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6. Planning book

the next day.

Morning.

Lin Yao suddenly sat up from the bed with a shudder. After a moment of confusion, she glanced around and recalled where she was. Then she yawned cutely, rubbed herself and fell asleep, and suddenly became fluffy.

I got up with long hair and jumped out of bed.

She staggered downstairs, brushed her teeth and washed herself.

ten minutes later.

Lin Yao finally woke up reluctantly.

She walked out of the bathroom while tying her long hair, then gently shook her ponytail, wiped the water droplets on her face with the back of her hand, and came to the dining table.

There is still a note pressed at the bottom of the cup.

[Well done...don't do it next time, the one I made is also in the refrigerator, remember to wash the dishes - Lin Xi.]

Lin Yao froze while holding the note.

At least she was complimenting her... No, she seemed to be complimenting her, but why did it sound like a curse?

It's like saying that Gouzi ate the food he cooked, made four dishes and one soup for himself overnight, and then patted himself on the shoulder and said he should be better to himself...

What stands out is the violation.

Tsk.

never mind.

Anyway, we don’t meet often, so it’s bad if we don’t have a good relationship.

Lin Yao put down the note and was too lazy to dwell on it.

She warmed up her breakfast a little, changed her clothes after eating, and went out to work.



Nine in the morning.

Lin Yao walked to her location, turned on the phone, got up and poured herself a glass of water, and then clicked on yesterday's document again.

Where did I write yesterday?

Oh, the beginning and the solution to the continued rise in prices in the game.

Then the next step is to write about the existing game system and even the architecture.

The first is the issue of player stickiness.

The social system of this game is almost like nothing.

Lin Yao plans to add multiple gameplays and subsystems, including gang system, marriage system, home system, sworn system, etc.

We also need to optimize the existing channel system, team system, friend system, etc.

This must be done.

In turn-based games, social interaction is an unavoidable part, and when it comes to social interaction in turn-based games, we have to talk about the messy systems such as gangs, marriages, homes, etc. This is the background of social games.

"Well... if you want players to add friends, you have to let them form a team first."

Lin Yao took a sip of water, hesitated for a moment, and began to describe the design plan, starting with the team system.

This game also has a team system, but it's not taken to its extreme.

First of all, Lin Yao plans to add some tasks to only those with more than 3 people can receive the tasks, and only a full team can obtain full experience conditions to encourage players to form teams.

This is the first step.

Then it's time to encourage the team to chat.

First of all, it is necessary to optimize the channel system and subdivide it into teams, worlds, gangs, current channels, etc., to provide a certain degree of privacy and facilitate communication, and then add a world announcement function. On this basis, you can also add a rich preset

Emoji packs, the set of emoticon packs from Fantasy Westward Journey 2 are definitely a stroke of genius.

Then optimize the friend system. In fact, to put it bluntly, it is the built-in QQ. Many fantasy players have probably forgotten all the shortcut keys, and they cannot forget the subconscious alt+F.

Then it can be supplemented by a formation system that can only be activated with a full team to improve the team's combat effectiveness...

Lin Yao tapped her fingers on the keyboard, writing and immersed herself in it.

She felt that her thoughts were constantly coming up, and all kinds of thoughts were exploding like a mind map that was constantly diverging. As soon as the prototype of an idea emerged, it was immediately diverged, and then the solutions to several classic turn-based online games on Earth appeared.

came out, allowing her to quickly determine the functions and gameplay.

It's like a brainstorm and a revelation.

Lin Yao typed on the keyboard faster and faster.

The number of words in the lower left corner of the document is slowly rising.

Gang system, marriage system, channel system, team system, friend system.

System design plan, world view packaging plan, partial numerical plan.

Original painting demand table, scene original painting demand table, action demand table, sound effect demand table, UI, GUI demand plan.

Lin Yao straightened her waist and looked at the computer screen, her beautiful eyes brightening slightly.

Written documents such as the planning plan and related planning requirements were quickly typed out.

Four hours in the morning go by in a blink of an eye.

But Lin Yao is still outputting, she is still outputting... no, inputting.

This is actually extremely rare for her who prides herself on fishing in troubled waters. After all, she ran so fast on time after getting off work yesterday.

She herself didn't notice anything unusual. She even forgot about the passage of time and kept staring at the computer screen.

soon.

A planning document based on the mature turn-based online games on Earth slowly took shape and gradually became more complete.

Snap.

Type the last letter.

The slender white fingers left the keyboard.

Lin Yao pulled away from her apocalyptic state, looked at the 60,000-word planning document, which basically determined the structure of most of the subsystems, and began to think deeply.

Next comes the gameplay.

Just adding and optimizing the system is useless, you also need to add more matching gameplay, so that players will not feel bored, and players will also have clear growth goals and a planned growth curve.

When it comes to the gameplay and structure of turn-based online games.

Then I have to mention one person.

Although this person is very weird, but putting aside the human issues, he is indeed a very good game planner.

Lin Yao's most famous turn-based online game "Fantasy Westward Journey" in her previous life was actually born out of Westward Journey. This person put forward thirty pages of revision suggestions for Westward Journey, and finally won the opportunity to develop a new game directly.

He also led the structure and determined the production of most of the gameplay. Finally, the game Fantasy Westward Journey was born.

Many of the gameplay, systems and activities unique to turn-based online games now, such as the marriage system, imperial examinations, fishing, etc., were actually created by him.

It can be said that without him, there would be no Fantasy Westward Journey that could operate for nearly 20 years in the future.

And this man later ran away from the pig farm, started his own business, and created "Shenwu", the only turn-based online game on the market that can compete with fantasy, allowing him to transform from a game planner to one of the best in the country.

IT tycoons, of course... also brought a lot of lawsuits.

But no matter what.

He is indeed a genius in the turn-based online game genre.

When it comes to the gameplay of turn-based online games, it is almost impossible to avoid the two games "Fantasy Westward Journey" and "Shenwu".

Lin Yao was an Internet addict before coming here, and she had played both games.

The underlying architecture and related systems of these two games can be said to be very similar, but there are still differences.

Which game should the gameplay be based on?

Lin Yao gently pressed the J button, thought for a while, and finally decided to focus on "Shenwu".

It’s not that Fantasy Westward Journey is not fun, but that the gameplay of Fantasy Westward Journey is too complicated.

Nearly twenty years of operation and the baptism of four generations of chief planners.

Lin Yao can’t remember much about the subsequent version of this game...

Um.

It's definitely not that she's too good at it. When playing fantasy, she only knows how to fight sea caterpillars.

Lin Yao smiled shyly and placed her slender white fingers on the keyboard again.

Now that it's decided.

Then write it out first.

Although there are some differences between the two games, most of the gameplay is the same.

Lin Yao only relied on Shenwu as the standard, and did not abandon dreams and just grab a game to make money.

To put it more seriously, these two games are just one grandfather and one grandson, otherwise the companies behind the two games would not have filed a lawsuit...

You can't say that your grandson looks like your grandpa, nor can you say that if you copy your grandson, you will forget your grandpa. The gameplay can complement each other.

"Then first... let's open the game level to 120."

Lin Yao muttered to herself and tapped the keyboard again.


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