No matter how difficult it is for Li Guangsheng and Mou Feng to accept it.
The facts are right in front of you.
And the cheers of the players also proved... how happy they are about this news.
After all, players have been suffering from Tianhu for a long time... No, to be more precise, they have been suffering from online games for a long time without making progress.
It wasn't like this at first.
After Linmu Studio's "Fantasy OL" entered the market, the entire turn-based online game market was in a state of flux. No matter what, it was a similar game anyway, so you had to face Linmu Studio's menacing "Fantasy OL".
OL》.
For example, "Tianhu Travels", the original competitor of "Fantasy OL", was forced by Linmu Studio to gradually add gangs and social systems pioneered by "Fantasy OL" in order to retain players.
Then, the gameplay that krypton gold can only get props that increase the chance of probability was also absorbed by them.
"Tianhu Travels" no longer dared to sell props that directly add attributes in shopping malls with great fanfare. It followed the same path as "Fantasy OL". Not only did it not continue to launch props that directly add attributes, but it racked its brains to think of new ones.
How to remove the previous props...
no way.
If the rich players continue to be like that, it will be a disaster, and ordinary players will basically have no chance to succeed, or even the slightest hope.
Ordinary players will surrender to the enemy.
Then the ordinary players left, who did the cash-earning players show off to? With another cash-earning player?
I still vividly remember the words that the Krypton gold players and ordinary players said together, "I have surrendered to the enemy."
So there is no way.
And that's the power of head games and benchmarks.
In fact, because "Fantasy OL" still has a fairly large player base, any peer who wants to grab the market cannot bypass the benchmark "Fantasy OL". This makes all games of the same type, when making games,
They will all use rat traps.
The same goes for the follow-up "Breakout".
For the first time, the box-opening gameplay was adopted, and the "attribute weapons" like the Fire Kirin, which was generally the default in the industry at that time, were removed, and instead the skin only affected the appearance and did not affect any combat routines, and a biochemical mode was launched, and then
Bind the gameplay and e-sports together to make it easier for players to accept it.
In the end, all players will move closer to the competitive direction.
No matter how fancy your firearms are or how much money you spend, as long as you have a gun and a horse, you will get the shit out of you.
At that time, the whole gaming circle was struggling with the same type of games, and in the end they were all forced to accept the gameplay set by Linmu Studio.
Because if you don’t accept it, you will die. A very popular e-sports competition directly wiped out the accumulation of all similar games. Linmu Studio directly turned the table over! Reshuffle the cards and players vote with their feet. If they don’t change, then
It's about watching players lose.
Although after the modification, the effect was average... after all, "Breakout" has become popular.
Then, not to mention the MOBA and pass system.
Skins that do not affect the balance bring high revenue, e-sports competitions with extremely high added value, and passes that please ordinary players but can make money.
This directly caused many krypton-heavy games to take a sharp turn.
change!
After all...Linmu Studio seems to be able to make more money this way!
Then why do you still have to bear the infamy to play a thankless Krypton-heavy game? Even if you are willing to bear the infamy, players will not be happy to play it.
Therefore, for all subsequent online game types produced by Linmu Studio, the environment has improved.
Even if you don't play Linmu Studio's online games and play other games of the same type, you can still feel that at least the money-making is not so blatant.
But it's a pity.
After the completion of the MOBA project, Linmu Studio gave up the field of online games.
Lin Yao made this decision due to factors such as limited personnel and the establishment of the game platform.
This decision has both good and bad aspects. The good thing is that with the rise of Linmu Studio, stand-alone games with buyout system are accepted by more domestic players, and because the boundaries between stand-alone and online games have begun to blur, many people can’t play buyout games.
I rarely throw it away after finishing the plot.
The downside is that the audience for online games is still large...but Linmu Studio is no longer there.
There are many people playing online games, and the time they invest in online games is generally higher than that in buy-out single-player games.
Many players may play a buyout game every few days, but online games are played every day.
