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Chapter Fourteen The Innocent New Crew

The Lost Home was large, surprisingly large for a sail-powered ship, and its size seemed to Duncan almost beyond the necessary limits.

Such a large scale means larger cargo warehouses, more artillery, a stronger structure, and a more stable posture in the face of wind and waves. All this means that it is enough to face the most difficult voyage challenges.

But at present, Duncan has no plans for the so-called voyage. This surprisingly large ghost ship only brings him a sense of loneliness. Therefore, it is definitely not a bad thing if there is an extra "crew" on the ship who can talk.

Anyway, there are many unused "guest rooms" on this big ship.

The sound of footsteps broke the silence in the corridor. Duncan took the Gothic doll down the wooden stairs and came to the cabin on the lower deck of the stern deck. This is located directly below the captain's cabin. From the structural point of view, it should be considered a large ship.

The "high-class residential area" in this place is more or less bright and tidy compared to the dark, gloomy and slightly weird areas at the lower levels.

Duncan stopped in front of a crew cabin, and then pushed open the wooden door that was ajar.

Inside is a single room with simple furnishings.

There are several single cabins like this on the ship, but they have been idle for a long time, and there is no sign that anyone has ever used them.

After initially exploring the upper area of ​​the Lost Home, Duncan noticed the existence of these empty rooms, but he didn't think much of it at the time. But now he has personally taken charge of the ghost ship and knows the secret of the ship's ability to sail alone.

A kind of doubt arises spontaneously.

Since this ship does not need a crew at all...then who are these crew cabins on the ship prepared for?

The single rooms in the upper cabin are obviously reserved for upper-level seafarers such as the first mate, second mate, and bosun. In the lower area, there are full-berth cabins prepared for ordinary crew members. In addition, there is a restaurant on the ship that is obviously suitable for multiple people.

Unlike chess and card rooms and sails and cables that do not require manual control, the very existence of these facilities is prepared for "people".

But the ship doesn't need a crew at all.

Duncan frowned slightly. He had already realized that this ghost ship sailing alone on the sea now must have had a crew at a certain period in its history.

At least when the ship was first built, it was designed with reasonable crew facilities for the use of seafarers.

So what exactly happened that caused this ship to become what it is today? Where did the original crew members of this ship go? Is the real "Captain Duncan" the owner of this ship from beginning to end? That weird thing

What kind of inside story does the goat head know?

"Captain?" A confused voice suddenly came from behind.

Duncan's thoughts were interrupted momentarily, and he was startled. Then he realized that it was the voice made by the doll lady. He actually forgot about Alice's existence for a moment.

In the past few days, Duncan had adapted to the fact that he was the only living person on the ship, and he was also accustomed to the noisy goat-headed voice. However, when Alice suddenly appeared, he was a little uncomfortable with it.

"My name is Duncan. You can call me Captain Duncan. Of course, you are free to call me Captain directly." Duncan quickly adjusted his expression, then turned to look at the puppet lady following him, "This is an empty room.

It's yours from now on, go in and take a look."

"Ah, okay!" Alice nodded, first looking over Duncan's shoulder to take a look at the situation in the room, then turned around and grabbed the wooden box that had been floating behind her, and moved it

He put it on his shoulder and carried it carefully into the room.

Seeing Alice's "coffin" that was always inseparable, Duncan couldn't help the urge to tremble at the corner of his mouth. He watched Miss Doll carefully place the "coffin" next to the bed, and then checked the inside of the coffin extra carefully.

Lined with velvet, he began to look around at the furnishings in the room, and finally couldn't help but say: "You want to carry this box with you all the time, right?"

"Yes," Alice said matter-of-factly, "Where else would I put it?"

"This box used to be your seal, I thought you would care about this," Duncan frowned, "Now it seems that you can't live without it."

"It's those people who sealed me, and it's not the box's fault," Alice sat on the box and patted the lid of the wooden box as she spoke, "Do you want to come in and sit with us?"

