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479,Cant play anymore

In fact, I don’t blame Mark for being so excited.

Although Zebulon calmed down, he was still playing the next level.

And as a person who has personally experienced it, he knows very well how players feel when they see a sudden nuclear explosion...

It’s not that other games don’t have nuclear explosions.

But the sudden nuclear explosion in this game is completely different from the performances in other games!

It really gave him a strong sense of shock.

As for what was different, he couldn't figure it out.

It wasn't until he played later levels that he had some ideas.

To put it simply, this is the aura that this game has always given people.

Let’s not talk about the previous levels, let’s just talk about the nuclear explosion level. The previous level is actually a very standard Hollywood plot.

It really couldn't be more standard.

A friendly helicopter was shot down.

The player plays the role of the helicopter commander who chooses to rescue people. During this period, the command center reminded the commander that they are still within the range of a nuclear bomb explosion.

And solemnly reminded him, hoping he knew what he was doing.

The commander's reply was only one sentence: We know what we are doing.

When hearing this sentence, what is the player's first feeling?

strength.

Yes.

This is the feeling that many games of the same type, including the follow-up works of Lin Yao’s previous life Call of Duty, have always given players.

The role played by the player! It is the strongest armed force!

Players can solve any battle and deal with any trouble.

Whether it's mobile troops or battlefield smoke, their previous works also give people the same feeling.

In other words, all modern-themed FPSs on the market here give players this feeling.

"Call of Duty: Modern Warfare" also gives players a similar illusion in the first half of this level.

It also creates an illusion of power for players.

Because the player's task of rescuing the downed helicopter pilot is a time-limited task.

The time in the upper right corner keeps going backwards.

Enemies are constantly coming up on the ground.

But in the end.

The player still used the gun in his hand and the cooperation of his teammates to successfully break through the enemy's siege and rescue the pilot.

And that pilot was a female soldier.

The soldier played by the player picked her up from the cockpit and carried her all the way back to the evacuating plane.

At this time, there is still time left in the countdown.

With the efforts of the players and the brave fighting of the players, the mission was successful.

Successfully saved a comrade before the time limit came.

The plane started to take off.

The player breathed a sigh of relief.

And of course, I feel like the protagonist in the movie.

A sudden stroke!

In fact, the game does give players this feeling.

At this time, some players may still think about it.

When the soldier he plays returns to the base, will he have some sparks with the female pilot and make her beautiful...

But all of the above came to an end not long after the plane took off.

boom.

A nuclear explosion occurred.

The sense of strength that emerged from the previous rescue, and the feeling that I had done something wrong, disappeared in an instant.

The game uses the simplest and most direct graphics to convey a message that even in a game, individual heroic actions may not necessarily lead to a good outcome.

And this scene, compared with the first half of the level, the strong impact is really shocking for players who have just become a 'hero'.

It's too cruel...

In fact, there is another level before the game, which also forms a strong contrast with this level, and that is the AC130 level.

That level of leaving the battlefield and jokingly giving gifts of death to all enemies.

The player is on the side of the friendly forces. The player cannot imagine how the enemy on the ground feels when facing the AC130, which has almost no way to deal with it.

The player can't even hear the enemy's shouts.

This sense of separation from the battlefield makes players feel happy.

And the level of nuclear explosion.

Although the perspective is also that of friendly forces.

But the players have fully realized how powerless an individual can be in the face of huge power...

The nuclear explosion scene in "Call of Duty 4: Modern Warfare" has been repeatedly rated as the most shocking and sadistic scene in the history of the game. It is not without reason.

In fact, even if it is a reset version, Lin Yao has seen a lot of videos, and has seen many players who came into contact with this series for the first time showing shocked expressions after seeing the nuclear explosion.

You must know that the reset version was bundled and released in 2016.

Call of Duty is now in version 13.

That year’s new Call of Duty game was called Infinite Warfare. The background of the story was that the earth’s resources were exhausted, and humans were extending their development space beyond the atmosphere.

What big scene has players not seen?

But players who have never been exposed to this series are still shocked by the scene of the nuclear explosion.

And this is the plot experience brought about by the ultimate script performance and excellent level design.

In fact, it is difficult to experience the game experience like the first generation, even in the later two Modern Warfare games.

