Yun Xiaohan looked at his experience bar. The level 4 experience bar had been cleared. In "Decision", being killed by a monster will cost 3% of the current level of experience, but it will not drop the level. Fortunately, Yun Xiaohan
I just upgraded to level 4, so the losses are not big.
According to his previous ideas, Yun Xiaohan started leveling monsters again. This time, there were no surprises. He killed a ruffian smoothly, and the ruffian dropped 30 iron coins.
After beating a few more ruffians, everything went smoothly. Yun Xiaohan also verified his speculation. Attack skills will only be used when the ruffian's blood volume is lower than 75%. In terms of drops, the ruffian will always drop a certain amount.
Money is probably between 20-40 iron per item.
After fully understanding the gangster's information, Yun Xiaohan became more knowledgeable the more he killed, and he became more proficient in dealing with the gangster's escape. He could accurately grasp the moment when the gangster turned around and use a shield to keep him behind, and then he was stunned for 2 seconds.
He was able to kill him inside, and he was also very proficient at raising his shield to block.
The life consumption of beating a rogue has also been reduced from 3/4 of the original total health to 2/3, and the time of sitting on the ground has been shortened to a certain extent.
But the ruffian is a level 5 monster after all. It takes much more time to kill one ruffian than to kill a porcupine. In addition to the time spent sitting on the ground, basically the time it takes to kill one ruffian is enough to kill two porcupines.
However, the experience of the ruffian is quite good. On the one hand, humanoid monsters have more experience among monsters of the same level. On the other hand, there is a 20% experience bonus for level 4 and level 5 monsters, so fighting a ruffian cloud
Xiao Han can gain nearly 2% of the current level experience.
After beating several in a row, Yun Xiaohan received his first drop in "Decision".
I don’t know if the death just took away all the bad luck. Yun Xiaohan’s character can be said to have exploded. The first drop was a level 5 green one-handed long sword.
The attack of this level 5 green weapon is slightly lower than the level 10 white weapon sold in the store, but not too much. It is nearly twice as high as the attack of the level 2 white weapon currently used by Yun Xiaohan.
What surprised Yun Xiaohan even more was that the extra attribute attached to the green weapon was strength 10.
For a warrior, the strength attribute is equal to attack power. 10 points of strength is actually 20 points of attack. With these 20 points of attack, the total attack power is almost the same as that of a level 10 white one-handed sword. In addition, strength can also be found in strength.
It plays a role in related skill tests. It can be said that the strength attribute is the most desired additional attribute for early warriors.
In the world of "Decision", where the explosion rate is extremely low, and it is the weapon that most obviously improves leveling efficiency, it is no exaggeration to say that this level 5 green one-handed sword is the best item in the novice village.
More importantly, the one-handed sword is the equipment that Yun Xiaohan can use, which saves him a lot of time. Otherwise, shouting for deals, bargaining, and exchanging items would require a lot of Yun Xiaohan's energy. If he is not lucky, he will not be able to use it.
A third party is required to complete the transaction.
Yun Xiaohan believes that when he switches to this green one-handed sword at level 5, his leveling speed will increase by at least 1 to 2 levels. This means that as long as he makes no mistakes, he will be the first to reach level 10 in the game and receive rewards.
The honor is almost guaranteed.
This level 10 level-up reward is a level-up event officially announced by "Decision" before the server launch. The reward objects are arranged as follows from low to high reward level:
Level 1 rewards: 7-10 people from each profession in each server.
Level 2 rewards: 4-6 people from each profession in each server.
Level 3 rewards: 2-3 people from each profession in each server.
Level 4 rewards: First place in each profession in each server.
Level 5 reward: First place in each profession in the game.
Level 6 reward: First place in the whole game.
The reward is based on the highest reward and cannot be received repeatedly.
Of course, the operator of "Decision" is a company with normal brains. Don't think about the messy rewards that seriously damage the balance of the game. Apart from a relevant ranking game title (the title has no additional attributes and is purely for B purposes), the only
The actual reward is: the winning player can choose a skill to improve several skill levels.
The number of upgrade levels is determined by the winning level. The reward for level 1 is to directly increase an upgradeable skill by 1 level. The reward for level 2 skills is to increase an upgradeable skill by 2 levels, and so on. Until the reward for level 5 is to increase an upgradeable skill by 5 levels.
The only difference is the highest level 6 reward: improving a skill by 3 levels.
At first glance, you might wonder why level 6 has less rewards than level 5, but Ding Sa, who saw the official announcement at the time, quickly understood that the previous rewards were all improved upgradable skills, while the level 6 rewards did not have this restriction.
That is to say, skills that cannot be upgraded originally can be improved by 3 levels through this reward.
This means that the player who wins the first place in the game has truly established an advantage that others cannot copy. Although this advantage will not be too great, because the scope of acquiring skills during the Novice Village is obviously limited. But even so, it can still be seen that the official
I have an urgent desire to create a iconic character for the game.
The upgrading mode of upgradable skills in "Decision" is still very simple. Players will gain certain skill experience when using skills or passively triggering skills. When the skill experience is full, they will be promoted to the next skill level. However, skills are different. Skill acquisition
The methods of experience are also different, and the experience required to upgrade a skill by one level is also different.
Because it depends on who reaches level 10 first, players cannot stop and collect good skills during the leveling stage. Even if the active skills at level 1 cannot be upgraded, their effect will be greatly reduced in the later stage, so passive skills are more important.
Priority choice.
The attribute growth skills among the skills cannot be upgraded, but there are still many passive skills that can be upgraded. For example, among the skills that Yun Xiaohan currently possesses, Shield Mastery and Strength Growth Introduction are skills that cannot be upgraded.
In contrast, Strength Growth is just an entry-level skill. Even if it is forcibly raised to level 3, the effect is not expected to be too obvious. Yun Xiaohan still prefers shield mastery, which may increase the degree of blocking damage reduction.
Then there is no doubt that I am the most resistant T, and no one can challenge my position.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! For a moment, Yun Xiaohan was completely immersed in his own sexual pleasure.
After a short period of sexual intercourse, Yun Xiaohan entered the leveling state with great devotion as if he had been beaten to death.
That green one-handed sword and the desire to get the first place in "Decision" made Yun Xiaohan wish he could reach level 5 immediately. The high concentration of attention allowed Yun Xiaohan to increase the intensity of his operations, thus making the leveling speed faster.
A slight improvement.
Time passed very quickly. After fighting about 40 gangsters, Yun Xiaohan got his second drop and took out a general skill book from the gangster's corpse. However, his luck was not so good this time.
Agility strike: Instantly attack (close) a target 2 times. The first attack causes (10 0.6*agility 0.3*attack power) physical damage. The damage of the second attack is 80% of the first time, and in 3
Improve overall agility by 10% within seconds (the preparation speed of certain skills or speeding up the skill process, as well as some skill effects, such as movement speed under stealth).
This skill is obviously more suitable for thieves or agile warriors to learn. For Yun Xiaohan, who has never thought of taking the agility route, this skill is completely useless.
Although he doesn't learn it himself, Yun Xiaohan clearly knows that this skill is definitely the best among the first-level general skills. There are originally few general agility skills. None of the four general skills seen earlier are agility skills.
, not to mention that there are usually more rich players among players who like to play thieves or DPS-type agile warriors.
Thinking about the need for an additional general skill slot after reaching level 5, Yun Xiaohan planned to make early preparations and exchange the agile strike skill for a general skill that was more suitable for him. Of course, the other party would have to pay more.