Then the playing speed gradually increased, and the soft violin sound became passionate.
The iconic BGM "hor" of "Hollow Knight" sounded.
at the same time.
on the stage screen.
The title of the game slowly emerged - "Hollow Knight".
And then, a creature that looked like a wasp and a butterfly gradually appeared under the title as if it was spreading its wings...
The picture changes.
A little bug wearing a black cloak and carrying a handful of bone-breaking nails suddenly fell from the sky.
Accompanied by the increasingly high-pitched violin playing.
The game screen appears in the players' sight.
how to say.
When the game screen appears for the first time.
Many players exclaimed in surprise.
In fact, compared to AAA masterpieces in the traditional sense, the graphics of "Hollow Knight" are not close to reality, and they are not even 3D.
The screen is just 2D.
This is also in line with everyone’s impression of side-scrolling games.
but.
Although not close to reality.
But whether they were players on site or in the live broadcast room, as soon as they saw the picture, they were immediately attracted by the exquisite and unique painting style...
[A novel app that has been running stably for many years, comparable to the old version of the source-changing app, huanyuanapp, that is used by all chasing bugs.]
Side-scrolling games are a very old game type.
As Zhang Tian said, there have been countless excellent games in this genre before.
But it’s also because there have been so many excellent games in this genre before.
This causes all players to hear the word "side-scrolling game" and subconsciously overlap the game they remember most with Linmu Studio's new game.
This is human nature.
You can't ask players to imagine a game they've never played before.
However, most of the ‘side-scrolling games’ that players remember deeply were launched relatively early.
The golden age of this game type has long passed... The graphics, music settings, etc. have actually been out of touch with the times.
Players take old games and overlap them with Linmu Studio's new games.
Although they are all 'side-scrolling games', they soon discovered.
It overlapped for half a day.
Not folded...
Because "Hollow Knight" is really nothing like the old games before it.
The violin sounded.
Players feel something is wrong.
And when the little knight falls from the sky, the most impressive scene for players during the game's announcement phase comes out.
That's even more wrong.
The painting style of "Hollow Knight" is very simple, with few simple lines and not very rich colors.
The player discovered this as soon as the protagonist, the Little Knight, fell.
The protagonist's image is like a villain in a pillow picture book, which is different from the feminine Japanese anime and the rough American cartoons.
Very special.
Simple and cute, harmless to humans and animals.
And with the increasingly exciting violin sound, this feeling becomes even stronger.
The little knight started to move forward.
He set foot on the green land, walked over the mine, went deep into the mushroom field, and came to the lake...
The map is constantly changing.
The scenery is constantly changing.
But the only thing that remains unchanged is the special style of painting.
It makes people feel that there is a kind of... shocking beauty.
Yes, impactful.
Very special beauty.
Until then.
The player suddenly realized it.
Although this is a 'side-scrolling game' and although it is 2D, it is really... completely different from the previous games.
This is a game for the new era!
The follow-up to the promotional video made players feel that their guess was correct.
Although it is a horizontal version, the world view of the game is not simple at all. It seems to be a society composed of insects.
The protagonist is a bug, and the NPCs seem to be bugs too.
A story that takes place in the microscopic world.
But there is no simple way to make it linear, or directly make it linear.
Exquisite maps, completely different scenery, and enemies of different shapes all tell players... this world is very deep and huge.
A large map also appeared in the promotional video.
The densely packed small rooms are strung together into a map so large that even the screen cannot accommodate it.
Let me tell everyone straightforwardly how large the game capacity is.
The protagonist, the Little Knight, moves around.
Jump, sprint, slash, dodge...
Every move reveals silky smoothness.
It has the aesthetics of a classic 'side-scrolling game', but is smoother and smoother.
A unique world view, exquisite and unique painting style, hard-core action...
After watching the promotional video, the players all came up with the same idea, that is - Linmu Studio is using modern game production capabilities to create a...classical game type.
classical?
This word comes to mind.
Li Yu in the audience immediately turned his head and looked behind him.
That ‘classical and trendy’ promotional picture.
I see.
He showed an expression of sudden realization, and then looked back at the stage.
Watching the promotional video being played, looking at the game screen that makes people feel a sense of impact and beauty.
I couldn't help but smile knowingly.
This is Linmu Studio...
Do you think this is a masterpiece?
In fact, judging from the graphics, this is not a masterpiece that most players think of.
This game is not even a 3D game.
But it was at the carnival that Linmu Studio announced a game that seemed to have been abandoned by big companies...
With the greatest sincerity and top production capabilities, a classic game was created.
Who else is here?
Which major manufacturer would do this?
