"Call of Duty: Modern Warfare is a role-playing shooting game developed by Linmu Network Technology Co., Ltd. in China."
"The game is set in modern times and tells the story of a military task force traveling around the world to capture a terrorist who threatens world peace."
"The production level and visual effects of this game are talked about by players from various countries and are very popular."
"It is reported that this game has sold nearly four million copies in the United States and the United Kingdom alone, with revenue as high as US$200 million."
"Analysts predict that by the end of this year, the sales of the game may exceed 5 million copies, and the total sales volume of the game is likely to exceed 10 million copies, becoming the first shooting game in the history of the game to sell more than 10 million copies.
"
"The hot sales of the game generally make people in the industry smile. The industry generally believes that "Call of Duty: Modern Warfare" has injected a new vitality into the global video game industry..."
"..."
The third day after the release of "Call of Duty: Modern Warfare".
The most authoritative news program in the country has such a report...
This is not unusual for overseas players.
They know the game's popularity and even take it for granted.
But for domestic players...
Including the staff inside Lin Mu Studio, all people in the industry were just shocked.
The first reaction is always...ah?
Maybe the only one who is better is Lin Yao.
But when she heard the news for the first time, her first reaction was also... ah?
But considering how popular "Call of Duty: Modern Warfare" is right now, she quickly let go.
After all, let’s not talk about “Mobile Unit 6” and “Battlefield 5” now.
After these two days of fermentation.
Call of Duty: Modern Warfare has simply killed the game...
Not bad in China, the popularity is only at the level of ordinary popular 3A stand-alone games.
But in Europe and the United States, the popularity of this game can be said to be unrivaled.
Sales are soaring every day!
Game player and its titles "Mobile Unit 6" and "Battlefield Smoke 5" have not made any efforts in the past two days.
But it is a pity that any efforts they make can not change the quality of "Call of Duty: Modern Warfare".
So even if they ramped up their promotions like crazy and even used the trick of giving away games, they still couldn't reverse the decline.
Now it's not the problem of their two games, but that during this period, all FPS have been overwhelmed...
And in the past three days, after a brief period of confusion.
Countless people in the industry have also reacted and tried to analyze why this game is so loved by players, even to the point of fanaticism.
One of the most reliable arguments is——
The game's excellent script performance and Hollywood movie-like linear plot give players an excellent sense of immersion. However, Linmu Studio chose the theme of modern warfare, but did not choose a larger scene like other games, allowing players to
Go to heaven and earth, but focus on a high-tech, highly disciplined war on terrorism.
This eliminates the previous feeling of players of the same type of FPS games rushing into the war in chaos, adapting to changes on the battlefield, and acting on the spot.
From beginning to end, this game is conveying a message to players - the soldiers played by players are professionals!
The game movie storyboards and slow-motion shots are processed in a way that echoes the plot, making the plot more textured and more immersive.
These features, when the game scenes, atmosphere, and script performances are all very exciting, give players a strong illusion that this is modern warfare and that they are participating in a modern war!
Moreover, the game also gives a very prominent depiction of the dark nature of war, especially the scene where more than 30,000 soldiers were killed in a nuclear explosion. It no longer makes players think that war is interesting, but uses the most direct way to show the significance of war.
How scary, this is a very new experience.
in addition.
The game's mature online battle system is also a powerful tool to attract players.
Map design, online quality, skill system, killstreak rewards...these are the biggest killers that allow players who have finished the single-player campaign to continue playing the game.
The above is the statement generally accepted by most people in the industry.
But even if you figure this out.
Having figured out why "Call of Duty: Modern Warfare" is popular, there is nothing Game Player can do to change the status quo...
Because the enthusiasm of European and American players is unprecedentedly high, after gaining momentum, the game began to snowball crazily. At this time, no one can change the sales of "Call of Duty: Modern Warfare".
And the other side.
Linmu Studio.
In fact, except Lin Yao.
Most of the staff, including Zhang Qiuwen's team responsible for game production, were a little confused...
Yes.
stupid.
Because the popularity of this game is more terrifying than the previous "Witch", and more terrifying than any stand-alone game produced by Linmu Studio...
After all, they all appeared on the most authoritative TV station in the country.
You can imagine how hot it is...
But many staff members did think this game was great before its release, but they never expected that it would achieve such outrageous results...
So I was a little surprised.
My thoughts are similar to... Damn it, why are players so enthusiastic? How come it sells so well?... Great!
As for Lin Yao herself.
She could understand it, but she was a little emotional.
It is indeed a game series whose revenue can exceed that of the entire Marvel Cinematic Universe. European and American CF... European and American players in any world cannot resist it.
