And his progress is a little faster than Mou Feng.
After all, they are young people.
And like Mou Feng, he couldn't help but shout out as soon as he played the first level.
And now after playing the third level ‘Step into the Void’.
He could only say.
He loves this game so much!!!
A refreshing shooting experience! Completely different from ordinary FPS.
The pilot unit simply fulfilled all his fantasies about future warriors!
What surprised him even more was that there were really not many mecha elements in this game.
As a player who is looking forward to the game, of course he has read the prediction posts on the forum, and he also has a general understanding of how difficult the levels will be if players are allowed to switch between Pilot and Titan forms at will.
So he once thought that maybe the mecha battle in the game was just an adjustment and more of a gimmick.
But the reality is.
Adjust your ass!
Although the first few levels do include individual soldier combat, and the proportion is not small.
But in every level, there is a mecha battle!
Moreover, the BOSS in each level is a Titan, and they are all mechas fighting against each other!
Huge mechas fell from the sky, and iron and blood intertwined in the battle!
The scenes of pilots fighting against titans are almost perfectly balanced.
No matter which form it takes, there is only one word - cool.
The cool gun feel, the easy-to-decrypt map design, the novel experience of combining FPS and parkour, coupled with the roar of guns, technological weapons and enemies, and the huge mechas falling from the sky are all really exciting.
Soaring.
besides.
There is another point that surprises Kong Bo, and that is - BT.
As for the mecha, he expected that Linmu Studio would do well.
But he didn't expect it.
Linmu Studio also gave BT, the pioneer-class Titan, very distinctive features.
He is not the tool that all players expected, a tool that allows players to kill everyone.
Quite the opposite.
He is more like a comrade-in-arms.
Although a little naive, he is reliable and full of security, just like a warm heart hidden under the cold shell.
He will provide players with various information during missions and chat with them; he will also reflect on himself, acting as a diversion for players on their refreshing yet lonely adventures, and always accompanying them.
This feeling of playing games as if someone is with you is really great!
He felt this way after playing the first level.
After playing two levels later, this feeling became even stronger.
And the beginning of the fourth level.
Jack Cooper, played by the player, went through a lot of hard work and finally arrived at another research facility where the pilot was performing a mission.
Start executing Protocol 2, stick to the mission, rendezvous with Colonel Anderson, and continue special operation 217.
And this is the beginning.
Kong Bo controls the pilot and walks towards the dilapidated facility, and there is a conversation.
[Pilot, Colonel Anderson is here, investigate this facility, I will meet you on the other side.]
BT's words just finished.
A new dialogue option appears on the player side.
When Kong Bo saw the options, he couldn't help but laugh, and directly chose the first one - [Don't get caught again, BT.]
BT's voice sounded again: [I will not take shortcuts again.]
"Ha ha ha ha."
Hear this conversation.
Kong Bo couldn't hold back anymore and burst out laughing.
If other players saw this scene, they might be confused.
But anyone who has played the previous level of the game will probably not be able to help but laugh.
Previous level.
In order to implement Agreement 2, BT followed Anderson's footsteps and found what it thought was a shortcut... and then took the Pilot there.
And on this shortcut.
BT was shamefully caught by a robotic arm...
Unable to break free, I was so anxious that I didn’t call out to the pilot, but directly called Cooper that I needed help.
In the end, it was all up to Pilot to fight his way through.
During this period, the pilot controlled by the player complained about it.
Aren't you going to take a shortcut?
BT's answer is also very interesting. It will also reflect and say that plans cannot keep up with changes.
It was precisely because I took the shortcut from the previous level that I was caught.
So this moment, when Kong Bo teased BT and BT said it would never take shortcuts again, it seemed so funny.
What does it feel like...
It's as if the shared adventure of one person and one machine has deepened the bond between the two.
This is the most amazing thing about this game.
In addition to being fun, the game also has a touch of delicate warmth.
very funny.
Really interesting.
He has played a lot of FPS, really a lot.
The comradeship between humans in the game.
Kong Bo has experienced it.
But this was the first time he experienced this kind of tenderness between robots and soldiers.
What a surprise.
He found that he liked this big robot a little bit.
Kong Bo thought and continued to move forward according to the prompts.
And soon.
The game screen attracted his attention.
The main stage of this level is a dilapidated research facility.
Kong Bo controlled the character to take a few steps forward, and suddenly the picture was distorted, accompanied by a shuttle sound effect.