There is only Lin Mu Studio.
on the stage.
The promotional video has also been played to the end.
The little knight stood under the black dome, raising the bone spur in his hand like a knight.
then.
The game release date pops up.
June 17th.
"This is our first new game, Hollow Knight."
The stage lights come back on.
Zhang Tian appeared again and spoke the opening remarks of his reappearance.
And he just finished speaking.
Cheers broke out.
"OHHHHHHHHH!"
Zhang Tian froze again.
This chapter is not over yet, please click on the next page to continue reading! Because even from a distance, he can feel the expectations of the players...
This is really... too oppressive.
In fact, he had already made enough mental preparations before taking the stage.
but.
When the game is actually announced, it will be displayed in front of all players.
And the players cheered for this and expressed their expectations for the game.
He still felt... this was too heavy.
He was inevitably mired in self-doubt...whether the games he made could satisfy players.
can only say.
Fortunately, the players at the scene didn't shout out.
If he shouted it out, or if Zhang Tian could see the comments of players in the live broadcast room, he would probably be even more suspicious...
In the live broadcast room of the carnival.
Compared with live players, they pay more attention to the atmosphere.
Because there are real-time comments in the live broadcast room, players are more relaxed.
The discussion about the game started the moment Zhang Tianteng took the stage.
"?I also asked why I mentioned the old games before, so that's what happened!"
"This is a 'horizontal level-scrolling game'? It's completely inconsistent with the old games I remember!"
"It's really beautiful...the art style remains the same. Even if it's a 2D game, Linmu Studio can still display their abnormal art skills."
"The world of bugs...the style of painting, the movements, the huge time of glimpses, even if it is 2D, I am full of expectations."
"I've wanted a game like this for a long time [crying]. It's true that not only 3A masterpieces are playable! Linmu Studio! You are my dad!"
"This is so cool! I usually don't watch games like this at all. But now that I've watched the promotional video, to be honest, I want to buy it."
"This is Linmu Studio...it will always do what it wants to do, explore every game type, and actively try every game type.
Even if this type of game does not have as large an audience as traditional 3A masterpieces...
This may be the only game company that dares to do this.
In fact, this is right. Games are meant to bring happiness to players, not limited to investment, scale, and graphics... As long as the players want to play and bring happiness, then it is a good game.
And now, I want to play this game!"
"..."
These are real-time comments.
Without exception, they all express expectations.
And expectations often represent high expectations.
Tell the truth.
This is really stressful for producers.
Fortunately, Zhang Tian couldn't see it.
The audience cheered and slowly stopped.
This allowed him to temporarily suppress his inner self-doubt.
Keep talking.
"Thank you for your love."
"This is an action-adventure game."
"Born out of a fun side-scrolling game."
"This game is not just a side-scrolling game, it also incorporates our thoughts on this type of game."
"In Lin Yao's words... it allows players to explore more freely in the world created by the game."
"At the same time, it gives the character higher growth attributes."
"And also add...soul element."
As soon as Zhang Tian said his last words.
The players in the audience were all stunned.
They knew everything before.
But the soul element... what is it?
"The so-called soul element means high story, high level difficulty, high game experience, and high art design... These are several characteristics we summarized when we were thinking about making "Dark Soul", and we combined these characteristics
, also added to "Hollow Knight"."
"Next, I will introduce it to you."
Zhang Tian smiled narrowly and directly answered the players' doubts.
Off stage.
Some players immediately realized something was wrong.
They looked at the cute little knight on the screen and suddenly felt that it wasn't so cute anymore.
soul!?
2D games add soul elements!?
Is this okay too!?
In other words... "Hollow Knight" won't be simple!?
On the live broadcast website, countless players also raised question marks.
"However, before that, I need to ask my colleagues to introduce another game to you."
Zhang Tian didn't give players much reaction time.
Without saying a word, he looked towards the entrance door.
Then.
Wang Mang walked out from Long Studio.
Although the players were a little confused by Zhang Tian's words, they still cheered.
"I am Wang Mang from Conglong Studio."
"Then, I will introduce the next game to you."
"How can we create new ideas in the classic game genre?"
Wang Mang and Zhang Tian passed each other and stood in the center of the stage instead of each other. Then they said to themselves: "This is a question, and the answer to this question, except for "Hollow Knight"...
… Actually there is another direction.”
"That's the game I'm going to announce soon."
"A more classical game, we call it..."Dead Cells"."
As his voice fell.
The stage lights dimmed again.
Along with the brisk music, the screen lights up.
An American comic-style short film begins to play.
The plot is very simple...
