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454、Game player

Lin Yao was stunned when she heard the four words "ultimatum" from Mu Wanqing.

But soon.

She responded.

"Fine."

Lin Yao nodded, and then said calmly: "We are mentally prepared. I guess they themselves have also been prepared. Although it is coming faster than expected, there is nothing we can do. We directly replied that we are sorry.

Bar."

"Refuse directly?" Mu Wanqing hesitated.

"Well, I guess their platform will be online soon. No matter what our answer is, it will not change the outcome. There is no need to worry about it anymore."

Lin Yao explained, and then said: "As long as you don't say anything, it's okay. By the way, help me call Zhong Xiu over."

Devour

Zhong Xiu has always been in charge of the Vaporwave game platform. Although Lin Yao knows that he has been busy recently with the transplantation of the 'black' software, he can't take care of that much now.

Gibb's move came faster than expected. Before her new work could be fully finalized, the other party was already ready, which was a bit difficult to deal with.

"good."

Mu Wanqing nodded and left again.

Lin Yao turned around again, looked at the words "Road to Survival" on the document, thought about it for a while, and deleted it.

no.

If now Gibber Company and Fantasy National Server will remove all their own games from the Vaporwave game platform.

That one "Long 4 Survival" is almost boring.

Although "Long 4 Dead" is very special, "Breakout" also has a biochemical mode, and in the past two years, many zombie-themed games have emerged in the world. It is difficult for players to have a strong desire to play this kind of theme.

Impulsive.

What's more important is...

The game "Long 4 Survival" cannot compete with the two most traditional NPC-driven FPS games, Gibber Company and Dreamland.

This kind of FPS has the strongest appeal to European and American players.

"Long 4 Dead" can be made. This game can be operated for a long time, and it can fully utilize the creative workshop functions of the Vaporwave game platform.

But "Road to Survival" alone is not enough.

Lin Yao thought for a while and recoded the words "Call of Duty: Modern Warfare" on the header of the document.

And this time.

Zhong Xiu also came.

"Gibber Company and Dreamland are going to completely break with us?"

Before I saw the person, I heard his voice first.

Zhong Xiu started shouting before he arrived.

"Um."

Lin Yao moved her chair and turned around, responded, and then asked: "Which aspect do you think this will have the greatest impact on Lin Mu Studio?"

"Overseas markets! Their withdrawal will have little impact on the country. The domestic sales of the works of these two companies have never been very large."

Zhong Xiu thought about it carefully and replied: "But the influence is greater overseas. In addition to our first-party works overseas, the best-selling games overseas are the games of these two companies, including rugby, basketball and football games that no one cares about in China.

, the sales volume starts at one million... And the most important thing is, because this type of game has a fixed audience and is tied to real-life star athletes, the price of image licensing alone is very high. This leads to the fact that except for these two

Company, there are almost no other peers on the market making similar games, and there are no substitutes at all.

But European and American players just love it!

The second is racing games, but this one is better. Although the authorization from car companies is also troublesome, without authorization, the impact is not big. And because our Vaporwave game platform has a creative workshop, many games only need to open the creative workshop and make the driving feel better.

If you are better, you can still survive, so there are always alternatives to this type of game.

As for gun games, it depends on the type. If it’s an online battle, our “Breakout”, “Battle Royale” and “Battlefield” are all the most popular shooting games. But when it comes to FPS single-player game experience, it’s still Gibbs and Dreamland.

The game has more advantages.

Finally, some messy games, such as action, ARPG, Battle Flag, etc., have been written down in the list I gave you last time. The impact will be there, but not too big. They may experience some pain, but it should not directly affect our game platform.

Falling from first position.”

"……I see."

After hearing this, Lin Yao thought for a moment and nodded: "Then go and prepare. Since there are similar games for racing, let's find some competing products that can replace them and slightly increase the weight of the announcement. As for sports...

The most popular football, is there a Japanese factory also making it?"

"Yes, but compared to big European and American manufacturers such as Gibber and Dreamland, the performance is really a bit poor... I am also a football game enthusiast, so I know very well that the Japanese football game, whether it is a star player

The quantity and the experience of playing are both different by more than a tiny bit.”

"Okay, then give up this game type!"

Lin Yao gritted her teeth and said with determination.

Don't be greedy.

If you want everything, you can't catch anything.

Instead of worrying about wanting everything, it is better to use your strengths and avoid weaknesses, ignore your shortcomings, and directly enhance your strengths!

"We are looking for alternatives to car games. We will not care about sports games. We will make shooting games next."

Lin Yao thought for a moment and made up her mind.

"Then we still need to transplant it to Switch?" Zhong Xiu hesitated for a moment and asked.

