633, is this a Chinese New Year program?(1/5)
Zhang Tian just finished speaking.
The lights on the stage dimmed one after another.
then.
There was a snap.
The screen lights up.
The soft sound of the violin sounded.
Then the playing speed gradually increased, and the soft violin sound became passionate.
The iconic BGM "hor" of "Hollow Knight" sounded.
at the same time.
on the stage screen.
The title of the game slowly emerged - "Hollow Knight".
And then, a creature that looked like a wasp and a butterfly gradually appeared under the title as if it was spreading its wings...
The picture changes.
A little bug wearing a black cloak and carrying a handful of bone-breaking nails suddenly fell from the sky.
Accompanied by the increasingly high-pitched violin playing.
The game screen appears in the players' sight.
how to say.
When the game screen appears for the first time.
Many players exclaimed in surprise.
In fact, compared to AAA masterpieces in the traditional sense, the graphics of "Hollow Knight" are not close to reality, and they are not even 3D.
The screen is just 2D.
This is also in line with everyone’s impression of side-scrolling games.
but.
Although not close to reality.
But whether they were players on site or in the live broadcast room, as soon as they saw the picture, they were immediately attracted by the exquisite and unique painting style...
[A novel app that has been running stably for many years, comparable to the old version of the source-changing app, huanyuanapp, that is used by all chasing bugs.]
Side-scrolling games are a very old game type.
As Zhang Tian said, there have been countless excellent games in this genre before.
But it’s also because there have been so many excellent games in this genre before.
This causes all players to hear the word "side-scrolling game" and subconsciously overlap the game they remember most with Linmu Studio's new game.
This is human nature.
You can't ask players to imagine a game they've never played before.
However, most of the ‘side-scrolling games’ that players remember deeply were launched relatively early.
The golden age of this game type has long passed... The graphics, music settings, etc. have actually been out of touch with the times.
Players take old games and overlap them with Linmu Studio's new games.
Although they are all 'side-scrolling games', they soon discovered.
It overlapped for half a day.
Not folded...
Because "Hollow Knight" is really nothing like the old games before it.
The violin sounded.
Players feel something is wrong.
And when the little knight falls from the sky, the most impressive scene for players during the game's announcement phase comes out.
That's even more wrong.
The painting style of "Hollow Knight" is very simple, with few simple lines and not very rich colors.
The player discovered this as soon as the protagonist, the Little Knight, fell.
The protagonist's image is like a villain in a pillow picture book, which is different from the feminine Japanese anime and the rough American cartoons.
Very special.
Simple and cute, harmless to humans and animals.
And with the increasingly exciting violin sound, this feeling becomes even stronger.
The little knight started to move forward.
He set foot on the green land, walked over the mine, went deep into the mushroom field, and came to the lake...
The map is constantly changing.
The scenery is constantly changing.
But the only thing that remains unchanged is the special style of painting.
It makes people feel that there is a kind of... shocking beauty.
Yes, impactful.
Very special beauty.
Until then.
The player suddenly realized it.
Although this is a 'side-scrolling game' and although it is 2D, it is really... completely different from the previous games.
This is a game for the new era!
The follow-up to the promotional video made players feel that their guess was correct.
Although it is a horizontal version, the world view of the game is not simple at all. It seems to be a society composed of insects.
The protagonist is a bug, and the NPCs seem to be bugs too.
A story that takes place in the microscopic world.
But there is no simple way to make it linear, or directly make it linear.
Exquisite maps, completely different scenery, and enemies of different shapes all tell players... this world is very deep and huge.
A large map also appeared in the promotional video.
The densely packed small rooms are strung together into a map so large that even the screen cannot accommodate it.
Let me tell everyone straightforwardly how large the game capacity is.
The protagonist, the Little Knight, moves around.
Jump, sprint, slash, dodge...
Every move reveals silky smoothness.
It has the aesthetics of a classic 'side-scrolling game', but is smoother and smoother.
A unique world view, exquisite and unique painting style, hard-core action...
After watching the promotional video, the players all came up with the same idea, that is - Linmu Studio is using modern game production capabilities to create a...classical game type.
classical?
This word comes to mind.
Li Yu in the audience immediately turned his head and looked behind him.
That ‘classical and trendy’ promotional picture.
I see.
He showed an expression of sudden realization, and then looked back at the stage.
Watching the promotional video being played, looking at the game screen that makes people feel a sense of impact and beauty.
I couldn't help but smile knowingly.
This is Linmu Studio...
Do you think this is a masterpiece?
In fact, judging from the graphics, this is not a masterpiece that most players think of.
This game is not even a 3D game.
To be continued...