Erudite Scholar: Erudite Scholar is an identity that you should be proud of. Although it cannot directly make you stronger, it can inadvertently bring you benefits and surprises.
Your extensive knowledge will make people who admire knowledge admire you. Depending on the extent of your admiration for knowledge, your favorability will increase, and you may receive benefits from your position.
Additional information can be obtained when viewing certain items, intelligence and relics, and additional options may be triggered during certain plot interactions.
When learning certain special skills, a broad knowledge base and a solid theoretical foundation can save you from a small number of learning conditions.
"Decision" is different from past online games. The attack skills in the game are distinguished by hit difficulty and can be divided into three levels:
Non-pointing skills require players to aim by themselves. Whether they hit or not depends on the player's prediction ability and aiming level.
Pointing skills do not require the player to aim. As long as the target is selected, the skill will automatically calibrate the attack trajectory. Normal movement and short-distance displacement cannot be avoided, but the attacked target can be avoided through medium and long-distance movement.
You can also avoid the skill by running out of the skill range.
Lock-on skills are completely impossible to dodge. As long as the skill is released, no matter how far the target runs, the skill will follow it.
Giant Shield Guardian: 2-turn rare profession, which requires a permanent increase in strength of more than 40% and a permanent increase in physique of more than 45% before you can change the profession. The first-time transfer must be a shield fighting profession, and the physique must be at least extra large.
Profession's own skills: [Dazzling Light] (passive, all actions increase the threat value by 200%, no one, whether friend or foe, can take their eyes away from you), [Physical Resistance Expert], [Spell Resistance Advanced]
, [Giant Shield Mastery], [Vitality Enhancement Level 3], [Seal of Protection Level 1] (Passive, all damage reduced by 5%).
Special professional abilities: Players automatically gain [Two-Handed Weapon Mastery] and can hold a giant shield with the off-hand (a giant shield is a two-handed weapon). If the player's physique is extra large (the maximum physique when creating the character), the combat effectiveness of the main hand will be reduced by 50%.
If it is extra large size 1, it will be reduced by 40%, if it is extra large size 2, it will be reduced by 30%, and so on, with a maximum reduction of 30% of the negative effects.
For every 25% permanent strength increase and 15% permanent physical constitution increase, an additional 10% reduction in combat effectiveness of the main hand can be avoided, with the same maximum reduction of 30%, but the main hand can still only use one-handed weapons.
"Giant Shield Guardian" is much stronger than "Shield Warrior". First of all, the number of built-in skills of the profession has changed from 5 to 6. If you add [Two-Handed Weapon Mastery], the number will be 7.
In terms of coverage of similar skills, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Vitality Enhancement Level 3] is also 2 levels higher than the original [Vitality Enhancement].
[Dazzling Light] Compared with [Hostility Increase], the additional threat value has also been increased from 50% to 200%. In addition, there is an additional [Spell Resistance Advanced], which is an advanced level from the beginning, not the lowest entry level.
In addition, [Seal of Protection Level 1] is also a very practical skill.
Weapon proficiency skills are divided into: entry-advanced-mastery-expert-master-grandmaster-peak
5%-10%-15%-20%-30%-40%-50%
Yun Xiaohan, legend level 80 points.
(You currently have 80 legendary points and have consumed 60 legendary points. When rumors are used, they are still regarded as 140 legendary points)
For Extra Large Physique 4, only round numbers are taken, half a frame does not work.
Large size is 2 meters, extra large is 2.2 meters, extra large 1 is 2.35 meters, extra large 2 is 2.5 meters, extra large 3 is 2.6 meters, extra large 4 is 2.7 meters. The height of the characters in "Decision" is generally higher, 1.8 meters
The standard physique for men is 1.75 meters.
At level 44, Yun Xiaohan, who has completed learning [Extraordinary Growth of Strength and Spirit], has a permanent increase of 140% in strength attribute, 110% in physical attribute, 57.5% in mental attribute, 40% in charm attribute, and a permanent increase in intelligence attribute.
is 10%, zero order.
This does not include the 37.5% power increase of [Giant Power] (including the 5% of [Perfect Casting Gesture Construction]), and the increase of [Giant Power] still includes equipment attributes.
[Sub-Giant Body]: The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.
And this is the permanent attribute increase provided by skills, not including the attribute increase provided by equipment.
