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998 regular movement plan

Between running and chasing, Yixiaozui delayed it for about 5 seconds and pulled Dekelen away from the crowd.

Their running position is also very particular. When Yixiaozui ran, he ran towards the front of the BOSS boss, while the others ran to the west. The two sides went in opposite directions. In this way, Dekelen also had to kill Yixiaozui.

It takes another 7 to 8 seconds to run over, and the immobilized Yun Xiaohan is also in the middle of the BOSS room to the west, so that after Yun Xiaohan recovers, he will not be too far away from the BOSS, and he can catch the BOSS as soon as possible.

.

This movement naturally has the effect of Fu Yiyin's on-the-spot command in the bustling city, but it is more due to the plan made by Yun Xiaohan in advance. Before joining the team, he explained three conventional movement plans to all team members, respectively.

Corresponding to the three situations, everyone must strictly follow the requirements.

The first is that the hatred of the first T position is not stable. A certain player's hatred value suddenly increases sharply and becomes the BOSS's first hatred object. For example, Yixiaozui hits several explosive injuries in a row, and his threat value suddenly exceeds

Yun Xiaohan, the BOSS is OT (over taunt, hatred out of control).

In this case, Yun Xiaohan asked the OT object to leave the player group quickly, and then circle around the T position in a large circle. It should not be too far away from the T position and the treatment. In this way, the T position cannot provoke the BOSS, and the treatment cannot add blood to the OT object.

, but it should not be too close to the player group to avoid the player group being affected.

The second situation is the current situation. Due to some reasons, the T position cannot hold the BOSS, and it cannot pull the BOSS back in a short time. However, the hatred of the BOSS is still in an orderly state, so the second hatred object will have to sell itself.

, sacrifice yourself to defeat the BOSS.

For example, the BOSS uses a certain ultimate move to control the first T position for a long time, or uses a certain skill to clear the threat value of the first T position to 0 or greatly reduce it, etc. Many methods can cause this situation.

Because in this case, we don’t know when the T position can hold the BOSS again, the treatment position is not allowed to add blood to the first hatred object, because adding blood to the first hatred object often adds the most threat value.

We must try our best to prevent the treatment position from becoming the first hatred target, and thin-skinned players cannot survive even if they add blood. Adding blood cannot save people, but will make the situation more chaotic.

If a DPS is chased by the BOSS, you don't have to save it, but if a healer is chased by the BOSS, it is necessary to save it. Especially if you want to boost the DPS's health all at once, you will definitely have to take action from the MH (main healer), so that's even more important.

It's over. Once MH dies, even if the T position recovers and the BOSS is captured again, it will be difficult to defeat him.

What's more critical is the problem of mana consumption. It doesn't matter if the output is dead. You can just pull him up and let him sit on the floor to slowly recover his blood. But if you want to save people in the treatment position, you often have to use the kind of explosive blood increase, or long-term healing.

Ranged healing skills (the first hatred target has moved far away), these skills are often very mana-consuming.

Once the treatment position is out of mana, even if the DPS saves it, it will still have to be a group attack later, which is not cost-effective.

The specific positioning is the current one. The OT object moves alone, while others move in the opposite direction with him and spread out. In addition, the position of the first T position must also be considered.

The third is that the BOSS suddenly breaks the hatred mechanism and attacks the target in a disorderly manner. In this case, everyone except the T position must disperse, and during the dispersal process, several small teams will be formed around several treatment positions.

Provide cover for the treatment position as much as possible, do not support each other between small teams, and keep distance as much as possible.

This can ensure the safety of the entire team at the expense of a small team and preserve hope for subsequent battles.

It should be noted that the key point is that small teams do not support each other. In particular, it is taboo for a treatment position to add blood to other treatment positions, which can easily cause a chain reaction. Moreover, once the BOSS returns to its normal hatred mechanism, the treatment position that helps to increase blood is likely to become a

The first object of hatred.

In addition to the above, there will be other unexpected situations, and even some BOSS will have special hatred mechanisms, or specific attack routines will appear in the P2 and P3 stages.

But these are not so common, and there are also special positioning plans for special hatred mechanisms and specific attack routines. This kind of specific positioning plan is obviously impossible to be routine.

After Yixiaozui was killed by Dekelun, there were no more accidents. At this time, players with the summoning ability summoned another wave of summoned soldiers and summoned beasts. These summoned creatures can still be done if they take a little time. Besides, they have

There was not only one player who had the ability to change the terrain, but he was able to successfully drag Yun Xiaohan to recover.

De Kelun's [Humanoid Immobilization Technique] cannot clear Yun Xiaohan's threat value to him, but it will naturally reduce part of it as time goes by. After Yun Xiaohan recovers, he can regain De Kelun with two skills.

Hold it. Others' control is ineffective against Dekelun, but Yun Xiaohan's control can take effect, but the probability is low and the control time is short.

And the low probability depends on the skill. The stun probability of [Shield Bash] is naturally pitifully low, but the success rate of the two chosen skills of [Lonely Charge] and [Fearless Shield Dance] is still acceptable, almost 1

The probability is around /3.

The problem now is that Yun Xiaohan's team doesn't know the usage rules of De Kelun's [Humanoid Hold Technique]. They can't actively sacrifice one person to protect the team every time the BOSS uses [Humanoid Hold Technique].

In order to figure out the pattern, Yun Xiaohan started to experiment. He asked all teammates to control the output, and then asked Brother Yang to keep using provocative skills to increase the threat value. Brother Yang couldn't keep up after the BOSS got rid of the entanglement before. His speed

It is much slower than BOSS, so it accumulates a certain threat value in less than 10 seconds in the early stage of OT.

In fact, if possible, Yun Xiaohan wanted Brother Yang to try to do the first T position first, but his defense was relatively low and he couldn't hold it, and Brother Yang would be knocked down and couldn't do the first T position.

Now Yun Xiaohan is not very demanding. He still plays the first T position by himself, but controls the output by himself and does not increase the threat value all the time. This allows Brother Yang to occasionally pull away the BOSS to ensure that his threat value to the BOSS is at least the second.

In this way, even if Yun Xiaohan is immobilized, the BOSS will hit Brother Yang first.

The battle continued for another 3 minutes and 8 seconds. Dekelun used [Humanoid Hold Technique] again. Because he had been controlling the output, it took 3 minutes to knock out 6% of Dekelun's health, while it was knocked out in the previous period.

He is about 16%.

This data shows that the possibility of triggering [Humanoid Hold Technique] by pressing down the blood volume can basically be ruled out. In addition, Dekelen still has 78% of his health, and generally the trigger is 5% based on the proportion of the existing blood volume.

The possibility of triggering by multiples and specific blood volume ratios can also be ruled out.

Yun Xiaohan himself has been counting the seconds silently. These 3 minutes and 8 seconds are not an integer, so Yun Xiaohan guesses that the [Humanoid Body Holding Technique] may have a cooling time of 3 minutes. After the skill cools down, De Kelun will be in a shorter time.

Use [Humanoid Hold Technique] randomly within a short period of time.


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