"To the Top" appeared at the top of the Future store's sales list.
The specific mobile phone sales volume has not been disclosed by UMedia Technology.
The data given by other third-party forecasting agencies are also quite different.
However, considering the situation of Future offline stores in various places, the delivery date on Future’s official website has been scheduled for next month.
Also, the current situation of the game "To the Top" is only available on Future mobile phones.
Almost everyone knows how well mobile phones are selling.
It is definitely not inferior to the epoch-making Future S1.
And this answer is really hard for many people to accept.
Because two years later, Future S2 once again dropped a stone into the fish pond, and the waves it caused spread layer by layer, greatly affecting many companies in multiple industries.
Among them, in the mobile phone market, Jiaming Alliance is the first to bear the brunt.
The mobile phone market that had finally stabilized has been reshuffled again. Future S2's multiple updates have once again widened the gap between it and the Jiaming Alliance that has caught up, and tilted the balance in the hearts of users sharply again.
As for food delivery and taxi-hailing, UMedia Technology launched a platform for "meal delivery" and "safe travel" at the press conference, and the advantage of being first to launch subsequent widgets has also begun to show.
‘Meal delivery’ and ‘safe travel’ have experienced huge growth in user growth in first-tier cities...or to be precise, in various cities.
And the price they paid for it was almost zero.
This is the most difficult thing for the competitors of "Meal Delivery" and "Safe Travel" to accept.
Everyone is burning money.
Why can you achieve the results that everyone spends a lot of money to achieve without burning any money?
What makes the competitors of "Meal Delivery" and "Safe Travel" collapse even more is that the fate of Linmu Studio and YouMedia Technology has really had a great impact on investment institutions.
Linmu Studio and YouMedia Technology are both WeChat traffic portals and widgets.
Many investment institutions have begun to consider whether they will lose all their money by betting on competitors in "meal delivery" and "safe travel".
And this makes them become more and more cautious in giving money.
But now is the time when rivals in "meal delivery" and "safe travel" need money the most.
If they don’t spend money, they can really only watch the ‘meal delivery’ and ‘safe travel’ massacre...
Both sides make sense.
I can't beat them if you don't pay them.
But if I give you money, it’s better to give money to your competitors. After all, you can’t beat them in the first place.
Soon, things evolved into this...
This can be considered a chain reaction.
The existence of Linmu Studio has really changed too many things.
Not to mention mobile games.
Linmu Studio’s colleagues have been hit second only to the mobile phone market, because “To the Top” is currently the only mobile game that can perfectly utilize all the updated features of Future S2.
The combination of new hardware and new mobile games is an unexpected fit.
The larger screen, the addition of high brush speed and processor upgrades make the performance of the game "Ascend to the Top" almost impeccable.
Users buy a new mobile phone and are attracted to it almost as soon as they use it.
And a mobile game that completely retains the essence of MOBA PC games coupled with convenience is simply invincible...
Light players are directly addicted to it, while traditional players don't mind using it as a supplementary game before going to bed or during fragmented time.
This is also the reason why this game topped the sales list of Future store so quickly.
The Future store sales list, to a certain extent, can be said to be the benchmark for mobile games.
Before "The Summit" appeared, "The Day of Reincarnation" had always been at the top of the list.
"The Day of Reincarnation" also confirmed how much money it has attracted.
So many colleagues started making the same type of games.
Some time ago, Tianhu's "Under the Dark Night" was also a great success, which gave colleagues a lot of confidence.
They are ready to unleash their might.
But there was a snap.
"To the Top" is out.
Although this does not mean that after this game is released, there will be no audience for card drawing games and no players will play it.
There must be players playing it.
However, the popularity and popularity are definitely not what they used to be.
After all, now they not only have to compete with the same type of "Reincarnation Day" and "Under the Dark Night", but also with "The Summit", which is completely different in type but is more popular than a card drawing game.
And the latter is still in the limelight... How can we argue about this?
The only one that is better is probably Tianhu. "Under the Dark Night" was released before "The Summit" came out and took advantage of the trend of live broadcast battles.
By mistake, they became another winner.
It’s all over…
Many colleagues were very pessimistic when they saw "To the Summit" reaching the top.
But soon, colleagues discovered that they were pessimistic too early.