However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.
After learning [Dragon Vein Meditation] at level 52, the spell casting success rate is: 75%, the spell casting probability is not interrupted or prolonged: 62.5%, the spell power is increased by 30% (that is, the magic attack bonus is 30%), and the BUFF skill effect is increased by 5%.
(Increase directly in percentage). The mana recovery speed is permanently increased by 50%, and the power is increased by 20% when using the dragon language skill or dragon roar skill.
[Perfect Spellcasting Gesture Construction] does not work on spells, because spells do not require spellcasting gestures.
The same is true for [Arcane Concentration], because most spells do not require chanting, and therefore do not require concentration.
Not all spell-like spells do not require chanting and casting gestures. But spell-like spells that do not require chanting and casting gestures will not receive the bonus of these two skills. And spells, even instant spells, these two skills
Warrior: Mastery of Heavy Armor, Introduction to One-Handed Weapons (Long), Introduction to Two-Handed Weapons, Introduction to Physical Resistance, Mastery of Stamina
Shield Warrior: Level 2 physical attribute growth, hostility improvement (passive, all actions increase threat value by 50%) physical resistance advancement, vitality enhancement, blocking skills (currently level 4, an additional 25% increase in damage reduction effect after successful shield blocking)
, 20% at level 3, 15% at level 2, 10% at level 1. After learning this skill, you can use normal attacks and a few skills that only use the main hand while raising the shield, which can be upgraded.). Level 4 is in the battle on February 7
Full of experience.
Shield blocking comes with the related shield mastery. For example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery]. The former was learned by himself at level 2, and the latter is native to the giant shield guardian profession. This
This mastery skill cannot be upgraded, and only has the basic effect - [Giant Shield Mastery]. When the player successfully blocks when equipped with a giant shield, the long-range physical attack will be reduced by 40%, and the melee physical attack will be reduced by 20%.
The skills currently in the protagonist’s bag:
[Sub-giant Atavistic Magical Affinity] is one of the magical talents that DeColon possesses, and it is also the talent that he is most proud of.
Prerequisites for learning: Possess sub-giant or giant-like bloodline, permanent strength increase of more than 100%, permanent intelligence increase of more than 150%, physical size of 3 or more, at least one sub-giant bloodline skill, and three auxiliary spell-casting skills.
This skill is picked up and bound. The skill must be learned within 60 days after it is acquired, otherwise the skill will be recycled by the system. This skill must be learned before the third bloodline awakening, that is, the awakening of the giant-level bloodline (higher bloodline).
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Note: Bloodline awakening occurs every 20 levels, the second bloodline awakening at level 60, the third bloodline awakening at level 80 (higher bloodline awakening), the fourth bloodline awakening at level 100, and the final bloodline awakening at level 120 (final level awakening)
Bloodline), the bloodline can be awakened five times in total.
Advanced bloodlines can only be selected when the third bloodline is awakened. It cannot be awakened at level 60. The same is true for the ultimate bloodline, which cannot be awakened until level 120. It cannot be awakened before.
If you choose the entry-level bloodline when you awaken for the first time, you can awaken the relevant advanced bloodline at level 60. For example, if you awaken the lizard bloodline, you can awaken to the subdragon or dragon-like bloodline (advanced) when you awaken the second bloodline.
level bloodline), awakening to the dragon bloodline (advanced bloodline) for the third time, thereby catching up with the progress of other top bloodlines.
In addition to the dragon bloodline, the same is true for the other four top-level bloodlines. Non-related races must first awaken an entry-level bloodline. For example, players of the goblin race can directly awaken to the demon-fighting bloodline (advanced bloodline) when they awaken for the first time, while other races
Race players need to awaken the Little Evil Bloodline (Entry Bloodline) first. (Humans and dwarves awaken the Giant Bloodline, orcs awaken the Ancient Beast Bloodline, and elves awaken the Eldest Bloodline. You can directly skip the entry bloodline. All races can awaken the entry bloodline of the Dragon Bloodline.
Neither can be skipped.)
Therefore, players often have two or even more bloodline routes, because players may fail to awaken their bloodline and cannot continue on the original route, so they can only choose other bloodline awakening routes.
The rules for remediation after failed bloodline awakening are temporarily omitted.