Modern Warfare 2's most shocking scenes are Sheffield's betrayal, Ghost's murder, and the controversial and infamous Don't Speak Russian.

But in the second sun level in Modern Warfare 2, players don’t have much of a feeling.

The most shocking scene in Modern Warfare 3 is the death of Thorpe, who the player played in the third part.

But at the end of Modern Warfare 3, it actually comes to a routine that makes players full of power.

With all his teammates dead, Price directly called the final BOSS and said, "My war ends with you." Then he put on heavy armor and held a heavy machine gun.

Without making a plan and without thinking about the consequences, we directly entered the hotel where the BOSS was located.

Players are immediately filled with power!

Not that this is bad.

The player has experienced three games, and has also experienced the death of his comrades. Even Thorpe, who the player has played for the longest time, has died.

The BOSS is still alive at this time, who can bear it?

Players need an explosion.

The last level of Modern Warfare 3, Ashes to Dust, gives players a chance to explode, which is really cool.

And this kind of change is normal for a series with such high commercial value.

But I have to admit that after the release of the third Modern Warfare... Call of Duty's overall reputation has gone downhill.

After Modern Warfare, it is difficult for players to have the feeling of playing the first "Call of Duty: Modern Warfare".

Just like now, the gaming experience that Zibron gets from "Call of Duty: Modern Warfare" cannot be given by other games.

Perhaps, this is why the two of them were so shocked...

It's really...a completely different kind of modern warfare.

"...Don't get excited yet, it will be more exciting later!"

While thinking about the game, Zebulon looked at Mark, who was even more excited than himself, and changed the subject in a funny way: "Aren't you curious about what will happen next?"

As soon as these words came out.

Mark stopped immediately.

He suddenly came to his senses, shook off Zibron's hand, immediately switched to the game, put on the headphones again, and continued his game.

Zebulon smiled, put on his headphones, and continued his single-player battle.

Mark looked at the screen again.

After the nuclear explosion, the US military was wiped out, and all the burden fell on Price's SAS. Players must follow Captain Price and, based on the informant's information, find Asa who detonated the nuclear bomb and is now hiding in the safe house.

Germany.

This level feels pretty good.

In the end, the team successfully found Assad, and during the interrogation process, Price received a phone call and learned the real man behind the nuclear explosion, Zakayev.

Then Mark still hasn't recovered from the slightly dull level.

Then we come to the two most classic levels - disguise yourself! Kill with one hit!

In this level, the player controls Price and follows Captain MacMillan to carry out an assassination operation, which is exactly the plot that appeared in the promotional video.

Originally, Mark thought that since he had seen this level before, there wouldn’t be much surprise.

But the actual playing experience was far beyond his expectation... It can even be said to be shocking.

Mysterious and desolate Pripyat.

He must follow Captain McMillan closely, use the environment to cover himself, and sneak all the way to the destination.

When Mark was lying on the grass, watching a large number of enemies passing by, and the nearest enemy even walked past him, the tension was so intense that it exploded!

And when he was about to crawl under the car under the eyes of the enemy, his palms became even more sweaty.

In fact, in this level, players don't have many choices, it's just very monotonous sneaking.

But the wonderful performance directly allows the players to take part in it. Not to mention boring, it is full of psychological pressure!

The next level is assassination and a test of the player's skills.

After the player fires the sniper shot, he must hold on under the Ferris wheel against the countless enemy troops surrounding him, waiting for reinforcements.

This level is very difficult. Even if the player chooses a low difficulty level, there are too many enemies.

Mark died twice.

But in the end, I managed to hold on until reinforcements arrived, which was really satisfying.

After finishing this level, at this moment, Mark no longer wanted to open "Mobile Unit 6" anymore.

He wants to know now the plot behind this game!

Don't tell him that Modern Warfare isn't fun...he thinks it's fun now!



The rest of the game is exactly like the movie.

Zakaev, who was sniped, did not die. He survived the assassination, but only had one arm broken.

And at the end of the game, through Zakayev’s monologue, players can know what kind of person he is.

He is a radical patriot, and his love for his country has turned him into a terrorist.

In order to hunt down the man behind the nuclear explosion that killed tens of thousands of people, SAS began to search for his traces.

