Final words(1/3)
It's over.
To be honest, I was both happy and melancholy as I typed the last word.
I am the type who relies on emotions to code words.
When the mood arrives, everything will fall into place.
So whether it's a movie or animation.
No matter how low the rating is, as long as the emotions are in place, I think it looks good, so I have always liked Trigger Club.
But this also means that when I code words, there is no skill, it is all emotion...
The first two completed books, until now, I occasionally open the document impulsively and write a few hundred words.
It’s just that I haven’t written for a long time, I have no ideas at all, and it contains hormonal elements, so I have never posted it.
This is still the case with old books.
Not to mention that the novel that has been serialized for more than a year has recently been completed.
Really, every time it ends, I feel quite disappointed.
It takes a long time to slow down every time.
But then again, on the other hand.
I really want to finish it too...
Because writing about games is water, writing about daily life is water, writing about reactions is water, writing about succession and transition is water, and describing story nodes is water.
The most outrageous thing is that you can’t even copy this sentence. Yes, you can completely copy the game process that often takes more than ten hours. You don’t need to consider what the highlights of a level are, and what parts of the entire game can be written in detail.
You can skip it. How do you explain the background of the story in text? You don’t even need to open the game or open the game video to watch it again. I only need to click on it and a game will automatically turn into a text version. Then I only need to paste and copy.
That’s it.
Really, every time I see words like this, I want to slap myself and sing, what kind of game theme do you write...
You write a story for the second grade. After all, the story is your own. No matter how bad it is, it’s just bad. It’s not like you can’t copy every sentence, as if you’re slapping yourself in the face one after another.
In the later stages, especially the chapter where Lin Bing was about to be released from prison and paved the way for the ending, it was said that I really wanted it to end more than any of you.
Let yourself go.
Wolong still stops at Zhang Rang's level. He just needs to fool around and go through the Spring and Autumn style of writing.
...Well, the above is my complaint.
But these complaints are meaningless.
Since I am a writer, these are my responsibilities. If others subscribe, I am certainly obliged to satisfy them.
If I am not satisfied, that is not other people's problem, but my own problem.
Just like the Wolong Zhangrang level, when I was playing it, I scolded the production team for half an hour, what a bullshit map! What a bullshit boss! Even the boss is just a bunch of fucking monsters!
But when the production team did this level, they probably really felt that the idea was pretty good...just like when I wrote certain plots.
so.
I want to finish, the most important reason is not the comments.
But the game writing is really... too difficult.
Games and animations are simply a pair of sleeping dragons and phoenixes.
It's not that they are bad.
But...it's too difficult to write.
Too long.
The game often lasts for more than ten hours, and a season of animation generally lasts for twelve episodes.
And the most important thing about this type of writing is that it’s fun.
Every time Lin Yao launches a new game.
I have to think about how to balance the proportion of player feedback and description of the work? Which part of the game should be described? Plot? Mechanism? Gameplay?
And how can we make it look cool? How can we make it just right, so that readers who have played the game can enjoy it, and readers who don’t understand the game can understand why the game is good.
In addition, you also need to look at the game flow.
Because the game process often lasts for more than ten hours, even if you have played it, you cannot remember all the content.
But there is no text version of the game... Even if you watch the process video at double speed, it will take a long, long time.
In addition, after two million words, I have basically used all the tricks that I can think of to shock players... How should the next game make players marvel?
……I really do not know.
every time.
Linmu Studio launches a new game that makes me lose a lot of hair.
I thought that after going through "Best Blessings for Animation Production", I already had experience and knew how to do it.
But it turns out that I really can't.
Although the reason is still because of my food.
But I have to admit it.
Animations are played in episodes, games are divided into chapters and levels...it is indeed more difficult to write than entertainment articles.
And its limitations are much greater than those of entertainment.
…
Let’s go back to the novel itself.
The starting point of this novel was that I played turn-based games for a long time when I was in school.
One day before going to bed, I remembered my previous experience of playing a turn-based game.
Suddenly I thought it would be interesting to let the protagonist be the planner.
Then I wrote the beginning...
And review the entire book.
I made a lot of mistakes, some of which were my own fault, and some of which were due to force majeure.
I think the biggest problem is probably the dual version of "Monster Hunter".
This part of the plot belongs to the type where the emotions are felt but the thoughts are not clear.
Although I made a lot of changes later, I really couldn’t change the general direction.
If it were rewritten, it would probably be much better.
Secondly, Lin Yao did not show up at the carnival...but this can only be counted as half.
Because this was mainly due to my limited ability, plus there were really too many things going on during that time.
As for other plots, although there are some problems, they are far from regrettable.
Under the pressure of daily updates.
I still have work to do during the day.
I may be able to write better, but the price is that I have to interrupt my updates... and I cannot maintain an average of 6,000 updates per day.
I have a very clear understanding of myself.
I'm just a small writer who writes about transformation. I'm not a genius, and I can't make leaps and bounds.
The reason why this book just crossed the threshold of 10,000 orders is just because of good luck and the good era of anti-piracy.
Six thousand updates every day... If there is no problem with this, then there will be a problem.
As for the plot related to Mu Wanqing and Lin Yao that many people have criticized.
On the one hand, it's because I didn't write it well.
On the one hand, it is because of force majeure.
To put it simply, I can't write.
But I insist on writing.
As for the first two books, what I believe in is...the people who make such violent remarks as "the first breaking point is to change a person's destiny".
I have said this before. Natsume Mio was hunted down and Mihara Chisa's original painting was released. These two plots are the product of this violent discussion.
I said I want to correct it.
Then I changed it.
But the change was not good.
In the original plan.
To be continued...