Where is this?
The next half month.
As Future S2 continues to sell well.
"To the Top" has never fallen from the top of the sales list... Not only has the popularity not decreased, it has actually become higher and higher.
And the most terrifying thing is.
Many colleagues have found that this game is not like a card-drawing mobile game. Many players who have never been exposed to traditional games are also very receptive to this mobile game, including a large number of female users.
They even love this mobile game more than traditional players.
After all, compared to traditional games that cost more time and require a certain amount of hardware cost.
The cost of investment in mobile games is really too low.
This seems to have the makings of becoming a phenomenal game...
Colleagues at Lin Mu Studio noticed this and collectively took a breath of cold air.
This is really an exaggeration.
Is the miracle of "The Day of Reincarnation"... coming again?
…
The hot sales of Future S2 has indeed greatly broadened the audience of "To the Top".
The portability and gameplay of this game have indeed given it the potential to become a phenomenon-level game.
This chapter is not over yet, please click on the next page to continue reading! However.
It hasn't reached that point yet.
After all, it takes a certain amount of time to propagate, and the devices currently used to log in to the game are indeed somewhat single.
The reason why Lin Yao's MOBA mobile game in his previous life became the king of the mobile game market actually has a lot to do with the full bloom of smartphones.
but.
Although smartphones here are in full bloom, most of them are still in their infancy, and their hardware level is too weak. Compared with Lin Yao's previous life, there is still a gap.
However, Lin Yao believes that with the hot sales of Future S2, these will not be a problem soon.
This is just like after the launch of Future S1, it didn’t take long for WeChat to realize multi-platform login.
Future S2 will be the catalyst and the powerful medicine that pushes peers to keep up.
After all, if you don't keep up, you will die.
And until then...it will truly be the time to "reach the top".
Now is just the beginning.
Interior of Linmu Studio.
The mobile game department that Kang Yi is responsible for has already assigned some staff to prepare for the game to adapt to Jiaming Alliance's operating system.
As for Lin Yao.
Although she is also concerned about the status of mobile games, after the press conference, she devoted more energy to the next development strategic planning of YouMedia Technology and the existing projects of the PC and console departments.
It’s not that she doesn’t value mobile games.
But now that "To the Summit" has been launched, if she still has to worry about all aspects of subsequent operations, she will be exhausted.
However, UMedia Technology’s next development strategic plan and existing projects in the PC and console departments are different.
The former requires her experience.
The latter added a lot of projects because of her "chaos".
Although Lin Yao initially said that she wanted to let the two departments do it.
But obviously.
Neither Zhong Xiu nor Zhu Nianqiao was completely prepared.
Although I don’t ask specific production questions, I will still ask Lin Yao some questions about ideas and settings.
"Lin Yao, the last little pistol shot in "Titanfall" is too outrageous. Isn't this an official decision? Is this too exaggerated? Is it too unreasonable?"
Zhong Xiu looked at Lin Yao and asked curiously.
He was talking about the last level of "Titanfall 2". After the BT was destroyed, Pilot Cooper took out the wisdom core of the BT, then took out the escape tool set, holding a gun in one hand and the wisdom core in the other, aiming to kill himself all the way.
.
"No, the plot here is originally to give players a feeling of being suppressed and then bursting out. Otherwise, BT's intellectual core would not be allowed to appear on the scene, let the protagonist hold it in his hands, and the protagonist has no lines."
Lin Yao thought about how she felt after playing this level in her previous life, and chuckled: "As for you saying it's an exaggeration...it's not an exaggeration, it's quite reasonable. The only bug is unlimited ammunition, but I just said, this is for
Plot service. I should write down the relevant settings of the smart pistol in the planning book, including a reciprocating charging handle, a frame-integrated ammunition counter, a multi-functional laser aiming module, plus bullets with micro-missile guidance technology, and BT core accelerated computing.
, thus realizing the self-aim function of the game.
This is what saves the life of the master pilot. Although BT cannot operate here, it has been fighting with his pilot in other forms."
"..."
Zhong Xiu was silent for a moment: "Why don't you take it out earlier?"
Lin Yao glared at him: "Given your size, do you want a big robot or a smart pistol?"
"All right."
