"I just said that we will add the concept of heroes to RTS. As for MOBA games, my idea is to only retain the concept of heroes."
Lin Yao wrote a new word in the corner of the dense whiteboard: "In the MOBA game, players will not need to operate the common building groups, resources, training units and other organizational units in RTS games. They only need to control the units they choose."
The characters, that is, the heroes, compete against each other.”
"The main gameplay is to divide players into two teams, and the two teams compete with each other in scattered game maps. Each player controls the selected character through an RTS-style interface, but there is no longer a grand scene. Players only need to
Just focus on single-threaded tasks."
Lin Yao turned around: "You can also understand it as a simplified version of arts games. MOBA is just a word I thought of casually."
In fact, the word MOBA was originally coined by Riot Games. If it is defined according to the definition, Mahjong is actually a MOBA...
But Riot occupies the largest market, so it is reasonable for Riot to define MOBA.
Next.
Lin Yao began to explain how to play the MOBA game.
She chose LOL which has been simplified and has simple gameplay.
Although one side talks about World of Warcraft and the other side talks about LOL, it feels a bit like NTR.
But Lin Yao's previous life proved that simplicity is indeed an advantage.
So she is not stubborn either.
The rules of MOBA games are not complicated, what is complicated is the design and balance of the heroes.
Plus…
"Havoc!?"
As Chen Qiuwen, the person in charge of "Fantasy OL" listened, he suddenly realized something was wrong and couldn't help but exclaimed.
"right."
Lin Yao glanced at him and nodded: "Havoc in Heaven, the original idea was born out of RTS, a simple MOBA gameplay, but this time, what we are doing is no longer a gameplay, but a game.
"
"..."
Chen Qiuwen glanced at Lin Yao with some confusion.
sometimes.
My boss is really scary.
Even though the revenue generated by "Fantasy OL" has reached more than 35% of Linmu Studio's total revenue, he is still walking on thin ice. A large part of the reason is that this boss... is really scary sometimes.
I have had relevant ideas so long ago, no wonder it continues to create miracles.
"How's it going? I've finished talking. Do you have any opinions?"
Lin Yao introduced the two projects to be launched next, then looked around at the core studio staff present and asked for their opinions.
And everyone... basically had no objections.
Because Lin Yao even determined the gameplay and explained it in great detail.
I feel like just do it directly...
But there are still questions.
Chen Qiuwen pondered for a moment and asked: "Mr. Lin, I can understand the RTS you are talking about. I also think the change is just right and I think it will have a good response. But the MOBA you mentioned later... is just a simplified version of the RTS, with two models.
If the game is released together, will anyone really play this online game?”
This sentence seems to express everyone's feelings.
Most people present looked at Lin Yao, as if they were hesitant to speak.
Lin Yao knew what they were thinking when she saw their expressions, and chuckled: "Don't be like this, although I am very confident, but if you think it won't work, I won't eat you. If you have anything to say, just say it, why are you acting like that?"
expression……"
This can be regarded as the disadvantage of Lin Mu Studio's smooth sailing.
Now Lin Yao's ideas have become the absolute authority of the studio to a certain extent.
Because she has succeeded too many times.
"Actually, it's not that I don't think it's possible, I just don't understand it."
Zhong Xiu shook his head, hesitated for a moment, and said: "After all, this is a brand new game type. We have existing game references for RTS, but I can't imagine MOBA games...after all, I haven't played it before."
Lin Yao thought for a while and said: "Then work harder. I will give you the planning book and some early hero settings. You can make a DEMO and play it together first to feel the charm of the game."
"good."
"Then the next new projects of Linmu Studio will definitely be these two. Besides, I have something else to say."
Lin Yao held Xue Bai's chin in thought for a moment, and continued: "The first is the integration of departments. The engine team is already very large. In addition to the personnel responsible for research and maintenance of the engine, there are also the "Breakout" project team and the "Battle Royale" project team.
, CG group, and the platform group responsible for the platform. Let’s break it down. Miss Mu, CG, platform, and engine were separated. Several game project groups were independent from the engine group, and "Fantasy OL" was merged into a new product department. The two
A new project was established immediately. The persons in charge are Lei Hongguang, Guang Zheng, and Zhong Xiu.
Another thing is the next updates of existing games and the strategies on the platform..."
As the scale of Linmu Studio increases day by day.
The engine group is indeed a bit bloated now and is simply a hodgepodge.
It's definitely time to sort it out.
In addition to the division between departments.
Lin Yao also talked about the updates of existing games and the next strategy of the platform.
So this meeting.
Lasted for an unprecedented length of time.
Lin Yao hasn't come out to fish for a long time, which makes some ordinary staff think that Lin Mu Studio is really going to change.
But after the meeting, I saw that a group of core staff were all full of energy and immediately put into work, but it didn't feel like...
Lin Yao finally came out and returned to her seat. She didn't care too much about the thoughts of the ordinary staff, but started to have a wonderful performance.
Although she had written half of the planning book for the previous MOBA game, the numerical values were really a headache. She was very bad at playing MOBA games in her previous life, and basically did not pay attention to the numerical changes of equipment and heroes. She only relied on her feelings to judge whether she was an advantage or a disadvantage.
So it's painful to write.
I can only think about it, recall it, and figure it out.
As for "Warcraft 3", it's also very troublesome. She still needs to write the plot.
Because of this game, the single-player campaign is very attractive, and Lin Yao also plans to make it a buyout system.
There must be no lack of effort in this aspect. If someone else writes it, Lin Yao is not sure whether he can restore the story that deeply affected him.
You can only do it yourself.
"It's too much to think about it this way."
Lin Yao sat on the chair, holding her knees and shaking slightly from side to side. She had a headache. One decision had brought a huge workload to herself, and she felt so bad.
But think about the current situation of LMU Financial Holdings.
Think about how you felt when you saw the CG of Arthas killing his father.
Lin Yao sat upright again and straightened her waist.
All right.
Although it is hard work, it is a bit hard.
But it is indeed necessary, and it is also quite interesting. For example, it can let people here also feel the shock of the filial son Alsace's patricide.
Lin Yao thought of this, smiled softly, and then coded a title on the newly opened document, preparing to write the story of Warcraft 3 first.
"It was the Holy Light that betrayed me!"
Lin Yao first coded this line of characters, but after thinking about it, she felt it was inappropriate.
After hesitating for a moment, I deleted it.
She turned around and coded out a line that seemed to sum up Alsace's life - "Standing in front of the Holy Light will inevitably cast a shadow."