He watched the main view of the game appear and the scene where countless evil spirits gathered together.
Then, he whispered the word Wang Mang just said: "Asymmetric confrontation..."
Can't believe it.
Surprised and uncertain.
In the past twenty minutes, his mood was really like riding a roller coaster...
originally.
He thought he had clearly understood the purpose of Linmu Studio. In fact, the second game announced at the afternoon meeting did, as he expected, require multi-person cooperation...
At least when the player plays the role of a survivor, multiple people need to cooperate.
But... this is completely different from the game he imagined!
How to transplant this into a mobile game?
Isn’t this just to pave the way for mobile games?
And just when he was confused...
When he heard Wang Mang introduce this game, he spit out a very fresh word - 'asymmetric confrontation'.
that moment.
Mou Feng suddenly realized it, and then smiled bitterly.
He felt that he was too self-righteous...
Linmu Studio is here to pay tribute to classics and launch new games...
even.
They also created a new game type...
Asymmetric confrontation.
The two camps have different strengths and compete with each other in wits and courage.
Awesome...
etc.
Mou Feng had the same idea as Li Yu.
but.
After all, he was a professional, so he reacted earlier than Li Yu.
But if you think about it carefully, this is not a new way of playing.
Not much else to say.
Biochemical mode in Breakout.
The mercenary camp and the zombie camp are not symmetrical.
Although it is difficult to tell which side is stronger, most players also prefer the mercenary camp.
But there is indeed a difference in strength between the two sides.
And according to this idea.
Replace the zombies with the evil spirits in "Dead by Daylight" and replace the mercenaries with the survivors in "Dead by Daylight"...
Isn't it the same?
It's just that the mercenaries have no weapons, and their goal has become escape.
The zombies have become stronger, and the goal of infecting other people has become to sacrifice survivors...
"..."
Mou Feng's expression became even weirder when he thought of this.
Thinking about it this way, it is indeed too much to say that "Dead by Daylight" has created a new game type.
but.
Why are you so surprised?
Why are you shocked by the game "Dead by Daylight"?
Not just yourself.
Mou Feng thought and looked towards the live broadcast room.
He looked at the real-time comments that were still popping up, and at the gift special effects that kept popping up in the live broadcast room.
then.
Slowly moved his eyes towards the playback window.
He thought about how he felt when he first saw Michael Myers on the stage...
as well as.
When many twisted and crazy creatures appear one after another in the promotional video, they use various means to hunt down the survivors and prevent them from escaping.
The survivors are just like the protagonists in youth slasher movies, enduring the torment of sudden and terrifying sound effects while anxiously repairing generators and struggling to find escape opportunities...
this moment.
Mou Feng understood.
Asymmetric confrontation.
This concept is indeed not new.
But what’s rare is.
After Linmu Studio deconstructed and reorganized this gameplay, it put on an extremely trendy shell... pursuit and escape.
In fact, essentially.
"Kitchen" and "Dead by Daylight" are the same.
The former is a reconstruction of the cooperative game. It does not do those poorly done themes. Instead, it presents cooking, a daily routine that most players will be exposed to, in the form of a game, and then adds a cute and casual painting style.
, easy and simple gameplay.
In the end, it turned into an eye-catching game.
This game lets players know... cooperative games are not just about beating the game.
And cook together!
"Dead by Daylight" goes to the other extreme.
That is asymmetric confrontation!
Mercenaries and zombies are indeed an asymmetric confrontation.
But Linmu Studio was obviously not satisfied with this, they brought in more representative and contrasting characters.
That’s the killer and the survivor in horror movies…
Then, the concepts of pursuit and cooperative escape were added...
The history of horror movies is really long.
The reason why this type of works can endure for a long time is because most people like it.
Most players have been exposed to similar works to one degree or another.
No one needs to say this.
They know the relationship between killers and survivors.
So after a simple explanation, they can understand and accept the gameplay of this game without any threshold.
The art design and atmosphere creation of Linmu Studio are really strong...
The twisted and crazy evil spirits with different shapes; the performances and music when chasing and being chased; the design of various maps and the control of the atmosphere...
Don't say anything else.
Even Mou Feng himself was suffocated by the appearance of the evil spirit at the beginning.
Because the atmosphere was created really well.
If he is like this, let alone others.
in addition.
Although the advantages displayed by the game "Dead by Daylight" are not uncommon among excellent horror works.
However, this does not include the game as a carrier!
Not to mention there are so many distinct killers!
Players can play various life-seeking killers or frightened survivors in the game...
Just thinking about this.
It’s enough to give players a sense of expectation that will break through the sky...
Because this is a new way of playing ships that players have never played before!!!
"New trend...new trend...it turns out to be such a trendy method!"