Zhong Xiu couldn't help but laugh. He thought for a while and then said: "I understand, it's mainly because of the official operation. I'm a little unsure whether it can work... But from a personal level, I think
It’s really fun to play.”
"It doesn't matter if you're single-player. In fact, it doesn't matter if you play against each other. As long as you set reasonable preconditions."
Lin Yao explained: “For example, if you just add a time limit or ammunition limit, and then extend the locking time, it can also be used as a weapon for players to fight against.
Cheating is indeed disgusting, but adding this kind of outrageous gameplay to the game mechanism can sometimes increase the gameplay."
"..."
Hearing this, Zhong Xiu fell into deep thought.
Lin Yao didn't bother him anymore.
She just provided an idea.
ow in.
No one calls Soldier 76's ultimate move a rip-off, as many things are not set in stone.
"I understand, since we are talking about player versus player, I have another question."
After a long time.
Zhong Xiu finally raised his head and asked: "I took a look. In the multiplayer battle mode in "Titanfall", is the damage of the firearms too high? I saw that many gameplays are actually similar to our "Battle Royale".
feeling, then why do you want to make the battle process so fast?
This can obviously make players play more elegantly and coolly!"
"Well...you know a word, right? time to kill."
Lin Yao thought for a while and explained: "It refers to the time it takes for a firearm to complete a kill. This is generally used to measure the performance of a weapon in terms of damage. It is measured by the weapon's single-shot damage, rate of fire, and bullet speed.
Decide.
It also refers to the time required to kill the enemy. Most FPS games on the market now have different TTK lengths. For example, our "Breakout" has a short TTK, while "Battle Royale" has a longer TTK.
I can understand your thinking. You want to extend the TTK time of player battles in "Titanfall" so that players have more control space, but have you ever thought about it? Players' skills are different..."
"In a high-mobility game like "Titanfall", double jumps, wall sliding, and all kinds of tricks... A skilled player can fly over walls, fly over walls, and run around."
"If we extend the TTK, the battle will turn into scraping each other. It's cool, but it won't be fun."
"And with a short ttk, average players can fool skilled players to death, but with a long ttk, do you believe that skilled players can fool other players like monkeys?"
This chapter is not over, please click on the next page to continue reading! This is no joke.
"Apex" in Lin Yao's previous life was considered a long-running TTK game. The addition of the armor mechanism made it different from "PlayerUnknown's Battlegrounds" and became a representative of the sudden rise of the battle royale game.
But even though "apex" was born out of "Titanfall", Rebirth did not include wall sliding and double jumping settings in the game.
Because once you join, you will be really shameless.
Even if "APEX" doesn't have the functions given by the pilot suit, it still has a movement mechanism, such as wall jumping and ts. For two players with similar marksmanship, the one who doesn't know the movement can't beat the one who can jump up and down.
This is not to mention adding a wall-sliding double jump like "Titanfall".
These are all learning costs.
It is difficult for ordinary people to learn to jump off a wall.
We need to continue to enhance mobility, so what else are we doing? Just parkour.
"Have you played FPS games recently? You can try it."
Lin Yao continued: "Most FPS users, when they reach a certain age, their reaction speed will drop significantly. You will know if you play a few games of our "Battle Royale" yourself. We only added sliding shovel and skill mechanisms, which are slightly
Making the game more mobile has separated the gameplay of high-level players and ordinary players.
If you go to play now, you will be beaten by those talented young people... let alone adding a mechanism like "Titanfall".
You can't expect all players to be talented young people... Although you shouldn't teach players to play games, you can't just pursue cool games in your mind, you still have to start from reality."
"..."
When Zhong Xiu heard this, he was stunned for a moment, and then began to think deeply.
After a long time.
He breathed a sigh of relief and apologized: "I understand, it's true... maybe it's because I've been too busy recently. I feel like I'm a little out of touch with reality, and I just pursue handsomeness..."
Lin Yao smiled and said: "Do you want me to take a long vacation? Have a good rest and play the current game?"
"Okay, I'll apply for annual leave then and play some games."
Zhong Xiu nodded seriously: "But there is no need for a long vacation. With my talent, as long as I invest time, I can easily catch up with the footsteps of young people... You know, the old ones are still hotter!"