Finally, I chose to start with his son.

But the SAS cornered Zakayev's son, who committed suicide.

And in order to avenge his son.

Zakayev fired two nuclear bombs toward the east coast of the United States.

The next goal of the player is to enter the missile base, enter the self-destruct command, and terminate the nuclear bomb.

This level... the sense of urgency is also very strong.

Soon, nuclear bombs will fly to the east coast.

The countdown at the top of the screen keeps jumping.

There are various enemies in the missile base, hindering the player's progress.

Mark was delayed for a while by the enemy, and in the end he thought that he would be unable to catch up... Although it was a false game, because he had experienced a sudden nuclear explosion earlier, at that moment, his heart was really in his throat.

But fortunately, he finally entered the self-destruct command.

The nuclear bomb has been terminated.

But it's not over yet.

Even when the player deactivated the nuclear bomb, no one said a word of good work.

Because everything is not over yet...

Zakayev hasn't been caught yet.

When Mark saw this, he really admired the script performance of this game!

And before he could react.

The game comes to the most exciting battle in the later stage...

It's like the last scene of a movie.

It is filled with all kinds of big pictures that will make players' adrenaline levels soar.

At this time, it is estimated that the emperor is here, and Mark is not willing to let go of the controller.

The climax of the road chase at the end of the special level.

There are no supplies and limited ammunition.

The enemies are chasing after you crazily, and occasionally there are enemies with RPGs. If you are not careful, you will be killed here.

It’s really exciting!

And when Mark finally got rid of the enemies behind him, he saw the armed helicopter again.

Price asked him to bring the helicopter down.

But without precise guidance on a speeding and swaying car, it is not easy to hit a helicopter.

at last.

In front of a bridge.

A missile.

Let everything come to an abrupt end.

In fact, Mark thought he could still escape at this time because support would arrive in three minutes, but a sudden missile shattered his illusions mercilessly.

The character he played was knocked to the ground and couldn't move...

"What!!!?"

Mark looked at his character unable to move, suddenly realized something, and pressed the A button frantically.

Next to him, his teammate Griggs came over, dragged him to the bunker, and shot forward with a pistol.

He wants to cover his teammates.

But the next second.

A bullet struck him in the head...

The teammates who had been working together from the first level suddenly fell to the ground.

mark:"……"

the other side.

Price was also affected by the missile's aftermath and fell to the ground.

In the distance, Zakayev was coming here with two of his men. On the way, he also killed his teammate Gass who was also trying to struggle.

Mark just watched his teammates who had been fighting alongside him since the first level fall one by one, helpless.

That sense of despair immediately infected Mark, and his eyes turned red under the excellent performance of the game.

And just then.

Just when Zakayev was walking slowly.

Support arrived, and a missile flew in and hit Zakhaev's plane. Price, who was next to him, took advantage of Zakhaev's turn and struggled to slide an M1911 over from the ground.

Mark immediately sat up suddenly.

Later.

The character he played in the game picked up the gun on the ground and also raised his hand.

"FUCK!!!!"

Mark's emotions exploded instantly, and he pressed the trigger button fiercely, pouring all the bullets on Zakhaev and his two men.

Watching the two people fall to the ground.

Mark finally released the trigger and shrugged weakly.

And in the game.

Support is finally here...

A Russian soldier comes up to Thorpe, played by Mark, and says, "Everything's going to be okay, my friend."

The story came to an end when support arrived and news briefings were given.

[The Russian government issued a statement today confirming that it conducted a series of nuclear tests in central Russia. Although this action was condemned, Russia said that the nuclear bomb tests fully complied with the signed United Nations agreement.]

The story seems not to be over yet...

But the single-player campaign of this work has ended.

As the final news broadcast is completed.

The credits start rolling.

In fact, the entire game process is not too long.

If you fight quickly, you can finish it in three or four hours.

Because the story is quite compact.

But even if it is only a three or four hour process.

The shock it brings is no less than those FPS that take dozens of hours to process.

Mark couldn't come back to his senses for a long time.

Because the stamina is too great.

"Linmu Studio really does what he says..."

Zebulon finished the game earlier and had just been watching Mark play. I have to say that playing by yourself is one thing, but watching is another.

