The team on Yun Xiaohan's right was a foreign server team. They obviously didn't expect that Yun Xiaohan would give up escaping and instead rushed towards them. However, their reaction was not slow and they immediately began to disperse and prepare to gather the fire cloud.
Xiao Han.
Yun Xiaohan had already summoned the Thunder Spear when he was preparing. [Thunder Spear] is a legendary universal skill, while [Montbrun Family Taming and Riding Skill] is a rare skill, and [Thunder Spear] does not count in the first place.
It is a pure infantry combat skill, so the two skills themselves do not conflict, and the skill priority of [Montbrunn Family Taming and Riding Skills] is also higher, so Yun Xiaohan can use [Thunder Spear] while riding.
Yes, the damage will also drop to 82% of normal.
Although the damage of throwing thunder spears while riding has been reduced, the attack range has not changed. The [Thunder Spear] has a range of up to 120 yards, but the trajectory is narrow. It is difficult to hit people if it is too far away, so Yun
Xiao Han only needs to get closer before throwing.
However, Yun Xiaohan did not get too close. When he was almost 50 yards away from the enemy team, he threw out the thunder spear in his hand. At this time, the enemy team had not completely dispersed. Yun Xiaohan's thunder spear
The spear hit a target easily.
With Yun Xiaohan's current huge level advantage and attribute advantage, not to mention the fact that he just learned two powerful new skills today, and his combat power has been greatly enhanced, if he hits the spear with only 82% damage, the thin skin will still be 100%.
Anyone who is going to be killed instantly, even some leather armor professions can be killed instantly. In addition, Yun Xiaohan originally aimed the throw at the back row, so Yun Xiaohan's spear instantly killed a foreign server player without any suspense.
.
Although we often see Yun Xiaohan killing someone with a spear in videos, that is different from personal experience. Before we actually see it, we always take chances and think that the person who was killed has too little health. But now
It's a different feeling to witness it with your own eyes. What's more, the one who was killed instantly was not a spellcasting class, but a leather armor class, which added to the shock.
At this time, the team originally planned to stop and shoot with Yun Xiaohan, but Yun Xiaohan would not be stupid enough to continue charging into the enemy formation. If he really got entangled, he would give up. He slightly deflected the direction of the ride, and then
Summoned the second thunder spear.
Seeing this scene, the players of the foreign team were like frightened birds, and immediately sped up the speed of dispersing. There were even two players with low psychological quality who directly handed over their displacement skills, fearing that they would be attacked again because of the dense positioning.
Yun Xiaohan fell again in seconds. In this way, they had no way to stop Yun Xiaohan, and they did not dare to stop and summon their mounts. They could only watch as Yun Xiaohan bypassed them to the left.
During this detour, Yun Xiaohan did not use the second thunder spear. On the one hand, the enemies dispersed and he was not sure of hitting the target. On the other hand, he had a thunder spear in his hand, which made the enemy very afraid.
Don't dare to get too close, so it will be easier for him to escape.
At this time, the other three teams had summoned their mounts and began to chase Yun Xiaohan. Although Yun Xiaohan had left his team, these teams were afraid that other members of Yun Xiaohan's team would suddenly attack.
They did not ride at full strength, but maintained a certain formation as much as possible, and the group members were not too far apart.
After chasing for a while, these pursuers discovered that [Fang of Fear] was very fast. If they continued to maintain their formation, they would not know when they would be able to catch up with Yun Xiaohan. Moreover, they also discovered that the other members of Yun Xiaohan's team had stayed where they were.
He didn't move, and seemed to have no intention of helping, so he spread out to chase Yun Xiaohan.
In this way, although their riding speed is still not as fast as Yun Xiaohan, they can use their riding skills to close the distance, or separately outflank Yun Xiaohan, and then slowly push Yun Xiaohan into a blind corner, and finally defeat him.
He intercepted it.
But although their idea is good, it is a bit difficult to implement. Yun Xiaohan possesses the [Montbrun Family Tamed Riding Skill] and still has certain combat capabilities when riding. However, most other players do not have riding skills and cannot ride on a horse.
You can't use any skills. You can only chase Yun Xiaohan not far away, then dismount and attack. This makes interception much more difficult.
What's more, Yun Xiaohan also has two charging skills in his hand, [Wind Spirit Riding Thrust] and [Heroic Charge] that can also be used while riding, which further increases the difficulty of interception. Sometimes Yun Xiaohan can even face it head-on.
He can rush away or kill the blocking enemies in front of him, or directly knock people off their horses. He even dares to kill directly when facing one or two blocking enemies.
However, the riding status still has a great impact on Yun Xiaohan's defense and battery life. Powerful defensive skills such as [Defensive Stance] and [Nezakan's Shield] cannot be used due to skill conflicts.
Yun Xiaohan only has one [Montbrunn Family Taming and Riding Skill], and no related supporting skills (such as [Casting Spells while Riding]). The success rate of casting spells on a mount is inherently low, and the success rate of casting spells will increase during high-speed riding.
It is reduced by another 50%, so spells such as [Space Barrier], [Gentle Wind], and [Decolon's Mercy] cannot be used. Basically, the mount can only cast spells if the mount moves at a very slow speed, or simply stops, but
Even so, the success rate of spell casting is not much higher, it can only be said that it is better than nothing.
Fortunately, Yun Xiaohan himself has super high dual defense, the regeneration effect of [Flash Dance Giant Shield], the iron wall effect of [Shanling Asia Giant Gauntlet], the sand skin effect of [Takshaya Giant Ring], etc.
The equipment triggering effect can still play a role. He has put on the [Intermediate Protection Arrow Cloak], which after activation can reduce the damage of long-range arrow attacks from the 180-degree semicircle directly behind by 60% within 15 seconds, and there is still level 5
level difference, so the actual damage received is not high.
In addition, the two skills [Strong Physique] and [Regenerative Physique] can be used while riding, and Yun Xiaohan is still confident. The only pity is that [Khalid's Riding Formation Essentials] is not useful.
Yun Xiaohan had no teammates around him, so he couldn't form a riding formation.
However, Yun Xiaohan could resist on his own, but that didn't mean that the mount under him could also resist. When the horse pursuit battle lasted for nearly two minutes, Yun Xiaohan had to choose because [Dread Fang]'s blood volume was insufficient.
He dismounted and took back the [Dread Fang].
According to the rules of "Decision", there are two cooling rules for summoning mounts: independent cooling and public cooling. The former is the time it takes to summon a mount again after it is recovered. The independent cooling time is relatively shorter, and the cooling time of different mounts is also different.
; The latter is the waiting time until all mounts cannot be summoned after changing to several mounts, and the public cooling time is relatively long.
Yun Xiaohan currently has 6 riding slots, and the maximum number of transfer summons = riding slot/2, rounded to the nearest whole number, which means that he can change to three mounts in a short period of time. After summoning three mounts,
, then depending on the quality of the summoned mount and the independent CD time, a public CD time of half an hour to three hours will be entered, and the mount cannot be summoned again until the public cooling time is over. In general, the cumulative independent CD of the previously summoned mounts
The longer the time, the longer the public CD time.