The dilapidated facilities have been restored to their original glory.
The pilot controlled by Kong Bo suddenly found himself in a time and space where the research facilities were still intact.
Then the next second.
The screen switched back again.
Pilot returned to the original time and space.
BT's voice sounded at the right time. According to BT's explanation, the distortion of time and space filled the facility, causing cracks in time. This caused the pilot controlled by the player to frequently shuttle between two time and spaces.
Moreover, enemies in another time and space seem to be able to see the pilot played by Kong Bo and even react accordingly.
"How to fight this?"
Kong Bo saw the constantly switching game screens. He was shocked and a little curious at the same time.
Is this a purely plot level?
With this question in mind, he continued to tour the entire facility, and after being reminded by BT, he found Colonel Anderson.
But he died.
Dead on the ceiling.
Half of my body was stuck underneath, and half of my body was stuck on top.
I can't even pull it off.
People can't help but wonder how he died...
In the end, Jack Cooper had no choice but to bring his Pilot helmet back.
After BT scanned Colonel Anderson's helmet, it transferred control of the special operation to Jack Cooper.
Anderson's mission was not simple. The rebels intercepted IMC communications and discovered that they had found something on Typhon.
It seemed that it was this thing that caused the distortion of time and space, so the rebel commander asked Anderson to investigate.
Now that Anderson is dead and the data collected is incomplete, Jack Cooper can only continue the mission in his place.
Before continuing this mission, players need to do one more thing, and that is to find Colonel Anderson's bowl and belt device.
And when Kongbo obtained the bowl device on the other side of Colonel Anderson's body.
He finally knew how to play this level...
"...What the hell!!? What kind of space-time warrior!?"
After obtaining the bowl belt device, a new skill replaces the pilot's original stealth module.
After pressing the middle mouse button.
Players can freely switch time and space in this level!
When the button is pressed.
The screen changes suddenly.
Kong Bo was stunned.
The passage ahead was originally a sea of fire and completely impassable, but after traveling through time and space, he returned to the past.
Everything returned to its original state in an instant...
The sea of fire disappears
It's completely passable.
When encountering a door that has a defense mechanism and cannot be passed through, if you press the button again, the picture will be distorted again.
The dilapidated research facility has no defenses, allowing players to pass through smoothly.
Because before obtaining the device, there is a time-space distortion show, allowing players to continuously move forward among dilapidated and intact facilities.
Players have already experienced the feeling of traveling once.
So after Kong Bo tried it once, he immediately knew how to play.
Time and space switching, through the door with infrared sensor.
Then switch time and space again and open the intact sensor door.
Shoot and kill the IMC soldiers guarding the door, switch time and space again, go back to the past, and avoid IMC reinforcements...
It was obvious that there was a sea of fire below.
Press the toggle button.
The sea of fire disappeared.
It was replaced by a smooth floor and IMC soldiers standing ready...
Kong Bo controlled the character in this way, constantly traveling back and forth between two time and space, constantly passing the defense mechanism of the research institution, and then following in the footsteps of the dead Colonel Anderson. While experiencing the time and space warriors happily, he also learned the information about the foldable time and space weapon 'Holy Ark'
.
"Fuck..."
After Kong Bo finished playing, his back left the back of the chair and he couldn't help but lean forward.
Isn’t this too handsome!?
Really imaginative!
It can be said that...it's so imaginative!
this moment.
Kong Bo was left with only one idea.
Can levels be designed like this?!?
Games do this!?
Kong Bo thought while quickly switching time and space.
The frequency of his switching is also getting faster and faster.
And the levels are getting more and more exciting.
The enemy can't even find him!
Kong Bo found that he could even rely on switching and toy with the IMC soldiers all the way.
The difficulty of the entire level, like the overall game, increases little by little.
Players can switch slowly at the beginning.
But play till the end.
After the player becomes proficient.
The difficulty started to rise.
For example, what should I do if there is a section of road with only one wall, but the distance is extremely far and it is impossible to pass?
Very simple.
First slide a certain distance on the wall of this time and space, then directly switch time and space between the double jumps, and then step on the wall of another time and space to continue moving forward...
The cycle begins again and again.
Until it passes the entire wall...
And period.
The whole set of movements is so smooth, as if you are really traveling in time and space, without even a slight lag!
The pilot controlled by the player is just like a ghost!
Another example.
The pilot controlled by the player needs to quickly descend from the exhaust port.