Duncan shook his head: "No need, how do you feel about this room?"

"Ah, very good." Alice looked very happy. She looked around at the simple furnishings in the room, but she seemed to be in a gorgeous palace. "Is that a wardrobe? I don't have any clothes to change. Should I use them?"

But it's nice to have a cabinet. Oh, there's also a table. I can put things on it in the future, but I don't seem to have anything to put on it... Maybe it can be used to put my hair? It will be more convenient when combing my hair.

…”

"As long as you're satisfied," it was a strange sight to see a Gothic doll sitting on a coffin planning his life, especially since there were some very suspicious contents in the plan, but a trace of emotion slowly appeared on Duncan's face.

Smiling, he took half a step back and his expression returned to normal, "You can rest here for a while and adapt to the environment here.

"Except for the stairs leading to the lower level, you can move freely on this level and the deck level. The structure here is not complicated, and you should be able to quickly grasp the location of all the rooms.

"I'm in the captain's cabin. If you need anything, you can go find me over there. If I'm not here, there is a talking goat head on the navigation table. He is my first mate."

Alice was still listening and nodding, but her eyes widened when she heard the last two sentences: "Goat head?! That dark wood carving?!"

"It seems you've noticed it."

"I noticed it...but you said it can talk?! And it's your first mate?" Alice looked surprised, "I thought it was just...it's incredible!"

"...You are a talking and walking doll," Duncan looked at Alice expressionlessly, "Do you still find a talking goat head incredible?"

Alice was stunned for a moment, looked down at her hands, and muttered as if she had just reacted: "Ah... it seems so?"

Duncan shook his head, turned and left: "That's it, you can rest here and come to me if you need anything."

Alice's voice came from behind him: "Okay, Captain."

After leaving, Duncan did not go anywhere else, but went straight back to his captain's cabin. He came to the large navigation table and sat down. The wooden goat head on the table immediately moved and creaked its head.

Turning to Duncan:

"Ah! It's the captain who is back! It seems that you have settled the lady. You see, as I said, she is a gentle and harmless lady. She will not hinder your voyage. She is okay.

Chatting with you to relieve your boredom. I see that you have decided to keep her on the ship. Do you plan to arrange anything for her? The Lost Home does not need many people. The deck will be cleaned, the cannons will be scrubbed, and the water tanks will be maintained.

Cabin... maybe she can be responsible for managing the kitchen? You seem to be not very satisfied with the food on the ship... Ah, speaking of food, we seem to need to replenish some ingredients first. The bacon jerky and hard cheese in the warehouse may be a bit stale.

,Although rude sailors will not be picky about the food at sea, the great Captain Duncan must..."

Duncan felt that his brain was about to boil. At this moment, he was convinced of one thing again: with this noisy goat head, he really needed a "normal conversation partner" like Alice!

"Shut up," he glared at the goat head, and then continued after the latter shut up, "you were very honest when Alice was here just now. I thought you finally learned to keep quiet."

"The captain cannot interrupt when interviewing new crew members. This is the rule at sea. Even if I am your loyal first mate, second mate, boatswain and..."

Duncan didn't wait for the goat head to finish speaking (in fact, if he didn't interrupt, the goat head wouldn't have finished speaking): "Pay attention to the movements of that doll these days."

"Ah...ah? Do you want to keep an eye on that lady? Don't you trust her yet? Oh, that's right. As a captain, you need to be cautious..."

"She has a lot of secrets, and she hasn't told them all. Maybe it's because she really doesn't know it herself, or maybe... she's deliberately hiding it for some purpose. Anyway, she is a 'cursed doll' after all.

And it has the name of 'Anomaly 099'," Duncan said calmly, "The people on the ship used many seals to prevent Alice from leaving the wooden box, but now the sealed doll is strutting around on my ship.

Activity, I need to spend a little time to confirm that Alice is really a harmless doll...even if it is only harmless on the Lost Home."

(Oh my god!)


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