Duncan has always been curious about what is so special and dangerous about this Gothic doll who calls herself "Alice", so that the sailors escorting her are so nervous, and that she is in this world where dangerous and strange things are emerging one after another.
They can all occupy the title of Anomaly 099.
It is true that a doll that can move on its own and have reason is indeed very evil in itself, and the scenes of her occasionally holding her head and running around or acting separately are also really scary, but in Duncan's view, this evil aspect is not enough.
The simplest comparison for the standard of "obtaining a superior number" is the information he learned from Nina:
Abnormality 196-Blood, a dangerous anomaly contained and sealed in the underground sanctuary of Plande Church. Its body is blood equivalent to the whole body blood of an adult male. This anomaly has certain thinking characteristics and will flow and spread on its own.
Actively try to replace the blood in the bodies of nearby qualified "hosts" and occupy the body to escape. The way to prevent its flow and spread is to store it in twenty-two blood tanks and keep it frozen - but if it is within ten meters of the storage point
If someone bleeds inside, the seal will immediately expire. The blood in the bleeder's body will be replaced by Anomaly 196, and the host's own sanity will also be taken over.
This anomaly ignores the countermeasures below the Saint and will unconditionally kill the host that meets the requirements.
As one of the most dangerous anomalies managed by the city-state of Pland, information about Anomaly 196-Blood is always open to the public to ensure that once the anomaly is leaked to the city, the authorities can quickly locate it and take measures to deal with it.
Duncan doesn't know what the so-called "saint" is, but from the name, you can tell that it should correspond to some kind of quite powerful extraordinary level. Perhaps the judge Vanna who appeared in the newspaper is a saint -
—And how many saints like her are there in the entire Pland City-state who are capable of fighting Anomaly 196?
This is just anomaly 196, ranking nearly two hundred out of one hundred - Alice's number is anomaly 099.
Within hundreds.
Although according to Nina, there is some uncertainty in the numbering of anomalies and anomalies, and there is not always a clear comparison between the strengths and weaknesses of different anomalies and anomalies, but in general, the top-ranked anomalies and anomalies
Elephants usually have higher dangers, or more bizarre and difficult-to-control "characteristics", or they have caused astonishing damage or contributed to special historical events, firmly occupying a unique place in the way of leaving a name in history.
Upper level number.
In any case, numbers within a hundred digits mean weird characteristics and dangers that are extremely difficult for the civilized world, or some amazing work has been done in history, but this cursed doll named Alice
…
Duncan glanced back at Alice, who was following him obediently. The latter noticed the captain's gaze, immediately raised her head, and responded with a harmless but cowardly smile: "Hehe..."
It's impossible to expect this guy to figure out his own danger - he still has to look for clues from the historical archives of the city-state of Pland.
But how can an antique store manager who lives in the downtown area get access to this kind of "confidential information"? The "antique industry connections" left by the cultist Ron are obviously impossible. Most of the gadgets in that store
has a history no older than last week...
Duncan thought quietly, and did not stop at the same time. The green spiritual fire burned quietly in the lantern in his hand, gradually spreading deeper into the cabin, and the strange environment in the cabin showed "reverse phase"
"The ambient light of the state is mixed with the light of the lantern, showing a strange and even dizzying, psychedelic and confusing state of light and shadow.
To outsiders, this scene may seem extremely strange, eerie and terrifying.
However, Duncan felt a faint calmness in his heart. His strength was immersed in the light of the lantern, and like a trickle of water, it penetrated into the depths of the cabin that had been closed for countless years. This area was completely unknown to him before.
The structure of the bilge was becoming clearer in his mind, and a subtle "touch" came from him——
The last area on the Lost Home that was not under the captain's control was getting back on track. Duncan could feel more and more clearly that as he explored, the faint "restlessness" displayed by various things in the cabin around him was gradually calming down.
.
Indeed, as Goat Head said, the bilge of the Lost Home had some "unusual movements" due to being immersed in the boundless sea for a long time, but as long as the captain came down to comfort him personally, order on the ship would gradually calm down.