Mou Feng thought of this, looked at the screen again, and said helplessly: "What the hell, do you really work hard every year? Do you really not run out of inspiration? Release a new game like this!?"
…
[The Forest Carnival's "New Trend" meeting is over! Two new games were announced again on the spot! The multiplayer cooperative casual game "Kitchen"! The multiplayer cooperative asymmetric confrontation game "Dead by Daylight"! 】
at the same time.
As soon as the meeting is over.
On the player forum, a reprinted official post immediately appeared and was directly pinned to the top by the administrator.
All players who want to participate in the discussion after watching the meeting can see the posts as soon as they enter the forum.
And thanks to the meeting, the impression left on the audience is so profound... plus the forum administrator pinned it to the top quickly enough.
So as soon as the post was posted, the popularity exploded.
And as time goes by.
The number of replies is getting higher and higher...
"Holy shit! Linmu Studio can always come up with some new tricks! Play as evil spirits and survivors! Asymmetrical confrontation! Awesome!"
"'Dead by Daylight' scares me to death!! But I really want to play it!!!"
"After the announcement of "Kitchen", I thought it would be a similar cooperative game like this morning.
Well, the next game does have cooperative elements, but it’s just a masked man sticking up to his face... You really never guess what game Linmu Studio will announce!"
"The production ability of Linmu Studio... is really too strong! I really have to admire them. What is the name of that piano solo at the beginning? I really got goosebumps as soon as it played!
Is this a game company? There are also those dozen evil spirits!! What’s even more outrageous, why are each of them so distinct! All of them make people feel uncomfortable from the bottom of their hearts! One or two, forget it! Ten
How many! What a company! What did the production staff of Linmu Studio do before making games!"
"In fact, some of the evil spirits can be seen, borrowing from the horror legends of some areas, and even... there is a direct link with the bloodthirsty witch Catherine! This is really a classic! I finally know why Linmu Studio talks about so many copyrights.
, Linmu Studio is going to try linkage in traditional games!”
"That's the only few I borrowed from, right? Most of the others are original, which is already terrifying, in every sense of the word."
"Strong, really strong. The atmosphere created really beats most horror movies in seconds. It's really great!!"
""Kitchen Kitchen" and "Dead by Daylight", in a nutshell, they are family fun and should not be played by children... It is really yours, Linmu Studio!"
"Look! The promotional materials for the four games have been released!"
"..."
The players' discussion reached a peak at the end of the meeting.
Then again half an hour later.
Stopped abruptly.
Because Linmu Studio released all the promotional videos for today's four games, and also announced more supplementary information, such as the original art draft of "Dead by Daylight".
This is to allow the game to ferment for a second time.
And do this.
The effect is really good.
As Linmu Studio's official social media accounts in various regions were dispatched, promotional videos for today's four games were released.
The popularity of the game immediately reached a new level.
Players mainly in Europe and the United States are all aware of such a new game.
The time of the Forest Carnival, or more accurately, the time of the game will be announced at the meeting.
For domestic players, this is normal.
But for European and American players, it’s like hell...
And if Linmu Studio holds a carnival, it is impossible to sacrifice the interests of domestic players for the sake of players there, so it can only suffer for them.
Game of the Underworld announcement time.
As a result, many European and American players simply cannot insist on seeing the game announced.
And this time.
It’s up to the game media and Linmu Studio to build momentum themselves.
As for the effect.
The latter is definitely better than the former.
Because Linmu Studio's current popularity is indeed high... and compared to game media, Linmu Studio can also release exclusive content.
So Linmu Studio just released promotional materials for four new games this evening.
there.
Related discussions have appeared in most European and American player communities...
then.
The heat begins to ferment.
Talk about it.
When it comes to side-scrolling games, European and American players actually have a deeper memory than domestic players.
As for Tongle’s multiplayer cooperative games.
Half of the total sales of Switch are contributed by players in Europe and the United States... One can imagine their love for this type of game.
This is not to mention games like "Dead by Daylight".
Killers and survivors, chasing and being chased, asymmetric confrontation...
This is almost every point that touches the sensitivity of European and American players...
Countless players have experienced shortness of breath and flushed faces after watching the game's promotional video.
Especially when the extremely oppressive, weird hodgepodge of evil spirits from the East and the West appear one after another.
Some game editors couldn't help but wave their fists and shout "cool"!
The external promotional video posted by Linmu Studio on the video website naturally made it onto the popular list that night.
And in just two hours.
Likes reach one million!
The players' joys and sorrows are even connected at this moment.
Because for most players...this game is really cool.
"Oh my God, this is so cool! I can't comment on the gameplay because I haven't played it yet, but the creation of the evil spirit really brings back memories of hiding in bed and watching horror movies."
