1059 Spellcasting-related attributes and pain-level boss monsters
At 6:56, Yun Xiaohan reached level 56. He first learned [Strong Strength], which permanently increased his strength attribute to 155%. Because of the effect of [Mana Mastery (Mutation)], Yun Xiaohan's power
Attributes can replace intelligence attributes, which satisfies the prerequisites for learning [Sub-giant Ancestral Magic Affinity].
Yun Xiaohan learned [Sub-Giant Atavistic Magic Affinity]. At this time, his spell-casting-related attributes are as follows:
, 10% that is not subject to reduction [sub-giant atavistic magic affinity])
Probability of casting without being interrupted or prolonged (probability of preventing interruption during casting): 85%. (30% [Level 3 Concentration Skills], 25% [Perfect Casting Gesture Construction], 15% [Thunder Claw Blade], 20% [
Arcane Concentration], not subject to 15% reduction [Sub-giant Atavistic Magic Affinity])
Note: Regarding the casting success rate and casting interruption prevention rate, no matter in which order the player learns, the part exceeding 50% is divided by 2, and the part exceeding 75% is divided by 4, except for the probability that is not affected by the diminishing effect.
Spell power bonus (spell-like ones are only effective for the magic attack part): 50% (20% [Perfect Spellcasting Gesture Construction], 10% [Arcane Concentration], 20% [Sub-Giant Atavistic Magic Affinity]
).
Spell-like power bonus (including magic attack and physical): 10%. (10% [Sub-giant atavistic magic affinity])
Spells or spell-like casting times with a casting time of 1.5 seconds are reduced by 0.5 seconds. Spells or spell-like casting times with a casting time of more than 2 seconds (including 2 seconds) are reduced by 1 second. ([Sub (class) giant atavistic magic affinity]
)
When casting air spells, the casting time is reduced by 0.5 seconds. ([Thunder Claw Blade])
Cooldown reduction:
The cooldown time of spells and spell-like skills is reduced by 10%, and the cooldown time of spells and spell-like skills of allies within the command range is reduced by 5%. ([Sub (class) giant atavistic magic affinity])
Mana recovery: The mana recovery speed is increased by 70% (50% [Dragon Vein Meditation], 20% [Sub-Giant Ancestral Magic Affinity]), and the mana recovery speed of allies within the command range is increased by 10%.
When using an air attack spell, there is a 15% probability of paralyzing the target for 1.5 seconds. If the spell itself has a paralysis effect, the paralysis probability will be superimposed, and the paralysis time will be based on the longer one. ([Thunder Claw Blade]
)
Spell learning prerequisite reduction:
Slightly lower the learning prerequisites when learning spells or spell-like skills. ([Sub-giant Atavistic Magic Affinity])
When players learn space system and dragon language skills, the prerequisites for learning will be slightly lowered. ([Dragon-related Ancient Alkan Bloodline])
Seeing this list of spellcasting-related attributes, Yun Xiaohan couldn't help but feel a little proud. His spellcasting-related attributes were not bad, and in some items they were even better than many spellcasting professions.
Compared with normal spellcasting professions, Yun Xiaohan has obvious advantages in five aspects: buff skill effect bonus, spell casting time reduction, spell power bonus, cooldown reduction, and spell learning pre-reduction. These five items are all Bonus items are rare, and ordinary players cannot learn related skills at all.
The success rate of spellcasting is at a disadvantage. After all, as long as the spellcasting profession wears cloth armor, the success rate of spellcasting is 100%, and it is not uncommon to exceed 100%.
Mana recovery, spell casting defense interruption rate, and spell power bonus can only be regarded as average to above average.
In terms of mana recovery, normal spellcasting professions all have the conventional [Meditation] skill. Although [Meditation] is not as strong as [Dragon Vein Meditation], it is better than it can be upgraded. There is not much difference in mana recovery between the full level and [Dragon Vein Meditation]. , it just has no other effects, and the spellcasting profession also has many other mana recovery skills, so mana recovery rarely falls below 50%. After all, people rely on mana for their livelihood.
Casting through cloth armor has a great advantage over casting through plate armor in terms of the probability of preventing interruptions. This is mainly reflected in the basic anti-interruption rate of casting. The basic anti-interruption probability of casting through cloth armor is as high as 40%. The basic anti-interruption probability of plate armor casting is zero.
