This book is relatively slow to develop, and the routines in the chapters of Novice Village are relatively old. It is best to be patient and read through Novice Village. You can ignore the setting content of the prologue volume related to the work, and it will not affect reading.
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Ding Sa, 1.80 meters tall, with a slightly thin figure, a bunch of hair that is upright and a bunch of bends that can make a bird build a nest, obvious oil stains can be seen on the slightly yellow pajamas, and a face that is not bad.
She looks pretty, but a pair of glasses covered with dandruff and dust can overwhelm her.
Ding Sa, who is 25 years old this year, can be said to be a jobless otaku who is not good at writing or martial arts.
His parents went abroad to work hard when he was 3 years old, leaving him to be raised by his grandparents. When his parents had somewhat successful careers four years later, they wanted to take him abroad, but his grandparents were reluctant to let him go.
Not long after, the mother became pregnant again, and the matter was postponed. After October, she gave birth to a pair of twins, a boy and a girl. The parents were busy with work and had to raise two children, so no one mentioned it again.
When Ding Sa was in the second grade of junior high school, grandma's health began to deteriorate again, and her parents, who had never fulfilled their responsibilities to their children, were even more embarrassed to mention it again. Two years later, grandma passed away, and a few years later, Ding Sa helped his grandfather to die.
No one will control it anymore.
Because I didn’t have a deep relationship with my parents, my spoken English was really not good enough, and I felt quite comfortable on my own, and I happened to be admitted to a fairly good university, I completely gave up the idea of going abroad.
Financially, my parents gave me a house in a school district with an area of more than 80 square meters, and my grandparents left a 120-square-meter house with a pretty good facade in the city.
The 120-square-meter house has been lived in by my grandparents and myself since junior high school, so we did not rent it out and lived in it ourselves. The remaining storefront and the monthly rent for the school district room are just over 10,000 yuan, and we still have more than 500,000 yuan in savings.
It is more than enough to support his own life and tuition.
What's more, her parents have been sending money to Ding Sa. Because of the exchange rate, this amount of money exceeds the rent income.
After graduating from college, Ding Sa asked her parents not to send any money to her. Then she tried to find a few jobs due to social inertia, but none lasted long. The longest one was less than 2 months.
Since there was really no pressure in life and family, I simply became a landlord.
After all, Ding Sa went to college. Although he basically spent the entire college playing online games, he is still a college student and has certain investment concepts, so he used his savings of more than 800,000 to pay a down payment for another property that he was optimistic about.
, and then used the rent from this facade to pay for subsequent installment loans, while he stayed at home and played games until he was 25 years old.
Ding Sa's gaming skills are very high, and she is especially good at RPG-type online games. In addition, she is financially well-off, so she always goes to the server first when playing games.
Unlike competitive online games, which start at the age of 17 and basically start to decline after the age of 23, RPG online games pay more attention to the accumulation of comprehensive resources, interpersonal communication is more important, and there are many more factors that distract players, so the peak period
was relatively late, and the period of decline in status was also relatively late.
This is the peak stage of Ding Sa's state. In several games in recent years, as long as it is not a major problem caused by irresistible factors caused by bad luck (such as profession, team, etc.), Ding Sa has never let the server be at its peak.
The strong position passed by.
"Decision" is a new era online game jointly developed by several giant software and game companies around the world.
Although a virtual helmet is used in the visual and audio aspects of the game, the operation mode still cannot get rid of the keyboard and mouse operation mode. However, with its super technical and economic strength, the official "Decision" claims that each of its servers can be used when the server is launched.
It can accommodate 200,000 players online at the same time, and with the operation of the game, it will continue to expand to increase the player capacity and reach a true server of hundreds of thousands of people.
This improvement is a huge change compared to the past, which claimed to have up to 100,000 people playing the same server online at the same time. In fact, it is on the verge of collapse when more than 100,000 people are online. It will also inevitably change the guild operation model, advertising placement model, etc.
There have been huge changes.
But these are just prospects. The game "Decision" is known as the online game with the highest degree of character freedom. Each player can create a unique and personalized character.
Specifically, although the career framework still exists to take care of new players, the character does not need to add attribute points. Instead, players can create their own skill tree according to their own preferences. The career and some skills affect the growth rate of the character's attributes.
If there is no professional framework and players are allowed to add attribute points by themselves, many new players will inevitably feel at a loss when they first get started.
And there is a career framework that is more in line with reality. Just like people are born with different physical qualities. Some people have stronger bodies and some have more developed minds. In reality, people can only exercise their physical fitness and develop themselves in a certain direction.
