At the end of the 18th period, today's 8-hour battlefield has been cleared. Yun Xiaohan has not lost any of his followers, and his personal wealth has increased to 47 silver and 80 copper. He continues to be far ahead on the wealth list and has widened the gap. His merit points have also increased by 300 points.
, reached 1236 points, but it is still far away from the 10000 points required to be promoted to Baron.
Unlike a Lord, a Baron is considered a formal noble. If you look at how it only takes 500 merit points to be promoted to a Lord, but 10,000 points to be promoted to a Baron, which is a full 20 times difference, you can understand the huge difference.
After reaching 10,000 merit points, players have two options:
One is the field noble, which not only needs to achieve meritorious service, but also needs to own the corresponding territory to be promoted. For example, a field baron needs to own at least one village.
The other type is the court noble. You only need to achieve the standard of merit and pay a certain amount of money to be promoted. Of course, the amount of money paid is not much. The court baron only needs to pay 10 silver, and the player can only purchase small pieces of land, village or above.
Most of the territories were obtained as a result of rewards for meritorious service, and some territories required additional funds to be paid as land purchase fees.
Correspondingly, the gap between these two titles is also very different:
The first is the number of soldiers they have. The palace nobles have much fewer soldiers. The field nobles can support more soldiers according to the size of the territory, but the soldiers they can bring to the battlefield are still limited. Most territorial soldiers can only guard the territory, but
As the number and size of the territories increases, the gap between the two nobles' military leadership will still widen.
Secondly, the local nobles have the right to tax their own territories. Although they need to pay a high tax to the country, they can still keep some for their own use.
Finally, after owning a territory, players can carry out various constructions on their territory as a lord.
But in fact, not one out of a hundred players can become a real noble. Although the territory can bring benefits to the players, the relative investment is also very large. If you are not a local tycoon, you can't afford it. Just the tax revenue from the territory
, half of the baron will be taken away by the country, and it is undoubtedly a foolish dream to build the territory based on tax revenue.
In addition, it is useless to just build buildings on the territory. For example, building a trading post. The trading post itself has no income. Only players or NPCs can run it. Therefore, whether the trade routes in the territory are prosperous or not, the various areas in the territory will not be prosperous.
Whether material needs, etc. are met will affect the level of the territory.
If the satisfaction of all material needs is high, then the population of the territory will continue to increase, and the lord can expand the territory if it reaches the upgrade standard. On the contrary, the population will decrease. If it is below the standard for a long time, the territory will be automatically downgraded.
In addition, the territory's armament should not be too poor, otherwise once someone attacks the village, it can be robbed. Of course, there are restrictions on attacking villages. Village attackers in the same camp need to spend corresponding funds to apply for village attack based on the size of the territory.
, this fund is quite large, and the number of people attacking the village is also limited. Once the attack on the village fails, 80% of the applied funds will belong to the attacked party, so the risk is still very high.
There is no such restriction on the enemy camp, but even if it is defeated, it will only be a temporary occupation. The ownership of the territory will not be truly determined until the victory or defeat of the camp war is determined. However, this territory must belong to the camp, not directly to the player.
However, the camp will reward those who have made meritorious deeds. If the merit is great enough, there is still a chance to be rewarded with territory.
Therefore, there are great risks in establishing a territory. If you are not careful, you will lose it. Moreover, developing a territory requires not only money, but also connections. Of course, super powerful people are another matter. They can spend money to hire businessmen and soldiers to help them.
Develop or defend territory.
But one thing is clear: Territory not only does not make money, but also burns money, and it burns a lot of money. Generally, either guilds play Territory, or local tycoons play it. Although in theory, every player is qualified to play Territory, but ordinary players
It is absolutely unaffordable.
After leaving the battlefield area, Yun Xiaohan went to fight level 23 monsters for leveling.
A humanoid monster finally appears among level 23 monsters - the Red Scarf Thief. As a powerful humanoid monster, it has nearly twice as many skills as non-humanoid monsters, and is of course much more difficult to defeat.
However, the reason why the humanoid monsters in the novice village were so difficult to defeat was because at that time the players had too few skills, no room for manipulation, and few pieces of equipment on them, and they were all white.
But now Yun Xiaohan is no longer what he used to be. It is not difficult to fight a powerful humanoid monster. Besides, the enemies on the battlefield are all humanoid, but they are not regular leveling monsters.
The Red Turban Thief is generally a melee monster, but if it is far away, it will throw 2 throwing knives. Although it takes a long time to cool down after throwing the 2 throwing knives, it still has some long-range capabilities. In addition, the Red Turban Thief also has 2 throwing knives.
It's a control skill, so it's not easy to kill in groups.
When all skills are cooled down, it is still possible to use [Lonely Charge] to kill a group once, but it can basically only pull 5-6, but not more, because it is difficult to kill them when they can throw throwing knives.
Use movement to gather them all together. If you take too long to pull the monsters, they may be thrown to death by flying knives, so 5-6 is the limit.
Without [Lonely Charge] and [Strong Physique], group killing is completely impossible, and one can only kill alone. The two control skills of the Red Scarf Thief are both hard control, one is a knockdown skill, and the other is
One is the stun skill.
The former requires an agility test. With Yun Xiaohan's poor agility attribute, even with the increase of [Lonely Warrior], he will only lose one of them, and there is basically no possibility of passing the test.
The latter is the same as Yun Xiaohan's [Shield Blow], which determines whether to successfully stun based on random probability, but the physique of the person being attacked will affect this probability. Yun Xiaohan's physique is still very high, so he is stunned.
The probability is not high, it is basically like 1 out of 3 times. If the [Lone Warrior] hits 5 or 6 enemies and its BUFF increases, it will even be reduced to 1 out of 5 times.
Although the damage caused by these two control skills is not high, they are very annoying. Especially when killing in groups, the high AI of humanoid monsters will be revealed. The red scarf thieves will take turns to control. When they are unlucky, Yun Xiaohan
It can be controlled continuously for 4 or 5 seconds. Even if the defense has been greatly improved by [Lone Warrior], it is still very painful and the process of killing monsters is also very time-consuming.
In addition, the red scarf thief also has backstab skills, which can deal 50% more damage from behind, and two agility skills, both of which can carry out multiple attacks in a short period of time.
But this kind of skill with low single damage is no threat to a high-defense shield fighter like Yun Xiaohan.
As a humanoid monster, the red scarf thief will naturally have the ability to call allies after entering the residual health. It is exactly the same as the "Rogue" in Novice Village's "Rogue" Calling Allies mode. Although it is not difficult to deal with, it requires Yun Xiaohan to be focused enough to avoid it.