Since Xuan Xiao's view on Shengji seems more like a conjecture, not to mention the rival three guild teams, only his own guild and the Phoenix Wings guild support him on the four guild team side.
Although there are very few people who support him, Xuan Xiao Sheng Ji still insists on his views and repeatedly emphasizes the necessity of showing leniency to the enemy. It seems that this persistence does not make much sense, and some people may even think that Xuan Xiao Sheng Ji is completely unnecessary.
Convince others, they are all competitors anyway, there is no need to remind them, it is better to let them suffer a big loss, and you can take advantage of the situation to seek greater benefits.
This kind of thinking is not wrong, but it does not have a long-term vision and does not know how to behave and do things.
For players of Xuan Xiao Shengji's level, it is naturally best to be able to defeat good things from the BOSS, but it doesn't matter if you really can't defeat them. What's more important is to build the reputation of the guild and your own reputation.
and establish his personal image in the minds of others.
Reputation and personal image may seem fictitious, but in many cases they are very useful and are closely related to actual interests.
Just like this time, if Xuan Xiao Shengji doesn't say anything, then maybe we will suffer less losses and have a chance to gain greater benefits, but that's it. At most, others will think that he has a cautious personality and is cautious in doing things.
It's just thorough. Some people may even think that he deliberately concealed it and was selfish.
And Xuan Xiao Shengji now puts forward his own point of view, which is foresight, and continuing to insist on it when most people are opposed to it further proves that he has an accurate vision, is persistent, does not follow the crowd, and most importantly, is public-minded.
Once this kind of positive personal image is successfully established, it will be very beneficial to the future development of Xuanxiao Shengji and Xuanxiaodian. When encountering similar situations again, others will trust his character and judgment more and put him in a better position.
As the backbone and thus gaining the leadership of the team, the benefits are self-evident.
In online games, if you want others to listen to you, you either have to completely overwhelm them in terms of overall strength, or you have nothing to trust in terms of ability and character. It is very difficult to make people obey you by just talking empty words.
.
In addition, there is often a view that those who oppose Xuan Xiao Shengji's views are too stupid. Even if Xuan Xiao Shengji is wrong, it is always good to be prepared. It is nothing more than separating the treatment staff.
It doesn't take much to get them to concentrate like that. No matter how low the probability is, since there is such a possibility, there is no harm in taking precautions. This is the so-called "don't be afraid of ten thousand, just be afraid of the rare event".
But this view is actually a manifestation of the lack of fighting experience and actual command experience. It is not that these players are stupid, but that the bystanders do not know the reason for the dispute.
This kind of dispute over tactical viewpoints is actually not limited to the tactical level. It is more of a struggle for the right to speak. Both sides are multi-guild joint teams. If no one is convinced, who can get more say at this time?
If you have the right, you can gain more dominance in the alliance. Not only can you take advantage of this joint activity, but you are also more likely to take a dominant position in future cooperation.
To use a relatively simple analogy, a group of people are playing a dungeon, and no one in the team knows each other. At this time, there is someone in the team who explains the dungeon tactics clearly, and the subsequent dungeon strategies also go smoothly. Next time, this will be the case.
If there are six people in the team, everyone will be more inclined to let him take command. Even if there is someone in the team who is actually more capable than this person, because he has not shown it, everyone is still more willing to trust the person who has proven himself. This is
The power of inertia.
This kind of multi-guild alliance is very similar to this. If there is a guild or a person who does a good job in this area, everyone will be more willing to trust you. The risk of making random changes is too great, and trust must be accumulated again.
Once an impression is formed, the latecomers will have to spend several times the effort to eliminate the influence of the former, and spend a lot of time and energy to consolidate their position. At the same time, they will have to face challenges that the former is unwilling to accept, which is very uneconomical.
More importantly, since the former was ousted by you, he will most likely withdraw from the alliance with his team. The joint team will lose part of its strength in vain. If you come up, you will preemptively strike and seize the leadership of the joint team. This kind of
The situation can be avoided.
This is actually the gap in vision and self-confidence. To put it in blunt terms: "Some people always regard all competing people as opponents or even enemies; but I have regarded the entire joint team from the beginning."
I regard it as something in my pocket, and the dissatisfaction of a few people is just a temporary naughtiness of my future younger brother. I have enough confidence and the ability to train and control them."
Naturally, Xuanxiao Shengji was not at the level of someone who would bite you even if he died, but this did not prevent him from copying the gourd and working hard to establish his first impression.
This theory and application of "first impression" is not only useful in online games, but also has great practical value in daily life. Many marketing textbooks will include "first impression" as one of the most important introductory courses.
The lack of actual command experience is because this view only considers the advantages of spreading the treatment personnel into separate teams, but does not consider the disadvantages of spreading the teams.
Small group command and large group command are different, field command and dungeon command are also quite different, and there is no comparison between the previous small-scale online games and the current "Decision".
In a small group of 24 or 48 people, how many people are in the treatment position? Even if they are all separated, it is still clear in a dungeon. The commander responsible for commanding the treatment position can clearly see their skill usage and direct them.
But now the number of people has increased too much. There are people all around, and they are crowded. There are countless players of different sizes separated by them, and they are also affected by various sound and light effects. The commander wants to accurately observe the spread with the naked eye.
The actions of the healers at the end are an impossible task. In "The Choice", you can block players, but you either block everyone together, or you block no one at all. You won't say that you only block strangers if you choose.
people.
What's more, the number of healers has also increased greatly. A team of 48 people usually only has about 10 healers, but now a guild has hundreds of healers. How to coordinate these healers is a big project, even if only a few elites are deployed.
The treatment staff are divided into groups and the number of people is much more than 10, which is not a easy job to do.
Some people will say that each treatment group can be assigned a commander. This is okay, but how can these groups coordinate? There will also be a certain lag in communicating with each other through voice or text, but in any case, this is the most reliable
This is the idea, and it is also the method Xuan Xiao Shengji plans to adopt.
All in all, spreading the treatment personnel into groups will cause a lot of trouble. In contrast, it is much easier to observe and direct the treatment personnel if they stand together. This is another reason why guild commanders are unwilling to adopt this method.