This time, three new FPS games were released together, tit for tat, and the popularity is aroused.
This is a good thing for Linmu Studios, Gibbs and Dreamland.
Because it's popular, it means players are paying attention.
Therefore, both parties started large-scale publicity on the day the awards ceremony ended.
It’s really you who sings and I come on stage.
Very lively.
And this is both a good thing and a bad thing for players.
The good thing is that this Christmas is indeed not boring at all, so you don’t have to worry about not having anything to do.
It's not good for three major game manufacturers to serve you as a player.
But the bad thing is...it costs money, and the prices of the three games are all standard 3A masterpiece prices.
Even if Linmu Studio’s “Call of Duty: Modern Warfare” is priced slightly lower in China.
But it still costs more than two hundred.
Such a price is really not cheap.
After all, games are not necessary, and the three games are of the same type... This is really embarrassing.
There are actually a lot of things you can do with the money you spend buying these three games.
Not every player can accept buying three games together.
Especially purchasing.
Because this also has to bear the pressure of reducing the price of the game and whether the quality of the game is up to standard. This is no joke. For many players, this is also a decision point.
There is a saying that goes well, buy early and enjoy early, buy late and enjoy discounts, don’t buy and get free...
The PC gaming platform is pretty good, and the Vaporwave gaming platform also has a two-hour refund policy, giving players a certain amount of room to make a choice.
But if the game is a buyout, there is no trial play, and there is no retreat as a refund, it is estimated that players will have a more difficult choice.
For example, the high price of Nintendo's first-party games in Lin Yao's previous life has always been criticized.
This also gave birth to such a thing as a cracked version.
Because there are basically no discounts on games and the long-term original price of the game, it is difficult for many players who are accustomed to Steam's crazy discounts to accept the long-term price of more than 300 yuan for each game.
Then I turned around and chose to play piracy.
In her previous life, Lin Yao had seen countless confident remarks that said that after playing the cassette, it was considered piracy, as well as the two groups of players fighting each other...
Nintendo's games are indeed expensive, and there's no reason for that.
But it's really not necessary.
There are times when everyone is short of money and temporarily not rich but needs entertainment.
But cynicizing genuine players, showing off and promoting how good piracy is, and even thinking that genuine players are fools who spend money to buy games, and trying to drag others down... is really disgusting.
Many new generation players may not know the bumpy process of Pokémon culture. In 2014, domestic players were still petitioning...
Until 2016, Pokémon Sun and Pokémon Moon were not available in Chinese.
What is the best in the world? When it was released, there was no Chinese at all.
Players should either play the American version or the Japanese version, or don't play it.
At that time, the system didn’t even have Chinese language!
It's because the player base is too small.
Later, all of Nintendo's first-party games were in Chinese, largely due to the increase in agents and player base.
You can imagine the consequences of not having those few million genuine users.
I guess Chinese culture will have to wait...
Don't talk about Chinese groups or Chinese packages. The console will not remain the same. Without Chinese, no matter how good the game is, you will always be able to watch others play it for the first time...
And players can't always be short of money. Do they really want to go back to the barbaric era when they didn't even have their own national language to support genuine games?
So game pricing is really a science.
As a game company, of course, we hope that the more expensive the game is, the better, as long as players can accept it.
In Lin Yao's previous life, the Japanese factory was the leader in high pricing.
Linmu Studio is very restrained. After all, Lin Yao has been a gamer herself and knows very well the embarrassing consequences of overpricing entertainment products.
But three games of the same type are indeed too many.
So now the pressure is on the players' side.
How to choose has become a difficult problem.
Of course, there isn’t much that game companies can actually do in this regard.
We can only announce it and try our best to show the charm of our own game.
Then, it's up to the player to choose.
but……
The subsequent publicity and distribution strategies of Gibber Company and Dream Kingdom were indeed somewhat beyond Lin Yao's expectations...
"They're starting to announce a replacement for Battlefield."
Mu Wanqing's face looked a little strange: "I just stared at the group of players who bought Battlefield last year and now find out that our new FPS game is not a sequel to Battlefield. They are a little disappointed."
"Aren't they also big IPs? As for that?"
When Lin Yao heard this, she was stunned, and then said a little funny: "Still leaning in the direction of "Battlefield"..."
Mu Wanqing explained: "As an FPS that exploded last year, because of the popularity of multiplayer games, the player base of "Battlefield" is still very large... which is normal."
"Fine."
Lin Yao flicked her ponytail. She had no way to solve this situation.
