479,Cant play anymore(1/4)
In fact, I don’t blame Mark for being so excited.
Although Zebulon calmed down, he was still playing the next level.
And as a person who has personally experienced it, he knows very well how players feel when they see a sudden nuclear explosion...
It’s not that other games don’t have nuclear explosions.
But the sudden nuclear explosion in this game is completely different from the performances in other games!
It really gave him a strong sense of shock.
As for what was different, he couldn't figure it out.
It wasn't until he played later levels that he had some ideas.
To put it simply, this is the aura that this game has always given people.
Let’s not talk about the previous levels, let’s just talk about the nuclear explosion level. The previous level is actually a very standard Hollywood plot.
It really couldn't be more standard.
A friendly helicopter was shot down.
The player plays the role of the helicopter commander who chooses to rescue people. During this period, the command center reminded the commander that they are still within the range of a nuclear bomb explosion.
And solemnly reminded him, hoping he knew what he was doing.
The commander's reply was only one sentence: We know what we are doing.
When hearing this sentence, what is the player's first feeling?
strength.
Yes.
This is the feeling that many games of the same type, including the follow-up works of Lin Yao’s previous life Call of Duty, have always given players.
The role played by the player! It is the strongest armed force!
Players can solve any battle and deal with any trouble.
Whether it's mobile troops or battlefield smoke, their previous works also give people the same feeling.
In other words, all modern-themed FPSs on the market here give players this feeling.
"Call of Duty: Modern Warfare" also gives players a similar illusion in the first half of this level.
It also creates an illusion of power for players.
Because the player's task of rescuing the downed helicopter pilot is a time-limited task.
The time in the upper right corner keeps going backwards.
Enemies are constantly coming up on the ground.
But in the end.
The player still used the gun in his hand and the cooperation of his teammates to successfully break through the enemy's siege and rescue the pilot.
And that pilot was a female soldier.
The soldier played by the player picked her up from the cockpit and carried her all the way back to the evacuating plane.
At this time, there is still time left in the countdown.
With the efforts of the players and the brave fighting of the players, the mission was successful.
Successfully saved a comrade before the time limit came.
The plane started to take off.
The player breathed a sigh of relief.
And of course, I feel like the protagonist in the movie.
A sudden stroke!
In fact, the game does give players this feeling.
At this time, some players may still think about it.
When the soldier he plays returns to the base, will he have some sparks with the female pilot and make her beautiful...
But all of the above came to an end not long after the plane took off.
boom.
A nuclear explosion occurred.
The sense of strength that emerged from the previous rescue, and the feeling that I had done something wrong, disappeared in an instant.
The game uses the simplest and most direct graphics to convey a message that even in a game, individual heroic actions may not necessarily lead to a good outcome.
And this scene, compared with the first half of the level, the strong impact is really shocking for players who have just become a 'hero'.
It's too cruel...
In fact, there is another level before the game, which also forms a strong contrast with this level, and that is the AC130 level.
That level of leaving the battlefield and jokingly giving gifts of death to all enemies.
The player is on the side of the friendly forces. The player cannot imagine how the enemy on the ground feels when facing the AC130, which has almost no way to deal with it.
The player can't even hear the enemy's shouts.
This sense of separation from the battlefield makes players feel happy.
And the level of nuclear explosion.
Although the perspective is also that of friendly forces.
But the players have fully realized how powerless an individual can be in the face of huge power...
The nuclear explosion scene in "Call of Duty 4: Modern Warfare" has been repeatedly rated as the most shocking and sadistic scene in the history of the game. It is not without reason.
In fact, even if it is a reset version, Lin Yao has seen a lot of videos, and has seen many players who came into contact with this series for the first time showing shocked expressions after seeing the nuclear explosion.
You must know that the reset version was bundled and released in 2016.
Call of Duty is now in version 13.
That year’s new Call of Duty game was called Infinite Warfare. The background of the story was that the earth’s resources were exhausted, and humans were extending their development space beyond the atmosphere.
What big scene has players not seen?
But players who have never been exposed to this series are still shocked by the scene of the nuclear explosion.
And this is the plot experience brought about by the ultimate script performance and excellent level design.
In fact, it is difficult to experience the game experience like the first generation, even in the later two Modern Warfare games.
Modern Warfare 2's most shocking scenes are Sheffield's betrayal, Ghost's murder, and the controversial and infamous Don't Speak Russian.
But in the second sun level in Modern Warfare 2, players don’t have much of a feeling.
The most shocking scene in Modern Warfare 3 is the death of Thorpe, who the player played in the third part.
But at the end of Modern Warfare 3, it actually comes to a routine that makes players full of power.
With all his teammates dead, Price directly called the final BOSS and said, "My war ends with you." Then he put on heavy armor and held a heavy machine gun.
Without making a plan and without thinking about the consequences, we directly entered the hotel where the BOSS was located.
Players are immediately filled with power!
Not that this is bad.
The player has experienced three games, and has also experienced the death of his comrades. Even Thorpe, who the player has played for the longest time, has died.
The BOSS is still alive at this time, who can bear it?
Players need an explosion.
The last level of Modern Warfare 3, Ashes to Dust, gives players a chance to explode, which is really cool.
And this kind of change is normal for a series with such high commercial value.
But I have to admit that after the release of the third Modern Warfare... Call of Duty's overall reputation has gone downhill.
After Modern Warfare, it is difficult for players to have the feeling of playing the first "Call of Duty: Modern Warfare".
Just like now, the gaming experience that Zibron gets from "Call of Duty: Modern Warfare" cannot be given by other games.
Perhaps, this is why the two of them were so shocked...
It's really...a completely different kind of modern warfare.
"...Don't get excited yet, it will be more exciting later!"
While thinking about the game, Zebulon looked at Mark, who was even more excited than himself, and changed the subject in a funny way: "Aren't you curious about what will happen next?"
As soon as these words came out.
Mark stopped immediately.
To be continued...