Lin Yao did not struggle with this issue for long.
Because there are many classic maps, but there are only a few biochemical maps that players talk about.
First of all, the first picture is Desert 1 of CS. This picture is different from the more popular Desert 2. There are almost no places to defend in Desert 2. The mercenary human side is very difficult to mix. They can only guerrilla. In places with many people,
It's easy to lose sight of this situation. The zombies have a great chance of winning, so they are particularly unpopular.
Desert 1 is different. This map is known as the most suitable for novices. Generally speaking, it is beneficial to both zombies and humans. The odds of winning are almost 50-50, and the chase battle is particularly interesting. It extremely tests personal reaction ability and running points around the map.
and handling of emergency situations.
The second one is the 72nd Street Warehouse, which is also commonly known as the White Building among players. This is also a very old map, a classic defensive map, very suitable for sleazy players. Five people can basically defend it, and it is difficult for zombies to come over.
But if zombies appear on the box, the whole army is likely to be annihilated. The biggest feature of this picture is that it is lively, very lively, and selling teammates is particularly interesting...
The last one is the Biochemical Pyramid. This is a CF map. In fact, many maps in the early games were imitated from CS. This map seems to be controversial, but it is undeniable that this is the earliest biochemical map of CF.
It’s interesting, and it’s also one of the most impressive maps for many CF players. Players who have played it, such as suspension bridges and pig cages, should all have defensive memories.
In the initial version, Lin Yao planned to make these three maps.
The balanced desert 1, the bustling 72nd Street Warehouse, and the biochemical pyramid that makes humans happy.
After it is determined.
Lin Yao took a deep breath, started to pick up a pencil, and relied on memory to draw the floor plans of the three maps in her memory.
In fact, she chose these three pictures because she had played them herself or watched others play them, otherwise she might not have been able to draw them from memory.
Lin Yao took a pencil and began to quickly draw the map in her memory on the paper.
The apocalypse state suddenly turns on at a certain moment.
This made her go even faster.
Drawing a floor plan is not difficult for Lin Yao.
After Lin Yao drew the floor plan, he also drew several iconic locations on the map, such as the T-stage skyline in Desert 1, the ventilation ducts of the 72nd Street warehouse, the suspension bridge dog hole of the Biochemical Pyramid, and so on.
Several map plans and iconic locations quickly took shape in her writing.
When Lin Yao came to her senses.
She has accumulated quite a number of original paintings on hand.
Lin Yao put down her pen, picked up the stack of original paintings, and slowly flipped through it. While flipping through it, she constructed in her mind what the 3D map would look like, and she felt it was almost ready.
Next, we should leave it to Zhong Xiu and the others, and then slowly adjust.
She put down the original painting and turned around to pull out a new piece of paper.
Getting ready to draw zombies.
Although she plans to make a fundamentalist biochemical model first, in the fundamentalist biochemical model, zombies are also classified, and the first is the mother body.
Lin Yao took the pen and turned it around slightly, then lowered her head and began to draw slowly.
Not for a while.
A slender and frail girl with a gloomy aura all over her body and covered with stitched wounds appeared on the paper.
She was wearing a white dress and the player's favorite black stockings. She had a pair of bare feet and looked pitiful from a distance. Her slender and weak appearance was full of confusion.
But this is just an appearance. As soon as the player gets close to this zombie, she will immediately show an extremely ferocious face and let out a creepy laughter...
Lin Yao specially drew two images of her. The first one is really pitiful and looks a bit beautiful, but the second one is scary, with a ferocious face and sharp teeth, as if she chooses to eat anyone at any time.
Lin Yao plans to use this character as the mother body, which is the first infected zombie. Because she is a girl, she has the unique flexibility and lightness of a girl. She has a very slender body, very fast movement speed, and very powerful jumping ability. She is stronger and stronger than ordinary zombies.
It speeds up, and also has a stealth skill that can disappear from the sight of humans. When humans relax their vigilance, it will deal a fatal blow to humans.
Lin Yao remembered that there was a similar character in CS, but the reason why she drew this character was not entirely because of CS, but also because of Silent Hill.
The first time she saw the nurse sister from Silent Hill, she was really shocked. This kind of disgusting and sexy creature is very interesting.
You can say that the nurse sisters are not good-looking, but you cannot deny that their figures are really great...
This can be regarded as her bad taste.
The mother body is done.
Lin Yao painted ordinary zombies again. There is nothing much to say about ordinary zombies. Lin Yao directly painted them according to the most classic zombie image, with bloody and tattered clothes, pale skin, and ulcerated bodies.
And they also have a skill called Fury, which can greatly increase their speed, jumping ability and ability to withstand knockback.
Of course, in order to prevent the game from becoming R-rated directly, she made slight adjustments after finishing the drawing to make the zombies scary but not particularly bloody...
After all, it's not a horror game, so she doesn't intend to go too extreme.
The horror game genre is still a niche one. It’s fun to watch others play it, but playing it yourself is another story.
Actually playing games and watching people play games are completely different things.
For example, the game that Lin Yao remembers most is a pixel style RPG called Witch House. Compared to the masterpieces, this is a horror pixel style game with crude graphics. She felt at the time that no matter how scary a pixel horror game is, it will not be scary.
Where to go? Then I mustered up the courage to download it and played it. As a result, I ended up cutting off the hands and feet of a bear. I was so scared that I uninstalled the game overnight.
...actually playing the game is much scarier than watching others play.
There is a huge difference between the two. One is just watching, while the other seems to be experiencing the horror personally.
So from now on, Lin Yao knew her own limit and would not dare to play horror games until she died.
As someone who is afraid of playing a suspense game like Alan Wake, let her play Biochemical 7... It's not that she can't play it, but it will probably be a torture without any fun.
As for the type of escape...
That's pure torture. You can't even attack, you're just looking for trouble for yourself.
Lin Yao believes that the best horror game is one that can stimulate players' adrenaline without making them unable to continue playing. This is also the degree she wants to master.
certainly.
In the biochemical mode, there are firearms, and the opponent is also a player. This speed is still easy to control, and the player will not be afraid to the point of not being able to continue playing.
But players shouldn’t be so scared that they can’t continue playing...some people may not be so scared.
Da da.
Suddenly, the faint sound of high heels hitting the floor came from behind Lin Yao.
She was looking at the zombie picture she had drawn when she heard a noise and turned around.
Miss Mu was retreating and looking to the side, as if she wanted to escape secretly.
Lin Yao held the original painting and was slightly surprised: "Miss Mu, what's wrong?"
"It's okay, I'll leave first..."
Mu Wanqing looked at Lin Yao's face, backed away, and said seriously.