Not to mention the addition of spell power. Other spellcasting professions may not have as strong skills as Yun Xiaohan, but they can add up to a lot. There are more skills that can increase spell power than Yun Xiaohan, especially those who specialize in a certain For spells, it is easier to increase the power bonus of other spells. The bonus specifically for a certain series is definitely larger than the general bonus. A skill of ordinary quality can be increased by 10%.
Like Yixiaozui's fire spell power and CD have been superimposed to 70%. The general spell power and CD have not yet been counted. Plus various fire damage vulnerability improvements, or other fire auxiliary skills, you can play it. Explosive damage.
Although there are still some shortcomings, Yun Xiaohan is already very satisfied. You must know that he is a shield fighter and is so good at casting spells. It is not in vain that he has spent so much effort and invested in so many skill slots. His current spell skill system can be said to be more than half complete. He has an 85% spell casting success rate when wearing plate armor, and the failure rate is already very low.
But that's what spell casting is like. Even if there is only a 15% chance of spell casting failure, failure to cast a spell at a critical moment is very disgusting, and failure to cast a spell will also use up skills, and you need to wait for the CD.
Yun Xiaohan still has to continue working hard to push the spell casting success rate to 100%. However, after the spell casting probability exceeds 75%, the part exceeding 75% must be divided by 4, so it is still a bit difficult. It is best to get it. Skills affected by diminishing effects.
Next, Yun Xiaohan began to test his skills. There were three places that needed to be tested.
The first thing to test is the effect of reducing the casting time. The description of the relevant entry is: "A spell or spell-like casting time of 1.5 seconds is reduced by 0.5 seconds. A spell or spell-like casting time of more than 2 seconds (including 2 seconds) is reduced by 1. Seconds casting time."
This skill effect description is a bit misleading at first glance, but it is actually easy to understand. The casting time of the skills in "Decision" is based on 0.5 seconds as the minimum unit interval, and there will be no 0.25 seconds or 0.75 seconds.
, a casting time like 1.25 seconds, naturally there will be no more detailed time.
So here is that the casting time of 1.5 seconds with a single finger will be reduced by 0.5 seconds, and the casting time of 2 seconds and more than 2 seconds will be reduced by 1 second. And [Sub (type) Giant Atavistic Magic Affinity] cannot be used for skills with a casting time of less than 1.5 seconds.
It shortens the casting time, which means it is invalid for skills with casting time of 1 second and 0.5 seconds.
This is very clear, so there is no need to test it. What Yun Xiaohan wants to test is whether the casting time reduction effect of [Thunder Claw Blade] on air spells can be compared with the casting reduction effect of [Sub-Giant Ancestral Magic Affinity]
The effect is superimposed. If it can be superimposed, how will it work for a skill whose casting time is exactly 1.5 seconds?
The casting time of [Powerful Chain Lightning] is exactly 1.5 seconds, so Yun Xiaohan used it for testing.
The test results came out quickly and can be superimposed, and because [Sub-Giant Ancestral Magic Affinity] is a survival-level skill, the skill priority is extremely high. The 0.5 second casting time will be deducted first, and then [Thunder Claw]
[Blade]'s equipment special effects can be reduced by another 0.5 seconds. [Powerful Chain Lightning] that originally took 1.5 seconds to cast can now be used in 0.5 seconds.
Fortunately, if the equipment special effect of [Thunder Claw Blade] takes effect first, [Sub-Giant Atavistic Magic Affinity] will no longer be able to reduce the casting time.
The second test is the effect of "spell-like power increased by 10%" to see if it can be superimposed with the effect of "spell power increased".
The test results show that it can be superimposed, which means that the magical attack part of the spell-like attack is increased by 60%, while the physical part will only be increased by 10%.
The third test is [Strength].
The effect of [Strong Strength] is: a permanent increase of 15% in strength attribute, a 10% increase in melee physical damage, and an additional 5% increase in physical damage (including area damage) when using heavy weapons (two-handed weapons or giant shields) to attack enemies. In progress
Add 10% to the test weight for tests related to the strength attribute.
The permanent increase in strength attribute and the weighting of strength test are both very clear effects. There is no need to test them. What needs to be tested are the other two effects. Yun Xiaohan wants to know whether these two effects work alone or can be superimposed.
This test is also very simple, just use different shield skills to hit it several times.
The results came out quickly. These two effects can be superimposed. Using a shield skill with a giant shield, the physical damage will be increased by 15%, but there is something to note here, that is, only the target that the shield touches will be increased by 15%.