In the bunker, a headless corpse suddenly stood up, with a cartoon cell appearing on its head.
As for the cells attached to the headless corpse, the situation has not yet been clarified.
The merchant who was sharpening a knife next to him threw a dagger to him and motioned for him to get out.
The cells went out obediently.
He kicked the door open.
Then I discovered that the exit was far away and there were murderous monsters everywhere along the way.
Momentarily confused.
Then he continued to die, be reborn, get new weapons, and continue to challenge.
The short film is not long.
Just one minute.
In the short film, the cell attached to the headless corpse goes out for the last time, and the promotional video seamlessly switches to the game screen.
Constantly changing charming levels, rich weapons and equipment, and extremely exciting action gameplay.
These most notable features of "Dead Cells" are beginning to appear before players' eyes.
Compared with "Hollow Knight", this game is indeed more classical.
Because the characters in the picture are all painted in pixel style, an extremely familiar feeling instantly hits my face.
This chapter is not over yet, please click on the next page to continue reading! Although the game graphics are not as stunning as "Hollow Knight", which makes people feel beautiful at first sight, it also reveals a feeling of a 'new era' game in every aspect.
And what surprises players even more is.
The action in this game... is really cool!
In the promotional video, the entire game has a dynamic rhythm!
Yes, dynamic!
The protagonist runs rampant in various dungeons, killing enemies like chopping melons and vegetables.
Using different weapons, different operating methods, and different methods.
But the only thing that remains unchanged is... it's fun!
It’s fun to look at!
So smooth!
So refreshing!
Even after watching the game, players have the illusion that they can pass the game without any damage.
And every time the character dies and is reborn, the level will change, giving players a familiar yet fresh feeling...
Stunning!
soon.
The promotional video is over.
But the players in the audience could not slow down.
They didn't expect it either.
Linmu Studio will launch two games with completely different styles in the same genre!
"This is "Dead Cells", a new game that combines Rote and builds on many predecessors to allow players to explore more freely, while giving characters higher growth attributes and adding soul elements."
"In this game, players can experience exciting battles, challenge many guards along the way, and explore a huge castle with ever-changing rooms in the repeated cycle of killing and death."
He just finished speaking.
the other side.
“In Hollow Knight, players will immerse themselves in a huge game world, explore deep caves, ancient cities and dangerous ruins, fight infected creatures, get acquainted with friendly and strange insects, and go deep into the heart of the kingdom to uncover the secrets of
Uncover the truth about ancient mysteries.”
Zhang Tian walked back to the stage, passed Wang Mang again, and said.
"These are the two games we bring to you."
"They have a lot of interesting characteristics."
"For example, a smooth action system."
"Another example is the rich game content."
"..."
On stage.
Wang Mang from Conglong Studio and Zhang Tian from Xihan Studio started a duet.
Let’s start by introducing the features of the two games.
And on the screen.
As the two introduced themselves, game screens kept popping up.
The two of them were dancing in a duo on the stage.
The game has also started to be a two-player game.
The players were dazzled and confused.
After a while.
Live streaming website.
A real-time comment just popped up.
"Damn... Brothers who like this type of game! It's really a New Year... Happy New Year!"
…
The morning meeting is over.
Linmu Studio finally released two new works that pay tribute to classics and are full of new ideas.
"Hollow Knight" and "Dead Cells".
It was not until the audience left that they realized that "classical and new" actually represent two meetings...
The meeting in the morning was classical.
What was held in the afternoon was trendy.
Tell the truth.
After learning this, the players really felt that the slogan of this meeting was quite appropriate.
Whether it is "Hollow Knight" or "Dead Cells", you can see the shadow of the old games before... No matter in form or type, you can also find similar works in past games.
However, Linmu Studio has used a new production concept in the production, adding a bunch of new things to the classic game types, and using current technology to create games, which is equivalent to renovating an old bankrupt house.
once.
Still luxurious decoration!
During halftime.
Or, to be more precise, as soon as the press conference is over.
Corresponding posts appeared on the player forum.
[Linmu Studio's new game release - "Hollow Knight"! "Dead Cells"! A combination of classics and new trends! A combination of old games and new era! 】
This is a reposted post.
It's probably equivalent to a text version of the meeting, so it was pinned to the top by the administrator as soon as it was posted.
Probably because they finally saw the new game, and everyone had raised hopes that Lin Yao would take the stage at the closing ceremony.
Therefore, the players who seemed a little depressed because Lin Yao did not appear in the opening ceremony were all revived this time.
"It's awesome! Linmu Studio can always do something fancy! In the first edition, they bombed the single-player masterpieces, in the second edition, they suddenly released a large-scale client game, and in the third edition... they directly paid tribute to the classics!"
