Duncan carried Ai on his shoulders and was the first to pass through the big hole and stepped into the upside-down corridor. The others followed him one after another. Vanna walked at the back of the team this time to prevent the surprise attack.
Appear.
The team walked cautiously through the corridor, everyone was always paying attention to the movements around them, and at the same time carefully observed every structure in the corridor.
After stepping into the corridor, they did find some details that they had not noticed at the entrance before.
This corridor isn't just upside down - it's twisted and weird everywhere.
Doors with obviously non-uniform sizes are randomly inlaid on the walls on both sides, some upright and some upside down. Occasionally, round portholes can be seen on the wall. However, the opposite side of the window is either a wall, or another door or window.
Some weird geometric protrusions suddenly appeared on the walls or floors, which looked like room structures elsewhere, but were mistakenly integrated into the corridor.
The internal state of the "Obsidian" is like the internal organs of a giant beast that have been transformed by a terrifying doctor. All its internal organs are piled up and connected in a random and twisted way. The rooms are staggered, the door is crooked, and the exits and entrances are randomly connected.
In this corridor that looks like a main road, and at the end of this corridor... there is something lurking in the darkness.
The interior of the ghost ship was very quiet, with only the sound of people's footsteps tapping the "ground" that was supposed to be the roof. This sound echoed inside the ship, as if it was mixed with something else.
Nina and Shirley seemed a little nervous, but Alice was in pretty good shape - this doll was not brave, but seriously lacked common sense. All her boating experience came from the same weird and strange lost home.
No., so she didn't think the situation inside this ghost ship was anything to be afraid of.
After walking forward like this for an unknown amount of time, this long corridor seemed to extend endlessly in the darkness, and the area in front of it became increasingly darker. Duncan poked the dove on his shoulder: "Lighting."
Aiyi suddenly shouted sharply: "Take this solar battle ax! Embrace the glory of battle!"
Following the pigeon's chirping, a burst of bright green flames rose up from its body, and the blazing flames suddenly dispelled the darkness in the corridor.
Vanna looked at this scene in astonishment and whispered to Morris in front of her: "This pigeon...can still be used like this?"
Morris' tone was particularly indifferent: "The captain often uses it like this - sometimes when the pigeons are not around, he will also use his own lighting."
Fanna: "...?"
But this time, before she could once again lament the huge gap between the "legendary Captain Duncan" and the real Captain Duncan, a sudden sound interrupted everyone's actions.
"Dong dong dong..."
It sounded like a dull knocking sound - coming from behind a nearby door!
Everyone stopped instantly, and their eyes were focused on the direction where the sound came from.
It was a blue door with the words "Captain's Cabin" written on it.
From a normal ship structure, it is certainly impossible for the captain's cabin to be in this position. However, on this ghost ship, which is completely chaotic and has various cabin entrances stacked randomly, it is possible for any door to appear anywhere.
.
"Dong dong dong..."
The knocking sound sounded again, more obvious than before, and seemed a little urgent.
It was as if there was a survivor of a shipwreck hiding behind that door. After hearing the noise coming from the corridor, he banged the door anxiously to attract help.
Vanna silently reached for the giant sword behind her, Shirley slightly raised the black chain in her hand, Nina hid behind Alice, and Alice raised her hand to hug her head.
Duncan came to the door expressionlessly.
The knocking sound continued continuously.
But Duncan had no intention of opening the door. He just curled his fingers and knocked twice on the door.
The knocking sound inside suddenly stopped. It seemed that the person who made the sound was a little stunned. After a few seconds of silence, a hoarse and deep voice suddenly broke the silence. It sounded from behind the blue door: "There is someone outside...
?"
"Yes." Duncan said calmly.
"Ah, great! I am the captain of the Obsidian. I don't know what happened on the ship, but I am trapped," the hoarse and deep voice said immediately, "The kind gentleman outside the door, what is your name?"
Name? Can you open the door for me?"
"Just call me Duncan," Duncan said, and at the same time pressed his hand behind him to signal others to calm down. "Before opening the door, I want to confirm - are you really the captain of the Obsidian?"