She has no control over the other party's announcement.
"Actually, you don't have to worry too much. In the end, you have to rely on the quality of the game to win..." Mu Wanqing thought for a moment and comforted her.
"Um."
Lin Yao nodded.
Indeed, although the three games this time are of the same type of FPS, Linmu Studio's new work is quite different from their new games. Moreover, Lin Yao is very confident about this "Call of Duty" and will wait for its release.
Really Xiaoba!
She chatted with Mu Wanqing for a while, then turned around, temporarily putting aside the end-of-year FPS battle, and continued to draw the setting drawings.
Yes.
Lin Yao plans to take advantage of this period of time to complete the settings of "Diablo"...
Can't delay.
As for whether to do Diablo 2 or Diablo 3... In the end, Lin Yao chose Diablo 3.
Why did you choose to make Diablo 3? Mainly because Lin Yao felt that although Diablo 3 lacked the unique Gothic atmosphere of Diablo 2, it must be said that Diablo 3 updated the Reaper of Souls version, canceled the auction house, and added the Great Rift.
After the system is installed, the end game experience after the plot is completed is indeed great.
To put it simply... it's a swipe, swipe, swipe gameplay.
Although in terms of aesthetics and plot, Diablo 3 is more than a little inferior to Diablo 2.
But the unique game experience after completing the plot of Diablo 3 is also something that Diablo 2 does not have.
It can be said that these are two games entirely!
After all, Diablo 2 was released in 2000, and Diablo 3 was released in 2012.
12 years.
This is basically a game from two eras.
Players are changing.
Manufacturers are also changing.
It's a bad thing to say.
For current players, players who have never been exposed to the Diablo series.
Diablo 2 is actually not as good as many old players imagined... After all, before Lin Yao came here, there was a reset version of Diablo 2 in his previous life, but how many new players can play it?
The boxes are small, the explosion rate is low, the path cannot be found, the learning cost is high, and there are few options for land reclamation...
Lin Yao can guarantee that if given the two games Diablo 2 and Diablo 3 to new players, 99% of them will choose the latter...
But this does not mean that Diablo 2 is not good. When Diablo 2 came out in 2000, it was definitely far beyond other games. Whether it is graphics, music, gameplay and other aspects, Diablo 2 is beyond the times.
A game.
In the final analysis.
Diablo 3 should not be compared to Diablo 2!
Because this is not a game of the same era, Blizzard North's production philosophy and art style are completely different from Blizzard headquarters.
If Diablo 3 is a new IP, Diablo 3 after the Reaper of Souls version will not be called Diablo.
I guess the controversy won't be that big.
I can't help it, the previous work was too brilliant.
Blizzard is unwilling to give up the golden brand created by Blizzard North... There is nothing to say. If you want to wear the crown, you must bear its weight.
But here, there happens to be no such baggage of the previous work.
So Lin Yao finally decided to make Diablo 3 which is more friendly to novices and more in line with the pace of modern life.
After all, after the Reaper of Souls version was updated, the Great Rift and Kanai's Box were added.
Diablo 3... is really fun.
Lin Yao remembers that the first profession she played in Diablo III was a magician, and then she was so skilled that she could even sleep with disintegration rays...
In the subsequent adventure mode, she played the Necromancer, and then she would explode with corpses while sleeping...
Many people have no idea about this game. In fact, the experience of playing this game can be summed up in just one word: Brush!
The plot of Diablo 3 is not good... nor interesting. In addition, the Chinese version has castrated many picture details, making it basically uninteresting.
But once the plot is over, the game really begins.
The gaming experience of this game is really special. When Lin Yao plays it, she sometimes wonders... What is the purpose of swiping here and there?
But as soon as I put it down, I want to pick it up.
She wants to get better equipment, so what should she do to get better equipment? In order to get higher-level secret realms...
Then what is the purpose of brushing higher-level secret realms? For better equipment...
It's directly closed.
Although the maximum level of the Great Secret Realm is only 150, in theory, there is no upper limit to the level of this game.
As long as you are a player who can accept this type of game, it is really easy to play without even wanting to sleep when you first play... because it is really fun.
I just don’t know to what extent the players here can accept this kind of game where one person has one server and all the equipment depends on playing...
"..."
While Lin Yao was thinking about the acceptance level of the players here, she kept moving her hands and quickly sketched out a picture.
Before Mu Wanqing left, she looked over and was stunned.
What Lin Yao painted was a place... full of beautiful colors and even a fairy tale-like mood.
