502, what kind of job is this?(1/4)
Monster Hunter was a very old IP in Lin Yao’s previous life.
From the release of "Monster Hunter 1" in 2004 to the release of "Monster Hunter: Rise" in 2021, this series has gone through a total of 17 years.
According to Lin Yao's own understanding.
This game series can basically be divided into two eras.
Take "Monster Hunter: World" as the handover point.
All the previous works are from the old era.
Although there don’t seem to be many orthodox sequels in the old era, after every orthodox sequel to Monster Hunter, there will be another one that is more powerful and further adds new content. The G series has a G suffix, so there are many works.
This convention was broken until "Monster Hunter X" and "Monster Hunter XX".
However, the latter is still the traditional G series, but without the G suffix.
And then there’s “Monster Hunter: World”.
The biggest difference between this work and the old one is that it is open to all players.
The meaning of the suffix World is not only that the game is launched on the three major platforms of XBOX, PS, and PC, but also refers to the new continent and new world that players have discovered in the game.
A new continent, a new ecology, new monsters, and...a new experience!
This work no longer follows the ancestral method and subsequently launches an enhanced version with a G suffix. Instead, the new content is made into DLC.
The entire Monster Hunter series was split into two after the release of this series of milestone works.
After "Monster Hunter: World", "Monster Hunter: Rise" is a work of the new era.
Lin Yao knew that this work was not very good in the eyes of old hunters when he first proposed the project.
But on the other hand... this game is the best introductory game for novices.
It does not have the shortcomings of the XX system that is backward and difficult to persuade. It also abandons the setting of drinking medicine to be tough, simplifies the reconciliation, and greatly reduces the materials required for making equipment.
A flying insect system and a dog system have also been added, allowing hunters to go to heaven and earth.
The overall game experience is that it is designed with combat as the core and is very friendly to newcomers, but it is not as good as "Monster Hunter XX" in terms of gameplay and depth.
In addition, "Monster Hunter" has always had the tradition of the G series. For example, "Monster Hunter XX" has almost all the content of X. After the release of XX, the positioning of "Monster Hunter X" will become very embarrassing.
The same goes for "Monster Hunter: Rise". Under Capcom's long-term update strategy, before the DLC is released, this is actually a 'demo version' without G bits. No, it's not as good as a 'demo version'. After all, it's stuck.
Pukong's strategy is to update for a long time, but the update is extremely slow.
This leads to its positioning being really embarrassing. If you compare it with the old era, "Monster Hunter XX" puts aside the shortcomings caused by the limitations of the times and is a masterpiece. In terms of gameplay and depth, Rise cannot compare.
Compare it with the works of the new era. There is "Monster Hunter: World" that is available on all platforms and truly gives players a whole new experience. This is so awesome...
It's neither good nor bad, so it's normal for many experienced hunters to be dissatisfied.
After all...this series is already 17 years old.
The works are accumulated.
Except for the unique "Monster Hunter: World", it is actually difficult to say clearly whether 3 or XX is better. Every veteran hunter has a different answer.
Lin Yao personally likes "Monster Hunter XX" the most, but when discussing it with fellow fans, some people objected.
This is normal.
There are people who like Bai Mao and those who don't like Bai Mao's works... let alone games.
But there is one thing that Lin Yao knows very well, that is - compared to all the works of the old era and single-wheel handheld consoles, "Monster Hunter: Rise" is indeed the most friendly to new players and the most relevant to the times in terms of experience.
This cannot be argued.
In the works of the old era, some of the designs and many systems of those years have indeed failed to keep up with the times. This is also true. This does not matter to old hunters, but it is a bit difficult for newcomers.
At that time, Linmu Studio's "Monster Hunter" was developed after "Call of Duty", and the latter was released before the former.
In this case, she still had to follow the works of the old era, and she didn't have the confidence to be accepted by players who had never been exposed to the Monster Hunter series.
Therefore, what was finally determined was the framework of "Monster Hunter: Rise" that is most friendly to newcomers and designed with combat as the core.
The biggest advantage of Linmu Studio here is that it has no historical baggage.
Although the foundation is still rising, when Lin Yao originally established the project, he spent a lot of thought on how to integrate "Monster Hunter XX" with some content from previous old-era games.
As for "Monster Hunter: World"... don't even think about handheld consoles, let's talk about PC later.
In short, she really had a headache at that time.
And the facts prove it.
It is indeed difficult to pack the amount of content of previous Monster Hunter into Rise.
After all, they are two eras, the old and the new, which themselves represent huge differences.
What's more, the painting styles are different.
So... after discussions between Lin Yao and the project team represented by Zhu Nianqiao, they adopted the method of integrating previous monsters and maps.
But in the end... the entire game is equivalent to two games in size.
It's so big that the capacity of the game cartridge is not enough.
The map is so vast that even some monsters can't fit into it.
After all, factors such as player convenience must also be considered.
so.
Lin Yao took a big gamble based on the situation of "Pokémon"...
It's really a big gamble.
Lin Yao didn't even know what the outcome would be.
Even now, when she saw Zhu Nianqiao announcing the release date at the exit gate, the audience cheered.
Lin Yao didn't feel relieved either.
Because next... is the test.
She is ready to come to the rescue at any time.
"Actually, don't worry too much."
Mu Wanqing stood next to Lin Yao, looking at the girl who had changed into a T-shirt, jeans and white shoes, and comforted her softly.
This chapter is not over, please click on the next page to continue reading! "Hmm."
Lin Yao nodded in agreement, but still looked at the stage worriedly.
Seeing her like this, Mu Wanqing chuckled and gently held her slender white fingers.
Although Lin Yao never said it out loud.
But she really likes and takes care of the girl on stage who is full of energy and vitality every day.
Perhaps most of the time, Lin Yao regarded her as her younger sister.
Mu Wanqing knew this very well.
In fact, Lin Yao originally wanted to attend this "Monster Hunter" meeting by herself.
But Zhu Nianqiao finally rejected Lin Yao and insisted on trying it herself.
In the end, Lin Yao had no choice but to let her come on stage.
Although Lin Yao was worried, she reluctantly nodded in the end.
I just feel so worried right now...
Faced with this situation, Mu Wanqing actually had no choice but to stay with Lin Yao.
…
On stage.
Just as Lin Yao and Mu Wanqing were talking.
The cheers for Zhu Nianqiao's release date gradually subsided.
Zhu Nianqiao started to introduce the game with a smile and full of energy, and finally played a live demonstration video on the spot.
The actual demonstration video is not long.
Basically, it is the process of players going to the target location and then hunting monsters.
In the video, the insect system, dog system, running map, different map environments, weather system, and weapon moves are all shown.
The players couldn't take their eyes off it.
When I saw a hunter on the screen fighting a creature twice his size, my first reaction was that it felt like "Dark Souls".
After all, the latter also has many BOSS battles against large creatures.
But looking back, they discovered that there was a big difference. Not to mention the fact that the undead's knees couldn't bend. The entire game style was completely different.
But, it's really interesting!
To be continued...