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1116 [Air Element Evolution Core]

PS: In Chapter 1114, there was a mistake in the time when the fishing factory was built in Bastia City. It should have been completed on March 26. When I was writing the book, I looked at my notes and read it wrong. It was written that it would be completed on the 25th, one day ahead of schedule.

It is difficult to correct the mistakes in Chapter 1114. As long as everyone is aware of it, the timing will be adjusted back to the correct time.

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[Air Elemental Summoning] This skill needs no further introduction. As the core skill of the air mage, it is of high value and can be used in exchange for other skills.

As for [Tornado Path], this is definitely the best skill among rare skills. It has multiple functions such as displacement, control, and damage. It can even accelerate the movement of teammates. It is really very powerful.

The limit displacement distance of 60 yards is quite long. It can actively stop after sprinting halfway, and the control effect is also very powerful. This blowing effect can be triggered as long as it enters the whirlwind path. It is not only the sprint, but also the whirlwind path.

Before disappearing, the players who were blown away will not be able to get off.

As an air-based spell, like most air-based attack skills, the damage per second of [Tornado Path] is still a bit low, but considering it is continuous magic damage, you can get another fall damage when you fall.

, in fact, the total damage is quite considerable.

Here is an explanation of the difference between elemental additional damage (elemental damage is additional, skill descriptions usually have words such as additional, additional, etc.) and elemental spell (physical) damage. The former only considers elemental resistance when calculating defense reduction, while the latter

Elemental resistance and magic defense (physical defense) need to be considered at the same time. In other words, when calculating the defense mechanism, the reduction of magic defense (physical defense) is calculated first, and then the elemental resistance is calculated. Generally, two multiplications are performed.

To put it simply, two attacks with the same high damage, one with elemental type and one without (no attribute), if the target being attacked only has double defense and no related elemental resistance, the final damage caused will be the same, but if

There are related elemental resistances, and the final damage caused by the attack with the elemental system will be lower.

Most of the physical attacks have no attributes, and most of the spells are elemental. There are very few spells without elements. Therefore, once the spell is targeted, it is difficult to cause damage. However, considering the spell attack,

The advantage is that it cannot be dodged by default when it reaches the target. This shortcoming is obviously acceptable.

In comparison, compound attacks are much more powerful. The more complex the compound attribute attack type, the more difficult it is to be targeted and defended. Special attack types can also have the same effect, such as space, illusion, mind, etc., because

It is difficult for players to obtain corresponding resistance equipment, so there is no way to carry out targeted defense.

However, there are often not many attack skills in these side attributes. The skill types are mostly auxiliary and control, or the skill damage of the skills is not high. Generally speaking, the design of "Decision" in this aspect is relatively balanced.

, there will not be a certain attribute that has high attack and is particularly difficult to target.

[Tornado Path] Yun Xiaohan will definitely stay and learn by himself. This skill is also very suitable for him. His size and giant shield can increase the related effects of the skill. It must be said that "Decision" is excellent in skill design.

It is very careful and takes full consideration of individual differences in the use of skills. It is not as cookie-cutter as other games. It is exactly the same in everyone's hands. It is also logically self-consistent. At least it seems to make sense. You big players

And with a shield, its contact area is naturally not comparable to that of smaller players.

In addition to equipment and skills, the elemental creatures in the elemental secret realm also produced a lot of elemental materials, mainly elemental fragments, elemental essences, elemental crystals, etc. What surprised Yun Xiaohan the most was another strange object.

[Air Element Evolution Core]: A strange object. Using the summoned air element can promote the evolution of the air element. A total of three are required to evolve. Other related bloodline materials need to be invested during evolution.

This is the key evolution item of [Qi Element Summon]. Unfortunately, Yun Xiaohan only got one [Qi Element Evolution Core], and there are still two left.

Yun Xiaohan is very satisfied with the harvest from the Elemental Secret Realm this time. Not to mention anything else, the two skills alone are enough to be worth the price, and there are a lot more. [Key to the Elementary Elemental Secret Realm (Bronze Key)] can be used

Two times, there is still one chance to use it. I don’t know if I can get all three [Air Element Evolution Cores] next time.

The Elemental Secret Realm also gave Yun Xiaohan an unexpected surprise, that is, players can get four times the skill experience in the Elemental Secret Realm, and regardless of the 38-hour limit, after beating the Elemental Secret Realm for one hour, Yun Xiaohan has two skills

After leveling up, plus a skill upgrade in period 18, he has a total of three skill upgrades.

