typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

1138 How can you be afraid if you dont care?

Due to his advantage in speed, he can directly jump on people and knock down players within a certain range. Yun Xiaohan also killed many people during the pursuit, but his killing efficiency in frontal combat is definitely not small.

gap.

At first, Yun Xiaohan mainly chased wherever there were more people, but then after the people dispersed, he began to mainly chase the people from the two player teams in front. On the one hand, they were more threatening, and on the other hand, they were more vulnerable.

It's a little more organized, people haven't dispersed too much, and they're relatively concentrated.

Because they were being pursued intensively by Yun Xiaohan, the two player teams had to take the initiative to disperse their personnel. Yun Xiaohan took advantage of the situation and killed some players who were moving slowly and didn't have time to run away, and then continued to pursue the two teams.

Core personnel.

If it were an AI-controlled BOSS, it would definitely be difficult to recognize them, but Yun Xiaohan could easily identify them. After all, they were at a higher level and there were more people around them.

Moreover, chasing these people is more in line with the logical order of hatred of the BOSS. The more powerful the player is, the more damage he will cause to the BOSS and the higher the hatred will be. It is inevitable that the BOSS will give priority to chasing them.

In fact, these people were overconfident. They felt that Yun Xiaohan could not catch up, so they did not summon the mount in time after pulling away. When Yun Xiaohan started to catch up, it was too late to summon the mount. He summoned the mount and rode it, and then again.

It takes time to get up to speed. By the time you finish this series of actions, the BOSS will catch up and kill you. Not only will you die, but you will also kill your mount. It’s not cost-effective.

Of course, there are many people who have successfully mounted their mounts. There are many players who ran away and Yun Xiaohan didn't chase them at all. They could ride on them after they distanced themselves. Except for a few slow mounts, most players moved after mounting their mounts.

The speed can reach 14 or 15, and there are also many fast ones with movement speeds of 16-18.

The basic movement speed of the forest giant is 14, and the speed increases to 16 in the forest terrain. It is more difficult to chase players with 14 or 15 movement speeds. If the movement speed is faster, there is basically no need to chase them. He can use skills to chase people, but

That's such a waste, and if you don't chase something that's easy to chase, it's not stupid to chase something that's not easy to chase.

But this group of people was very lucky. Just as Yun Xiaohan was about to catch up, a team of more than 400 players appeared in front of them.

This new player team may have been startled by Yun Xiaohan who rushed towards them. Because the incident happened so suddenly, they failed to respond in time. The team leader was stunned for a while and did not issue instructions in time, and then subsequently

As Yun Xiaohan approached, several daredevils in their team attacked Yun Xiaohan directly, hitting him head-on with long-range attacks.

Chasing fleeing people is definitely not as efficient as killing dense groups. Just now, I was worried about how to reasonably give up chasing the fleeing enemies in front of me and instead slaughter the delicious meals delivered to my door. This reason has been delivered to my door. This is really a bit sleepy.

It means someone gave me a pillow.

So after being attacked, Yun Xiaohan immediately gave up the chasing players and jumped into the dense crowd of the new team.

Although [Thunder Prison] has not cooled down yet, [Bloodthirsty Boomer] and [Tyrant Strike] normal attacks are enough to clear people. The quality of the personnel of this new team is also obviously not as good as the two teams that Yun Xiaohan played against before.

The team collapsed, and the commander acted as if he was stupid and did not make any effective response. The players in the team also seemed extremely panicked and collapsed immediately, followed by a one-sided massacre.

In fact, this situation is normal. The quality of most commanders is actually not high. They can only fight well prepared battles, but they will panic when facing emergencies. The situation of the following players is similar, and they feel panic.

They don't even know where their hands are, and many people will even be completely absorbed by the unexpected situation, forgetting that they are being attacked, and then die without doing anything.

It is difficult for ordinary players to improve their psychological quality quickly, so in this case the quality of the commander is extremely important. If the commander shouts loudly and gives clear and simple instructions, it is possible to greatly reduce losses.

It’s not that shouting a few times can make these players calm down and calm down. This is unrealistic, and the command does not have the lion’s roar skill. But the players will subconsciously follow the simple, direct and easy-to-achieve rules in a state of being in a state of confusion.

Instructions are like those of a drowning person who subconsciously clings to anything they can come into contact with.

In fact, after Yun Xiaohan jumped into the crowd, the number of players who were actually attacked by him was quite limited. After all, [Thunder Prison] could not be used. At this time, if the commander usually has a certain prestige, everyone will be more familiar with his voice.

, and if you can shout out instructions in time, it will not be difficult for those players to escape.

For example, shouting "Escape with movement" or "Spread out, spread out, stay away from the crowd". Such short and repeated shouting can effectively reduce casualties.

But the quality of the commander of this team is a bit low. He is even more panicked than ordinary players. He has no idea what to do, and the massacre is inevitable.

There is nothing that can be done about it. This is the case with online role-playing games. Who knows who the player behind the game character is. Maybe the guild leader is just a fool.

This psychological quality is really a personal talent and has little to do with age. Young people even have certain advantages. Newborn calves are not afraid of tigers. When you meet those naughty children, even if they have just entered junior high school, they are still not weak at all. They have no idea what they are afraid of.

What, maybe they will give wrong instructions due to lack of experience, but they will not panic and not give instructions.

On the contrary, some older young people who are older, have more serious thoughts, and like to think a lot perform worse in this regard, because they think too much when things happen, their status is not guaranteed, and how can they shirk responsibility afterwards? They think too much

Instead, they stopped doing practical things.

Death Will Bite You has done experiments in this area. It is also a team of 48 people. Teams with a lower average age tend to perform better when facing emergencies, whether it is the ability to withstand pressure, or the drive and sacrifice spirit.

It has certain advantages. Of course, because younger teams lack rationality, they need leaders who can control the situation. Otherwise, once the situation is unfavorable, it will easily turn into a complaining competition, and more people will quit the game if they are unhappy.

Just like playing ranked games in online competitive games, adults with weak psychological quality will feel depressed even if they kneel down for a few games, cannot play anymore, and may even stop playing ranked games for a period of time. Elementary school students rarely have this problem.

, the game is just for them to play, they don’t think too much, no matter how the rank drops, they won’t be too affected. What they care more about is not the overall results, but the performance of a certain game. They are temporarily affected by kneeling too much.

It is even rarer to give up and stop playing.

It's a simple sentence - "If you don't care, how can you be afraid?"


This chapter has been completed!
Previous Bookshelf directory Bookmark Next