Lin Yao shook her head gently: "No, this FPS game will put aside the Switch and provide the best game graphics and the best game experience as the primary goal."

"..."

Picture Party Zhong Xiu was instantly ecstatic.

As the head of the PC department, he sometimes really feels...

Switch is a DEBUFF, which will only limit the performance of Lin Yao and the production team...

Now that I can finally put aside the Switch, it means that the shackles no longer exist.

I guess it will be good news for fans of Lao Linmu Studio.

Because the familiar Lin Mu Studio is back.



Lin Yao sends Zhong Xiu away.

This chapter is not over yet, please click on the next page to continue reading! Then he turned to look at the title of "Call of Duty: Modern Warfare" on the document, breathed a sigh of relief, and prepared to type a new planning document.

The game series "Call of Duty" is Activision's biggest signature... and also the most profitable game series!

However, the Call of Duty series is not a series divided by numbers.

Under the golden name "Call of Duty", there are actually four different series.

They are ‘World War II’, ‘Modern Warfare’, ‘Black Ops’ and ‘Advanced Warfare’.

Because it is a new year product, there is not just one development studio, but three...

At the beginning, the biggest buying point of this series was World War II, and Call of Duty 123 was all about World War II.

Originally, Call of Duty 4 also had a World War II theme, because Activision was very conservative and was not willing to give up the World War II theme that was still popular at the time.

However, Infinity Ward, a studio formed by core personnel who jumped from EA, did not develop according to Activision's wishes. Instead, without telling Activision, it developed a "Modern Warfare" that is completely different from the previous three!

The release of "Modern Warfare" directly brought the entire "Call of Duty" series to a new level, allowing Activision to launch more than 10 sequels in succession.

At the same time, because of the success of Modern Warfare, Treyarch, another development team of Call of Duty, was affected. They abandoned the World War II theme and also focused on the modern battlefield. This led to the 'Black Ops' series, with the Vietnam War as the main stage, involving

Revenge, mind control, CIA, Cuban crisis and other 'B-level movies' full of heavy flavors and conspiracy theories.

As for the final "Advanced Warfare", it was entirely because the subject matter had been exhausted... and sequels had to be released every year, so the production team could only continue to advance the timeline.

This has caused the gaming era to completely break away from the 21st century. In "Call of Duty: Infinite Warfare", the battlefield has become space...

And this series also has the worst reviews among the entire Call of Duty games.

Probably because the plot is distorted and players really can't get involved.

All in all, players are very dissatisfied.

Therefore, among Call of Duty, the series with the highest praise should be Modern Warfare, followed by Black Ops, then World War II and Advanced Warfare.

in.

"Call of Duty 4: Modern Warfare" is one of the pinnacles of the entire series.

Because this work makes a lot of references to events and conflicts that are happening in the real world, and shows convincing scenes, conspiracy theories and war conflicts without losing the sense of reality.

The game's movie-like narration method also pave the way for a rich enough plot, which makes the NPCs who accompany the players all the way through the battle seem to be flesh and blood. The images of Captain Price and Soap Thorpe are really deeply rooted in the hearts of the people.

In Lin Yao's mind, putting aside other factors, this is NPC taking you to watch movies, which is one of the pinnacles of movie-style narrative FPS.

But it's a pity.

Infinity Ward, the production team that created "Call of Duty 4: Modern Warfare", had conflicts and conflicts with Activision because of its secret development. Activision was very unhappy. In addition to compressing production funds, it put crazy pressure on the game, which later led to

Neither Modern Warfare did its best.

During this period, Infinity Ward even wanted to separate the Modern Warfare IP from Call of Duty... Of course Activision was unwilling.

Then as the conflict became more intense, it reached an irreconcilable point.

Activision directly fired the co-founder of Infinity Ward... resulting in the departure of a large number of core personnel, and also caused the reorganization of Infinity Ward, which created the Modern Warfare series, and lost its soul.

The final version of Modern Warfare 3 is just barely passable.

However, what was interesting later was that after the core personnel who switched jobs from EA left Infinity Ward, they accepted EA's olive branch again and returned to EA's embrace.

They created an equally famous development team, that is - Respawn Entertainment!

That is, the developer of "Titanfall" and "APEX".

It can be considered a legend.

Although they did not have a good life under EA at the beginning. After all, they were not biological sons and were often pulled out and sacrificed. However, after APEX came out, it was completely acquired and turned over. "APEX" became the best game under EA.

The service-based game is also the most successful service-based game.

According to the financial report disclosure, "APEX" can even directly offset the failure of "Battlefield 2042". You will know how successful it is...

This group of producers has produced the "Medal of Honor" series, created the "Modern Warfare" series, and then turned around to produce "Titanfall" and "APEX". They are really amazing.

certainly.