When the character falls.
There are good and bad exhaust fans, some are burning and some are spinning.
And this time.
Players need to constantly switch the time and space they are in during the falling process!
Switch continuously in a short period of time.
Until it passes through all the exhaust fans and reaches the ground.
When I see the character under my control, constantly traveling through time and space, passing through the burning exhaust fan in the past, and passing through the intact exhaust fan in the present, in just ten seconds, going back and forth between the past and the present several times,
Until it reaches the ground smoothly.
Kong Bo's eyes widened to the extreme, with a look of disbelief on his face!
This is so exciting! It’s so refreshing!
Is this Pilot?
Is this the charm of scientific and technological works!?
Is this the character I control?
And this is actually not the most exciting thing...
Kong Bo cleared up the plot upstairs, returned to the ground, and joined BT.
Then he took BT with him through time travel and fought with the IMC Titans from the past.
When enemy Titans yell 'Vanguard Titans!? Where did they come from!?'
Kong Bo imagined himself from the enemy's perspective.
Feeling better!
Lin Mu Studio... I really don’t want to be involved in the suspicion of selling sheep over sheep’s heads!
Even though this level is so exquisitely designed! So unconstrained!
The experience of controlling the Pilot is simply amazing.
They still haven’t forgotten the mecha gameplay!!!
Tell the truth.
By the time Kong Bo finished this level, he had already directly labeled the game as a masterpiece.
And in the game.
After taking down the enemy Titan.
BT reminds players that they need to go to the test bed to obtain relevant data before testing the 'space-time folding weapon' at the past space-time research facility before it explodes.
Kong Bo barely suppressed his excitement, and followed the music that gradually became more exciting, opening the bridge to the test bench.
Then take the BT again, travel through time and space, and go to the test bed.
Countless IMC soldiers and Titans are standing ready.
Prevents player-controlled Pilots and Titans from traveling to the test bed.
And at the same time.
On the test bench.
The ‘space-time folding weapon’ is overloaded.
Along with the IMC announcement for everyone to evacuate.
Kong Bo controlled BT and came to the bridge connecting the test bench.
But just when he controlled Titan and came to the test bench.
The screen suddenly flickered.
Then there was a loud bang.
The ‘space-time folding weapon’ exploded.
The screen goes white.
This chapter is not over yet, please click on the next page to continue reading! The moment it lights up again.
"..."
Kong Bo couldn't help but take a breath of cold air, and dense goose bumps immediately appeared on his arms.
Under the strong radiation that distorts space.
Time has stopped.
It stopped just a moment after the explosion.
From the player's perspective.
The scene in the distance gradually became clearer, with countless wreckage remaining in mid-air, as if it was about to be blown up.
Artillery shells dragging exhaust fumes, bullets that break through the speed of sound, enemy soldiers screaming and fleeing, BTs rushing forward, exploding flames, test bench wreckage...
all all all.
They are all maintained at the moment when they are about to be blown up.
Take a look at it.
The scene is poignant and has a unique splendor of destruction.
Really, so shocking...
"Wow……"
Kong Bo looked at the scene in front of him.
I couldn't help but let out a long exclamation.
This scene was also deeply reflected in his pupils.
It became an unforgettable scene in his gaming career.
And when he controlled the pilot and continued to move forward, approaching the so-called 'Holy Ark', he saw more still things.
Kong Bo even felt like he had a God's perspective.
It was clearly a moment of destruction.
But it's beyond beautiful.
I have to say this design is really... amazing!
Kong Bo kept moving forward inside the explosion, and finally approached the 'Holy Ark' that glowed softly in blue.
The Pilot Helmet begins scanning.
When the energy characteristics recording is completed.
The screen flickers.
Then the screen went white again.
Everything is back to what it was before.
Jack Cooper successfully returned to the original time and space, but the time and space travel device was also broken.
but.
He successfully completed the mission, completed the scan of the 'Holy Ark', and learned that the IMC might use the completed version of this weapon to attack the planet where the resistance was located.
They now have to send the data back to the rebel fleet.
Obviously.
This level is about to end.
but.
Kong Bo's thoughts were still stuck on the scene that was clearly a scene of destruction, but seemed particularly gorgeous.
He just has an idea now.
Damn it!!
How did Lin Mu Studio come up with the idea!!?
Immediately afterwards.
Another idea emerged.
The first few levels were so shocking.
Then the levels at the end of the game...how exaggerated are they!!?