"I'm so looking forward to watching the press conference for "Hollow Knight"! The art style is really strong! I have never seen such a... beautiful 2D game. I would like to call it a god!"
“Both games are very awesome, and the demo at the conference looked so cool! Whether it’s Hollow Knight or Dead Cells, although they are not masterpieces in the traditional sense, I felt that they were overwhelming at first.
It may not be fun to watch the game, but after watching the meeting, I am really looking forward to it!”
"Why are the same games made differently by Linmu Studio? It seems that the investment and difficulty of this kind of game are not as high as those of AAA in the traditional sense. It feels like anyone can do it.
But why do I feel expressionless when watching other similar games, but why do I want to rush in when I see Linmu Studio’s game?”
"Because the quality is so different... It seems that this game is very simple to make, but it took two producers two people to work on it for half an hour! There is really too much content!"
"Fuck! This amount of content is only priced at 49!?... Is this a human being if you don't buy it?"
"Now I'm even more looking forward to the trendy meeting in the afternoon. What kind of trendy method will be used..."
"..."
The players are very excited.
The popularity of these two games is even greater than that of some traditional 3A games.
Mainly because players find it fresh.
If Lin Mu Studio bombs every year, everyone will gradually get used to it.
But every year they do something fancy...
This year, a tribute to the classics came, which indeed exceeded the expectations of many players.
It’s eye-catching!
However... since 3D masterpieces in the traditional sense can become the best-selling games, it also proves that this type of game is indeed the most universal.
The two games announced this morning are indeed great.
But not everyone accepts such a game...
After all, 3D games are the mainstream now.
These people will not come out and say unpleasant things. After all, Linmu Studio is not here to ask everyone if they have mobile games... but sincerely made two games that combine classics and new technologies, and then bring them with them
Full of sincerity, show it to everyone.
And there are many players who are looking forward to this.
Because every player likes different types.
They can also see that these two games are of extremely high quality, but they just feel that the genre is not suitable for them.
At this time, to say "What rubbish is coming out" is equivalent to denying an entire game type and its corresponding audience. It is equivalent to saying "Only perverts play Souls games", which is very disrespectful to others.
Most players still understand the idea of seeking common ground while reserving differences.
But just because they didn’t speak out doesn’t mean they don’t have ideas...
For example, Li Yu.
He really rarely plays similar games.
At first, he was deeply attracted by the art style of "Hollow Knight", but when he heard the word "soul", he was so excited that he immediately gave up the unrealistic idea.
Because he is really handicapped...
Although he likes the fragmented narrative techniques and art style of "Dark Souls" very much, he can't play it at all. The first generation was all played through the cloud.
He guessed that he couldn't play this kind of game...
Therefore, compared to the classical meeting in the morning, he was more looking forward to the "new trend" meeting in the afternoon...
The more than two hours of rest passed quickly during the trial...
afternoon.
The second meeting will start on time.
The seats were also packed.
Li Yu finished the trial of "Breakout" early, sat in his seat, and looked at the stage expectantly.
But this time, it was still the heads of the two first-party studios who took the stage.
The first person to come up was Zhang Tian from the Western Han Studio.
Probably because of the experience in the morning.
He is not so nervous anymore.
"Hello everyone, we meet again..."
Zhang Tian stood in the center of the stage, smiled softly, and continued: "Welcome everyone to the afternoon meeting. This time, I will still bring you our new game."
"And this time, what we want to bring is...a multiplayer cooperative game."
"Multi-player cooperation... This is actually not a new concept. When I was a kid, I used to clear levels together in 1P and 2P in arcades. In recent MOBA games, teammates play together in groups."
"So I won't go into a long explanation of the development of multiplayer cooperative games."
"I want to directly introduce to you the new game we are launching...a game that is perfect for sitting on the sofa with friends! It's called "Kitchen Kitchen", also known as... "Boiled Lake"."
"..."
Zhang Tian just finished speaking.
The game's promotional video began to play.
The first thing that catches your eye is the game’s cute painting style.
The painting style of "Kitchen Kitchen" is really lovable, the overall colors are light and bright, the characters are cute, and the visual effects are very friendly.
It's easy to make players feel good about it.
then.
It’s a gameplay that can be understood at a glance.
The gameplay of this game is very simple.
Simply put, it’s cooking.
Cook in a kitchen full of obstacles and dangers!
Players need to play as a chef and make as many dishes as possible on the menu within the specified time.
The cooking process follows reality and no one is left behind.
This also means that one person simply cannot do it.