In fact, do you think domestic players don’t like FPS? No, there are a lot of players who do.
And don’t European and American players like other genres besides FPS? It’s not that RPGs like The Elder Scrolls V and Dragon Age 2 are also very popular in Europe and the United States.
But European and American players do have a higher enthusiasm for FPS than other countries and regions.
But they like FPS,
But their preferences and G-spot... to be honest, it's quite difficult to understand.
At least for production companies who are not in the same cultural circle, their preferences are really difficult to grasp.
So many times, players from different regions always have such misunderstandings.
Do they really like that game that much?
Why don't they like that game?
For example, "Fortnite", one of the most famous games in Lin Yao's previous life, is unacceptable to most domestic players, both in terms of gameplay and painting style.
However, this game has received rave reviews overseas, and every event and linkage can generate huge discussion.
This is probably a cultural difference.
In fact, the production team responsible for the production of "Call of Duty: Modern Warfare" at Linmu Studios did not expect that the final game would achieve such a huge popularity, which is also a cultural difference.
However, in the end, this lack of understanding turned into happiness and goodwill as the popularity continued to rise and sales increased...
Lin Yao was also very happy.
When she saw the news on the third day, she even happily hugged the girl with black stockings and glasses.
"...The end of the world line!"
and.
She was still repeating these words.
Of course Mu Wanqing couldn't understand it, but it didn't stop her from being happy.
Of course, while she was happy, she could not help but feel a little regretful...
Mu Wanqing thought for a while, and then said in a joking tone, "It's a pity... This time's Call of Duty has almost no domestic elements. I saw that after the report came out, there are a lot of players who don't know the truth.
Ask us why we don’t do domestic themes, but instead do two unrelated regions.”
"Um……"
Lin Yao raised her head when she heard this. After a moment of silence, she sighed.
There's no way around it.
Even if Lin Yao wants to change the background of the game, she must have the courage...
and……
Lin Yao suddenly thought of a video of Gamker that she had seen in her previous life. She suddenly smiled and asked, "Miss Mu, do you think Japan's cultural export is great?"
"ah?"
Mu Wanqing was stunned when she heard this question, and then replied: "...Of course it's awesome."
This world is similar to Lin Yao's previous life, and their cultural output is really great.
"But actually think about it, are so many games in Japan really based on local backgrounds? Are their games more Western fantasy or have more Western backgrounds, or are their games more Japanese backgrounds?"
Lin Yao asked with a smile.
"..."
Mu Wanqing was stunned again when she heard this. Although she didn't know much about the field of stand-alone games, it didn't mean that she didn't understand anything.
"Yes, their works have more of a Western background, but it is just a skin. In the core, the culture, thoughts, and concepts are still Japanese."
Lin Yao sighed: "But because they are covered with Western backgrounds, European and American players can accept them. Although these works, compared with traditional European and American works, have a strong oriental flavor and are not very pure. But the quantity is sufficient.
Slowly, European and American players began to accept the ideas and concepts of Japanese culture. The final result was that they became interested in pure Japanese culture and were willing to accept it."
yes.
Most of the famous Japanese companies in Lin Yao's previous life, most of the popular IPs, were covered in Western backgrounds.
Even the purest American RPG made by the Japanese has a strange smell.
For example, Capcom's "Dragon's Dogma".
Although this work is not successful in Europe and the United States, it is just one of them.
More like "Dark Souls", "Final Fantasy", "The Legend of Zelda" and the like, have become huge successes.
later.
Pure Japanese games such as "Ghost of Tsushima" and "Sekiro" have also been successful.
even.
The producer of "Ghost of Tsushima" is not a Japanese company...the game producer, Sucker Punch, is an American developer with a well-established reputation.
"This is their cleverness. They first change themselves and go out, and then bring outsiders back, instead of blindly emphasizing promoting their own culture."
Lin Yao let go of Mu Wanqing's waist and stretched out her slender white fingers: "So, we might as well let others remember it first. After all, "Detective Dee" will be released soon, and now "Call of Duty" is booming.
, it is definitely a good thing for us, at least now all European and American players have heard about us, right?"
Lin Yao let go of the two first-party studios of Lin Mu Studio. In addition to training them, she also had other considerations.
Headquarters.
As long as Lin Yao is still there, the complement mechanism is still there, and Linmu Financial Holdings has not completed its complete transformation, its operating philosophy must not be changed.
After all, it is not just Lin Yao who is tied to Lin Mu Studio now.
There are also thousands of staff, as well as Linmu Financial Holdings, which puts all the burden of transformation on Linmu Studio.
So no matter from which aspect, Linmu Studio must play the role of a ballast stone.
Linmu Studio couldn't rush in, so it had to let the first-party studio come.