From the perspective of a bystander, Zebulon could clearly see Mark's emotional changes.

I also have a clearer understanding of the rhythm of this game’s level design.

It's really... amazing.

Arouse the player's emotions step by step.

The last level of the game.

From the slightly gentle rush into the launch base, to the road chase, to the missile attack.

The whole process of playing the game will keep the player's heart in suspense, just like a roller coaster.

And after the fierce battle, the teammate who fought side by side died right in front of his eyes. The feeling of frustration and anger is really indescribable.

Killing the mastermind in the end was just to make the players shout out.

And the players did shout out.

It's really... amazing.

"What do you mean by what you say?"

Mark watched the staff list scrolling slowly and breathed a long sigh of relief. He finally turned around and asked with shock remaining on his face.

"A different kind of modern warfare."

Zebulon replied: "This is the first time I have seen a modern war-themed game that can perform linear scripts so well..."

"...It's like participating in a movie in person." Mark slowly breathed a sigh of relief again and added.

"Yes, it's like participating in a movie in person." Cibron nodded.

“It’s still unsatisfying... It’s really amazing! So cool!!! I am now a fan of Linmu Studio!”

Mark leaned back, let go of the controller, rubbed his face, and after shouting something awesome, he was silent for a moment and asked: "But, having said that...do you think there will be a sequel to this?"

"……Neuropathy!"

Zibron was stunned when he heard this, and then joked: "Their game has just been released, and you have just finished playing it, and you want a sequel? And didn't you say you were fed up with the modern warfare theme..."

"..."

Mark glanced at the game that had finished scrolling through the staff table and returned to the initial page. After a moment of silence, he said: "I thought so at first, but after playing "Call of Duty", I found that what I hate is not modern-themed FPS.

It’s about the same modern themes, and “Call of Duty” is no longer in this category…”

"I also want to play the sequel, but don't think about it in the short term..."

Xibulon also looked back at his screen and shook his head: "You have played it yourself, and you can definitely appreciate Linmu Studio's care in level design. This kind of care, if you want the next game to reach such a height, next year

It may not be available by the end of the year.

If you want to continue playing, you can either play multiplayer or play the latest games of "Mobile Force" and "Battlefield Gunsmoke"... By the way, didn't you just finish "Mobile Force 6"? Keep going, it's all

You still need to review the new work..."

"...Okay." When Mark heard this, he glanced at the two options of multiplayer mode and single-player campaign of Call of Duty, then closed the game and reopened the latest version of "Mobile Force".

"Is "Mobile Unit 6" fun?"

Sibulon also turned off the game with some reluctance, and continued: "I am still a little unfinished and want to continue to have fun for a while. If it is fun, I will also play the battle of "Mobile Unit 6" for a while, and then we will play again."

Let’s go play Call of Duty multiplayer together.”

"……Hard to say."

Mark was silent for a moment, continued the unfinished "Mobile Unit 6" campaign, and gave an answer that was hard to explain.

"It's hard to say? What's hard to say?"

Zebulon was a little surprised when he heard this answer.

"..."

Mark did not answer, but continued to control the character he played in "Mobile Unit 6" and once again completed a fire-fighting level.

This chapter is not over yet, please click on the next page to continue reading the exciting content! This time it is a church. He must break through and enter the church, and then cooperate with friendly forces to defend.

Um……

Mark controls his character to advance in spurts.

But don't know why.

The levels that originally seemed too intense and easily tiring suddenly turned out to be boring...

There is no javelin here, no AC130, no double sniper past, and no sense of urgency on the battlefield.

Nothing but excitement.

"..."

"..."

Mark pushed into the church with a constipated look on his face, and then after watching the AI ​​in the church routinely saying that he wanted to help hold on to the position, he finally couldn't stand it anymore...

He pressed pause, then looked back at Cibron, and said in despair: "It's over, I can't seem to play "Mobile Unit 6" anymore... I don't think it's as interesting as "Call of Duty"! Price will also let me choose,

Let the enemy pass or kill it directly, I am like a tool here... and the plot is so boring, the two game performances are not on the same level!"

"..."

Zebulon was watching him play just now, but now he was completely silent.

He also thinks the "Call of Duty" campaign just now is more interesting...it's not on the same level at all!