With intelligence, it is impossible to add a bicep in one go, and when exercising, it is often not the case that only a certain part of the muscle is exercised, so it is impossible to make an extreme decision that only develops a single attribute by adding points.
In other words, in theory, warriors can also learn mage skills, and mages can also learn rogue stealth. As long as you can meet the prerequisites of the skill tree, you can create any weird character you want.
Of course, whether it is strong or not is another matter. After all, the intelligence growth rate of your warrior profession is definitely not that high. Mage also has skills such as spell enhancement that can actively or passively enhance the effects of spells.
To learn invisibility, a mage also needs to consume multiple skill slots to learn rogue professional skills as a prerequisite, which are not very useful to the mage. In addition, the rogue itself also has a series of enhanced stealth and anti-detection skills. Compared with a half-baked mage,
Stealth is definitely much better.
This chapter is not over yet, please click on the next page to continue reading! What happens in the end can only depend on the player's mind and luck.
As soon as the news of the upcoming open beta of "Decision" was released ("Decision" will not be in closed beta, but will be in closed beta and directly open to the public), Ding Sa took a fancy to it and made a lot of preparations for it.
He first spent four days reading all the information on the official website and related forums, including the official historical background and relevant introductions to the game.
Due to the direct public beta, the official website provides a map of Novice Village and descriptions of all regular tasks and common monsters in Novice Village.
Ding Sa made a pre-planning table based on the task description, and then analyzed and calculated it. First, he planned out the tasks that could be carried out simultaneously and had a smooth movement path, and then listed the tasks that would take a long time and return
List tasks with low rates, and then decide whether to give up these tasks based on the experience gained from killing monsters.
After making overall arrangements, use a drawing tool to mark the travel path, task details and related data one by one on the downloaded map of Novice Village.
Then Ding Sa went to the printing room to enlarge the map several times and printed it out so that he could view it at any time.
Although there must be many problems with this table and map, and they are bound to be inconsistent with the actual situation after the game is launched, as a reference, it allows Ding Sa to have psychological expectations and data comparisons about efficiency levels for the first time.
, and can be quickly adjusted accordingly.
Let me mention Ding Sa’s master here. Ding Sa only had one master when playing games. Naturally, this master was also a gamer.
Ding Sa met him when he was a junior in college. Since he became a disciple, Ding Sa's level has been completely different from before. In his own words, his master led him into the real door of online games and helped him open the door.
Got the idea.
Although he only spent more than a year studying with his master, he was the one who changed his entire gaming career.
Ding Sa's master is 8 years older than Ding Sa. When he became the apprentice, his personal level had already begun to decline. Moreover, his talent in game operation was not as good as Ding Sa's. In the second half of the apprenticeship, his personal strength declined.
Has been slowly surpassed by Ding Sa.
Master Ding Sa is an extremely rare theoretical player, and he is not the kind who talks on paper. He combines theory, data, and practice extremely well. He plays the game completely with his brain.
As early as 24 years old, when he found it difficult to spend a lot of time on games due to work and life problems, he began to transform into a management player. The early purpose was to obtain more resources through the team, but later he became a management player.
I really fell in love with this game type and started to consider group development as my first consideration.
To this end, he studied psychology and language logic on his own, and then summarized a large number of theories on online game management based on his own game experience and put them into writing.
Master Ding Sa once said to Ding Sa: "I have been playing games for many years and have many apprentices. You are the best one, but you are not willing to calm down and learn what I think is the best thing.
Of course, very few of the apprentices I have accepted are willing to learn. Those who are willing to learn are either not savvy enough or have insufficient personal conditions, making it difficult to learn the essence. As I grow older and the pressure on my family increases, I don’t know the game anymore.
I can still play it for a few more years, but I guess I won’t be able to teach it anymore.
It’s no wonder that today’s young people like to compete for the first place and the bright position at the front desk. Who would be willing to learn online game management from me.” Later, Ding Sa and his master occasionally collaborated on 1 or 2 games.
, but most of the time there is no contact.
Two years later, Master Ding Sa got married, and then gave up online games and returned to reality and family. In this year, Ding Sa truly entered his personal peak.
Ding Sa knows very well what his goal is, which is to become famous. While he is still at his peak, he should try his best to leave his own footprints in the already insignificant history of online games. Maybe in the eyes of others, he is not doing his job properly, but at least
To prove that you have been here, playing online games these years is not meaningless.
What is the most basic quality for top online game players? It is to understand yourself.
