In the end, the [Beast Bone Giant Staff] was taken away by Time Buqi. He majored in control and had strong auxiliary abilities. He could greatly improve his offense and defense. He had a certain melee ability. He learned the second level of strength attribute growth, and his strength attributes were permanent.
The increase is also 10%. Although he can't equip the [Beast Bone Giant Staff] now, he can go back and find a way to learn a skill that permanently increases his strength by 10%, or simply learn the first level of strength attribute growth to be able to use [Beast Bone Giant Staff].
Bone Giant Staff].
After the ownership of [Beast Bone Giant Staff] was determined, the third best item was dropped. This is a skill that Yun Xiaohan must obtain. The name of the skill is quite long.
[Sub-giant Ancestral Magic Affinity]: Existence-level universal skills, bloodline talent skills, no limit to learning level.
Background: The emergence of the earliest magic system in the legend was led by the ancient Titan gods. The ancient Titans drew on dragon language spells, demon talent spells, elven divine spells and talent spells, as well as the talent spells owned by the Titans themselves to create a system that can truly
Learned spells and formed the earliest spell system. It was also from that time on that spells could no longer be understood by oneself only by talent and growth.
Although the spells at that time still had very harsh learning conditions, and even only Titans could learn them, it was the first step in the popularization of spells, and the emergence of the spell system also greatly strengthened the overall strength of the Titans, making
The Titans became the world overlords of that era.
With the changes of the times, the Titans are no longer the world hegemons, and have even become the weakest among the five top bloodlines for various reasons, and the purity of the bloodlines of their descendants is also getting lower and lower.
At this time, most sub-giants or quasi-giants are no longer good at magic. Even the four elemental sub-giants are only affinity to a single natural element. However, sub-giants and quasi-giants are of giant blood after all. No matter how thin the blood is, there will eventually be a few.
Sub-giants or quasi-giants have high magical talents, or simply special individuals with obvious signs of returning to their ancestors in magical talents appear.
De Koren is the latter. It is precisely because he has obvious signs of returning to his ancestors and has a strong magical talent that he was accepted as a magic apprentice by his human teacher.
[Sub-giant atavistic magic affinity] is one of the magical talents possessed by Dekelen, and it is also the talent he is most proud of.
Prerequisites for learning: Possess sub-giant or giant-like bloodline, permanent strength increase of more than 100%, permanent intelligence increase of more than 150%, physical size of 3 or more, at least one sub-giant bloodline skill, and three auxiliary spell-casting skills.
This skill is picked up and bound. The skill must be learned within 60 days after it is acquired, otherwise the skill will be recycled by the system. This skill must be learned before the third bloodline awakening, that is, the awakening of the giant-level bloodline (higher bloodline).
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Note: Bloodline awakening occurs every 20 levels, the second bloodline awakening at level 60, the third bloodline awakening at level 80 (higher bloodline awakening), the fourth bloodline awakening at level 100, and the final bloodline awakening at level 120 (final level awakening)
Bloodline), the bloodline can be awakened five times in total.
Advanced bloodlines can only be selected when the third bloodline is awakened. They cannot be awakened at level 60. The same is true for the ultimate bloodline, which cannot be awakened until level 120. It cannot be awakened before.
If you choose the entry-level bloodline when you awaken for the first time, you can awaken the relevant advanced bloodline at level 60. For example, if you awaken the lizard bloodline, you can awaken to the subdragon or dragon-like bloodline (advanced) when you awaken the second bloodline.
level bloodline), awakening to the dragon bloodline (advanced bloodline) for the third time, thereby catching up with the progress of other top bloodlines.
In addition to the dragon bloodline, the same is true for the other four top-level bloodlines. Non-related races must first awaken an entry-level bloodline. For example, players of the goblin race can directly awaken to the demon-fighting bloodline (advanced bloodline) when they awaken for the first time, while other races
Race players need to awaken the Little Evil Bloodline (Entry Bloodline) first. (Humans and dwarves awaken the Giant Bloodline, orcs awaken the Ancient Beast Bloodline, and elves awaken the Elf Bloodline. You can directly skip the entry bloodline. All races can awaken the entry bloodline of the Dragon Bloodline.
Neither can be skipped.)
Therefore, players often have two or even more bloodline routes, because players may fail to awaken their bloodline and cannot continue on the original route, so they can only choose other bloodline awakening routes.
The rules for remediation after failed bloodline awakening are temporarily omitted.
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As a bloodline talent skill, [Sub-Giant Ancestral Magic Affinity] has certain side effects, which will affect the player's choices when the bloodline is awakened. If the bloodline of other routes has been awakened during the second awakening, and the bloodline
If it conflicts with [Sub-Giant Atavistic Magic Affinity], the skill effect of [Sub-Giant Atavistic Magic Affinity] and the bloodline ability of this bloodline will be weakened to a certain extent according to the degree of conflict.
Please carefully decide whether to learn this skill. If possible, it is best to learn this skill before the second bloodline awakening.
Increase the success rate of spell casting by 10% (not affected by the law of decline), and reduce the probability of interruption or prolongation of spell casting by 15% (not affected by the law of decrease);
A spell or spell-like casting time of 1.5 seconds is reduced by 0.5 seconds, and a spell or spell-like casting time of more than 2 seconds (including 2 seconds) is reduced by 1 second.
The magic elements around the skill owner will be extremely active. The cooldown time of the skill owner's spells and spell-like skills is reduced by 10%, and the cooldown time of the spells and spell-like skills of allies within the command range is reduced by 5%.
The skill owner's mana recovery speed is increased by 20%, and the mana recovery speed of allies within the command range is increased by 10%.
Spell power is increased by 20%, spell-like power is increased by 10% (including the physical part), and BUFF-like skill effects are increased by 5% (directly increased in percentage).
Slightly lowers the learning prerequisites when learning spells or spell-like skills.
When he saw the skill description of [Sub-Giant Ancestral Magic Affinity], Yun Xiaohan knew that he had to master this skill, and with the prerequisites for learning this skill, no one could compete with him.
This is the first time I have seen the survival-level skill Yun Xiaohan. Although no specific skill has been officially announced, there are relevant explanatory materials.
The survival level is generally used for professional skills and general skills. It goes without saying that it is higher than the rare level. The official introduction says that it is the same level as the legendary skill, but in fact it is slightly higher than half a level.
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PS: Damn it, I spent 4 hours writing this chapter, revising and revising it, and it’s too late for the next chapter. I’ll keep my attendance intact and finish it later and revise it.