"You are really afraid of the bottom of the sea, even if you just come to the cabin under the sea level, you will be so scared," Duncan suddenly said to Alice who was following him, "Then why do you have to follow me?"
"I...I didn't think so much at the time!" Alice forced herself to calm down, "What I thought was that no matter how far I went, it would still be on the ship...I didn't have the concept of a 'cabin below the waterline'! I just
A doll!”
"You don't even have a digestive tract and you still study cooking - don't use the puppet as an excuse," Duncan said casually, "You need to replenish your knowledge on the ship in the future."
Alice let out a frustrated sound, while Duncan was silent for a while and then asked curiously: "Why are you so afraid of the deep sea? Or...why are you so afraid of 'soaking in the sea'? I know that the deep sea is very dangerous, and many
People are afraid of the deep sea. You have said this reason, but now it seems... your nervousness is more serious than I thought. It has reached the point where even if you are just standing in the cabin below the waterline, just think about the sea water outside.
It's so nerve-wracking... Don't pick at the lace on your clothes, there's no replacement clothes for you on the Homeless Ship now, if it's broken, you can sew it yourself."
"Oh," Alice quickly relaxed her hands a little, but then unconsciously pulled up the buttons, "I...I haven't thought about this problem at all. I'm just afraid. Isn't it okay to be afraid?"
Listening to Miss Doll's nervous tone, Duncan was noncommittal. He looked towards the end of the corridor and saw a staircase sloping downwards already in sight.
That's a deeper place, probably right down to the bilge - the point where the ship has the deepest contact with the vast sea.
Duncan and Alice stood at the top of the stairs and glanced down. With the light emitted by the spiritual fire lantern, they did not see the cabin structure below, but a door standing deep in the darkness.
When he saw the door, Duncan couldn't help but frown.
The structure here is actually not normal. First of all, the road leading to the bilge seems too long - the stairs between the upper cabins are actually continuous, and you can quickly reach the cabins on each floor, but on this floor, there is no direct access to the cabins.
The stairs going deeper are located at the end of the corridor, and you need to pass through almost an entire floor of the warehouse area to reach them. This will undoubtedly affect the efficiency of traffic within the ship.
Secondly, there is an extra door under the stairs.
Duncan hesitated for a moment, then picked up the lantern and walked slowly down.
Alice was even more hesitant, but in the end she followed him faithfully - she would never dare to return to the upper level by herself now, but she could feel a little safer by following the captain.
Soon Duncan came to the door. He raised his lantern to illuminate the surroundings, trying to find if there were any text markings around the door - and then a line of letters on the door frame unexpectedly appeared in his sight:
"The last door in the bilge"
"What does this mean?" Alice looked at the letters on the door frame curiously, "The last door in the bilge... Normally, shouldn't the function of the room be stated on the door number?"
"Obviously it's a reminder," Duncan looked back at the door frame thoughtfully. He put one hand on the door handle and reminded the puppet next to him before pushing the door open. "If you go in,
If you find any other doors, don't touch them."
Alice nodded nervously, and then saw Duncan push open the "last door in the bilge".
A strange pale shimmer came upon me.
They stepped forward and entered an open space.
After seeing clearly the situation on the other side of the door, Alice's eyes widened instantly: "This...this..."
She said "this" for a long time before finally holding back a sentence: "The boat... Captain! The bottom of the boat is broken! It's broken!"
She yelled loudly, but Duncan didn't respond for a while - because the latter was also looking at the situation around him in stunned silence.
The deepest part of the Lost Home, the bilge structure soaked in the boundless sea - is in pieces!
The first thing you see is a cabin that is completely torn apart, with countless huge cracks and hollows that emit light. Hundreds of cabin fragments are scattered and floating in the space, while maintaining a certain "fragmented existence".
"Order", maintaining the proper contour and structure of the bilge.
And across the huge cracks between the countless fragments, Duncan could clearly see the "landscape" outside the bilge——
It was not the deep and dark boundless sea he imagined, but a pale and dark void, as well as countless dark and unclear lights and shadows that quickly shuttled through the void.