continue to consolidate its advantage.

But the major manufacturers are not in a hurry, they buy discs as well.

They also know the situation of the Vaporwave gaming platform.

Just dragging it on, trying to force Linmu Studio to agree to change the share.

Faced with this situation, Lin Yao was actually a little irritated, but she had no choice. She tried to distribute them. As long as a few games were launched in Linmu Studio and achieved good results, he would have an advantage.

But these major manufacturers seem to have formed a vague alliance, and oil and salt cannot enter.

The take-off of Vaporwave gaming platform is stuck...

Very angry.

"...If we can't create a masterpiece, we have to do it ourselves, right?"

The 'Summer Special Promotion' event was successful, but Lin Yao was not happy for long before she encountered a difficult problem.

It made her feel a little tired.

Now she was thinking about the worst possible outcome.

If you don't succeed, do it yourself.

And just as she was thinking about the possibility of this idea.

The cell phone rang.

Lin Yao took a look and saw that the caller was Zhang Jianghu. She was a little surprised, but she still picked up the call.

"Hello? What's wrong? Mr. Zhang."

"Mr. Lin, have you heard the news? Bushnell is going bankrupt and reorganized." Zhang Jianghu said calmly on the other end of the phone.

"..."

Lin Yao was stunned when she heard this. After a while, she remembered which company Bushnell was, and said bluntly: "Bushnell... that host manufacturer? It's going bankrupt and reorganized? What does that have to do with me?"

"I have an idea."

Zhang Jianghu smiled and said: "We can cooperate again in other fields, Mr. Lin. And this cooperation can also help Keli Electronics, a subsidiary of Linmu Financial Holdings, transform..."


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