"Of course! My name is Christo Barbelli. You can check my name and ID number from the Port Authority. My ID is in the room," the voice said immediately, "But... now this
The damn door doesn't move for some reason, and I really have no way to step out and prove my identity to you..."
"Next question," Duncan continued to ask, ignoring the chatter of the man at the door, "what year is this year?"
"This year?" The voice at the door was obviously stunned for a moment. He probably thought the question was a bit strange, but he still replied, "Of course it is 1894. Is there any problem with this?"
Duncan looked back at Morris, who nodded slightly.
In 1894, that was the day the Obsidian was shipwrecked.
Thinking of the shipwreck, Morris suddenly stepped forward and asked: "Excuse me, captain, do you know that there is a passenger named 'Brown Scott' on your ship?"
"Passengers?" The voice behind the blue door hesitated, "I can't remember the name of every passenger on the ship, but...you mean Brown Scott? Ah, I remembered it, I can
Remember, it was the folklorist? He is a well-known figure. I have chatted with him several times. My impression is that he is a very thin gentleman. His hair and beard are always meticulous. He is very familiar with the funerals of various city-states.
I am very knowledgeable about customs, and I am also very interested in the frozen sea further north of the frost..."
Listening to the voice coming from behind the blue door, Morris nodded slightly and whispered to Duncan: "There is no deviation."
"She is conscious, has a complete memory, and can accurately say her name," Fanna, who had never spoken at the side, suddenly broke the silence, "But it cannot be ruled out that it is an evil creature that has absorbed human memories and emotions and set a trap. This kind of thing
Not uncommon on ghost ships."
"Oh, that doesn't have any impact, as long as you really have the captain's memory," Duncan said nonchalantly, "The monster can also try to reason first - if the logic doesn't make sense, just talk about physics, it will always make sense."
Fanna was stunned: "...that's true."
Duncan put his hand on the handle of the blue wooden door.
"I'm going to open the door, Mr. Barbery," he said to the door.
Then, he turned the handle - unlike the completely rusted hatches he had seen before, this door seemed to have no trace of damage. When he turned the door handle, there was an immediate sound of the lock cylinder turning.
a slight sound.
The door opened.
Under everyone's slightly nervous gaze, Duncan opened the door.
An upside-down and chaotic room appeared before everyone's eyes.
All the walls are crooked, and the ceiling is crooked as if it is about to collapse completely. The original furnishings in the room are randomly blended into the nearby walls and floors, as if buried by wood and metal. What is exposed is half a table and half a table.
There was such a mutilated part as a chair, and there was a huge hole in the wall opposite the door. The opposite side of the hole was dark, and I didn't know where it led.
But there was no one in this topsy-turvy room.
Duncan glanced at the empty room, but the next second, he heard the voice of Captain "Christo Barberi" coming from behind the blue door: "Ah, you
Have you opened the door? I seem to feel a shaking, but the door is still motionless in my hand... Do I have any sensory or cognitive problems? Can you help me? I may have been stuck at sea for too long.
Time, there are already some bad symptoms, it would be better if a priest is willing to lend a helping hand..."
Duncan frowned.
He walked into the messy room, slowly turned the door, and looked behind the door panel.
He saw the "Christo Barbelli".
A group of... "things" that looked like incomplete melted wax statues were stuck to the door. In the deformed and collapsed structure, one could vaguely see an arm attached to the door panel, several fiber bundles connected to the hands, and a large group of fundamentals.
I can’t tell what the “ontology” is.
This terrifying and twisted thing was fused with the door. When Duncan looked at it, it was still expanding and contracting slightly, and making a hoarse and low sound from a certain part of its structure——
"Ah, I can't see you. Have you come in? The room may be a little messy. There was a big vibration before, and I haven't cleaned up the room since... There seems to be some problem with my vision, but the problem is not serious.
Da, the most troublesome thing now is that I can't move my body, I seem to have forgotten how to control my hands and feet - by the way, do you have a doctor with you?"