When it is impossible to understand your opponent (RPG online games rarely have a professional team to collect opponent information for you, and it is impossible to have enough video data), knowing your own ability limits and shortcomings is the most basic requirement.
Most players may not understand this, but in fact, the more top players have a clearer understanding of their abilities, and they even have a certain data-based understanding.
Because when you reach the top level, what you compete for is the thin line. Once the level fluctuates slightly, it will lead to fundamental changes in the competition results. In other words, top players will be very sensitive to the improvement and decline of their own level, and will try to avoid it.
Compete with opponents of the same level in areas that you are not good at.
This is also where online game competition is more cruel than sports competition, because the updates here are more rapid and the decline in subtle qualities is more obvious. Many practical game experiences may be completely outdated in just a few months without contact with the game. The reaction speed and
If your hand speed drops slightly, you won't be able to keep up with the rhythm.
Coupled with the fact that physical training itself maintains one's own competitive state, it is difficult to return to the peak in sports competitions or to maintain top competitiveness for a long time after the peak period has passed in competitive games.
On the other hand, in online RPG games, due to more other factors, it is more common for a second youth to appear as the game experience increases and the interpersonal communication skills mature. However, these are only top players. The few people who truly stand at the top once the competitive level
Once you fall, it's almost impossible to get back to the top.
Ding Sa is confident. He believes that he is a top player, but confidence alone is not enough. He needs a big enough stage, rather than dominating a server with only tens of thousands of people online.
He hopes to leave enough marks and prove himself in his limited peak period, so Ding Sa takes a fancy to the stage of "Decision". With such a goal, his choice of server is naturally the first server (the servers of "Decision" are all
It’s a two-line server).
This chapter is not over yet, please click on the next page to continue reading! As a profession, he chose warrior, and he is going to take the T position route, because it is easier for T to organize and control the team by himself, and it is easier to control his own destiny in the game, not because of
I was unlucky enough to join the wrong team and wasted a lot of time.
As for races, "Decision" has five major races, humans, elves, orcs, dwarves, and goblins. Each major race is divided into several sub-races, and their racial talents are also different.
Human race talent: The basic double attack and double defense attributes on the equipment are increased by 5%, divided into 4 branch races.
Ding Sa chose the Crete tribe: when upgrading professional and general skills, there is a 2% probability of understanding the skill, random mutation without changing the main body of the skill, a 50% probability of strengthening the skill, and a 30% probability of changing the skill.
Compared with the actual effect, the original skill has not changed much, and there is a 20% probability that the skill will be weakened. (Human creativity is unlimited)
Making this choice is, on the one hand, considering the choice of camp in the future, and more importantly, on the other hand, it is the confidence in one's own abilities and the strengthening of professional shortcomings.
Deficiencies in attributes can be made up for by level, equipment, operation, coordination, etc. However, if you develop smoothly in the game, you will definitely be at the top of the server, and you will easily be valued and targeted by your competitors.
Then the mutant skills that are different from the normal skills are obviously more variable, and the mutant skill information is also more difficult for the opponent to know (it is not a competitive game, and it is impossible for the opponent to obtain a large number of videos and analyze it), so it is more unexpected during PK, thus affecting itself.
In terms of PK, it makes a better supplement to the weaker T-position profession.
The choice of camp is the Central Empire. The choice of the Central Empire is not only because of the 4 and a half-star advantage of the warrior profession and the fact that humans are the main body. More importantly, some conditions of the Central Empire itself can be used to increase the population base of the camp through the use of some small propaganda actions.
Expand camp advantages.
Ding Sa carefully crafted an article of more than 600 words, and then posted it to various game-related forums to introduce Central Empire.
The article mentioned that the Central Empire, as the default country when choosing a faction, would inevitably have a certain advantage in the number of players, and then wrote that players in the national server often have a continental empire complex and a world-centered mentality, which may further lead to more players choosing the Central Empire.
Furthermore, as the center of the world, it will be more convenient to travel to dungeons in other countries. Finally, except for the navy, the Central Empire has no very disadvantaged professions. The professional structure is relatively sound and the advantages of team formation are relatively large.
The whole article seems reasonable, but in fact many of the contents are unfounded conjectures, but this article can influence the choice preferences of quite a few people.
Then Ding Sa changed a few more vests and posted several pieces of game information compiled by himself, such as monster information and mission information. Although each camp will have some content, the central empire part is always the main part. The following is
Then explain that the author of the article intends to choose the Central Empire camp, so he pays more attention to the Central Empire.
The purpose of this is to use the players' blind obedience and herding effect to influence the players' choice bias. Some ordinary players will often choose that camp when they see that players with higher levels and more attention are paid to choosing a certain camp.