The upgraded skills are: [Heroic Charge], [Bloodthirsty Boomerang], [Air Element Summon], among which [Heroic Charge] was upgraded in Warcraft Space.

[Heroic Charge] is upgraded to level 2, and the skill damage is increased from (1.2*Strength 1.2*Physical Attack) physical damage to (1.5*Strength 1.5*Physical Attack) physical damage.

In addition, the BUFF effect after the charge has also been improved. It turns out that within three seconds after the charge is completed, the resistance of the player and the mount to all control skills is increased by 30%, the damage is reduced by 10%, and the physical attack power is increased by 20%.

Now it becomes that within four seconds after the charge is completed, the resistance of the player and the mount to all control skills is increased by 32.5%, the damage is reduced by 12.5%, and the physical attack power is increased by 25%.

Other skill attributes remain unchanged.

[Bloodthirsty Boomer] has been upgraded to level 3. Level 3 is a small hurdle in skill upgrading, so this time [Bloodthirsty Boomer] has been greatly improved.

First, the skill damage changes from (physical attack power * 0.4) to (physical attack power * 0.6). The damage effect feedback ratio is still 10:1. The maximum increase in the user's attack power (physical and magic attack) is increased from 60%.

Increased to 70%.

Secondly, the attack range increases from 30 yards to 40 yards, the bounce distance increases from 20 yards to 30 yards, and the maximum number of consecutive rebound attacks increases from 6 to 8.

Finally, the skill cooldown is reduced from 5 minutes to 4 and a half minutes.

Even though the skill "Bloodthirsty Boomerang" doesn't seem to have anything particularly impressive, it is actually Yun Xiaohan's most frequently used skill. It can be used in almost all situations, and it has a certain impact on Yun Xiaohan's output ability.

It's a big improvement, and it can continuously cause damage without occupying Yun Xiaohan's operations. It's best if you can accumulate attack power. Even if you don't accumulate it, you can still deal a certain amount of damage, which is very stable.

Next is [Summon Air Element]. The four major element summons are all skills that can be grown. In addition to using rare objects to evolve and learn supporting skills, the skill level can also be improved. Summoning elements, attacking and assisting will all accumulate skill experience. However,

The elemental summoning skills require a lot of experience to upgrade, so I have delayed upgrading to level 2 until now.

[Summon Air Element] has been upgraded to level 2, and all its attributes have increased by 10%. This 10% increase also includes magic attack. The magic attack of level 1 air element is consistent with the caster's naked magic attack. Now the increase is based on this basis.

10%.

In addition, the four skills of the air element have also been greatly improved, but because the air element skills cannot be seen, there is no way to get the exact change data.

The BUFF provided by the air element to the summoner has also undergone some changes. It used to be that the caster's movement speed, attack speed and hit rate were increased by 10%. Now the movement speed increase is still 10%, but the attack speed and hit rate are increased by 15%.

The cooldown time has also been reduced from 5 minutes to 4 minutes and 40 seconds.

The upgrade of these three skills will greatly improve Yun Xiaohan, especially the last two skills, which are the main skills for leveling. Yun Xiaohan estimated that it can probably increase Yun Xiaohan's leveling efficiency by 3%.

To 4%. Although this number is not large, it is just a skill upgrade, not a new awesome skill, and Yun Xiaohan is no longer a low-level person with few skills before. The base number is high, and the improvement is

The amplitude will naturally become smaller.

After finishing the Elemental Secret Realm, Yun Xiaohan continued to clean up the battlefield. At 16:00, Yun Xiaohan called it a day and returned to his territory.

He first went to Ivas City to collect 20 units of crystals, so that the crystals in his hands reached 60 units again. He returned to Ajaccio City and spent 200 gold this week to recruit the last Cyclops sub-giant this week, Yun Xiaohan.

I started to lead people to download books.

Today, Yun Xiaohan will play levels 2-5. Levels 2-5 mainly depend on the average strength of the entire team. Naturally, Yun Xiaohan will lead the Necromancer Judgment and Fu Yiyin downtown group.

It was no problem to lead this group of people through the qualification battle. After entering the dungeon, everyone quickly ran to the "BOSS room" in levels 2-5. It took a while to prepare, and then Yun Xiaohan led everyone up the hill.

Come to the fountain pool.

Since he will be besieged by a large number of goblins later, Yun Xiaohan spread out several treatment positions to facilitate taking care of more teammates. After all, the treatment skills also have a range. It is impossible to add them if they are too far away, and it is easier to apply if they are close.

