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3. Open pendulum

Generally, online games of game companies are divided into R&D servers and external servers. The R&D servers are used by developers for testing, while the external servers are the servers where players are located.

When Lin Yao was working on other games, she also played on R&D servers. Because she was a newcomer and had nothing to do, she could only play games and write reports on game experience and daily work.

So she has some understanding of the testing game.

Enter the game this time.

She originally planned to spend ten minutes to fully understand the game.

But in the end...

She sat there for more than an hour without letting go of the mouse.

It’s not that the game is that fun.

But this game is too abstract.

Not only did she not understand the game for ten minutes, she almost didn't even leave the Novice Village...

It's really... too difficult to play.

Turn-based online games are a relatively popular game type that has just emerged in this world.

It was also very popular in the country at first.

When it comes to domestic turn-based online games, most people probably have the impression that only the Fantasy Westward Journey, which came out in 2003 and became a smash hit afterwards, although there were other works such as Big Story and Stone Age before it, most of them

The most impressive thing is probably Fantasy Westward Journey.

This underlying logic and game model are derived from tabletop games and turn-based online games. They can be regarded as the prototype of computer games, and they are indeed brilliant.

But this kind of game has a very fatal flaw, that is - players take turns in the game, and they can only perform operations when it is their turn.

The pace is very slow.

This will inevitably lead to the decline of this game type, because it is too slow.

The new generation of players will find this type of game really boring.

Take a well-known and popular stand-alone turn-based game - Octopath Traveler. This is a jrpg game that has an excellent turn-based combat system.

So what is the final pass rate of this game?

...4.8 percent.

Before Lin Yao traveled through time, in the era when short videos were booming, this kind of turn-based online game was basically a half-living fossil. At that time, the only ones on the market that were relatively good at life were "Fantasy Westward Journey" and "Shenwu".

, add at most one more "Asking".

There are other smaller-scale games, but most of them are unknown. Even players who like this type of game have never heard of them, or they were once brilliant but have long since declined. For example, Dream World, which is the predecessor of Shenwu, was at the same time as Fantasy Westward Journey.

Issues of Water Margin and so on.

Of course...this type of game is a bit slow, and it also kills time.

But it’s not that there are no merits. There are still quite a few merits, and this game type also has its trump card, which is – development and social interaction.

Not to mention how to cultivate it.

Social networking is the biggest advantage of this online game.

At least in Lin Yao's view, this is the biggest trump card.

to be honest.

Players who are still playing turn-based online games, those who really play games, why they are still playing is because they have feelings.

Emotions come from the establishment of relationships. The core of relationships is people, and the relationship between people is social interaction.

This is the trump card of turn-based online games.

After the memories of playing with friends have settled down, they will not let go. Who doesn’t know that eating chicken is fun and LOL is fun and mobile games are fun, but the memory is causing trouble and you can’t let go.

but.

The "Fantasy OL" that Lin Yao is playing now has no turn-based advantages except for the style and UI.

Every system does the same thing.

Can you believe it?

Lin Yao did a task and went around in circles a few times before finding the task system. After completing the task, there was no decent positive feedback.

The basic task system and daily system are all done like this, let alone the social system.

absolutely not.

Moreover, this game has very little gameplay. After Lin Yao controls her character to complete daily tasks, the next step is a monotonous task carved out of the same mold, which is very boring.

What's even more outrageous is.

After Lin Yao visited the R&D server, she checked the forum and found that players were complaining and were attacking the operating company because the price of the game's external server had collapsed.

There is a merchant who monopolizes props, and now players can no longer even play normal games!

This crappy game still has merchants! It also has a monopoly! Because I heard that selling game currency is quite profitable...

This game is really...

The dogs shook their heads when they saw it.

Lin Yao dropped her mouse, looked at the game icon on the desktop, and shook her head.

There is no hope, just wait to die.

Back to life?

Wouldn't it be much easier for you to come over as an old lady and start the game over again than to play the game of Resurrection...

Lin Yao rubbed her face and looked up at the ceiling.

It took a while.

She just managed to cheer up.

……never mind.

Now that you know where the problem is, let’s first think about how to solve it.

After all, I have played and spent all my time.

Lin Yao pulled out a piece of A4 paper, picked up a pencil, and silently lowered her head to write.

Well, first of all, to revive this game, a major version update is needed.

This major version update requires comprehensive optimization of the existing system, and the addition of a bunch of subsystems. How to design the version, how to retain players and increase revenue...but these are not the most important.

First of all, the most important issue is how to convince the superiors to make a major version update for this dying game. She is a scapegoat, and the game is also discussing about stopping the service. At this time, she is talking about major changes to the game.

It's like hitting a gun point with little hope.

This is the first difficulty.

Second, even if the higher-ups agreed to her updating this game, how could she trick the programmer into coming back and convincing the art department to contribute to this dying game?

The main artist and main lead of the original project have left. Now there are no programmers. If the art aspect is outsourced and queued up, the grass on the grave of this game will probably be two meters high.

This is the second difficulty.

Third, even if Lin Yao overcomes all the above difficulties and updates the game to make it more fun, it is guaranteed that the stickiness of players who have played it will be very high.

So how does she convince the operations department to invest in publicity and distribution resources for this game to attract players to increase DAU, that is, daily active users?

This is the hardest thing, because no matter how good the game is, it won’t work if no one plays it.

Operations determine whether the quality of the game can be converted into substantial money. After all, for commercial companies, the purpose of making games is to sell them, which results in operations always being greater than planning.

She is a little transparent and wants to persuade them to invest resources in such a game. According to her current status, it is basically difficult to reach the top... It can even be said that there is no possibility.

Well, this is the third difficulty...

Lin Yao slowly stopped writing.

She looked at the difficult points she had written on the paper. After being silent for a while, she threw away the pen and looked up at the ceiling again.

Sure enough, this game is hopeless.

... open up!


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