For example, the number of online games for Linmu Studio's online games has never dropped and is very stable. After finishing "Call of Duty", many people subconsciously opened the MOBA before taking a break, and then chose to play it.
In this case... among various game types, it's good that Linmu Studio has launched an online game.
Just play online games from Linmu Studio.
But for other types, it’s hard to say.
The hardest hit area is the MMORPG genre... As one of the most popular game genres in China, Tianhu has always been the leader in this genre, and they have almost no competitors.
Previously, Tianhu was approached step by step by Lin Mu Studio.
You said it may be because the financial report looks good, you are not willing to give up your number one position, or you are doing it to deal with the major shareholders.
In short... Tianhu's MMORPG, in order to maintain revenue during that period, adopted the method of fishing from the bottom of the lake and made frequent mistakes.
Although Li Guangsheng later came to his senses, with Mou Feng returning to Tianhu and seizing power, this practice was stopped. During this time, they have been trying to find ways to undo and repair the previous stupid tricks they made for revenue.
But they are not like Lin Yao at the beginning, who was faced with basically hopeless projects and still worked for people. When "Fantasy OL" was a mess at the beginning, Lin Yao dared to flip the table and send all players back to the starting point. Anyway, she
She is also ready to go back and let Lin Xi raise her.
But Tianhu can't do it. They can't turn over the table, because the table belongs to them!
Therefore, the repair progress of Tianhu has not been fast, and the effect is not very good, and there is no practical progress.
This chapter is not over, please click on the next page to continue reading! Players are very dissatisfied!
But there is nothing they can do. After all, although Tianhu has become the second best player after the rise of Linmu Studio, it is still the second best player. In the field of MMORPG, they can still compete well.
Players who like this type of game can only accept it.
In theory, if the player accepts it, the fox will have enough time to repair the previous faint move.
but.
Just now...
On the penultimate day of the ‘Carnival’, at the last meeting, Linmu Studio suddenly announced that its last game would be an MMORPG, an online game.
And it is an online game developed based on the Warcraft IP of "Warcraft".
Oh ho.
That’s fun!
Even though not all the players in the venue are players who like MMORPG, these players are all core players. They have basically played "Warcraft" and have heard of Tianhu.
So when they heard the news, their first reaction was to cheer.
Because this is very surprising news.
As for whether it's good or not.
Depends on the position.
For players, of course it’s great! Because Linmu Studio is back! It’s back to its loyal field of online games! Even if you don’t consider the game, considering that it can activate Tianhu’s survival instinct, that’s a good thing! It’s worth cheering!
As for my colleagues...
Li Guangsheng, who sat back on the chair, looked livid anyway.
Mou Feng also froze on the spot, his expression equally ugly.
Tonight, it is estimated that many domestic colleagues will not be able to sleep.
After all, Linmu Studio, which originally made single-player games, is back...
On stage.
When Lei Hongguang heard the tsunami-like cheers from the audience, he became calmer and the smile on his face became brighter.
He waited patiently for the cheers to stop, and then continued: "Yes, "World of Warcraft" is an online game. In fact, many players have asked us whether we will make online games in the future. Not only I know this, but Lin Yao also knows it.
In fact, we have never given up on online games, and we have been thinking about the development direction of online games these days.
But we don’t want to fool players. We are very cautious about online games that require long-term operation. We haven’t made up our minds to do it without a certain degree of certainty. Fortunately, just last year, we finally became sure!
This time "World of Warcraft" will be further developed based on the world view of "Warcraft"! It will show all players a larger world, where you will meet many old friends, such as Kael'thas and Illidan.
, Magtheridon, Archimonde, Alsace!
But you will also meet many new friends, such as... Firelord Ragnaros, Wind Lord Al'Akir, and Ancient God C'Thun!
And this huge world is waiting for you to explore. As adventurers, you will enter this world and enter this continent that was originally called the Land of Eternal Starlight! So, are you ready?"
"OHHH!!!"
When the players heard Lei Hongguang's words, they cheered loudly again.
Lei Hongguang smiled and then walked aside.
The lights dim.