Lin Yao provided the script but did not directly interfere with the production. She just wanted the first-party studio to take on what Lin Mu Studio cannot do now.
To put it simply, one is responsible for attracting attention and the other is responsible for promotion.
As for their works, there are guarantees that the scripts, whether they have an off-flavor or are impure, will definitely not be a big failure. Even if they fail, Linmu Studio can afford it.
For example, "Detective Dee" is about to be put on the schedule.
As long as one of these works can be a big success, it will be worthwhile for Lin Yao...
"..."
After listening to Lin Yao's words, Mu Wanqing suddenly fell into silence when she looked at the girl's fair and pretty round oval face.
"what?"
Lin Yao was a little strange.
"Suddenly I feel that you are thinking too far ahead..."
Mu Wanqing said in a daze.
"Actually, I didn't think too far, it was just incidental."
Lin Yao smiled, put her arms around Mu Wanqing's waist again, and then leaned her head in her arms: "Also, to be fair, "Call of Duty: Modern Warfare" was a success, but what follows?
It’s probably going to be troublesome. How to get players to accept the next two games has become a problem again..."
This chapter is not over, please click on the next page to continue reading! "..."
Mu Wanqing pursed her lips slightly, and her face suddenly looked strange.
"Forget it, I'll think about it later. Let's be happy for a few days first. After all, you are on a news channel like that. It's really worth being happy."
Lin Yao yawned slightly and changed the subject: "Speaking of which, Miss Mu, you are so warm. How do you do it? It's a pity that you can become a humanoid heater in winter..."
"What a pity?" Mu Wanqing was slightly startled when she heard this, and then asked in a low voice with some concern.
"……Hard to say."
Lin Yao smiled narrowly and did not answer for fear of being beaten.
…
That night.
Lin.
In the bathroom.
The sound of gurgling water came.
Two pairs of ice lotus-like snow-white jade feet stood opposite each other, and the dense water vapor slightly obscured the delicate bodies of the two Lin sisters.
But hazily, one could still see the delicate and fair skin of the two people, as well as the graceful curves and tall female features that were barely obscured.
"It's such a pity..." Lin Yao hugged Lin Xi hard and let out a sigh.
"Xiaoyao, what are you doing...My sister is so itchy, please don't move..."
Opposite Lin Yao.
Lin Xi twisted a little ticklishly, and then she hugged her sister's slender waist in a dumbfounded way. While holding back her laughter, she asked, "What else is there to regret?"
"Nothing, sister, have you heard? The popularity of "Call of Duty"."
Lin Yao took a step forward, hugged Lin Xi's body as warm and tender as a hot water bottle harder, changed the subject, and did not dare to tell the truth.
Still afraid of being beaten...
"...Well, I heard about it."
Lin Xi smiled helplessly after hearing this, showing a gentle look, and finally gave up the struggle and allowed his sister to do whatever she wanted.
…
"Call of Duty: Modern Warfare" has achieved great success in Europe and the United States.
It really surprised a lot of domestic colleagues...
Even colleagues who didn’t know the popularity of this game before.
I saw the game on that news channel and I understood.
To a certain extent, this is a kind of recognition.
Currently, only Linmu Studio has received this kind of recognition...
Even if you don't see these, just seeing them make 200 million in three days is enough to make people envious...
certainly.
Domestic colleagues are just surprised and envious.
But for the Game player, for Frank from Gibber Company and Hawkins from Dreamland, this is a disaster...
Frank really imagined a lot of possibilities before the game was released.
"Call of Duty: Modern Warfare" failed.
"Mobile Force" and "Smoke of the Battlefield" were at odds with each other, and eventually turned into a civil war within their own families.
"Battlefield" players are dissatisfied and return to "Battlefield".
Even the success of "Call of Duty: Modern Warfare", which I was not optimistic about, beat the possibility of "Mobile Force" and "Battlefield Smoke".
He thought of it all!
He also feels that he can accept these accidents!
Because at the end of the day, a game is a commodity.
And with three similar products released at the same time, anything is possible.
But he never expected...
"Call of Duty: Modern Warfare" can be a big success, and it is not a big success in the ordinary sense. It is not just as simple as beating "Mobile Force" and "Battlefield Gunsmoke", but directly killing the game...
Because how is it possible!
No matter what.
"Mobile Force" and "Battlefield Smoke" are not small works. The IP bonus has also touched the excitement of players.
They have a new IP.
How could a new FPS game produced by Dongfang Company be possible?
In last year's "Battlefield", they all still had the ability to resist!
but.
All this was impossible, and it came to an end with the release of "Call of Duty: Modern Warfare".
They really...have no ability to resist.