Physical damage, and if the giant shield does not come into contact and is only affected by the area effect, the physical damage will only be increased by 5%.
In addition, Yun Xiaohan also discovered an unexpected surprise, that is, the two group BUFF effects (mana recovery and cooldown reduction) provided by [Sub-Giant Ancestral Magic Affinity] are quite special.
In "Decision", BUFFs of the same type will overwrite each other, and only the BUFF with the highest effect will be retained in the end. However, [Sub-Giant Ancestral Magic Affinity] is a bloodline talent skill, and its two BUFFs are not
The direct blessing to allies is achieved by the abnormally active magic elements around the skill owner, so the type is quite special and can be superimposed with different types of mana recovery and cooldown reduction BUFFs.
It is precisely for this reason that the effect of "increasing the effect of BUFF skills by 5%" does not improve these two BUFFs. From the current perspective, this effect only takes effect on beneficial BUFFs. It is just strengthened again.
There are three skills: [Giant Power], [Gentle Wind], and [Wind Speed], but these three skills include output, treatment, and movement speed, and their impact is still quite large.
After testing the skills, it was already 7:00, and Yun Xiaohan entered the World of Warcraft space to start fighting monsters.
Although the two skills I just learned are both passive skills, and their effect when fighting monsters is not as clear as [Thunder Spear] and [Summon Air Element], they can improve Yun Xiaohan in all aspects. Physical and magic.
The damage output in all aspects has been greatly improved, the casting time and cooling time have been shortened accordingly, and the increase in mana recovery speed has also improved Yun Xiaohan's battery life.
As the battle progressed, the effects of the two new skills became more and more obvious. Yun Xiaohan's overall leveling efficiency increased by at least a quarter, which didn't seem like much. Without [Thunder Spear] and [Summoning Qi]
[Element] has been greatly improved, but when I learned [Summon Air Element], I didn’t have [Thunder Spear] yet. When I learned [Thunder Spear], I also learned [Thunder Prison], and the skill slot is still an enhanced skill slot.
You only have 10 yuan. If you earn 10 yuan, it is called doubling. When you have 100 yuan and you earn 10 yuan, it is only one-tenth. The base is different. Yun Xiaohan learned these two skills.
The actual overall improvement after that is more than [Thunder Spear] and [Summoned Air Element], but Yun Xiaohan is already much stronger than before, and the base number is high, so the improvement is not so obvious.
However, the huge improvement in strength still caused Yun Xiaohan's upgrade efficiency to increase instead of decrease. After he reached level 56, the upgrade experience requirement originally increased by 20%. When he was level 55, he could gain 2.5% experience in an hour in Warcraft Space.
, now if you go all out to kill World of Warcraft, you can gain about 2.6% experience in Warcraft Space for one hour.
However, Yun Xiaohan's upgrade efficiency did not increase, but dropped to about 2.2%. This is not because his monster killing efficiency has decreased, but because he has changed his killing targets. Yun Xiaohan could kill about 10 pain-level monsters in the previous hour.
7 challenge-level boss monsters; although the number of monsters killed now has not increased, but has decreased slightly, the quality has slightly improved. It can kill 8 pain-level monsters, 4 challenge-level boss monsters, and 2 pain-level boss monsters.
.
The two new skills have greatly improved Yun Xiaohan's strength. In addition, he has replaced two Decolon suits. Pain-level monsters and challenge-level monsters can now be killed casually, and the time is shorter, so Yun Xiaohan
He spent more time looking for a suitable pain-level boss monster. He had been unable to defeat it before, but now he could beat the pain-level boss monster.
Under normal circumstances, a boss monster with a lower combat power level is stronger than a regular monster with a higher combat power level. However, there is a big threshold from challenge level to pain level. Regular pain level monsters are no easier to deal with than challenge level boss monsters.
, let alone the pain-level boss monster.
Before level 50, Yun Xiaohan had defeated the pain-level boss monster. At that time, the monster's strength had not been greatly strengthened, but the pain-level boss monster at that time was already very difficult to deal with. It was like improving one level at a time.
, but when it comes to the pain-level boss monster, it feels like it has suddenly increased by two levels.
Moreover, the strength span of different pain-level boss monsters is very large, and it is much larger than the previous boss monsters of several combat power levels. Maybe you can barely beat the pain-level boss monster in the front, but how many times will it be replaced by a pain-level boss monster later?