typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

287,hidden danger

“Early Access?”

Guangzheng looked at the letters ea on the whiteboard and asked doubtfully: "Should we announce the game first and let the producer crowdfund it?"

“It’s not crowdfunding.”

Lin Yao capped the marker pen and explained: "ea, the biggest purpose of early access is to put the game that completes the basic game framework on the shelves. This kind of game must have enough playable parts, at least 10%

Thirty or forty. As long as there are highlights that can be played, let these games be released in advance. The producers can also withdraw funds in advance and continue to produce the unfinished parts of the game, or refine and polish the game.

In terms of results, this is a win-win for both producers and players. It is a more flexible way to remedy the development of small studios.

Our MOBA games can also be tested in EA mode to explain to players that this is not an official game. All players can play and participate in the test, but the game content does not represent the final quality..."

"That's a good idea."

People in the conference room were stunned.

Then Zhong Xiu, Guang Zheng and other people who responded quickly said immediately.

This is indeed a good idea.

Early access.

Does not represent final quality.

This allows moba games to get enough player data and feedback, and small studios with limited funds also have a new way to survive.

Simply perfect!

"Listen to me."

Lin Yao shook her head, pulled out the chair and sat down, sighing: "This sounds very good, and it is also a win-win situation in terms of results. Player feedback can be effectively conveyed, and the producer can also adjust and satisfy the players in a timely manner based on the feedback."

, for example, some business simulation games can slowly advance version changes, which is obvious and easy to satisfy players. It is also good for some long-term stand-alone games, which can continue to introduce new ones within the established framework without being limited by the completion of the official version.

Request restrictions and more freedom to adjust and modify.

But the problem is that many games may only start with a creative core gameplay, and there is not much content to fill in. The producers may not have so many version changes. Many games are even updated as if they have not been updated. It is difficult for players to feel

Game improvements.

What's more, some people may fish in troubled waters, make a fortune and leave. Even worse, the game EA is sold, and then crowdfunding is started. After making a fortune, the game will never be updated, so players have no choice but to

Buy a semi-finished product, even a semi-finished piece of shit that you can’t even reach.”

"this……"

People in the conference room were stunned again.

It seems true.

This is a problem.

The starting point for this early access is a good one.

But the final result may not be very good.

After all, the human heart is quite complicated.

There were a lot of thunderstorms in those EA games in Lin Yao's previous life.

Why give up on updating and just ignore it?

A lot of it.

So she was quite confused about whether this thing was good or not, but it also had many problems.

Everyone present fell silent when they heard Lin Yao's words.

I couldn't think of a good solution at the moment.

"...Senior sister, actually there is no solution to this problem."

at last.

Instead, Zhu Nianqiao raised his hand and spoke first.

"oh?"

Lin Yao looked at her expectantly.

"We can ask for the games planned by EA to be put on the shelves and ask them to give a clear date and time limit for the official transfer."

Zhu Nianqiao met Lin Yao's gaze and whispered: "For example, the game must be converted to the official version in one to two years, and the promise must be fulfilled, otherwise our platform will impose punitive measures, such as never welcoming the producer's

Games. Then encourage ea games to maintain a high update frequency, such as updating and adjusting every month, updating content every quarter, and then making major updates every year, and finally making the official version of the game."

"What if the producer updates it at will? Just randomly fill in some content and then bypass the penalty mechanism."

Zhong Xiu looked at Zhu Nianqiao and asked his question.

Zhu Nianqiao immediately said: "Then we can set limits on the degree of completion. The 30 to 40 percent that the senior sister said is too low. If the producer fails in the end, the players will lose blood. But if the degree of completion is controlled

At 60% or even 70%... plus the existence of the penalty mechanism, the producer will have more concerns. After all, if a game is done well, it will be long-term revenue. Sixty or seventy percent

Completion, just give up like this? The price is too high.

As the first game to be launched under the EA plan, our MOBA game can also set an example on how to update, how to promote the game with players, and how to turn it into a formal game, setting a benchmark."

"..."

Zhong Xiu was stunned for a moment and had nothing to say. He thought it made sense.

Lin Yao thought about it carefully, nodded, and agreed: "Indeed, although this is unfair to those producers who can only complete 30 to 40% of the game, we can design an review mechanism, such as giving certain

There are opportunities for long-term games and simulation games to be developed online.

Hmm... This can also give a way to develop games that are relatively difficult to practice."

After speaking, Lin Yao raised her head, looked at everyone in the conference room, and asked: "What do you think? This function? In addition to what Zhu Nianqiao said just now, let's add another restriction. For example, EA games will not enjoy any publicity.

Resources, that is to say, no matter how popular the game is, EA games will not be able to appear in any promotional space on the platform to distinguish them from the official version.

We can also discuss the specific details and come up with a practical solution."

"I think it's okay."

Zhong Xiu hesitated for a moment and said: "Although it feels like there are still some problems, such as the judgment of completion, we can guide players and slowly improve it. The starting point of this function is still very good."

"right."

Guangzheng also agreed: "It just so happens that our moba game can test the water, see the players' reactions, promote this model, and set a benchmark for all games that want to be launched on the EA plan. Our moba game is still very complete now."

Yes, it will be no problem for direct public testing.”

Several other people in the conference room also thought it was good.

They all nodded.

Seeing that no one had any objections, Lin Yao thought about it again and decided.

"Let's do this. Our vaporwave game platform will launch an EA plan, and then the MOBA game will be the first EA game, allowing all players to participate in the game test."

"good."

Zhong Xiu, the head of the studio's products, nodded, and then said with a smile: "Then there is only one question left. Lin Yao. The name of the moba game. We have always called it the code name. It is time to determine the official name."

"Um……"

Lin Yao paused.

She's not very good at naming names.

She recalled the two most famous moba games in her past life.

After hesitating for a while, he said:

"Forget it, let's call it "Hero"."


This chapter has been completed!
Previous Bookshelf directory Bookmark Next