The atmosphere is set!
It’s time to release a promotional video!
The players also realized something, and the cheers were shorter than before.
As the screen on stage lights up.
The audience suddenly became quiet.
The logo of Linmu Studio slowly appeared on the screen.
Then it slowly darkened.
A yellowed map appeared in the center of the screen.
[Four years have passed since the Alliance and the Horde fought side by side to resist the invasion of the Burning Legion.]
[Although Azeroth was successfully saved, the fragile agreement between the Horde and the Alliance was long gone.]
[Now, the thunderous war drums sound again!]
The entire map of Azeroth is displayed in front of everyone.
As the last sentence of the narration fell.
The picture gradually blurred, and the howling wind sounded.
Immediately afterwards, an epic singing voice also sounded.
In the snow.
A dwarf with most of his face covered by a beard turned his head and looked around.
The camera slowly zooms out.
The dwarf motioned to the brown bear next to him to move forward, then shouldered the shotgun in his hand.
One person and one bear, they started to move forward, then stopped at the edge of the cliff, looking at Ironforge in the wind and snow not far away.
The picture changes.
forest.
An elf seemed to notice something, put away his dagger and started running forward.
Accompanied by increasingly loud background music.
She jumped in front of the waterfall, turned into a black cheetah, and then jumped down.
The cheetah's limbs are splashing with water.
Camera switch.
wilderness.
The Necromancer took a step, and the breath of death spread to the surroundings as he took a step.
The necromancer with a hideous face and a tense figure stopped, looked at the camera, and slowly raised his left hand.
And a hellfire slowly stood up from behind him...
Next scene.
At dusk.
The muscular tauren chief took a step forward, came to the edge of the cliff, and then threw golden powder into the air.
The camera also moved forward with the scattered powder, switching to a burning gathering place.
The green-skinned orc roared, banging the blunt weapon in his hand while moving forward, as if to demonstrate.
Finally, he waved his weapon at the camera to show his strength, and then roared to the sky!
The screen changes again.
Ruined church.
The huge Hellfire was burning with flames and wanted to climb to the top of the church.
The human mage stood on top of the hellfire, rolled out a big fireball, and smashed it down on the hellfire below.
The fireball escapes.
The screen suddenly went dark.
Then.
The camera starts to switch quickly.
In the snow.
Dwarf hunter shoots.
The brown bear behind him seemed to hear the signal, roaring and pounced forward.
In front of it, the muscular tauren waved his totem and knocked the brown bear to the ground.
In the wilderness.
The two hellfires moved forward quickly, their heavy steps shaking the heaven and the earth.
On the plain.
Orcs and druids are fighting in close combat.
On the church.
The mage waved his hand, and with the hem of his clothes flying, the surrounding area was frozen and turned white.
He raised his hands toward the sky.
Ice and snow fall, thunder flashes!
The last scene.
The tauren chief raised the totem on his shoulder and waved it toward the camera.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! Hey.
A planet-like icon appears in the center of the screen.
The LOGO appears.
World of Warcraft
The promotional video ends.
…
"OHHHHHHHHHHHHHHH!!!!!!"
The players cheered again.
In fact.
If nothing else, Linmu Studio’s CGs never disappoint!
That picture, that light, that epic music.
When the final LOGO appeared, almost all players had goosebumps.
"How about it? In the promotional video, there are some professions that are open in the early stage."
Lei Hongguang returned to the stage and became even happier. When the cheering stopped, he couldn't wait to speak: "After watching the promotional video, many players may have guessed something, especially the narration at the beginning, yes! The tribe and the alliance
Suddenly, the thunderous war drum sounded again! The adventurers played by the players must choose one between these two camps!
The two camps have different races! Different beliefs! They are against each other! All players must choose one of the two camps to join!"
Live by following Lei Hongguang’s words.
On the screen behind him, the actual selection screen appeared directly.
On the left is the Alliance, and on the right is the Horde.
The races that can be chosen on both sides are different.
At the bottom, there is career choice.
This is another unexpected setting.
