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1024 Territory Pet Rules

Of course, death here refers to the complete disappearance of the corpse. Before the corpse disappears, it can be resurrected with props, rare objects or special skills, but it cannot be resurrected with regular resurrection skills. In the plot war of the campaign space or regular map, territorial pets will be resurrected for a certain period of time.

To the same extent as an NPC, props, rare objects or special skills that can resurrect an NPC can also resurrect territorial pets.

Although territorial pets that die in daily leveling, territorial battles, etc. can be resurrected at the cost of resurrection, this does not mean that the player will lose nothing. Like mounts, territorial pets also have intimacy. If they die once, they will be resurrected.

A certain amount of intimacy will be lost, and the intimacy of the entire territorial group will also be lost.

For example, if a player in the territory rents a Cyclops giant, the rented Cyclops will lose 4 intimacy points once it dies, and the entire Cyclops giant group in the territory will lose 2 intimacy points.

When the intimacy of the rented Cyclops is low to a certain level, the Cyclops will take the initiative to end the rental relationship and return to the lair. And if the intimacy of the entire Cyclops group to this player is low to a certain level, then

The entire Cyclops population will refuse to be rented by this player.

Therefore, it is very difficult for a player to bring up a territorial pet, and it may even slow down his leveling speed, and he may even have to spend a lot of money to resurrect the territorial pet or purchase items that increase intimacy.

But the player's efforts are not in vain. As long as the player does not slack off or does too poorly, there will be no situation where the territorial pets are rented by other players after they are cultivated.

The leasing of territorial pets is actually more like a contracted adoption than leasing.

After contracting to adopt a territorial pet, there will be a training indicator every week, which specifies how many levels the territorial pet adopted by the player must be upgraded to, or how much experience it must gain. Usually this training indicator is not too high. As long as this indicator can be reached, the territory will

The pet will always be owned by this player, and other players cannot seize ownership, including lords, who cannot forcibly deprive it of ownership.

However, the lord can make certain fine-tuning of the training indicator (it cannot be adjusted too high, it can only be adjusted up or down by 30%), and then the ownership will be deprived if the indicator is not met. In addition, the lord can designate a certain player to adopt a certain territorial pet.

It doesn't matter even if he didn't complete the target just last week, so the lord's authority is still relatively large.

But it should be noted that if the intimacy is too low, the lord cannot force the designation, because the territorial pet refuses to be adopted by the player.

There is no difference between territorial pets and regular pets in most cases, but in territorial battles or battles in which lords participate, territorial pets must unconditionally participate in the battle. Even if the player who adopted the territorial pet is not online, the territorial pet he cultivated

Will automatically join the battle.

Of course, there are certain conditions for territorial pets to participate in the war. Single-player campaigns like those before Yun Xiaohan will be subject to certain restrictions when requisitioning territorial pets. Moreover, if the requisitioned territorial pet dies, the system will also force the lord to pay a large amount of compensation, such as

Part of the combat achievements and camp contributions obtained in the battle will be directly allocated to the adopted player, and a large amount of territory will also be contributed.

In addition, the lord must also designate another territorial pet of the same type to the player. If he does not specify it, other people's territorial pets of the same type will never be adopted. Of course, if the player himself refuses to adopt, this restriction will not apply.

The difference between players who adopt territorial pets and those who do not participate in the war is:

If you do not participate in the war, then the territorial pet will be under the unified command of the lord. The merits obtained by this territorial pet in the war will be divided in half by the lord and the adopting player, even if the adopting player is not online.

Participate in the war, then the territorial pet will be commanded by this player, and the lord cannot bypass this player to command the territorial pet he adopted. The battle achievements obtained by the territorial pet will also belong to the adopting player.

However, there are also several situations where the lord can override the adoption of players and command territorial pets:

1. The adopted player takes the initiative to transfer command rights to the lord or a certain player;

2. When the adopting player hangs up or does not give any instructions to the territorial pet;

Third, if the adopted player does not work hard and the battlefield performance of the territorial pet is far lower than the average level of similar territorial pets, the lord can also forcibly command the territorial pet. Even if the adopted player has misdeeds three times in a row or five times in total.

, the lord can directly deprive him of the ownership of pets in his territory (even if he does not participate in the war).

The advantage of territorial pets is that in territorial battles or battles in which the lord participates, territorial pets do not occupy the pet's battle quota.

For example, a player can only release one pet to participate in battles during normal leveling, but in territorial battles or campaigns, he can release two pets, one personal pet and one territorial pet, because territorial pets are

Those recruited from the territory do not occupy the player's battle quota, but the territory pets are commanded by the adopting player, and the battle merits belong to him.

In addition, territorial pets cannot be adjusted. Adopting players cannot take back territorial pets and then replace them with personal pets.

However, no matter how good the territory pet is, the player must first have a pet slot. Without a pet slot, it is impossible to adopt a pet, nor can a restricted pet slot. For example, the ranger's animal companion pet slot can only store animals, and One-Eye

Subgiants are obviously not animals.

Therefore, there must be regular pet slots with no restrictions on categories, or pet slots with related categories to adopt the corresponding territorial pets. In this way, there are not so many players who can actually adopt territorial pets. After all, players with pet-raising skills

There aren't many. Summoned beasts and pets are two different things. Skeleton soldiers like those summoned by the Necromancer don't need pet slots at all.

In fact, at this stage, except for a few professions, players in other professions do not have pet slots. Although the pet-raising skills that provide pet slots are not non-existent at this stage, they are still rare and will have to wait until after level 60.

There will be more.

However, without the pet-raising skill, players can also obtain pet slots through other channels, such as through awakening bloodline, campaign rewards, rare objects, etc. It is possible to obtain pet slots.

Of course, there is a better way, which is to obtain territorial pet status through the territory. When the territory develops to a certain scale and is equipped with relevant facilities, all players in the territory who meet the conditions can obtain territorial pet status. This method has the advantages

It is universal, the threshold is low, and there is no need to waste skill slots.

PS: I recommend a novel "Bagua Cultivation Newspaper Agency" written by a book friend. It's quite young.


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