Monopoly, it is definitely impossible to monopolize.
Lin Yao, as someone who had lived through a previous life, knew this very clearly.
In her previous life, the only people who could play exclusive games were Nintendo.
Even the sinful Sony can't play with it anymore.
Because no matter how high the exclusivity fee is, it is still insignificant compared to the sales revenue generated by other platforms.
Especially compared to the huge number of users on the PC side.
So monopoly really has no future.
The Vaporwave game platform is exclusive to one of the host platforms, so this approach is feasible.
Lin Yao had considered this path before.
Stabilize the basic PC disk, and then pursue users of the console platform. After all, the console platform also has a lot of users.
Reflecta
Zodiac
It has just been released, so I don’t know how many users it has yet.
But the other two console platforms, the latest consoles, have sales of nearly 10 million.
Tens of millions of users.
As long as one-third buys "The Witch", it can bring in millions of sales.
But the idea didn't last long.
Lin Yao gave up.
Because the foundation of Vaporwave is not yet solid.
For now, Lin Yao still needs to attract more users for Vaporwave.
At least, she won't consider porting first-party games to multiple platforms until Vaporwave reaches more than half of Steam's size.
Because Lin Yao had a hunch that as the Vaporwave game platform continues to grow in size, someone will definitely see the prospects of the online platform, and some challengers will definitely appear.
After all, it’s really fun to make money while working on a platform and take commissions...
And facing challengers.
The function of the Vaporwave gaming platform itself is a moat, and Greenlight is a moat.
But these moats can be easily imitated and cracked.
So finally.
Facing competitors.
We can only rely on the widest moat of first-party games owned by Linmu Studio.
It's definitely impossible for her to destroy the moat at the moment.
In addition, there is another more important reason, that is... players with consoles basically have PCs.
Because players who buy consoles are basically deep players.
These players will not let go of good games that appear on the PC.
Lin Yao had no way to leverage the users of the console. After all, they had already invested the upfront cost by purchasing the console, and these people could not poach them.
But she can rely on Linmu Studio’s excellent first-party games to let them play both consoles and the Vaporwave game platform!
As long as they use Vaporwave and play Linmu Studio's first-party games, they are users of the Vaporwave game platform.
rather than multi-platform users.
They discuss Linmu Games' games, review them, and create additional content for them.
It will only be done on one platform.
That is the Vaporwave gaming platform.
Finally, a unique community culture will be formed.
And this community culture is another moat that is higher than the function of the platform.
For example, if the current "Witch" is ported to a certain host platform, these users will have nothing to do with Linmu Studio's Vaporwave game platform.
Because they don’t play this game on the Vaporwave gaming platform…
This is the reason why Lin Yao gave up on letting Lin Mu Studio first-party log in to the host platform.
Although there are a lot of game sales on the console platform, they are really insignificant compared to the development of the Vaporwave game platform.
As for the back.
The Vaporwave gaming platform is launched.
And with a strong community culture formed, Linmu Studio can consider porting the game to other console platforms.
Because there are really many users of the host platform.
Once the game is made, the more copies it sells, the more money it will make.
Think about "Halo", even though it has a lot of die-hard fans.
But compared to "Call of Duty" and "Battlefield" that are available on all platforms, it is really a younger brother.
This younger brother refers to sales volume.
If any game company were to choose, they would probably want to do Call of Duty, not Halo.
Therefore, after Lin Yao has completely established a foothold on the Vaporwave game platform, even if he needs to transplant, he will not transplant to one console platform alone, he will transplant to all platforms.
Except... Linmu Studio’s own host.
Because she knows better than anyone here that monopoly will definitely not work in the end.
This is the subtext she just said to Zhang Jianghu and the other three. As for the other subtext... it is that everyone can announce their cooperation with Lin Mu Studio.
As for when to cooperate.
have no idea.
Anyway, it’s about drawing cakes.
Lin Yao will definitely not come forward to refute.
This can be regarded as a kind of compensation.
Because even without the reasons mentioned above, Lin Yao does not intend to agree to exclusive use of any host...
Of these three console manufacturers, one is the supplier of Linmu Studio's consoles, the other owns a handheld console brand with a market share of up to 90%, and the last one has nothing to do with Linmu Studio.
But there are also a lot of users.
Why bother to offend?
Wouldn't it be better to make three families' money?
So Lin Yao didn't choose.
…
the next day.
Reflecta, as well as the other two console manufacturers Peria and Hardcore, seem to have a tacit understanding.
Suddenly, it was announced that "The Witch" will be launched on its own console...
As for when to log in?
Well...asking is just like negotiating.
The specific date is not certain, but the login will definitely happen, so players please be patient and wait.
To put it simply, it is painting cakes...
Zhang Jianghu and the others also understood what Lin Yao meant...
This move made many players complain.
But complaints are complaints.
Players don't have much opinion.
After all, they all said they would log in, so what else could they do?
Therefore, as the three companies announced that "The Witch" would be launched on their own console platforms, Linmu Studio was temporarily out of the game.
Because everyone has cakes and everyone is talking about negotiation, it is not an attraction.
The three major console manufacturers have returned to their starting point and continue to fight at the console level.
Players who want to play "The Witch" for the first time, whether they have purchased a console or not, can only play on PC.
Zhang Jianghu regretted this very much.
Because there was no way to recover the losses in the domestic market, but there was nothing he could do. Lin Yao's attitude was very determined...
Lin Yao, for the time being, put aside her focus on the three major console manufacturers and instead focused on the first closed beta test of "The Witch".
But before that.
There is one more little thing.
That is...change the dubbing.
Before.
Due to time constraints for this map of DOTA, I couldn't find a suitable dubbing studio.
Lin Yao went up.
But with the advancement of DOTA’s online game process during this period.
Linmu Studio finally made an appointment with a suitable dubbing studio.
Many of the on-hold voices have been recorded.
Including the charming witch played by Lin Yao himself.
She felt it was time to change.
but……
"No! Lin Yao, what players like most now is the voice of Xiaolu. I object! This cannot be changed. Players will be very dissatisfied if you change it."
Zhong Xiu had no objection to Lin Yao's desire to change his dubbing, but expressed strong opposition to Lin Yao's desire to change his own dubbing.
Lin Yao shook her head confidently and said: "Impossible, absolutely impossible, it's just a dubbing, how can you be dissatisfied, I don't believe it!"