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472,action

"Mu Wanqing?"

Lin Xi held the newly opened stockings and paused when she heard her sister's words.

Some doubts.

"You two said the same thing."

Lin Yao held her coat, put on a defensive posture, and said angrily: "I asked you, is there something wrong with you? Why are you always holding on to me? You can just put it on yourself."

"I'm curious."

Lin Xi looked at her younger sister, who was about to get angry and had a wary look on her face. She temporarily dropped the name Mu Wanqing and said with a smile: "After all, you always stare at my sister's thighs. If it's hot, just ask me if it's hot."

Hot, the weather was cold, so he asked me if it was cold, with a look of curiosity but not daring to try...

And you are really suitable for wearing it, your legs are beautiful and very long, I want to take a look."

"Did I ask?"

Lin Yao asked in denial.

"have."

"That's just pure curiosity!"

"Then now my sister is also curious."

"Then go look in the mirror!"

Lin Yao glanced at the dignified lady who had just returned home and had not yet had time to change out of her skirt, shirt and black stockings, and said angrily.

"Obviously I was willing to change into a dress when I was a kid..."

Lin Xi smiled lightly and continued to approach Lin Yao: "Let's go, I'm the only one at home anyway... give it a try, and then we can take a shower together."

"No...eheheh???"

Lin Yao wanted to refuse.

But Lin Xi suddenly quickened his pace, and then hugged her, not letting her escape, and even hugged her whole body.

Lin Yao's legs suddenly hung in the air and she was stunned.

She held Lin Xi's shoulders with both hands, and her first reaction was...Fitness Ring Adventure, is it so effective!?

Lin Xi held Lin Yao's straight hips and looked up at her slightly panicked sister, with a smile on her face.

However, she only persisted for a while before she gave up.

She put Lin Yao down, then took her, who was confused, to the bathroom.

When Lin Yao came to her senses.

Already in the bathroom.

"...Don't you think it's too much? Take off your sister's pants as soon as she gets home?"

"Okay, stop making trouble."

The voices of the two sisters could be heard faintly from the bathroom.

"Meow…"

At this time, the gray and white ragdoll cat jumped out from the corner. It walked gracefully to where Lin Xi and Lin Yao were just now, then turned its head and looked in the direction of the bathroom. After purring for a while, it lay down on the spot.

On the floor.

The cat's small body blocked the silhouettes of the two sisters reflected on the bathroom door.

Then, it yawned, then lightly swept its tail, and closed its eyes listening to the noise of the two sisters.

Falling into a warm and fluffy dream.



November 20th.

At this time, there are still four days until Thanksgiving.

There are only five days until Black Friday.

On this day, Game Player officially announced the release dates of "Battlefield 5" and "Mobile Unit 6".

The release time of these two masterpieces is confirmed to be Christmas Eve...on December 22.

Later than previous years.

It's still quite late.

And this is the date that Frank determined after weighing many aspects.

After all, he wants to use these two masterpieces to attract the attention of players, but it does not mean that he really wants to sacrifice "Last Moment" and "Bloodlust" which were just released...

The game is really going to be released on Thanksgiving Day. Not only are the third parties dissatisfied, Game Player is also at a loss. After all, the exclusivity money paid for exclusivity is real money!

I specially set aside a gap of almost a month, which can be regarded as a buffer and an explanation to the two third-party manufacturers who have been scolding me.

As for Linmu Studio, although Thanksgiving is approaching, there is no new work announced with much fanfare.

Because Lin Yao doesn’t plan to release a new work at this time.

After all, "Civilization" has been released not long ago, and it is very popular now. If you launch a new game at this time and say it will be released after Thanksgiving, then you are competing with yourself for sales...

This can be regarded as a tacit understanding between the two families.

It doesn't matter if you fight life or death on the table, but the sales of the game must still be guaranteed. For the sake of temporary gains and losses, there is no need to directly sacrifice all the games in front of you...

Moreover, releasing too many new games at once in a short period of time may surprise players, but it also overdraws players' wallets... Many players will definitely be unhappy with too much entertainment expenditure.

Let the players wait for a month first...

but.

The two major PC game platforms and the three major game manufacturers have all postponed the release date of new games.

Some players are quite dissatisfied.

Especially players who like FPS...

Seeing that there was no movement from the two families, they all booed in the forum.

It feels like a fight is about to start! The atmosphere has been heightened to this point! But it has to be delayed for a month! Can you guys do it?

Of course, there are not many such players...

