There is still a big gap between the carriers of game animation and ordinary live-action film and television series.
Unless it is a work that deliberately relies on reality.
They are generally full of exaggerated and artistic expressions.
This is not derogatory.
The reason why the two-dimensional dimension suddenly went from a niche to mainstream culture in Lin Yao's previous life is because of its virtuality. It escapes from the real world and creates a very unique two-dimensional world.
The reason why most comic book adaptations hit the market is to directly copy the two-dimensional world full of exaggeration and art onto the real stage.
Then there is a peculiar smell from the inside out...
It would be strange if it didn't hit the streets.
There are rare examples of successful comic book adaptations. Without exception, they are either relatively realistic themes themselves, or they have been drastically adapted, or... they have gone a step further and become even more two-dimensional than the two-dimensional... with more exaggerated artistic treatment.
Dilute the odor.
For example, the famous "I am Big Brother".
Just run straight in the direction of neurosis.
Hashimoto Kanna also went from pure girl to sand sculpture all the way...
Games are more exaggerated than most animated comics because they are highly interactive. In addition to interactive movies like "The Invisible Guardian", most games are also virtual and mixed with all kinds of strange powers and gods.
This kind of world pursues a sense of reality, either it is a realistic theme itself, or it is a horror game...
No, there is such a thing as the God of War in horror games...
So following reality is impossible.
Linmu Studio's game "Witch" has been determined to be a magical story. Lin Yao himself is an artist and the founder of visual design and art style.
Because the technique of expression involves strange powers and chaos, what she has been pursuing is expressiveness.
Both the initial idea and the action design are based on this idea.
Zhang Seng’s strong and exaggerated spirit.
In live-action movies and TV dramas, it will be brushed off immediately.
But here in Lin Yao, it is indeed very suitable.
He obviously also plays games and knows very well what kind of expressiveness the game requires.
Lin Yao was indeed quite satisfied.
but.
She did not reply to Monk Zhang immediately, but expressed her gratitude, and then watched the performance of the last female artist.
The three of them quickly completed the basic test.
"How about it?"
Lin Yao looked at Chen Qiuwen.
Chen Qiuwen pondered for a moment: "Shu Xiangming is relatively poor, so I won't consider it at all. Zhang Seng is very good, and his performance is in line with the visual design, but his reputation is a bit poor... As for the actresses, they are average, barely acceptable."
"Um."
Lin Yao nodded: "Then let's use Zhang Seng as the male protagonist. As for fame, if you don't have it, you won't have it. The most important thing is that the game is fun. These extra bonuses are not bad. He does meet the standard best. As for the heroine, I
She has quite a lot of expressions. As a witch, she doesn’t have any big action scenes. She mostly just stands and casts spells, so she can do it too.”
"Um……"
Chen Qiuwen nodded in agreement, then smiled bitterly and said: "However, the most important male protagonist, the male protagonist controlled by the player, did not choose a famous artist, so I feel lonely..."
"I can't help it. That Shu Xiangming is famous, but he doesn't meet the requirements. He's not as good as some special actors..."
Lin Yao shook her head: "We are making games, so we should focus on games."
Eye of Judgment also features Kimura Takuya.
But it's not like he can't surpass Yakuza.
Although the plot is much better than the "Yakuza" series, the game lacks eye-catching content. Even if Kimura Takuya stars, it is not more appealing than the "Yakuza" series.
In the end, the game was forced to be removed and modified due to real-life problems with another actor.
Therefore, compared to fame, Lin Yao still feels that Zhang Seng, who likes games and knows how to behave, is more reliable.
…
The motion capture actors have been confirmed.
This is the first time in China that real actors have been used in a game. Although Zhang Seng is not well-known, another female artist Xu Chunjing is still well-known.
After this matter was confirmed, some rumors spread.
However, it did not attract much attention in the gaming circle.
Because this will... most players are still immersed in "Heroes".
"Heroes" is still an early access version.
Linmu Studio is very diligent in updating.
Almost a new hero every week.
There are also a bunch of skins.
Some of these heroes and skins are newly made.
But most of them have been completed and are just being tested and adjusted, and have not been launched with the early access version.
Because it is just a test, you can use it without any problems, so the updates of "Heroes" are really fast during this period.
In line with the rising momentum of game horror.
The popularity it has gathered is an exaggeration.
Nowadays, many middle-aged and elderly people who do not play games know about this game. When they saw a young man sitting in front of the computer and opening the game-looking page, they asked if they were playing a game called "Heroes"...
Many people who don't play it noticed this game when they heard other people ask this question.
You can imagine how hot it is.
The players have also experienced a wave of changes.
The game mechanics are figured out.
Players began to rank on a large scale.
At the same time, the wind-like hero from last weekend also came out...
He instantly became the new favorite in the middle lane.
But because it’s a mixed bag.
There are more people who cheat than people who play well.
Nowadays, the legend of question mark chasing E is circulating everywhere in the world...
And inside Linmu Studio.
The "Heroes" project team is full of energy as they watch the game move towards the phenomenon level step by step.
the other side.
The project team of "The Witch" was in a bit of pain...
Not that I was in trouble.
Rather, I am experiencing the pain of changes in my working methods and am feeling a little uncomfortable.
Previous masterpieces like this from Linmu Studio were all led by Lin Yao.
But now it has become a motion capture operation, and many staff members are very uncomfortable with the movements they are used to capturing, and it takes a certain amount of time to adapt.
But it’s a lot more convenient.
No one denies this.
Just not used to it.
Get used to it slowly.
Lin Yao alone will one day be unable to handle the increasingly large workload, especially as the scale expands.
She knows this best.
Even if there is an apocalypse, she can't do nothing but work, right?
So this attempt at motion capture production is impossible to stop no matter what.
Lin Yao was actually very uncomfortable, but she could only endure it... For example, she clearly had a picture in her mind, knew how to express it, could draw it, and then animated it for the animator.
In this way, both movement and expression can be optimized.
But now we have to find a way to make the motion capture actors understand, instead of going straight to it...
In short, the "Witch" project team is moving forward slowly amid discomfort and pain.
Obviously using motion capture, the efficiency is a bit slow.
But Lin Yao believes that this is only temporary...
Well, I hope...
at the same time.
After the inertial motion capture was verified, Linmu Studio also officially notified Zhang Seng to serve as the motion capture actor and face model for the game's male protagonist.
Monk Zhang was very excited when he heard the exact answer.
Then he carefully proposed that he would like to visit Lin Mu Studio.
Chen Qiuwen agreed to his request.
On the third day of the interview, he came to Linmu Studio.
Then, with an excited look on his face, he looked around under the leadership of Chen Qiuwen.