Even if you don't quite agree with the author's analysis level, just looking at the information in the article, some players are more inclined to choose a camp they are familiar with when choosing a camp, even if they think they are familiar with it.
After completing most of the character creation work, Ding Sa began to contact several game studios that had good cooperation in the past and planned to enter the "Decision" game studio.
It only took a little effort, and Ding Sa negotiated with them the terms of purchasing the game currency for 7 days after the game launches at a 50% discount on the current market exchange rate. In addition, the studio will also provide some errands and transaction auxiliary services.
In exchange, Ding Sa will provide several copy strategies and guidance in subsequent games based on the purchase quantity and services.
The game preparations were almost done, and Ding Sa started to make some real-life preparations.
Eating and drinking is very simple. Strong tea can not only refresh you but also has a certain detoxification effect. Don’t smoke Dingsa. Firstly, it will not be used for free, and secondly, it will harm the competitive state. As for food, ordering takeout is the best choice.
People cannot bear to eat instant noodles for a long time, and they have no time to exercise. If they don’t take good care of themselves, they will be very troublesome if they get sick.
In addition, Ding Sa also went to the supermarket to buy some daily necessities for emergencies.
Finally, all that's left is to adjust her work and rest time. Ding Sa is a very energetic person, and she usually only needs 4 hours of sleep a day to maintain her energy throughout the day.
But Ding Sa himself knows that this is not the case when playing games. In online games, players need to maintain a state of high concentration for a long time. This state can be maintained for several days without a good rest, but if it continues in the long run, it will actually reduce the overall efficiency.
.
Ding Sa estimated that he would not be able to sleep in the first three days after the server was launched in order to distance himself from the rest of the army, so he had to adjust his biological clock before then.
He planned to use the 8 days before starting the medication to adjust, sleeping only 2 hours a day for the first 3 days, and then forcing himself to sleep for 20 hours on the 4th day.
Then on the 5th to 7th day, try not to sleep every day. If you can't hold on any longer, you will sleep for 1 hour on the alarm clock. On the 8th day, try to sleep for 1 day, and then get up just in time to start the public beta of "The Choice". In the last 3 days,
By the way, pre-create the character.
Just like that, adjusting the plan according to his work and rest time, Ding Sa just hung out in the official forum, browsed various posts and information, and went to the channel to talk about things. The time soon came when "Decision" opened character pre-creation.
There's actually nothing to say about the character pre-construction. Ding Sa's face-making skills are not very high, and he doesn't play transvestite accounts, so it's meaningless to him. It took him half an hour to make a face that looks more pleasing to the eye, and he's satisfied.
Her hair color is black and her hairstyle is also very ordinary with a score of 3 or 7.
This chapter is not over yet, please click on the next page to continue reading! For Ding Sa, there is no need to worry about anything that has nothing to do with the actual operation of the game. The only thing that needs to be concerned about is the physical selection.
The relevant information on physical settings is provided on the official website of the game. There are no relevant prompts on the character creation panel. Players can easily ignore it if they have not made enough preparations. But for Ding Sa, this kind of preparation has been done to the extreme.
For players, it is naturally impossible to ignore.
The physical selection in "Decision" is very different from the usual online games. It can fluctuate by 20% from the standard body shape. This change in body shape has actual game value.
We all know that many players prefer small bodies in the game, because small bodies are more concealed, more difficult to click on, and have certain advantages in melee combat.
"Decision" further addresses this issue, because "Decision" focuses on skills. Many skills are directional skills that require players to control their own aiming. A large size means a larger hit range. So if you do not use it,
Balance, large body size fundamentally suffers.
Therefore, in order to balance this problem in "Decision", physical fitness can directly bring attribute bonuses. Each level of physical bonus can increase the character's basic attributes by 2.5% strength and 2.5% physical fitness, as well as 2.5% dodge rate and 2.5%
Agility reduction (excluding equipment); on the contrary, every time you adjust the physique down one size, you can get 2.5% dodge rate and 2.5% agility bonus, 2.5% strength and 2.5% physique reduction (excluding equipment), as well as system-approved
Attack range reduced.
Ding Sa wants to take the shield fighting route. Dodge and agility are obviously of little significance in shield fighting, so he naturally chooses the largest physique.
Then select the race (Crete), camp (Central Empire), and profession (warrior). After the character setting is completed, Ding Sa chose his commonly used ID for character naming: Yun Xiaohan.
With all the preparations in place and her work and rest schedule adjusted, Ding Sa just waited for the official launch of the "Decision" server.