"It's simply a feast, a feast for horror film lovers!"
"It's so cool! This is the most cinematic horror game I've ever seen."
"The promotional video is very good, but I don't know what the game is like, but I'm going to buy it because I think it will be fun. It will be even more fun if I play it with friends."
"I decided, I'm going to stay up late and watch the Forest Carnival! Their games are really different every year!"
"..."
The evaluation of overseas players is similar to that of domestic players.
certainly.
After all, "Dead by Daylight" has horror elements, and not all players can accept it.
But Linmu Studios didn’t just announce one game.
The other three games also have features in all aspects and are also very good.
Although "Dead by Daylight" took the biggest limelight.
But it is also equivalent to being an introduction. The topic is strong enough, and it will easily make some players who cannot accept the horror elements, but really feel that they are powerful, to pay attention to the other three games...
In short.
Of the four games announced at the Linmu Carnival today, two have been released overseas.
…
That evening.
Linmu Studio.
Lin Yao met Wang Mang and Zhang Tian who had just arrived from the carnival.
Some people couldn't help but smile.
The two came to ask her what she thought...
As for what to watch.
Of course it depends on their performance at the meeting.
They seemed a little worried.
Lin Yao's response plan was also simple. She directly asked the two people in charge of the carnival meeting for the first time to read the players' evaluations...
The two of them picked up their phones anxiously.
Then, in the conference room.
The suppressed laughter of Zhang Tian and Wang Mang immediately rang out...
Seeing this scene, Lin Yao shook her head helplessly and quietly walked out of the door.
And as soon as you go out.
She just happened to see Zhong Xiu passing by with a glass of water...
Zhong Xiu froze immediately when he saw Lin Yao's figure.
"How about it?"
Lin Yao looked at Zhong Xiu and asked with a sweet smile.
"What...how is it?" Zhong Xiu looked at Lin Yao. Although he was asking something, his expression clearly showed that he knew what Lin Yao was asking.
"Let me just say, it won't have much impact if I don't appear, right?"
Lin Yao flicked her ponytail, then slowly glanced up with beautiful eyes, looking at the remaining hair on both sides of Zhong Xiu: "You see it now, right? As soon as the new game is announced, the situation is exactly the same as last year...
You should have seen it, right?"
"..."
Zhong Xiu hesitated for a moment and said decisively: "I didn't see it!"
"Then you can go and see it now."
Lin Yao pointed to the door of the conference room behind her: "Zhang Tian and Wang Mang happened to be watching, you can come together, and then... you seemed to have made a bet with me?"
She smiled brightly...she looked so happy.
"..."
See the smile on Lin Yao's pretty oval face.
Zhong Xiu seemed to feel the slightest chill coming from his hair, and his knees instantly became weak.
But he still held on and staggered to his feet again: "It's not time yet! Players are just temporarily blinded by fantasy and new games!
They still have hope! At the same time, "Dead by Daylight" is so topical! No one can say a word about the evil spirits you designed! How can players have the energy to pay attention to other things in this case?
I haven’t lost yet! Just watch! By the time the closing ceremony is over, the players will be willing to give up the new game, and they will want you to come out! At least domestic players will think so!”
He is like a loser who has lost all his wife, children, and children, but still refuses to accept the reality.
The last resistance is going on.
Lin Yao smiled narrowly: "Didn't you read the reviews of several new games today?"
"Just remembered!"
Zhong Xiu was stunned for a moment, then replied loudly.
"Fine."
Lin Yao was in a good mood and was too lazy to argue with him: "Then wait until the closing ceremony is over before ending the bet, but there is no point in stubbornly resisting..."
Zhong Xiu said harshly: "Why are you stubbornly resisting! I haven't lost yet!"
"You really think that?"
Lin Yao tilted her head.
"Really!" Zhong Xiu nodded seriously.
"Okay, but let me remind you one last thing."
Lin Yao suddenly smiled, turned around and walked to her office, saying: "You are the host of the last meeting of the carnival. I don't think players will give up such a game just for one person."
"..."
Zhong Xiu heard this.
Startled slightly.
Then he suddenly remembered what would be announced at the last meeting of this year's carnival...
moment.
His knees were weak again.
I can't hold on any longer.
He knelt on the ground on one knee, put down the cup, put his hands on the ground, and screamed: "It's all over!"
Then.
Wang Mang and Zhang Tian in the conference room opened the door and saw Zhong Xiu kneeling on the ground and whining like a defeated dog.
The two of them looked confused.
finally.
It was Wang Mang who spoke first and asked cautiously.
"Director Zhong...what are you doing?"
"Have you ever experienced the feeling of losing everything?" Zhong Xiu raised his head and asked sadly.
Zhang Tian and Wang Mang looked at each other, then shook their heads together.