Their peak is still "Call of Duty: Modern Warfare".

The reason why Lin Yao delayed "Long 4 Survival" this time and chose to make "Call of Duty: Modern Warfare" is because he wanted to confront the shooting game IP of Gilbert Company and Fantasy Nation...

As one of the most impressive shooting games in her memory, and the most successful shooting game series in her previous life, Lin Yao believed that it could definitely compete head-on with the shooting game IPs owned by Gilbert Company and Fantasy Kingdom.

certainly.

There is pressure too.

But it’s not the quality of the game, it’s the release date of the game.

Now that Gibber Company and Dreamland have chosen to break up, there will definitely be big waves in the future, especially at the two time points of Black Friday and Christmas, it is expected that the move will be amplified.

If Lin Yao wants to go head-to-head and not fall behind, she will probably have to speed up the development process of the game.

"Let's do it first and then talk about it..."

Lin Yao took a deep breath, sorted out her thoughts, and began to code.



at the same time.

"We are sorry."

Gilbert Company, Frank heard the other party's reply, shrugged, and hung up the phone directly.

This chapter is not over yet, please click on the next page to continue reading! In fact, he was not surprised by this answer.

After all, in his mind, the leader of Lin Mu Studio has always been a smart person, and it is normal to see that his plan is normal.

"The other party refused?" On the side, Hawkins, the helmsman of Dream Kingdom, asked after seeing Frank hang up the phone.

"Well, it's normal. I probably wouldn't agree to it because the head can't be opened."

Frank picked up the bottle on the side, poured two glasses of whiskey, and then handed one of the glasses to Hawkins: "Our purpose is too obvious... Although it is a pity that we could not buy more time for layout, but

Has little effect."

"..."

Hawkins took the cup, then was silent for a moment and took a sip of wine: "To be honest, I'm still a little worried."

"Hey, my friend."

Frank shook his head and smiled: "I understand your concerns, but you have already used our online distribution platform. What do you think is the difference between our online distribution platform and the Vaporwave game platform? Not at all, right?"

Whether it's the community, creative workshops or their various policies, we have it all.

As for the game library, we have a lot of masterpieces combined, and many of our games are irreplaceable, such as sports games. Who else can handle the Professional Basketball League Association and the Five Major Football League Associations besides us? No!

We are also unique in racing games. As for shooting games, Linmu Studio may have an advantage in online battles, but aren’t we also working intensively to develop related games?

As for third-party games, our share ratio will be lower than that of Linmu Studio, and we don’t require exclusivity. We can definitely allow their games to be logged on to our platform.

The only gap between us and Linmu Studio is in some independent games. Their Greenlight plan is now bound to their console Switch, and the relevant support policies are very mature. We really cannot make up for this gap in a short time.

, but we can take time to slowly catch up!

This is the difference between our platform and the Vaporwave gaming platform. Is there really a big gap? Not at all!

And after the success of our platform, the income we get is not comparable to the income brought by the extra sales of the Vaporwave game platform. We can also take a commission and fully get the income from selling the games ourselves!"

"I understand everything you said."

Hawkins raised his glass and took another sip of wine. Then he took advantage of the alcohol and said: "But the first-party works of Linmu Studio are really worrying, let alone the distant ones. There was a "Darkness" some time ago.

"Soul" directly makes our players climax. This kind of game is 'exclusive' to the Vaporwave game platform. In the past, we didn't need to think about it, but now it's different.

Perhaps Linmu Studio is preparing now. If there is another game like "Battlefield", I can guarantee that players will choose them without hesitation."

"Then how many works can they produce in a year? Now they not only have the Vaporwave game platform, but also console brands. Look at their works in the first half of the year."

Frank smiled slightly: "Pokémon and ARMS are both exclusive to Switch. Among the games launched on the Vaporwave gaming platform, there is only one "Dark Soul". This game is dual-logined. What do you think their focus will be in the second half of the year?

Can it be adjusted to the PC platform immediately? No kidding.

But I can understand your worries. After all, the period between Black Friday and Christmas is indeed very important to us, and it is also the easiest time to attract players. If they launch the sequel to "Battlefield" by then, then

With a huge response like last year, players will really abandon us.

But don’t tell me... you weren’t prepared when “Battlefield” caused a huge response in Europe and the United States last year.”

To the end.

Frank looked at Hawkins with a half-smile.

Hawkins had a look on his face when he heard Frank's words.

He is indeed prepared.

They are a commercial company and are very skilled in adapting to the changing circumstances.

For example, in Lin Yao's previous life, after seeing the great success of Battlefield, Activision gave up Advanced Warfare the next year and returned to World War II.

