It did not make the same mistake as "Battle Royale", which was a huge success in the early stage but no one bought it when it was released.
But it was the peak of its release, which immediately caused huge waves.
And it’s not limited to overseas.
This game was a great success overseas, and many European and American players not only knew about Gibber Company and Fantasy Kingdom, but also Linmu Studio from the East.
But it’s not bad at home either.
The game is not only praised for its gameplay.
The plot of the single-player campaign is also highly discussed.
Especially the story of Alsace…
CGs of him performing filial piety have begun to circulate...
And this scene has become the most impressive scene for many players when they play the game.
Later, when he killed Uther and learned that the urn he was guarding contained the bones of the king he killed, the player lamented how cruel fate was.
The image of this paranoid prince has been completely established.
But there's more to Reign of Chaos than just that.
Each race later has its corresponding campaign.
And because it jumped to the plot of Reign of Chaos at the beginning, Lin Yao spent a lot of effort to intersperse the previous plots and background stories into this game. If it couldn't be interspersed, he threw it into Chronicles.
The final result is that the amount of text in this game is very large.
Players can just play the campaign and feel the current plot. If they want to dig deeper, they can also read the Chronicle.
And now the game has only been released for a week.
Many players haven't finished the other campaigns yet.
So most of the discussion now is about Alsace.
It will probably take some time.
Players can fully understand the entire story.
But the current popularity is enough to shock some people.
Those are the venture capital investors who abandoned Linmu Studio because of Linmu Financial Holdings.
Facts prove.
Linmu Studio.
It’s still the same Linmu Studio.
Although they got involved in the quagmire of LMU Financial Holdings, they still made games that were very popular at home and even more popular overseas.
Not affected at all.
Now they can only rely on the new choice Tianhu to give them some strength.
Their "Shen Ge" can give some strength.
As for Lin Yao.
Although she also played "Shen Ge" for one night, she didn't spend much time paying attention to the game afterwards.
Because she has more important things to do.
It's almost the end of the year.
Lin Yao plans to repeat last year's yearbook plan, which means making special New Year updates for its games and holding competitions.
This is one of them.
Then there are two other very important things.
The first is the production of the Frozen Throne DLC.
two is……
"editor?"
Zhong Xiu turned around with some doubts and looked at Lin Yao standing behind him.
"Yes, an editor that allows players to create their own based on Warcraft."
Lin Yao began to explain the famous WE to Zhong Xiu.
Lin Yao originally wanted to develop the editor simultaneously with the game, but she was too busy at the time.
Moreover, this thing can only have the greatest effect if the game is truly played by the player, so she is not in a hurry.
Pushed to now.
"Hmm...this thing sounds a bit like a game engine."
After listening to Lin Yao's explanation, Zhong Xiu thought about it and said.
“You can simply think of it as a beggar’s version of a game engine.”
"Is this... necessary?" Zhong Xiu scratched his head, a little confused.
Let players create map gameplay?
"Yes, this thing can extend the life of the game for a long time, and it allows players to do it themselves. It can also be used to promote the new features that the Vaporwave game platform has been preparing...the creative workshop."
Lin Yao nodded and gave a precise reply.
WE is arguably the greatest extension of Warcraft.
Only with WE can we have custom battles, defensive RPGs, TD, 3c, and the enduring popularity of Warcraft. This is the charm of Warcraft, which is extremely humanized.
And this thing.
Can cooperate with creative workshop...
This is simply king!
She had actually thought about it for a long time. She originally wanted to make an RTS game because of the Vaporwave game platform.
Zhong Xiu heard about the creative workshop and knew that Lin Yao had her own ideas, so he said: "Okay, then I'll give it a try, but I may need you to write a planning book. Just say it, I..."
"Don't worry, I'll get ready right away."
"Is it okay?"
Zhong Xiu scratched his head again and looked at Lin Yao, who agreed immediately. This girl was younger than him: "RTS and MOBA games have spent so much of your time during this period. Miss Mu also told us,
Don’t bother you with anything important, isn’t it too hard?”
Ordinary staff may not feel it deeply.
But people like Zhong Xiu understand it very well.
Now, Lin Yao is almost the one carrying Lin Mu Studio forward.
"Okay."
Lin Yao is a little embarrassed. In fact, she is not very tired from writing in Tianqi, and she actually does not work overtime very often. She usually completes her work with the highest efficiency during working hours.
But she didn't feel tired.
But in the eyes of others.
She was almost spinning.
It's so hard.
Lin Yao was a little embarrassed to be worried now.
"It's better to pay more attention to your health, that's it."
Zhong Xiu thought for a while and made a suggestion: "You don't need to write a detailed plan this time. Just give me an idea and the function you want to achieve. I will try to make it. Anyway, with the excellent template of the engine, I can
Try to make it first, and then change it if you think it doesn’t work? It can also train us. How about that? "
"..."
After hearing this, Lin Yao lowered her head and thought for a moment, then looked around at Nuo Da's company, nodded and said: "Okay, let's do this."
really.
It's time to give the rest of the studio a workout too.
She can never do everything by herself.
If one day, she and Mu Wanqing run away, what will happen to Linmu Studio?
…
Linmu Studio took a short break for a few days after the success of "Warcraft".
Then I threw myself into a new job.
This year’s yearbook plan, Frozen Throne DLC, editor, and new features of the Vaporwave game platform.
There are also MOBA projects that we have been working on, as well as host projects in the initial stages.
Quite eventful.
And external.
As the time goes.
The gameplay of "Warcraft" is gradually being discovered.
More and more people are completing the single-player campaign.
The popularity of the game continues to rise.
But at such a point in time.
In the end, it was not "Warcraft" that sparked players' enthusiasm for discussion.
But "Shen Ge".
The retention rate of "Shengo" in the last seven days is quite impressive. Although there are stand-alone games like "Warcraft" in the same period, they are not bad either.
can only say.
It was a tie.
But as players continue to play.
soon.
Here comes the problem.
It's not the game's problem.
But the plot...
this day.
On the largest gaming forum in China.
A player posted a message.
[No, Tianhu, this is the poignant and beautiful plot you mentioned? I’m almost going to vomit...]