All players were stunned.
"And players' choices will be different, and their main cities will also be different. In the early stage, the main cities are divided into six, including three for the Alliance and three for the Horde.
On the Alliance side, there is Stormwind City, which is the main city of humanity. It is located in the north of Elwynn Forest and is the capital of the Kingdom of Stormwind! There is Ironforge, which is the main city of both dwarves and gnomes. It is located in the snow-capped mountains.
The top of Dun Morogh; there is Darnassus, which is the main city of the night elves. It looks like an island, but it is actually the place where the World Tree grows. It has a quiet environment and beautiful scenery..."
On the other side, there are three main cities of the tribe, namely Orgrimmar, the main city shared by orcs and trolls, and also the place with the largest number of tribesmen, who are brutally killed; Thunder Bluff, which is the hometown of the tauren, is located in Mogao
On the mesa of green grass in the Thunder Region; the Undercity, the main city of the undead, is located deep underground in the former human kingdom of Lordaeron! Everyone who has played "Warcraft" should be familiar with this place, the hometown of Arthas!"
Lei Hongguang began to introduce the main cities of the two camps.
And as he introduced.
On the screen behind him, an aerial view of the city will also appear.
The city was 3D, full of fantasy, and not like an RTS from a bird's-eye view, feasting the eyes of the players at the scene, and then bursting into even greater cheers.
It sounds interesting!
Although in the story setting, the tribe and the alliance are against each other.
But players didn’t expect that online games would actually follow such a setting!
This is really bad!!!
Can you still play like this!?
On the stage, Lei Hongguang was still introducing.
We have already begun to explain the settings of wild PVE and PVP, as well as the concept of camp protection.
Then, he went on to introduce the differences between professions.
As he explains, different pictures will appear on the screen behind him.
In fact, this is the actual game of "World of Warcraft", but unlike the past, it is not broadcast for players to see.
Instead, it adopts the form of explanation and reveals it step by step.
After all, there are indeed many systems in online games.
As for the players, as Lei Hongguang explains, the more information is revealed, the more excited they become!
A world!
Two opposing camps!
Diverse career options!
There are also exclusive camp professions!
on the one hand.
The game "World of Warcraft" gives them a familiar feeling.
After all, "Warcraft" has been released for a long time, and players are familiar with many things, such as certain cities and certain professions.
But on the other hand, the game gives players a lot of novel things, the choice of different camps, opposing players, a larger story background, a variety of gameplay, and more beautiful scenery...
This brings both a sense of nostalgia and a sense of freshness.
Make players more and more excited.
Online gaming... looks so fun!
But on the other side.
Li Guangsheng's hands and feet are already cold...
Every time Lei Hongguang said a word, his heart became heavier until he hit rock bottom.
Then...continue downward.
Especially after Lei Hongguang introduced the concept of camp opposition and various ways of playing, he became even more desperate.
no!
Brother!
Wouldn't it be great for you to be a stand-alone player?
Why did you suddenly start playing online games?
Li Guangsheng glanced at the well-meaning players next to him who were eager to try, their eyes bursting with intense light, and he felt like crying.
But Mou Feng, who was on the other side of Li Guangsheng, did not want to cry.
But everyone was stunned.
He looked at Lei Hongguang talking eloquently on the stage, and once again recalled the fear that the entire online game market would be dominated by Linmu Studio...
They did come back.
And it also brought an online game that... can be called a killer.
He actually imagined a lot of possibilities. At the last meeting, Linmu Studio would announce an open world masterpiece, or announce a game that would be co-operated with another major company, or announce a bigger news, such as a listing.
He has thought about all this.
But he really didn't expect that Linmu Studio would announce an online game.
Because they are now doing very well in the stand-alone game market! And the consoles are also selling very well!
Who would have thought of this?
"We're going back!"
Take a deep breath.
Mou Feng turned his head sharply. Although he still wanted to listen and fully understand the online game launched by Linmu Studio after a long time, he knew that he could not listen anymore.