"No……"
"But I just went through it."
Zhong Xiu held his head, stroked his hair, and wailed again: "It's all over."
Wang Mang: "..."
Zhang Tian: "..."
…
the other side.
Vaguely.
Lin Yao seemed to hear the voice from Zhong Xiu's side.
She suppressed her laughter and trotted to the door of her office. Then she went in and closed the door, and immediately burst into laughter.
The girl with black stockings and glasses who was watering the plants in the conference room heard the noise and turned her head, with a puzzled look on her face.
"Lin Yao...well..."
She was about to ask what happened.
Lin Yao took a step forward and hugged her directly.
Mu Wanqing snorted, and she hugged Lin Yao's slender waist in a daze. It wasn't until she barely stopped laughing that she asked gently, "What's going on?"
"I just won a man's hair."
Lin Yao's breathing was slightly rapid, but she still smiled brightly at her.
"Hair...oh, Zhong Xiu's?"
Mu Wanqing was still a little confused and subconsciously wanted to continue asking.
But as she was talking, she suddenly thought of Zhong Xiu and understood instantly.
"Um."
Lin Yao breathed a sigh of relief, then let go of Mu Wanqing's waist, took a step back, and gently tugged on the thin sweater on her body.
Still feeling a little hot, I held the hem of the sweater and took off the thin sweater outside.
Revealing her proud figure wearing a long-sleeved bottoming shirt.
There are always a few days in spring.
Lukewarm.
Wearing one is a bit cold, but two is too much.
"Is it because of that bet?" Mu Wanqing took Lin Yao's sweater naturally, then blinked and continued to ask.
"Um."
Lin Yao untied her ponytail and let her long, silky hair hang over her shoulders, while continuing: "I will definitely win."
"..." Mu Wanqing said nothing.
"Why? Do you also think that after the closing ceremony, players will strongly demand that I show up?"
Lin Yao brushed the long, silky hair on her shoulders and noticed Mu Wanqing's expression.
This chapter is not over yet, please click on the next page to continue reading! "It's hard to say."
Mu Wanqing thought for a while and gave an ambiguous answer: "I can only say... Fortunately, your bet is just to add the protagonist of Zhong Xiu's favorite work to the "Ready Player One" project."
"That's it."
Lin Yao was a little funny: "I don't know what you think, I'm really not that important."
As she spoke, she walked to her seat, pulled out a chair and sat down, and continued: "This can be seen from the four new games revealed at today's meeting. As long as the games are good enough, then for the players
Said, everything else is secondary..."
Say it.
Lin Yao held the mouse and woke up her computer screen.
on the screen.
It still remains on the homepage of the player community.
As for the pinned post, apart from the partition rules post, there is only one post, which is exactly the post that reprints the announcement of the game during the afternoon meeting.
This is also the post with the most replies during this period.
It's almost 50,000.
Lin Yao looked at the post and smiled softly.
Mu Wanqing saw the moving smile on Lin Yao's face and stopped talking. Instead, she held her sweater in her arms and shook her head helplessly.
So many years.
She still doesn't recognize herself...
the other side.
Lin Yao didn't notice Mu Wanqing's expression, but refreshed the forum to take a last look at any interesting posts. After reading this, she planned to go home from get off work.
And after refreshing.
I actually found an interesting post for her.
Or a post in the pinned area...
[The characters in "Dead by Daylight" were also drawn by Lin Yao! 】
The title is as simple as that.
Lin Yao went in curiously.
Then.
Only then did she realize that this was an analysis post...
Linmu Studio has just released some of the design drafts for "Dead by Daylight".
This player has already finished analyzing these manuscripts.
Not only did it give an extremely high rating.
Through the brushstrokes and various painting habits, as well as comparison with the original manuscripts of some previous works, I came to the conclusion that this is also the hand of Lin Yao.
Don't talk about anyone else.
Lin Yao looked a little confused...
Because some of the painting habits mentioned in it were actually some that she herself was not aware of.
But the other party has so many treasures...
and.
Lin Yao remembers.
It’s only been less than an hour since Linmu Studio released part of the setting draft for “Dead by Daylight”, right?
Lin Yao thought of this, hesitated for a moment, slowly rolled the mouse wheel, and pulled down.
I want to see the comment section.
She thought she would see words praising the poster for her details or the original design.
but.
The reply with the most likes on the post was - "It's indeed Lin Yao! I knew it! It's really great! She is the soul of Lin Mu Studio! In addition, I always feel that beautiful girls design twisted and crazy characters, which makes it even more exciting.
People are excited!!!
Just like a yandere who doesn't want the player to leave, he wants to keep the player's heart, so he uses all means to scare the player so much that he curls up in bed and doesn't dare to move, hehehe..."