The vast majority of players' wallets are still recovering blood, and people are still fighting bloody battles in "Civilization"...

Therefore, neither Linmu Studio nor Gibber Company paid much attention to the boos from these players.

I am just busy preparing for the release of the game.

If the release date is pushed back and forth, the game must be ready. If the release date is more than a month away and the game is not ready yet... then it will be a disaster.

Lin Yao didn't know much about Gibber Company and Dream Country.

However, the works expected to be released by Linmu Studio at the end of the year have all been completed and the development work has been stopped. The QA stage before launch is currently in progress. To put it simply, it is to find bugs, experience it to see if there are any problems with smoothness, and ensure the product

quality.

The QA stage before the Linmu Studio game is launched is very strict.

Basically, it is a comprehensive process inspection. Not to mention bugs that cause crashes or inability to progress the game, problems that will slightly affect the player's gaming experience are strictly controlled.

Thanks to the Linmu Studio development team and testing team, which were established almost at the same time, plus Lin Yao’s investment regardless of cost.

The two teams have gone through so many ups and downs together and released so many games. They can be considered experienced in many battles.

It can be said that the Linmu Studio testing team, like the development team, is the top group in the industry!

This chapter is not finished yet, please click on the next page to continue reading the exciting content! In the past two years, the games released by Linmu Studio have not had any glitches, and most of the credit must be attributed to the testing team.

As for the other half...well, it's all thanks to Lin Yao.

Every time a new game is released, she actually plays it.

She is also part of the test...

As a player and a fan of Ubisoft games in my previous life...

Lin Yao knows very well what players will do in the game, how they will take advantage of loopholes, and which link is most prone to bugs...

After all, Lin Yao has played most of Linmu Studio's games before... and knows many ways to cause bugs, and knows which links will cause trouble to players.

This is also one of her great advantages.

certainly.

This only applies to games with completion mechanics in effect.

This time "Detective Dee" and "Detective Sherlock Holmes" produced by Linmu Studio's first-party studio are not included in this list.

Lin Yao is testing these two games right now.

Because she had no reference, she was extra serious this time. In the first three levels, she basically went through the entire map and did all the operations that sand sculpture players could think of.

Of course the problem was discovered.

But they are basically minor issues.

It is the first time for two first-party studios to produce independently. They have achieved this point without much technical support from the headquarters. It is already very impressive.

Lin Yao was quite satisfied.

The design and creation of the impact by the two first-party studios surprised her even more.

"Detective Dee"... really feels like playing a wolf.

As for the action system of "Sherlock Holmes", it feels like playing "Hot Scoundrel".

Very stunning.

The so-called impact feeling is confusing to say and complicated to do, but in fact the principle is quite simple.

To put it simply, try to be as close to reality as possible, or to be more precise, as close as possible to the player’s perception.

As a saying goes, physical laws are the most direct and easiest way for humans to perceive the material world.

Therefore, the more the movements follow physical laws, the more real they will be, and the more immersive the action will be.

For example, different weapons, such as axes, hammers, and guns, require the use of both hands. The basic speed and physical laws of movement during movement are different from those of swords and daggers.

The feedback of slashing and collision is also different.

Players can't fly, but they can still feel the movement when playing Devil May Cry. Why?

Part of the reason is because the game actions are close to the player's cognition. For example, Nero in Devil May Cry 5 can be found if you look carefully.

When Nero swings the sword with his left hand, his center of gravity is constantly moving and adjusting his balance! It completely embodies the physical law of Nero holding the sword with both hands alone, then slashing wildly, using the weight of the sword to drive his body.

This is Capcom’s action heritage!

certainly.

This is just one of them. In fact, whether the game feels good or not depends on sound effects, special effects, modeling, etc.

It is really difficult to make a good action system and requires very deep action design experience.

The two first-party studios of Linmu Studio definitely don’t have deep experience in motion design, but they used a trick.

That is to reduce the movements in the game, supplement them with professional motion capture of weapons, and then spend 200% of the effort to debug the movements in the game that are not changeable.

For example, in "Detective Dee", in the final product, all the moves of the protagonist were added up to only six moves, which is pitifully few.

Compared to other action games, it is simply embarrassing.

Moreover, the weapon model of the protagonist Li Yuanfang will not change throughout the process, and he can only use a sword.

There are not many types of enemy weapons, and special weapons basically only appear in BOSS battles.

But Lin Yao really doesn't blame them, and is even very happy, because it is the first time for them to do 3A independently. They are not greedy for more, but think about less and more, which is really a very correct strategy.