Players who had said before that they were fed up with modern themes and wanted world war themes basically all rebelled the next day.
The number of people online in the multiplayer modes of their two FPS franchises began to drop off a cliff.
Even the number of online game players on the platform has plummeted wildly.
Just like in the entire European and American gaming circles, all players are playing "Call of Duty".
What's even more outrageous is.
The theme of World War II was originally quite anticipated.
After several days of fermentation.
The wind direction suddenly changed...
It has become cliche, boring, and it keeps doing the same thing over and over again... Well, it's not as good as Modern Warfare!
But obviously, that’s not what you said before!
That’s not what you said when facing “Battlefield” last year!
On the second day after the release of "Call of Duty: Modern Warfare", Frank saw the overwhelming discussions and watched the topics discussed by players slowly change from praising Call of Duty to attacking Gilbert and Dreamland for their lack of progress.
Rest on your laurels.
I was so angry!
He didn't even care about the game's problems and went straight to argue with the players.
But the effect is minimal.
Players were not even willing to pay attention to him, as if they were suffering from collective amnesia, and they would never say that they did not want to play modern warfare-themed FPS.
Then.
Frank understood.
What these players like has nothing to do with the subject matter! They say they don’t like Modern Warfare, just because “Battlefield” is too good, and now they don’t like the latest games of “Mobile Force” and “Battlefield Gunsmoke” just because of “Call of Duty”
Even better!
As long as the game appeals to their taste, they will just be idlers!
But is Call of Duty really that good!?
Frank doesn’t believe it!
So after finishing the theory that day, he angrily quit the game and then completed the campaign.
Silence fell.
at the same time.
Hawkins, who also passed the battle, also fell silent.
Even their production team, which produced "Mobile Force" and "Battlefield Gunsmoke", fell silent after playing the games.
Then...it got awkward.
They know very well that they really can't beat...
But they can't give up, after all, the production cost of a 3A is really not low.
So they tried to struggle, and even used the trick of sending the game away again.
But still nothing worked.
This chapter is not over yet, please click on the next page to continue reading the exciting content! "Call of Duty: Modern Warfare" has killed the game.
even.
What’s even more outrageous is that the game has just been released and someone is already petitioning!
What do you wish for?
Sequel!
Because Linmu Studio had a criminal record last year, "Battlefield" became a big hit and achieved great success, but it did not release a sequel. For European and American players who are used to Gibber Company and Dreamland releasing new FPS every year, this is actually quite incredible.
.
They didn’t want Linmu Studios to forget about the IP of “Call of Duty: Modern Warfare” next year, so they predicted it in advance and petitioned them to make a sequel.
The game has only been released for a week... I'm going to petition for a sequel.
One can imagine how much European and American players love this game.
The impact this has on Game players can be imagined.
"FUCK!!! What to do now!! Speak!"
Hawkins is walking around grumpily!
Like an angry lion.
As he walked, he roared.
Because the current situation of Game Play is really bad.
And the other side.
Frank looked at the number of petitions that exceeded 300,000. After being silent for a long time, he said: "Let's transplant "Mobile Force" and "Battlefield Gunsmoke" to the console first. If you can make some money, make some money first... The number of consoles is huge.
Of high-quality players, there will definitely be people who are unwilling to give up the platform to play "Call of Duty". As Linmu Studio itself is a console manufacturer, it should not allow its games to be launched on traditional console platforms. Let's try to restore the decline on the console side first.
…”
Because this time is an important juncture in the development of the Game Player game platform, in order to attract players and compete with the Vaporwave game platform, the two new games have not landed on the console for the first time.
"FUCK, do you need to teach me this? I've been doing it for a long time! I'm asking you what to do next on the PC platform!"
Hawkins stopped and roared even more angrily.
Frank opened his mouth and was about to speak.
But suddenly.
The door was pushed open...
The secretary hurriedly walked in: "Boss, Linmu Studio's "Call of Duty" announced that it will be launched on all platforms..."
After hearing this, Frank's mouth opened and he could not close it in the end...
When Hawkins heard the news, his eyes turned red. He rushed forward and grabbed Frank's collar: "You're such a bitch! You won't let your game be launched on the traditional console platform! When have you ever judged
That’s right! FUCK!!!!”
…
And at the same time.
Linmu Studio.
"We are also a console manufacturer. Do we really want "Call of Duty" to be available on those three console platforms?" Mu Wanqing hesitated for a moment and asked.
"Um."
Lin Yao nodded, gave a definite answer, and then said with a bright smile: "It doesn't matter, this will not have a big impact on our switch, but as long as this series is launched, if it does not log on to the traditional console platform, it will have a big impact on their