It seems that I am not happy.

"How about... let's play the multiplayer mode of "Call of Duty"?"

Seeing Zibulon's silence, Mark thought for a while and came up with an idea.

Zebulon looked at the game screen on his screen and thought of the experience he had just received from Call of Duty. He immediately nodded and said, "What a great idea!"

Then, one of them closed the game, the other paused the download, and reopened "Call of Duty"...

Then.

The two of them didn't even have dinner...



And at the same time.

Player community.

"Call of Duty"...has gone crazy.

The single-player campaign of the game is not very long, and as long as it is not the difficulty level like Veteran, everyone’s progress is about the same.

So when Zebulon and Mark finished the battle.

Most players who entered the game as soon as it was unlocked also completed the game.

And they...were also very excited.

After all, most human emotions are the same, and the audience of FPS is indeed broad.

“Call of Duty!! Highly recommended!!”

"I couldn't get over it for a long time after clearing the level...Although the process is not long, it really completely subverted my view of FPS games! This all works! Linmu Studio!!!"

"It's so shocking! It's really shocking! I won't say any more! Linmu Studio has completely lived up to my trust. I'm still feeling so excited! I want to play it again!"

"The movie-style game plot, the entire game process is intertwined, even if you play it in one sitting, you will not feel tired at all... It is really awesome, and there is also the line of Sergeant Paul Jackson, I cannot spoil it.

, but I want to say that this game is really worth it! It is indeed shocking! My mind is filled with that terrifying scene now..."

"Indoor close-range combat, long-range sniping, no heroism, real modern warfare... Before the release, I always felt that Lin Yao was talking too much about giving players a different modern warfare experience. Now I find that it is really

It was abrupt, I shouldn’t have questioned you, I’m sorry!”

"A first-person shooting game that can be called a movie! You can see the shots in the movie! The game is also available here! I am really completely immersed in it... The most shocking thing is the line about Sergeant Paul Jackson just mentioned upstairs.

It was so sudden at the end that I was really convinced! I basically played all the subsequent levels while kneeling.

And this is not the end, the subsequent sniper level is even more amazing, the desolation and chilling of Chernobyl...ah, it’s so damn good!”

"The atmosphere of the game is very strong!"

"I'm starting to worry now... What will Linmu Studio do if there is no sequel next year [crying]."

"After playing the game, I suddenly wanted to go to Chernobyl and watch the Ferris wheel... The desolate and mysterious atmosphere in the sniper level was really great."

"Actually, the multiplayer mode is also very fun! Kill streak rewards! It's so cool!"

"Stop talking, I will always believe in Lin Yao!! After I looked at the scrolling staff list, it was her again! It was all her! Brothers, is it possible for me to have a girlfriend who knows more about games than me?

Do I have a chance to get her? [Crying]"

"real or fake!?"

"Really...she is so powerful! The game is really great! In fact, the domestic discussion is pretty good now. Just look at the overseas communities. European and American players are going crazy..."

"..."

The last player to reply was not wrong.

European and American players, who are culturally different from domestic players, are even more excited after playing the game!

Players who have played "Call of Duty: Modern Warfare" are indeed going crazy...

And "Call of Duty: Modern Warfare" was directly slaughtered.

Not to mention "Mobile Force", "Battlefield Smoke", all games were beaten by "Call of Duty: Modern Warfare" on the afternoon of their release!

Countless players are not stingy with words of praise and praise this game crazily.

And at night, the sales of "Call of Duty: Modern Warfare" began to skyrocket...

This is not an exaggeration.

It’s really soaring!

The unit of measurement for increase is millions!

And at the same time.

Linmu Studio also received calls from the three major console manufacturers at the same time... Both Peria, which has a feud with Linmu Studio, and its partner Reflecta, all began to explore Linmu Studio's tone.

They want such works to be available on their own host platforms.

Even if they know that Linmu Studio is now a console manufacturer, they still want to find out.

The influence of the game "Call of Duty: Modern Warfare" is evident.

And the other side.

Gibber Company.

That night, Frank wanted to see reviews of his own game. As soon as he opened the community, he saw a screen full of posts related to "Call of Duty: Modern Warfare" and was stunned...


This chapter has been completed!
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