Although he played the later scenes of the game, it did feel repetitive because there were few actions.

But she also had a lot of fun with the banging iron and knife fighting in front of her!

I think players will also have a lot of fun.

By the end of the game, players should have been attracted by the plot. At this time, the sense of repetitive actions will not be very strong due to the advancement of the plot.

Even if players criticize, it's just a complaint.

What are you most afraid of? Doing a bunch of actions, but none of them work. The final comments left by players are that the action system is rubbish and the plot is very good.

The plot is good and the action system is good, but the later stages are a bit monotonous...

People can grow. Lin Yao's point of view is that it is better to make progress slowly than to aim too high right from the beginning.

As for "Detective Sherlock Holmes"... it also surprised Lin Yao.

Conglong Studio, who is responsible for Sherlock Holmes, also used a trick. They absorbed the direction given by Lin Yao, and then directly portrayed the action system in the direction of boxing... For this purpose, they found a bunch of boxers to participate in motion capture.

The entire action system is like boxing in a ring.

It's just a props match without rules...

Moreover, they have specially designed and optimized the props for each scene to ensure that players can have new tricks to play every time.

From a glass bottle to the head to a pistol to the face, you name it.

In short.

Lin Yao really enjoyed herself.

"It's great. It feels like they have grown up... I never imagined they could do this."

Lin Yao played another level, put down the controller, moved her wrist a little, and then said with some emotion.

Mu Wanqing shook her head in amusement and said nothing.

Can we not reach this point...

Give an excellent script and detailed action direction, but do not interfere with game production and let them do it completely...

There is no difference at all between giving chicken blood...

During the time when the two studios were making games, they almost had to hang up the words "Don't let Lin Yao down" in the office...

All kinds of troubles, all kinds of spontaneous search problems, optimization of the game.

It's normal to be able to produce a work like this in the end.

Sometimes, Mu Wanqing even wonders if Lin Yao has some magic power...

Because she can always mobilize the initiative of others and make everyone move forward involuntarily...

This chapter is not finished yet, please click on the next page to continue reading the exciting content! It is quite outrageous...

the other side.

After Lin Yao sighed, she paused and continued with some regret: "However, it is a pity that the game ended up being a linear narrative..."

This time, both games, whether Detective Dee or Sherlock Holmes, adopt linear narratives.

From the player's perspective, reasoning basically depends on the protagonist's performance, and they are only responsible for asking questions and investigating.

For example, the opening scene of "Detective Detective Detective" is the plot of "The Mission's Shock". The protagonist has to control Li Yuanfang to be responsible for the escape...

As for "Detective Sherlock Holmes", the first scene is about Watson meeting Sherlock Holmes, and then the two of them track down a murderer together.

It's definitely a pity, but to a certain extent, it can be considered a good thing.

The game advances the plot linearly, so players will not get stuck or be interrupted. They can be completely immersed in the story, just like watching a TV series or movie, and enjoy the story while playing.

"I also read the script. There should be a continuation of these two stories, right? After the two first-party studios are confident, we can actually let them try a mystery-oriented game."

Mu Wanqing heard Lin Yao's words and comforted her.

"Right."

Lin Yao nodded, then looked at the game on the screen and smiled.

take it easy.

And this time.

Mu Wanqing thought of something and suddenly asked: "By the way, the operations department just asked me to ask you, the game is about to be announced for release, right?"

"Well, it won't change. During the Christmas period, "Call of Duty" will be released first, so that the New Year will be more lively..."

Lin Yao nodded: "As for the two first-party studio works, let's wait for the release of "Call of Duty" as an adjustment. I guess players will miss other types of games after playing three FPSs."

"good."

"However, although "Call of Duty" will be released first, "Detective Detective Detective" and "Detective Sherlock Holmes" can also be promoted simultaneously, and the action does not need to be too big, so that players can have something to think about..."

Lin Yao paused, thought for a while, then turned around and asked: "Miss Mu, what do you think about posting a short video about the action system?"

"Action system?"

Mu Wanqing glanced at the screen in front of Lin Yao and nodded slowly: "Okay, then I will notify the two studios of Xihan and Conglong to prepare..."

"Need not."

Lin Yao shook her head, then smiled brightly and said, "I'll just come up with the material."

"……you?"

Mu Wanqing was stunned.

"What for? Do you think I can't do it?"

Lin Yao flicked her ponytail lightly, and then said angrily: "I'm not bragging...what moves are cool? Players think those moves are good-looking, no one knows better than me!"

Mu Wanqing: "..."


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