Notice the health bar on the teammate's head.

In the team there are Blood Sacrifice (Sage), Wei Leng Yulin (Shaman), please call me Kengshen (Believer), three healing positions, Brother Yang (Templar Knight), I failed college Chinese (Water Mage),

Dragon in the Rain (Moonlight Ranger) and Time Never Gives Up (Earth Mage) also have certain healing abilities, so there are still many people who can add blood. Even Yun Xiaohan can use [Gentle Wind] to heal.

People add blood, but it's just not that powerful.

Yun Xiaohan also carries [Transformation Fruit], [Injury-Replacing Blue Skin Doll] and [Medium Group Healing Scroll], but [Medium Group Healing Scroll] should not be used, Yun Xiaohan feels that it is not necessary to grab one.

It is not cost-effective to use [Medium Group Healing Scroll] on the first pass that will be lost.

After everyone stood still and drank the water from the pool, a loud horn sounded, and then a large number of goblins crawled out from the ground and rushed towards the top of the mountain.

The minions are all level 56, and most of Yun Xiaohan's teammates are in their early 55s, so they are almost unaffected by the level difference. In addition, the combat power of these minions is weak, and the damage caused to teammates

Not too much.

The main problem is that there are too many minion goblins, and there are also a lot of ranged goblins. Melee goblins may not be able to squeeze in, but there is no such problem with ranged goblins. One minion goblin can hit someone without pain, but if there are too many, it will

It hurts.

Therefore, Yun Xiaohan changed his style of play this time. His main job is no longer to deal with damage, but to protect the thin-skinned members of the team, and to support allies with more dangerous health, giving them a buffer time.

Yun Xiaohan has the easiest time here. These goblins have physical attacks and low attacks, so they can't hit Yun Xiaohan at all. Now he mainly uses the shielding effect of [Flashdance Giant Shield] to protect his teammates.

, Brother Yang is doing the same thing. Although his physical defense is not as high as Yun Xiaohan, it doesn't hurt much when the goblins hit him. Moreover, he is a paladin and has many healing skills, so self-protection is

It's more than enough and can also protect your teammates.

Compared with the last time we played levels 2-5, everyone's level has improved a lot this time, and they no longer pursue killing enemies, but prioritize self-protection. Coupled with Yun Xiaohan's protection, everyone's blood

They were relatively healthy and killed a lot of goblins.

When about 200 of the goblins were dead, the goblin BOSS Van Cleef stopped watching the battle and began to move forward. After moving forward for a certain distance, he began to attack with the crossbow in his hand. The BOSS's range was quite far, it was estimated that

It was 60 yards, but he was shooting from the bottom of the mountain up the mountain, so he had to close the distance. It was not that far from the top of the mountain.

At this distance, Yun Xiaohan could actually dance the third stage of [Fearless Shield Dance] directly to the BOSS, but Yun Xiaohan thought about it and gave up. If he jumps, his teammates will definitely die. No

He lost his teammates, so what if he jumps to the BOSS, he still can't beat him. What's more, the BOSS's AI is quite high, and last time he kited Yun Xiaohan, Yun Xiaohan was not sure about jumping to the BOSS.

So Yun Xiaohan continued to guard his teammates honestly. The only difference was that he started to focus on the BOSS's long-range attacks. The BOSS used a crossbow, and he had to reload the arrow after shooting an arrow. This was probably because the goblins had low strength.

Because of the BOSS, the arrow loading process is slow, and coupled with the shooting and aiming time, it takes an average of two seconds to shoot an arrow, so the shooting frequency is quite low.

The BOSS's long-range attacks are still very powerful. Yun Xiaohan has such a high physical defense. Using a shield to block can also reduce 65% of the physical long-range damage. If you hit him, you will lose 10%.

As for blood, the thin-skinned mage in the team will probably not have much health left after receiving an arrow at full health. He should use his shield. If he has less health and doesn't use his shield, he will most likely be instantly killed.

However, the signs of the BOSS's bow attack are more obvious. After all, you have to lift the arrow and shoot upward, and the distance is relatively long. When the BOSS shoots, he must also pay attention to avoiding the goblin allies and not to shoot his own younger brother. There are too many goblins.

Players circled around in circles, so it took a long time to aim.

Therefore, it is not difficult to defend against BOSS shooting. Normal shield battles can be defended, not to mention the shielding effect of [Flash Dance Giant Shield] can shield all friendly forces within a 10-yard semicircle from the side and rear. Yun Xiaohan can defend against it.

It's easier.


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