Li Guangsheng was sitting in his office, looking at the numbers announced by Lin Mu Studio, and wanted to count the zeros to make sure he had read it correctly.
But no matter how many times he counted.
After five, there are six zeros.
What Linmu Studio announced is indeed five million copies of the game.
Instead of half a million sets.
Five million.
Li Guangsheng counted zeros again, and after confirming that he was right, he slumped back in his chair, his eyes lost their brightness, and he stared at the ceiling aimlessly.
He was motionless.
Then suddenly, I remembered a little thing.
When Tianhu was first established, he and Mou Feng seemed to have made a wish.
Tianhu wants to make a stand-alone game with sales exceeding 100,000...
The environment and market at that time were different from now.
Mou Feng has also left Tianhu.
Tianhu no longer makes stand-alone games.
But don't know why.
Li Guangsheng just remembered such a thing.
And there was a very subtle...frustration.
but.
His frustration didn't last long because the phone rang.
Li Guangsheng came back to his senses, turned to look at his phone, and then sighed heavily.
The phone number of Tianhu’s major shareholder.
Even if Li Guangsheng didn't answer the phone, he guessed that he was here to spray him...
Because with the success of Linmu Studio’s game.
Tianhu is no longer number one...actually, it hasn't been for a long time.
Only this time, Linmu Studio tore off their last fig leaf.
Now, one has channels that can sell five million copies of games, one can make games that sell five million copies, one has an online game revenue forecast that far exceeds Tianhu, and one is a behemoth whose technological innovation capabilities are abnormal.
Appeared in the country.
No matter what, Tianhu cannot be called number one.
Li Guangsheng didn't want to answer the call because anything he said at this moment was pale.
But he had to take it.
it's painful.
…
After the sales volume of "The Witch" was announced.
Except for relatively large online game companies like Tianhu, which have lost their voice.
The sales volume of "The Witch" announced by Linmu Studio has also greatly stimulated a large number of smaller game companies.
The domestic stand-alone market is very small, which used to be the consensus of these small game companies.
Before "The Witches" came out.
Always.
But now that "The Witch" has come out, it has told them a truth. In fact, the market is... not small.
Even if it’s small in China, if you go to Linmu Studio’s Vaporwave game platform to put games on it, plus the overseas market... it’s not that small.
Not only is it not small, it is also very big.
Five million copies.
Although Linmu Studio’s previous buy-out games, whether they were buy-out online games or small stand-alone games, all sold well.
But "The Witch", which sold over five million copies on the second day after its official release, is indeed the most convincing and shocking.
So can we do the same?
Many producers suddenly had this idea in mind after seeing the success of Witch.
A certain game company.
"Boss, after the rise of Linmu Studio, there will be no way out if you continue to crudely imitate others... I have an idea that I hope you can take a look at. I think we can give it a try."
After seeing the sales data of "The Witch" by Linmu Studio, a producer plucked up the courage, knocked on the door of his boss's office, and handed him a stack of planning documents.
The game company this producer works for is not large in scale, and its works are all money-making online games that imitate large companies.
He lives an average life and is small in size.
Originally, days like this should continue forever.
But the success of "The Witch" directly changed the producer who originally planned to hang around.
The boss did not reject the other party directly as usual. He carefully read the plan submitted by the producer, then thought for a moment and looked at the other party: "I will give you one-third of the start-up capital and let you do it.
A demo, if you can pass the greenlight of the Vaporwave gaming platform, then I support you."
"good!"
When the producer heard this, his eyes immediately lit up and he nodded vigorously in agreement.
He took back the planning book and prepared with confidence.
As the boss watched the producer leave, he suddenly felt a little emotional. In fact, he didn't want to imitate others and make inferior online games from the beginning.
It’s just that I didn’t have the opportunity, conditions, qualifications, or reason to try before.
But now, times do seem to have changed.
He can even find enough reasons to give it a try.
Linmu Studio, like a catfish, is shaking up the game industry.
How will the gaming industry develop next?
no one knows.
But one thing is certain.
after.
As long as we talk about domestic games and the development process, we probably can’t avoid it...
In a sense.
Lin Yao has indeed changed the industry at this moment.
…
After the sales volume of "The Witch" was announced.
In addition to domestic counterparts.
Major overseas manufacturers are also shocked.
But what shocked them was not the game, but the channel.
Lin Yao relied on online channels, a single online channel, to sell five million copies of the game. For some major overseas companies, this is really shocking and incredible.
How well the game is done, how good the reviews are, and how popular it is.
It's fine for them.
It’s not like many major overseas manufacturers have never made hit games.
A game is just a game no matter what.
But the game was sold through a single online channel, with no physical channels at all, and five million copies were sold. It's really...an exaggeration.
Vaporwave gaming platform.
Now really no game manufacturer can ignore it.
Many major overseas manufacturers are discussing this matter.
But the specific impact it will have... is still unknown.
As for the players.
It's very simple.
The game sells well, is fun, and makes them happy.
Because this means there will definitely be a sequel.
But other than that, the impact is gone.
What they mainly discuss is the content of the game, and the most they discuss is the sentence "five million is awesome".
They are still very simple.
Therefore, the sales data released by Lin Yao this time actually has little to do with players.
However, as the game became more popular and the discussion deepened, it also had some impact on the player side...
Among them, the biggest impact is on the player side.
Maybe they are the two main actors involved in motion capture...
afternoon.
capital.
A newly opened large supermarket chain.
"Xu!?"
"Isn't this Xu?"
"Witch! Witch! Witch!"
"I am Chen! Your compatriot!"
"..."
Lu Xiu stood on a high platform and was participating in a brand event of a well-known brand.
Originally, she just came to stand up.
And she is quite familiar with this kind of activity.
But soon, she discovered that she was wrong...
I'm not familiar with it at all.
Seeing more and more men gathering around and shouting strange words, the scene became a little out of control.