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992 Multi-rule 'Competitive Team Mission with Reduced Incentives'

What's more, driven by Yun Xiaohan, the average level of the first server in China is second to none among all servers in the world. Since the first server in China can't recruit a second team, other servers can.

The possibility of such a team is even smaller, and it has to apply for matching within these 15 minutes in order to collide with Yun Xiaohan's team.

It is precisely because of the concern that there are not enough teams participating in the matching that the officials put teams from all over the world together, which makes matching much easier. With enough matching objects, only teams with similar strengths, match results, and hidden points can be matched.

Teams are picked out and matched together.

While they were still being matched, Yun Xiaohan continued to do his daily work in the territory.

Just as Yun Xiaohan guessed, when the 15-minute countdown ended, the match did not even succeed, and not even a matching opponent appeared.

"Because there is no team battle opponent, your team is automatically qualified to enter the dungeon."

After such a system prompt appeared, Yun Xiaohan's team directly entered the second stage of the world copy without engaging in a team battle.

As soon as you enter the dungeon, an NPC will come towards you with several guards, and then there will be a brief mission plot.

This NPC's name is Barry Oak, and he is a big businessman.

Barry Oak's twin children (one boy and one girl) were kidnapped by a flying dragon. After chasing him all the way here with his guards, he was unable to go any further, so he asked Yun Xiaohan and others to rescue the children for him, as long as

Barry Oak was willing to pay enough as a reward for being able to rescue his child safely.

In the process of requesting rescue, Barry Oak repeatedly emphasized that he had to hurry, otherwise his children would probably die.

After Barry Oak finished speaking, the whole group received a mission. This is a fixed dungeon mission. It will be automatically accepted after entering the dungeon. Players cannot refuse.

What's more important is the nature of this task. This dungeon task is a competitive team task with reduced incentives (worldwide, contribution competition, core contribution, exclusivity).

The so-called "Competitive Team Mission with Reduced Incentives" is a new concept in "The Choice". The difficulty and completion standards of this kind of mission are generally very high. It is not just about completing the mission, but also meeting some of the detailed requirements in the mission.

, once a team is the first to complete this task, the reward for this task will gradually decrease until it reaches the lowest level and will no longer decrease.

This type of mission is more beneficial to leading players, and it can also be regarded as a benefit for leading players.

As for the four annotations in parentheses after this task, they represent four different rules.

"World-wide rules" means that this is a mission that competes on a global scale, rather than just competing on a certain server. This is what it should mean. It is a world copy, and team battles are still taking place around the world, so the mission is in

Competition on a global scale is natural.

"Contribution competition rules" means that there is competition among team members, and players with higher contributions will get better rewards after completing tasks.

The "Core Contribution Rule" is an extremely strict rule. The so-called core contribution means that there must be one person in the team whose personal task contribution exceeds a certain proportion of the total task contribution. This person can receive additional personal rewards or unlock

Subsequent plot.

This core contribution ratio is uncertain. Different "core contribution" tasks have different minimum core contribution ratio requirements, but they are generally very high. The minimum must be more than 1/3, and the higher requirements may even exceed the total contribution.

Half of the results are extremely difficult and contingency. It is basically an unattainable standard and very difficult to copy.

The existence of "Contribution Competition Rules" and "Core Contribution Rules" also means that this task can be done repeatedly, but the regular task rewards and core contribution rewards can only be received once.

Of course, players can choose a session where their contribution is relatively high to submit a task. If they feel that their contribution is not high, they can leave the dungeon space without submitting. Then the dungeon task will be cancelled, and they will automatically receive the task next time they enter the dungeon.

, and then do it again.

It's just that this task is a "competitive reduction team task". The longer it is delayed, the lower the level of regular rewards for the task. Blindly delaying in pursuit of a high contribution ratio is not necessarily beneficial. The specific method depends on the player's own choice.

"Exclusive rules" are closely related to core contributions. The emergence of "exclusive rules" means that the first player to reach the core contribution standards will inevitably start the subsequent plot instead of receiving additional personal rewards.

That is to say, once a certain player's core contribution ratio reaches the requirement, other players will no longer be able to start subsequent plots if their core contribution ratio reaches the requirement, and can only receive additional personal rewards as compensation. (Each player will receive additional personal rewards as compensation.

Players can only complete it once, and completion after the level exceeds the limit will be invalid)

This "exclusive rule" looks like the leading player will have an advantage, but in fact it is relatively fair because the level is limited.

It is too difficult to complete the core contribution. It is useless if a certain player performs well. There is also a huge gap between other players and his performance. In a 24-person team, one person has to outperform 8 or even 12 people, and other teammates

You can't paddle deliberately. This kind of mission usually has a time limit or other special restrictions. If the BOSS is not killed within the time limit, or a certain requirement is not met, the mission will fail directly. No matter how high the personal contribution is

It's no use either.

Although the leading player has the advantage of being the first to move in, once the game is completed, those behind will be eliminated. However, players in the front need to explore how to play the dungeon. They also have no advantage in preparing equipment and consumables. The competition for qualifications to enter the dungeon is also greater, etc.

They have almost explored it, their level has exceeded the limit, and the number of attempts they can try is very limited.

Players who are lagging behind can directly look at the ready-made strategies, and then purchase the good equipment and skills in the dungeon. When they want to enter the dungeon, the related consumables will probably already have a stable supply (once players discover ways to make money, they will

will not let it go), the most important thing is that the competitive pressure of "qualification to enter the dungeon" for latecomers is much smaller, they can clear more dungeons, and the opportunities will become greater.

All in all, first-mover has the advantage of being the first to move, and late-mover has the advantage of being the last mover. It cannot be said to be absolutely fair, and there is no absolute fairness in the world, but at least it is not too disadvantageous.

What's more, this exclusivity is only for the opening of the subsequent plot. Although other players who have completed the core contribution cannot start the subsequent plot, they can also receive additional rewards as compensation (you cannot get additional rewards if you open the subsequent plot). The subsequent plot is only a possibility.

If the follow-up plot is not completed well, it may not be as powerful as the additional rewards.

PS: This is from yesterday. I was too tired to perfect the rules. I changed them many times. This rule will be used later. I have been running around outside for the past two days. I am too busy and don’t have enough time to sleep. I try to keep it updated. I have to go out to accompany you later.

People have to eat, and today the second watch will be postponed until the early morning.


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