"Go back?" Li Guangsheng kept his expression as if he was about to cry but turned back.
"Yes! We have to hold an emergency meeting and come up with a way to deal with it! Otherwise, it will be unstoppable. This is our only advantageous game type! It will be unstoppable!"
Mou Feng stood up, barely keeping calm, and pulled up his hair.
Li Guangsheng also reacted and quickly adjusted his suit.
On the stage, Lei Hongguang's sharp eyes also noticed the two people who suddenly stood up, and slowly raised a question mark.
Ah? Is there something wrong with what I said?
Why did you leave?
But soon, he shook his head.
Maybe he was going to the toilet.
Um.
definitely is.
…
at last.
Lei Hongguang announced that "World of Warcraft" will be tested on May 30 after the release of Monster Hunter, and the game will be available for trial play tomorrow.
The last game meeting of the ‘Forest Carnival’ ended perfectly!
The whole crowd cheered.
Players who watch the live broadcast, like online games, and like MMPRPG are already very happy!
Since Linmu Studio entered the field of stand-alone games.
For the first time, discussions and posts about online games overtook posts about stand-alone games and occupied the home page of the stand-alone gaming community.
On the one hand, this is related to the gradual blurring of the boundaries between online games and stand-alone games.
But on the other hand, it is also related to the fact that this time "World of Warcraft" is completely different from ordinary MMORPG. The game is developed based on "Warcraft".
After all, "Warcraft" is famous in the stand-alone game circle!
Anyway.
The last meeting of the Forest Carnival was beyond everyone’s expectations!
The most discussed discussions related to "World of Warcraft" are not in ordinary gaming communities.
But...the official discussion community for Tianhu-related MMORPG games.
this day.
In Tianhu MMORPG discussion communities like "Shen Ge", no one discusses Shen Ge at all, but all of them discuss "World of Warcraft"...
This is simply unimaginable and a stunning sight.
At the same time, Mou Feng and Li Guangsheng convened a meeting with their game managers.
Tianhu related game community, the chicken is flying and the dog is jumping.
"Damn it!! He looks so awesome, I'm going to surrender to the enemy!!!"
"Finally! Linmu Studio finally makes an MMORPG! Do you know how long I have been waiting for this moment? Brothers! Brothers of Qianjin Guild, prepare to change games!!"
"To be honest, after watching the "World of Warcraft" meeting, I can't help but be tempted even though I have been playing Tianhu games for almost five years. I feel that they are much more interesting than Tianhu games, and Tianhu is just a little bit worse.
.”
"I'm going to surrender to the enemy too! For online games, it has to be Lin Mu Studio!"
"Hahaha, let's wait for death, Tianhu! No one competed before, and even if someone competed, they couldn't beat you. You guys are messing around! Now it's better, Lin Mu Studio is here! Who in the world doesn't understand Lin Mu Studio!"
"..."
Players were having all kinds of carnivals, expressing their hatred for Tianhu and being happy for the entrance of Linmu Studio.
At the same time, he expressed strong interest in "World of Warcraft".
Then, about half an hour later, perhaps the official administrator of the forum felt that there were too many discussions about enemy games, so they directly banned related keywords in the background and began to delete posts frantically.
The final result is this.
The official community, which was very lively just now, suddenly fell silent.
Players are not discussing anymore?
No, just changed positions...
After Mou Feng held the meeting and learned the news, he immediately found the relevant person in charge, scolded him, and then told him to reopen quickly and not do anything stupid.
Damn it, the game is almost over now! We have to deprive the players of their freedom of speech and force them to leave. Isn’t it because they don’t want to die quickly enough?
Mou Feng responded quickly.
But it's still too late...
Even if Mou Feng indicated that the keywords of "World of Warcraft" should be released, not many players would be willing to come back to discuss it... Most of the players have already run away, and even if they are willing to post, they will be in a weird mood.
this day.
Because of a "World of Warcraft".
Including Tianhu.
The heads of most of the competing companies of Linmu Studio in China did not fall asleep and stayed awake all night!