Therefore, these things require reasonable arrangement of time and work with other players or AI, and using programmed assembly lines to complete as many required catering orders as possible.
This seems simple.
However, it has efficient and extremely strict requirements for division of labor and collaboration among players.
Because in the promotional video, there are only orderly scenes at the beginning, but later... there are all kinds of funny chaotic scenes.
Vegetables and meat were thrown all over the floor.
There are freshly cut vegetables on every cutting board.
The pot cannot be found.
And in the chaos, the kitchen was burned down...
In addition, various mechanisms such as magma and lifting platforms in the game are added to increase the difficulty.
In short, if the cooperation is not in place and the operation is hurried, all kinds of funny mistakes will follow.
Coupled with the cute painting style, players can feel the fun of the game across the screen.
Well, the fun of multiplayer play...
Or to put it more clearly, it’s the fun of friends and brothers “breaking up” and lovers “turning against each other”...
soon.
The promotional video is over.
Off stage.
Li Yu stared at the promotional video the whole time and couldn't help but smile knowingly when he saw all the funny and chaotic scenes in the promotional video.
All right……
The first game of the afternoon meeting was announced.
It's not as trendy as he imagined...
If you say he's not disappointed, that's a lie...
Although "Kitchen" is still interesting, and it is very innovative in using cooking as an entry point to allow players to cooperate in cooking... the subject matter is very novel.
He looks really happy too.
But the sad thing is... Li Yu has no friends to play with, let alone a girlfriend.
This is very embarrassing...
plus.
The new trend in his imagination should be... a more unique game.
Although the theme and design of "Kitchen Kitchen" are very novel, it is indeed somewhat different from his imagination.
Of course it’s disappointing…
but.
Soon, he adjusted his mentality.
never mind……
In fact, this is also a good thing.
Li Yu sighed.
As for why I say that...
Very simple.
Although he may not be able to play such a game.
But for players who like this kind of thing, it is indeed a Chinese New Year...
And this year Linmu Studio is obviously making new attempts.
He just happened to not be the right audience.
But what about next year?
Will Linmu Studio make new attempts, new tricks, and make the type of games that I like?
So there is no need to be disappointed at this time...
……All right.
It's true that I'm still a little disappointed.
It's a cooperative game...no one can play with it.
grass.
"Congratulations to the players who like this type of game. It's okay to celebrate the New Year in place."
Li Yu thought of this, raised his head again, sighed, and then said softly.
And this time.
He just found out.
Wang Mang from Conglong Studio also took to the stage.
At the beginning, Zhang Tian stood aside.
"Hello everyone, we meet again, so I will introduce the next game to you."
"coming."
When Li Yu saw this scene, he showed an expression of "Sure enough".
The classic mentioned in the morning meeting should refer to the type of games that pay homage to old games.
The new trend mentioned in the afternoon meeting refers to the new direction of cooperative games...
For example, "Naughty Kitchen" cooperates in cooking...
What will be announced next will also be a cooperative game, just like "Dead Cells" and "Hollow Knight" this morning.
They respectively represent the two directions that Linmu Studio has thought about.
This is why he said that players who like this type of game will spend the New Year in place.
"We have just introduced the cooperative game "Naughty Kitchen". Of course, cooperative games cannot be as simple as easy cooking. There are many more possibilities, such as..."
And this time.
Wang Mang's words on the stage also confirmed Li Yu's thoughts.
but.
Speaking of which.
He suddenly changed the topic and said with a bright smile: "Cooperate to escape."
When Wang Mang said "for example".
Off stage.
Countless options flew through Li Yu's mind.
but.
He never expected that the other party would say 'cooperate to escape'...
Li Yu was immediately stunned.
And on the stage.
Wang Mang has slowly walked to the edge of the stage and left his last words.
"So, please allow me to introduce to you our next new game..."Dead by Daylight"."
His voice fell.
The stage lights were turned off instantly.
then.
Deng Deng stared...
The creepy piano sound suddenly sounded!
The iconic music when Michael Myers, the protagonist of "Moonlight" appears!!!
Then.
The screen lights up!
A beam of moonlight suddenly fell, causing dust to fly.
A man wearing a blue jumpsuit, a mask on his head, and a kitchen knife slowly walked over from the darkness.
Standing under the moonlight, watching all the players on the scene...
Off stage.
Li Yumeng was shocked.
Looking at the character on the screen who is nearly 2 meters tall and whose huge body alone gives people a sense of oppression, the BGM sounds as if a murderer is closing in on him step by step.
moment.
Got goosebumps all over my body!
etc!
Damn it!
This thing is from the same world as the previous game!?