Lin Yao joked: "Then I will start a live broadcast for you, and let the marketing department announce it to you, so that everyone can see how spicy your old ginger is."
Zhong Xiu was silent for a moment: "...I was joking."
Lin Yao shook her head in amusement.
…
After answering Zhong Xiu’s question.
Lin Yao chatted with him about other projects.
As the scale of Linmu Studio has grown, the middle and senior management of the product department have indeed become busier and busier.
Their time for playing games also began to decrease sharply.
There is no way around it.
They are not like Lin Yao, who has another life, and it is normal to make some seemingly low-level mistakes sometimes.
Regarding this.
Lin Yao was not very worried.
Now, almost all the middle and high-level people in the product department came with her, and Lin Yao was familiar with them all.
If she's not around, they might stumble once or twice, but they'll adjust quickly.
Just like Zhong Xiu.
It only takes two or three sentences for him to realize where the problem is and quickly adjust it.
As they grow older, although they are not as good at playing games that require reaction as young people.
But that doesn't mean their talents disappear.
They are all pretty awesome.
"The next step is the development plan of Youmedia Technology..."
Lin Yao opened the door of her office, thought for a while, and prepared to put on paper the ideas she had discussed with Zhang Youjie backstage at the press conference.
This is also a job that she needs to do personally.
Then there is the e-sports festival at the end of the year, the multi-platform login of mobile games, the release of new games, and the preparation for the last two projects...
It's really a lot when you think about it.
However, everything is developing in a good direction...
Moreover, this is actually quite exciting.
Lin Yao smiled, then woke up her computer, stopped thinking about it, and started typing.
soon.
The clicking sound of keyboards could be heard in the office.
period.
Mu Wanqing came in once, but did not disturb Lin Yao. He just poured her a glass of water, and then continued to do his own business.
When Mu Wanqing opened the door and walked in for the second time, it was already evening.
Lin Yao was still sitting in her seat, and the setting sun shone on her through the floor-to-ceiling windows, enveloping her like a veil, giving her a layer of orange-red light and shadow, making her look particularly soft and warm.
Go with a serious look.
It really feels like she is glowing.
Mu Wanqing closed the door softly and did not speak, but just looked at her quietly.
But Lin Yao suddenly raised her head, looked at Mu Wanqing, and said with a smile: "Why are you staring at me?"
Mu Wanqing looked at Lin Yao, who had her back turned to the sunset, her pretty oval face suddenly burst into smile. She was slightly startled, then she came to her senses and said with a gentle smile: "I'm afraid it will disturb your work."
Lin Yao said narrowly: "Actually, the work has been completed a long time ago. I was just looking at the pictures..."
"..."
Mu Wanqing was speechless, then hesitated for a moment, walked to Lin Yao's side, and then looked sideways at her screen.
but.
The expected picture did not appear.
There is only one document open on the computer screen.
"Ha ha ha ha."
Lin Yao patted Mu Wanqing's flat belly, and then said with a smile: "You really believe it."
Mu Wanqing was a little embarrassed, but she still defended: "Because you have seen it before, and your phone is full of two-dimensional beautiful girls..."
"You've said it before, aren't you here now? What else do I see in the second dimension?"
Lin Yao turned her chair to face Mu Wanqing and tilted her head.
A sudden straight ball.
Mu Wanqing's eyes were a little dodgey, as if she couldn't resist.
Lin Yao smiled, secretly sighing that Mu Wan was innocent and cute, and was about to stop joking.
But Mu Wanqing's eyes dodged for a while, and then she suddenly stopped hiding.
She looked back at Lin Yao's delicate face that was stained with orange-red light and shadow, then smoothed her skirt, suddenly knelt down in front of Lin Yao, took off her glasses and put them on directly for Lin Yao.
Lin Yao: "..."
Wearing glasses actually suits her very well, giving her a more quiet temperament.
After all, it is beautiful to begin with.
While Mu Wanqing was thinking, she stretched out her hand to hold Lin Yao's face, who was still a little unresponsive.
The orange-red sunset fell on their shoulders.
And passed two people.
Floor-to-ceiling windows.
Under the sunset.
The crowds of people getting off work, the endless flow of passers-by, and the busy streets together constitute the noisy city scenery, which forms a strong contrast with the quiet and picturesque scenery outside the window.