The same goes for Gibb Company and Dream Kingdom. They saw the success of Linmu Studio's "Battlefield" last year and immediately changed their development direction. Their well-known shooting game IP also followed the retro and started World War II...

It also fully draws on the battlefield physical destruction effects of "Battlefield" to prepare players to restore the most authentic World War II battlefield...

"My friend, now that we are partners, don't hide this kind of thing from me. I can tell you the truth, "Mobile Force 6" released by Gibber Company this Christmas is exactly the theme of World War II."

Frank saw Hawkins's expression and smiled: "And I believe your latest work "Smoke of War" is also about World War II."

"Yes." Hawkins sighed and admitted.

"So what are you worried about? The current focus of Linmu Studio's work is not on the Vaporwave game platform. They will only have one first-party masterpiece in the second half of the year, and the biggest threat to us is the sequel to "Battlefield."

Frank shook the wine glass in his hand: "Their sequel may continue World War I, or it may be about World War II, but no matter which theme it is... it is absolutely impossible for them to still have the advantage like last year!

First, the first appearance of the World War I theme really makes players feel amazing, but only the first time can have such an effect.

Second, the games we release are themed around World War II. Whether they continue to play World War I, or push the story background slightly forward and choose to play World War II to continue their glory, we can handle it and we will not let them steal the limelight.

And with similar themes, I believe that our players will definitely be more willing to believe in us!"

This chapter is not over, please click on the next page to continue reading! Frank paused and continued: "As for other games they launch...if you put yourself in their shoes, at the time of Christmas and Black Friday, can you refuse a game?

A thrilling shooting game?"

"..."

Hawkins thought about it carefully, but no matter how he thought about it, he had to admit that what Frank said made sense...

So, he laughed.

"So, wish us victory?" Hawkins raised the cup in his hand.

"Victory." Frank raised the cup and gently touched the cup in Hawkins' hand.

Ding--

There was a crisp sound.

echoed in the office.

The two looked at each other and smiled, saying nothing.



Linmu Studio.

""Call of Duty: Modern Warfare"? FPS? Modern Warfare? Don't we make the existing IP "Battlefield"? If we want to release it during the Christmas period in Europe and the United States, "Battlefield" with bonuses is the best choice, right?"

Chen Qiuwen, who just finished the production of "Dark Soul", received Lin Yao's new planning book on June 22.

When he saw the title of the planning document, he immediately showed surprise.

"Battlefield focuses on online battles, and the single-player plot is a bit weak. Our studio has many online shooting games, but there are really no shooting games that focus on single-player experience.

You must have heard that Gibber Company and Dream Kingdom are about to completely withdraw from the Vaporwave game platform, right? This happens to be their strength. For the game we are dealing with, choosing "Battlefield" is somewhat inappropriate."

Lin Yao explained, and then said: "Moreover, "Battlefield" was a big hit last year, so they might launch a similar work. Putting the background of the story in modern times can just stagger it, and maybe it will have a miraculous effect."

"This...I understand."

After hearing the explanation, Chen Qiuwen understood instantly, nodded slowly, and then opened the planning book.

The first page of the planning book is a picture of the main NPC characters of Modern Warfare.

The first character is Captain John Price, who is wearing a bunny hat, a cigar in his mouth, and a beard.

The captain's name is written on the header, and there are small words next to it - 'My war ends with you'.

Soon, Chen Qiuwen was immersed in the planning book.

Lin Yao did not disturb him, turned around and left, returning to her seat.

So tired.

Sit down.

Lin Yao sighed. After finishing the planning document, Lin Yao turned around and arranged for the corresponding production team to start work. After all the busy work, it was indeed a bit tiring.

But there wasn't much time left for her to rest.

She had just returned from Chen Qiuwen's place, and not long after, Mu Wanqing came over to talk to her.

The heads of Conglong and Xihan studios came over.

They also brought planning books for two mystery games.

When Lin Yao heard this, she could only stand up again.



at the same time.

Just when Lin Yao went to see Cong Long, the head of the two first-party studios in the Western Han Dynasty.

Gibber Company and Fantasy Kingdom issued an announcement to all players, announcing that all their games will be withdrawn from the Vaporwave game platform!

Players who have purchased their games on the Vaporwave gaming platform before can play them normally.

But going forward, all their existing and future games will no longer be logged on the Vaporwave game platform!

at the same time.

They announced that Gilbert and Fantasy Kingdom have reached a cooperation to develop their own online distribution game platform - Gameplayer.

From now on, officially launched!

Moreover, Gameplayer immediately held a large-scale promotion on the day it went online.

The promotion intensity is even greater than that of the Vaporwave gaming platform!

As soon as this news came out.

In an instant, the entire player circle was boiling.


This chapter has been completed!
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