Although the conversion of cavalry has not been completed, wages need to be paid after the recruitment of soldiers is completed, and these cavalry are all light cavalry. In addition to the money to raise horses, there is no need to pay additional fees, the wages of cavalry and ordinary territorial soldiers.
it's the same.
The city of Bastia belongs to the island of Corsica. The soldiers in Corsica are of high quality, so the salary is relatively expensive. 2,500 territorial soldiers need to pay 62.5 gold/day, and raising 500 horses also costs 27 gold/day.
The total expenditure for a day is 89.5 gold, and the daily income of Bastia City is only 65.5 gold, which means it loses 24 gold every day.
Affected by this, the total daily income of the entire Viscounty of Corsica has been reduced by more than half. Fortunately, there is income from the silver mine, otherwise the territory's economy would be a bit collapsed, and Yun Xiaohan needs a lot of investment. I have to say
, raising troops in "Decision" is really expensive, and you won't be able to afford it unless you are a wealthy person.
Today, the population of Bastia City has grown to 50,527. After the population exceeded 50,000, the population growth rate dropped again. Fortunately, Bastia City already has corresponding level 4 population buildings, so it does not need to be affected like Ajaccio City.
The additional population penalty is only a normal 2.5% reduction, not a 4% reduction.
In addition, after the population reaches 50,000, you will no longer enjoy the early territorial population development benefits. The actual population growth rate is only half of the theoretical population growth rate. Therefore, the current population growth rate of Bastia City is only 0.05%, and the population growth has almost stagnated.
You must know that the management leadership potential of Bastia City's interior officer "Desilio" is 6 and a half stars, which can provide a population growth rate of 1.5%, and the management leadership potential of the interior adjutant "Morse" (not Morris)
There are also 4 stars, which can provide 0.1% population growth rate (halved by the adjutant), which can provide a total of 1.6% population growth rate bonus, even if divided by 2, it will still be 0.8%. Without this bonus, it means Basti
After the city's population reaches 50,000, the population growth will stagnate (no negative growth, the minimum will be 0).
Level 5 buildings cannot be built without a population of 50,000, so official NPCs with high star management and leadership potential are very critical.
But 5 stars or above (excluding 5 stars) is an elite template, which is more difficult to obtain, so 50,000 population is a big threshold, and a large number of lord players will be stuck here.
On the one hand, the official design is to limit the number of large cities, and on the other hand, it is to prevent players from developing their territories too quickly.
Of course, it is impossible for the government to completely block the road. If the player does not have a good enough internal affairs officer, there are other ways to increase the population growth rate, which is to build new population buildings by obtaining special talents and special drawings.
For example, aqueducts, sewers, etc.; in addition, certain rare objects can also increase the population growth rate, but these methods are relatively difficult and depend on luck.
There are also some stupid ways to increase the population growth rate, such as slowly raising the people's support to a very high level through various means, or creating a large and long-term surplus in food production, so that the territory will obtain the corresponding population growth BUFF.
, thereby increasing the population growth rate. This path does not depend on luck. The player lord can take it as long as he wants, but it will be very time-consuming.
In addition, some cities will also have negative BUFFs that reduce population growth. For example, Ivas City has three negative BUFFs. The negative BUFF in food-deficient areas is -1.5% of the population growth rate. The negative BUFF of -1.5% population growth caused by migratory population has caused low public support.
% population growth rate, which is close to the negative BUFF-1% population growth rate in the Warcraft area. This is why the population of Ivas City has been stuck at 36,046 people and cannot make any progress.
Among the three negative BUFFs, the negative BUFFs close to the Warcraft area cannot be solved. At least Yun Xiaohan doesn't know how to solve it now, but considering that there are Warcraft nearby, a mercenary guild can be built, and players will gather in Ivas City to level up, so
It can be said that the advantages outweigh the disadvantages, and Yun Xiaohan is still acceptable.
People's support can slowly rise. When it reaches a certain level, if the public support is too low, the negative BUFF will disappear. This is not a big problem, but it will definitely take a long time. Yun Xiaohan has considered reducing taxes to improve public support, but tax reductions
It is not immediate, and it also takes a long time to wait. Moreover, this tax reduction is a comprehensive tax reduction. The taxes of various mines in Ivas City will be significantly reduced, and the taxes paid by players for transactions and activities in Ivas City will also be reduced.
.
It is easy to lower taxes now, but it will be difficult to raise them in the future. Once players get used to a tax rate and you suddenly raise their taxes, they will immediately cause trouble and even change places. Then Yun Xiaohan built Ivas City into a mid-game
The plan to build the empire's main leveling base and make profits would be difficult to achieve, and it might even be a waste of all previous efforts, which is not worth it. So after repeated consideration, Yun Xiaohan still did not choose to reduce taxes. At worst, he would do more good internal affairs.
The problem can always be solved if the official comes over or takes another approach.
Among the three negative BUFFs, the best BUFF to cancel is the negative BUFF in food-scarce areas. As long as the food supply is satisfied for a period of time, the negative BUFF will be lifted. This period of time will not exceed one month at most, depending on the size of the city and
The previous level of food shortage usually only takes half a month or even less, which is relatively fast.
Since the end of the population migration, Yun Xiaohan has stepped up food production in various territories and strengthened the food supply to Ivas City. After careful calculation, it has been many days. It is estimated that the negative buffs in this food-deficient area are not close to being lifted.
Far.
After seeing the situation in the city of Bastia, Yun Xiaohan teleported to the city of Ajaccio.
He had 110 units of crystals in his hand. It was already Tuesday of the new week. Three more cyclops were spawned in the Cyclops lair. He then recruited two Cyclops first and completed the battle against these two cyclops.
Subgiant adoption distribution.
It is better to distribute this Cyclops sub-giant as early as possible, so that players in the territory can take it with them to level up. Otherwise, the level will be too low and will not be useful in territorial battles or battles. Moreover, once these Cyclops sub-giants are trained, they will not be able to level up.
It can slightly improve the leveling efficiency of adopted players.
Yun Xiaohan didn't level up much today. He only trained pets and didn't gain much experience. However, the levels of the players behind him improved very quickly, and there was even a significant improvement.
Yun Xiaohan asked about it during the meeting and found that this is a common phenomenon. This guy like Yixiaozui gained 61% of his experience in one day and leveled up very quickly. At this rate, he can easily level up in a day and a half.
, faster than Yun Xiaohan's group farming of Blue Velociraptors. The leveling efficiency of others has also accelerated a lot, and there is a huge gap compared with when they first reached level 50.