Because the motion capture actor for the heroine suddenly said he wouldn’t act.
The motion capture progress of "The Witch" has inevitably been affected.
Even the entire project has many areas that need to be torn down and redone.
It did cause quite a bit of trouble.
There was a reason why Lin Yao was so angry at the beginning.
But anger is anger.
Things have already happened.
Then find a way to solve it, there is no point in being angry all the time.
Lin Yao appeased the staff of the "Witch" project team, and then asked Chen Qiuwen to find a new actress. In terms of motion capture, Zhang Seng's role continued as usual, and the capture of other mechanical movements also continued as usual.
It finally stabilized.
As for fans of Shu Xiangming, whether they are real fans or not.
Lin Yao didn't even care.
Neuropathy.
This is a business cooperation, not a talent show!
In fact, there is no need for Lin Yao to take care of it.
Players and administrators of major game forums couldn't stand it at first.
After all, each has its own circle. This is a place for players to discuss games. Forget it if you discuss Linmu Studio’s motion capture, why are you discussing actors?
So very quickly.
Dissatisfied players kicked out all those who claimed to be fans from the forum.
Then match it with the post deletion and banning package.
Directly, the posts and users questioning Linmu Studio disappeared.
But it's probably thanks to them.
Many players who were still immersed in Linmu Studio's new game "Hero" finally know about Linmu Studio's next new game.
A new work involving film and television stars.
Many players are quite interested.
can only say.
Public opinion is indeed a double-edged sword.
This time the incident was aimed at Lin Mu Studio, but in the end it was aimed at or helping Lin Mu Studio.
...not necessarily yet.
And the other side.
After stabilizing people's hearts and solving the trouble of having to overturn and redo some work on "The Witch".
Lin Yao found Zhong Xiu again.
She asked Zhong Xiu to ask all the members of the "Heroes" and "Warcraft" project teams if they were willing to use "Warcraft" to make a map different from "Heroes".
Zhong Xiu hasn't replied to her yet.
"How about it?"
Lin Yao put her hands behind her head and tied her ponytail while asking.
"More than twenty people said they were willing."
Zhong Xiu replied: "Some of them really want to make different MOBA maps, but some of the staff seem to have guessed something and want to help."
"More than twenty people..."
Lin Yao tied up her ponytail and shook it slightly, then thought about it and asked with some worry: "Will this affect the two project teams?"
"The impact will be a little bit, but not big. The main reason is that the Warcraft DLC is being finalized, and because "Heroes" is a major project, there are already a lot of people. I talked with the heads of the two project teams, and they
They all think it’s okay.”
"Well... ok, it's just them. You will be in charge of the personnel for the time being. Are you busy enough?"
"You have to be busy even if you are too busy."
Zhong Xiu shook his head, looking like he wanted to kill Kexi Entertainment’s mother.
Seeing his appearance, Lin Yao didn't say anything. She took him to her place and handed him a thick stack of planning books: "Take a look."
This is what she came out with in the past few days.
With a little excitement on his face, Zhong Xiu took the planning book, then found a chair nearby and started reading slowly.
Lin Yao didn't bother him, she pulled out a chair and sat down, and began to draw a promotional picture of the custom map.
Time passes slowly.
When Lin Yao raised her head again, she found Zhong Xiu standing next to her, looking at the picture she had drawn, looking particularly interested.
"Have you finished reading? How about it?"
Lin Yao put down her pen and asked.
"After reading it, as for my thoughts..."
Zhong Xiu thought for a moment: "I can only say that it is really completely different from "Hero"..."
"Of course." Lin Yao smiled.
"Besides, I have some questions."
Zhong Xiu looked at Lin Yao and asked humbly: "This map seems to be becoming more complicated. Whether it is the denial system, day and night system, or multi-unit control, it feels more complicated than "Heroes". In addition, the equipment system,
The hero design is also contrary to "Heroes", does it really matter? In the end, it is a question of production, do we really want to do it based on "Warcraft"?"
"Well, how should I put it... Zhong Xiu, this is not "Heroes", and I don't want the studio to make two games with similar cores to compete for players from each other. As for why we need to make custom maps based on "Warcraft",
It’s because Linmu Studio really can’t spare anyone to complete the production of a brand new game, and... we are taking revenge, and we must make it as quickly as possible to get ahead of them.”
Lin Yao made some concluding remarks, and then explained the differences between DOTA and League of Legends to Zhong Xiu in detail.
From a planning level.
The two games are really very different.
To put it simply, "Hero" focuses on value-based operations. DOTA focuses on gameplay and strategy.
"Heroes" plays with numerical values, and numerical balance accounts for a larger proportion.
DOTA is about playing with the system, and system planning plays a larger role.
The skills of "Hero" are boosted by AD and AP, and have extremely high growth potential. This also makes the equipment in the game extremely important, and economic development is very important.
In addition, the skill points are less controlled, the maximum control time is short, and the CD is fast. And most importantly, the skills are generally connected. Players will know how to combo the skills before reading the introduction.
Because of the above characteristics, the skill damage of "Hero" is very high, and the squishy ones are killed too quickly. In fast team battles, the winner can be decided in 3-5 seconds.
Although DOTA also has pure output heroes like Shadow Demon, generally speaking, the function and output of skills are balanced. And most of the skills have fixed damage, do not require equipment, and are not forced to cooperate with other skills.
The same is because the design concepts of skills are different.
As a result, the design of the two equipment is also very different.
Most of the heroes' mid-term offensive equipment are designed to better suit their own skills to achieve higher output.
This chapter is not over yet, please click on the next page to continue reading! On the contrary, the mid-term offensive equipment in DOTA is not for increasing output first, but for the function of the equipment.
For example, Wind Step in Lothar's Edge and Phantom Axe.
In addition to these basic differences, there are many other differences between the two games. For example, the day and night system will cause changes in vision, longer soldier lines, longer distances between towers, denial making the line more difficult, and the difference between trees and grass.
etc……
Lin Yao patiently explained her thoughts to Zhong Xiu, and then said in a concluding tone: "To put it simply, many "Warcraft Players" players are looking forward to a MOBA game with more RTS game temperament and more emphasis on strategy.
, and we just want to make such a game. As for art, it is actually not the focus at all. Kexi Entertainment and Tianhu probably want to work in this direction, and we will block them."
"..."
Heard Lin Yao's last words.
Zhong Xiu was stunned.
He lowered his head and looked at the planning book in his hand, and asked suddenly: "Lin Yao, have you had this idea for a long time? Have you considered two different directions? But in the end, you chose the one that is easier to get started and the audience
The broader "Heroes" gave up this more RTS-like Dota?"
"..."
Lin Yao didn't understand why Zhong Xiu suddenly asked this question.
She recalled that when she wanted to plant a cash cow for Linmu Studio, she was really torn between League of Legends and DOTA for a long time, and then nodded: "Well, what's the matter?"
"……nothing."
Zhong Xiu shook his head slightly, and then looked at the planning book in his hand with a complicated expression.