As for "Battlefield", a large number of players have already poured into the multiplayer mode at this time.
The escape chapters in "Tomb Raider" are nothing compared to the later chapters.
The single-player campaign of "Battlefield" is incomparable to the multiplayer online gameplay.
The prologue that two CGN editors played was only the most superficial part of the game, and they couldn't help but discuss it.
And twelve hours later.
Not to mention players who have already completed "Tomb Raider" and played the multiplayer mode of "Battlefield".
Domestic players...are all blown away.
Although Reflecta's console is not very famous in China, many domestic players still bought the console during this period because of "Battlefield" and "Tomb Raider".
These players played these two games for the first time.
Probably because they were released first, they are very willing to share their experience of playing these two games...
these twelve hours.
On domestic game forums.
A large number of related sharing posts appeared.
Among them, the most popular part of "Tomb Raider" is the fragment of the Canyon Shrine in the final chapter.
A violent storm.
In order to save her friend, Laura climbed up step by step along the vertical rock wall, relying on a climbing ax.
Lightning and thunder, wind and snow blinding the eyes.
The music gradually became more and more exciting as she climbed up.
In the strong wind.
Rubbles, buildings, and snowflakes continued to fall from the sky.
But that delicate and graceful figure still climbed up unswervingly.
It's really shocking.
The stunning scenes of light and shadow, the wonderful use of lenses, and the soft women complement each other.
It makes players feel like they are watching a wonderful movie.
This is just one part.
Other levels, such as the mountain temple, are full of broken limbs, like a scene from hell on earth.
In the first level of Solari, there is a scene of escaping in a shrine that is constantly disintegrating despite fire and explosions.
There is also the bridge on the way to the palace from the slums.
All while making players sweat.
They all lamented the appeal of the game.
This is something that many movies cannot do because operating and watching are two different things.
The most popular segment of "Battlefield" is a multiplayer battle.
Action mode, the last fortress, the enemy and we are constantly rushing towards the target point, one after another.
Tank shells, mortars, howitzers, poison gas bombs, gunshots, charging roars, and death screams all gathered into a small area.
The fortress was blown to pieces and the ground was shaking.
The player who shared the video followed his teammates and rushed forward. The smoke was so thick that they couldn't see where the enemy was. They could only carry their submachine guns and shoot at the places where gunshots were heard.
Hit someone when you see them.
But suddenly, a cannonball flew over, and the player and three teammates flew directly out. Then the screen went black and they were reborn.
It's really too tragic.
Many players had the most intuitive experience with the ‘Verdun Meat Grinder’ for the first time.
The epic scene settings and art, as well as the cross-cooperation of various vehicles and arms, perfectly restore the brutality of the battlefield and create a very strong battlefield atmosphere.
It's shocking to see.
Two games.
It's like two wonderful movies.
Players who play it find it refreshing and shocking.
And the players who haven’t played it... are going to vomit blood.
"Why! Why are you posting videos? Why is the Vaporwave game platform unlocked three days late? Why should I watch your videos? I really want to play now. [crying]."
"To be honest, it was the first time I played a shooting game that created such a good atmosphere. When the airship was shot down and turned into a ball of fire falling from the sky... I was frightened to death. Well, I was killed by the airship in the end.
"
"64-player operation mode! A real war game! It really lives up to that sentence. In modern warfare, you will die meaninglessly like a dog..."
""Tomb Raider" is so awesome. In just about ten hours of gameplay, Lara Croft transformed from a girl I felt pity for to a decisive hunter... The performance was very exciting, with almost no interruptions.
, it’s really great.”
"Yes, there are two complete clues in one game. Laura's character growth process from weak to strong is so exciting. The Japanese historical legends and the exploration of the story about Himiko are also very attractive. As the plot progresses, the mythology
When the truth about the game gradually surfaced and the secrets of the island were gradually revealed, it really felt like watching a blockbuster movie, and I felt that this game was really suitable for adapting into a movie."
"Looking for the signal tower, the scenery is so beautiful..."
"Tomb Raider is fun... but there are various ways to die, you have to scream miserably every time you die, and it is also accompanied by very real and cruel scenes... I feel a little uncomfortable."
“Both games are awesome!”
"Stop talking, stop talking... Big brother above, stop talking, you can just play, can you not seduce us! We haven't played it yet [crying], we can't bear to buy a console, I will tolerate you doing this
Can’t live without it.”
"What you said upstairs is right..."
"But speaking of it, it's really a pity. If only the game was launched on Linmu Studio's console, then I would definitely buy it, and buy it immediately! Because I know they will definitely not disappoint in the future, but Reflecta, not
It’s easy to say, I don’t want to buy it…”
"Yeah, Linmu Studio shouldn't give up on making consoles. Now I'm in a dilemma. I really want to play the game right away, but I don't want to buy a Reflecta console. It's so annoying..."
"..."
domestic players.
Those who have already played the game will take advantage of it and brag about it.
For those who have not played the game, they are itching to see some of the shared clips.
I can’t wait to play it right away.
This is true for domestic players, let alone overseas players.
Reflecta's console can be sold out of stock because players really can't help it and can't wait.
However, compared to overseas players, domestic players are indeed more sensible.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! Because in the final analysis, Reflecta is not Linmu Studio. They know very well whether there will be any Linmu Studio works for Reflecta's host in the future. Between the two,
.
So they are not willing to spend three to four thousand to buy a Reflecta host.
Of course, there is also the factor that domestic players are not so enthusiastic about shooting games...
However, it doesn’t matter whether you buy a console or not.
Most domestic players can't help but feel a little pity when discussing the game.
They feel that Linmu Studio is really losing money by giving up the host business. It would be better if Linmu Studio becomes the host...
When the heads of companies such as Gibbs and Dreamland saw the popularity of "Battlefield" and how FUCK it was, they also had the same idea as Mikio Kawabu.
I feel like Linmu Studio is regretting it right now...
I regret giving up being a host...
After all, if Linmu Studio makes the console, then "Battlefield" and "Tomb Raider" will be masterpieces, and it will be Linmu Studio's console that benefits.
…
Although, many players and colleagues feel that Lin Yao must be regretting it.
But she really has no regrets...
This time the game was unlocked in advance on Reflecta's console, which did cause some losses, but not big.
She didn't even pay attention to the reviews of the new game in the first place.
at this time.
She is testing the sound.
The sound of a promotional video.
"...The clicking sound should be crisper. This is the most eye-catching LOGO. My ideal is for players to see it at first sight and remember it for the first time they hear it. Every time it sounds in the future,
Players can think of us immediately, but it doesn’t feel that way.”
Lin Yao stood behind Qi Jianhua and listened to the sound of the promotional video several times, but she always felt that it was almost interesting.