There are rainbows with strong fairy tale colors, smiling clouds, and cartoon-style unicorns.
Everything looks so beautiful.
If you don’t look at what Lin Yao is starting to draw now...
Because what Lin Yao was painting had nothing to do with fairy tales. It was a piece of unicorn meat that had been chopped into pieces, and the blood was so high that it was covered with pieces of unicorn meat...
Blood and fantasy directly form a strong contrast.
Mu Wanqing: "..."
"Lin Yao."
Mu Wanqing looked at it for a while, then finally couldn't bear it anymore and called her.
"Huh?" Lin Yao turned around and looked at her strangely.
"What are you doing?" Mu Wanqing asked, somewhat dumbfounded.
"Draw a setting diagram."
"But why is it like this... wasn't it a dark style before?"
Mu Wanqing pointed at the picture that had a strong contrast between fantasy and blood and a strong atmosphere of cult.
"Don't you think this is funny?"
Lin Yao raised the setting diagram in her hand and smiled evilly.
Yes.
What she drew was the Rainbow Level in Diablo 3. The so-called Rainbow Level, whose official name is Happy Valley, is a hidden level in Diablo 3.
This is also the tradition of the Diablo series. The production team likes to slightly change the rumors and turn them into easter eggs and put them in the game, such as the cow level in Diablo 2.
When Diablo 3 was first announced, veteran players were dissatisfied because the graphics were too bright compared to the previous game. They left messages on the official website forum and even launched a signature campaign demanding that the graphics return to the Gothic-Dark style.
Blizzard at that time also played the game, and after hearing the players' protests, they immediately announced a cute version of the logo.
Finally, a hidden map with a completely different style was made in the game...
Lin Yao still remembers the first time she killed the treasure-stealing goblin and entered Rainbow Pass. She was really shocked!
A place with rainbows and clouds, like a fairy tale, with unicorns and stuffed bears inside... This style of painting is completely different!
Then after killing an exclusive beast, he watched the unicorn turn into pieces of meat, with blood all over the ground.
She really felt the strong bad taste...
In his opinion, this is the most cult map in Diablo 3!
It's just a pity... Diablo 3 in the Chinese server is much more harmonious, but its expressiveness is greatly reduced.
"..."
Mu Wanqing looked at the cute girl who was talking interestingly. After a moment of silence, she reached out and gently touched her smooth forehead...
This chapter is not finished yet, please click on the next page to continue reading the exciting content! "!"
Lin Yao immediately shook off her hand, then glared at her gently: "I'm not sick! They say Diablo. Isn't it normal to be a little Diablo? This is a game that focuses on Diablo, so it's normal to have a bit of bad taste!"
"But this is too... I don't understand."
Mu Wan shook her head slightly and continued: "I'm very worried about you now..."
"Come on." Lin Yao rolled her eyes at her, then turned back and continued drawing her own settings.
…
That afternoon.
Lin Yao came upstairs with the setting diagram and planning book.
then.
Zhu Nianqiao looked at the setting diagram in his hand with the same astonishment on his face.
Exactly the same as Mu Wanqing.
"This is a hidden level. The list of special equipment and materials are on the last pages of the planning book."
Seeing that she was silent, Lin Yao could only speak on her own.
Zhu Nianqiao finally raised his head after hearing Lin Yao's words.
She looked at the girl with a ponytail and did the same thing as Mu Wanqing.
She also put her hand on Lin Yao's smooth forehead...
"roll!"
Lin Yao was well prepared, anticipated her movements, avoided her hand, took a step back, and glared at her gently.
"Senior, are you broken?"
But Zhu Nianqiao was extremely fast. When Lin Yao stepped back, she rushed forward and hugged Lin Yao: "This is too outrageous! Dark is dark, why should it be combined with Dream, Unicorn
Ah! You just ruined everything!"
"What was ruined? Did you have a unicorn in your childhood?" Lin Yao struggled for a moment, then said angrily.
"Yes, but it's not childhood, but you are a unicorn in my mind..." Zhu Nianqiao raised his head and said.
"Oh...let it go, let it go!!!"
When Lin Yao heard this, she instantly got goosebumps and her fair face was stained with a hint of blush.
"Ah, it seems like I'm back again..."
Zhu Nianqiao looked at Lin Yao, whose face was blushing from the praise, and suddenly started shouting again, and took a step forward, hugging Lin Yao harder.
"Let go!"