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As a bloodline talent skill, [Sub-Giant Ancestral Magic Affinity] has certain side effects, which will affect the player's choices when the bloodline is awakened. If the bloodline of other routes has been awakened during the second awakening, and the bloodline
If it conflicts with [Sub-Giant Atavistic Magic Affinity], the skill effect of [Sub-Giant Atavistic Magic Affinity] and the bloodline ability of this bloodline will be weakened to a certain extent according to the degree of conflict.
Please carefully decide whether to learn this skill. If possible, it is best to learn this skill before the second bloodline awakening.
Increase the success rate of spell casting by 10% (not affected by the law of decline), and reduce the probability of interruption or prolongation of spell casting by 15% (not affected by the law of decrease);
A spell or spell-like casting time of 1.5 seconds is reduced by 0.5 seconds, and a spell or spell-like casting time of more than 2 seconds (including 2 seconds) is reduced by 1 second.
The magic elements around the skill owner will be extremely active. The cooldown time of the skill owner's spells and spell-like skills is reduced by 10%, and the cooldown time of the spells and spell-like skills of allies within the command range is reduced by 5%.
The skill owner's mana recovery speed is increased by 20%, and the mana recovery speed of allies within the command range is increased by 10%.
Spell power is increased by 20%, spell-like power is increased by 10% (including the physical part), and BUFF-like skill effects are increased by 5% (directly increased in percentage).
Slightly lowers the learning prerequisites when learning spells or spell-like skills.
[Qi Technique Enhancement (Special)]: Rare universal skill, Qi system, no rank, learning prerequisite: possess more than 10 Qi system skills, [Lightning Ball], [Speed of Wind], [Gentle Wind]
, [Lightning Strike], [Lightning Magic Bullet].
Passive, increases the power of air spells and air spells (including mixed spells or spell-like spells containing air) by 20%, and has an improved effect on assistance, treatment, summoning and other related air spells and spells, BUFF
The skill-like effect is increased by 10% (directly increased in percentage), and the mana consumption of related spells or spell-like spells is reduced by 20%.
This skill cannot be upgraded.
This skill cannot coexist with [Qi Strengthening]. If the player has already learned [Qi Strengthening], [Qi Strengthening] will be automatically forgotten.
[Qi Spell Enhancement] Yun Xiaohan has seen it before. It is just an ordinary sixth-level general skill. Related professions can be learned directly from skill instructors. The skill effect is only to increase the damage of Qi spells by 10% and reduce the damage of Qi spells by 10%.
Mana consumption cannot be effective on spells, nor can it be effective on assistance, treatment, summoning and other related air spells, let alone directly increase the BUFF effect.
The [Qi Magic Strengthening (Special)] in front of you is obviously its special or enhanced version, which is much stronger.
[Physical Essence Extraordinary Growth]: A rare level general skill with no level, which can only be learned in the level 3 or above general skill slot. Learning this skill is equivalent to learning [Physical Attribute Growth] and [Mental Attribute Growth] of the same level at the same time, and
The physical attributes and mental attributes are permanently improved by 10%.
This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.
Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.
[Shield Breathing Technique]: A rare professional skill. There is no limit to the learning level and cannot be upgraded. Prerequisites for learning: [Shield Mastery], [Blocking Skills], and the physical attributes will be permanently increased by more than 60%.
When raising the shield, the stamina consumption speed is reduced by 50%. When successfully blocking, there is a 20% chance to restore 10% stamina. It can only be triggered once in 5 seconds.
[Magic Energy Forging]: A rare skill, prerequisites for learning: having both endurance and mana slots, permanent increase in strength and intelligence attributes above 100%, and 8 spell-like skills.
Use magic energy to forcefully feed yourself back to train yourself. The permanent increase in strength attributes is increased (permanent increase in intelligence attributes/10), the permanent increase in physical attributes is increased (permanent increase in intelligence attributes/10), and the permanent increase in mental attributes is increased (permanent increase in intelligence attributes/10).
Increase/10).
After learning this skill, players will permanently increase their control spell resistance by (permanent increase in intelligence attribute/20).
The skill owner can forcibly interrupt the spell being used, but needs to withstand the spell's backlash, and the backlash damage is halved.
Spell Backlash: Receive spell damage from unfinished spells. If the interrupted spell is not an attacking spell, you will receive (1*Intelligence) damage.