Lin Yao was hugged hard and felt a little uncomfortable. She moved back awkwardly, quietly adjusted her posture, and then reached out and pinched Zhu Nianqiao's face: "And don't squeeze me!! It's boring..."
This is the disadvantage of having too many women in the studio...
Tsk.
Really boring.
When Zhong Xiu saw it just now, his eyes lit up and he said it was a good idea. It was so cool...
But Mu Wanqing and Zhu Nianqiao don't think so...
etc.
They are all like this.
How will players react?
Lin Yao pinched Zhu Nianqiao's face and suddenly frowned slightly, thinking of a question.
Players don't...think they are sick, right?
…
Lin Yao didn't spend much time convincing Zhu Nianqiao.
After all, the main focus of the Diablo series is cult and gothic.
Although Diablo 3 is aesthetically less Diablo than its predecessor.
But there are still cult elements.
As for post-launch issues…
Still early.
"Call of Duty" hasn't even been released yet.
Not to mention there are two action and suspense games coming later.
There is no need to worry now.
What’s more important now are three PC games…
…
time flies.
Soon, December 15th came...
Christmas is coming.
The Diablo project has officially entered the preparatory stage.
The three FPS games scheduled to be unlocked on the same day on December 22 have also been launched on the store page and started pre-sale.
However, players are still struggling with which game to choose...
Many players even plan to wait and see.
I plan to wait until the game is released and reviews are released before deciding which game to buy.
certainly.
For players who like FPS games, it is certainly impossible to wait.
At this time, it depends on their preferences.
It’s the fifth day since the pre-sale started...
Because neither the Vaporwave game platform nor the Game player game platform has released pre-sale data.
On the two game platforms, their respective new games are at the top of the sales list, so it is difficult to use them as reference values.
Therefore, many players who were curious about the pre-sale data of the three games began to rely on the data available on the two game platforms to guess the pre-sale sales of the three games in the past five days.
And in the end they came to the conclusion:
The two World War II-themed FPSs on the Game Player platform are even better than Call of Duty by Linmu Studio.
Moreover, the pre-sales data for this year’s new titles “Mobile Force” and “Battlefield Gunsmoke” are higher than any previous year!
Although this data is for reference only and is basically an estimate.
But players seem to agree with this conclusion. Probably because "Battlefield" last year was so amazing, many people naturally assumed that they would choose to buy the new game from Gibber Company and Dreamland.
As for Linmu Studio’s modern war themes, both Gibber and Fantasy Kingdom have done them before...Last year, when players were faced with modern war and World War I themes, they chose the latter.
Now I will choose the latter, which is normal.
Moreover, the modern warfare-themed FPS... some time ago, the Game player game platform gave away two models.
All these factors add up.
The pre-sale sales of "Call of Duty" are not as good as those of the other party's new games, which players think is quite normal.
but.
This situation did not last long.
Because on that very day, Linmu Studio released a new promotional video, which was also the final promotional video for the game.
The slogan of this promotional video is...a different modern war.
Having said this, players are no longer sleepy.
A different modern war? Does this mean it is different from the modern war made by Gibber Company and Dreamland?
That would be interesting...
And at the same time.
Gibber Company.
Although the pre-sale sales figures estimated by that player are not accurate enough, they are generally correct.
The latest games of "Mobile Force" and "Battlefield Gunsmoke" indeed have higher pre-sales than any previous games.
Much higher.
Because these two games have attracted many players who have rekindled their interest in the world war theme due to the popularity of "Battlefield" last year.
Everything developed in the direction Frank expected.
It can be said to be a blessing in disguise.
So he was very happy these two days.
However, as Linmu Studio released the final promotional video with a different slogan of modern warfare, Frank became a little worried again.
"A different modern war? What is different?"
Frank watched the "Call of Duty" promotional videos over and over again, trying to figure out what was the difference between them...
But no matter how he looked at it, he felt it was ordinary and no different from the modern themes that Gibber Company had done before.
"what do you think?"
Frank watched the promotional video again, but he really had no clue, so he raised his head and looked at Hawkins aside.
Hawkins shook his head slightly: "It's not that great. This is probably just a gimmick. Think about it, how could it be different? We made three modern-themed games, and at that time we were still in a competitive relationship, and we basically used them for everything.
It went so far that it even moved out scenes of nuclear explosions, but what was the result? Wasn't it beaten to pieces by "Battlefield"?
Now it’s not any other problem! It’s just that players don’t like the subject of Modern Warfare! This can’t be saved by saying something different. Even if they also make scenes of nuclear explosions in the game, it’s just the rest of our game.