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1152 Reasons for forbearance

It is precisely because [Group Grass Thorn] seems more powerful that Yun Xiaohan waits until now to use it. Generally speaking, BOSS's skills are released in several stages, and Yun Xiaohan also does this to cause players

The illusion that a BOSS is using skills step by step.

After starting to use [Group Grass Thorn], Yun Xiaohan's enemy-killing efficiency has been greatly improved. After Yun Xiaohan used [Group Grass Thorn] twice like this, many players did not dare to do what they did before.

People stood crowded together and consciously opened the distance between themselves and other players. What's more interesting is that many people became frightened. When they saw the BOSS starting to sing, they didn't care whether the BOSS was attacking their position.

Ignoring it, I used my displacement skills to get out of the way.

In fact, the real threat to Yun Xiaohan is those organized players. Those players who have not joined a group, or just joined a small team, their first consideration is to save themselves, and even after losing blood, they cannot find anyone to help them.

Reply, so he didn't dare to get too close to the BOSS, and the damage caused to Yun Xiaohan was very limited.

Players who have a team have more complete personnel, more BUFFs, a lot of treatment, and many teammates to strengthen their courage, so they have fewer worries. For many guild players, they are not fighting BOSS for drops, they are

I don't feel that my luck is so good, but for the honor of the guild, or for the compensation from the guild afterwards.

Guild honor seems very vain, but many players care about it. Even if they can't get any practical benefits, they will feel proud if the team is strong, and they can even use it as a sign to brag.

Ichiban.

Just like some soldiers are afraid of death, but in actual combat, their comrades all rush, and they will rush as soon as their minds are hot. This is the driving force of the collective. The same is true in the game. A person usually has a more cautious fighting style.

Players who rarely die during leveling may take the lead in charging at the BOSS just because of the commander's command in the team. It's not that they are not afraid of death, but that they don't think too much about it, and they don't want to lose themselves in front of others.

Face, and even feel that this kind of sacrifice is a very honorable thing to a certain extent.

Therefore, we often see some self-destruction parties or suicide squads in some large-scale team battles. It is very likely that their usual fighting style is completely different. This is not so much a kind of courage, but rather a strong "desire for expression".

Making trouble.

Of course, players without a team will also have a desire to express themselves, but most people still prefer to express themselves in front of familiar people. There are obviously two different feelings between showing off in front of strangers and showing off in front of acquaintances.

Therefore, Yun Xiaohan's biggest enemy is still those large player teams organized by guilds. They may really rush forward and fight for their lives at the request of the commander. The reason why they have not done so now is because Yun Xiaohan has done a good job in disguise.

The guild feels that the BOSS's actions are still regular and followable, and also considers that fighting too hard will cause subsequent teams to pick up the pieces, so they are still adopting a more stable play style.

But if they know that the BOSS is played by players, they will know that conventional BOSS tactics are difficult to use, and it will also be difficult for subsequent player teams to take advantage when facing BOSS played by players.

There is no need to hold back and fight, and it becomes their first choice to make a higher combat contribution as much as possible.

Anyway, these combat contributions will not be erased because of the death of the player. After resurrecting and running over, being killed by this special king-level BOSS played by Yun Xiaohan will also have the "Death Breathing" BUFF, but it only lasts for 15 minutes, and

Even if the "Death Breathing" BUFF is disabled, you will not be able to attack or use skills, but you will still receive the experience and drops from killing the BOSS. As long as it is not a coincidence and they are not around when the BOSS dies.

Of course, players who are present and have contributed to the battle will definitely be able to share the experience, but the drop of this thing depends on luck. There are still only a few who can actually get the drop from the BOSS. The battle contribution is higher, and the luck is relatively high.

Okay Ooti.

Once the player team wants to go all out, a large number of players will rush towards Yun Xiaohan regardless of sacrifice. Yun Xiaohan only has so many attack methods. Except for [Tyrant Strike], the cooldown time of other range skills is not short.

Moreover, even [Tyrant Strike] has a cooldown time of 10 seconds. There is no way to clean up the continuous stream of players rushing up. People will only surround them more and more, and the surroundings will become denser and denser, killing them endlessly.

Moreover, many players now take a break while outputting, and the player commander is always reminding them. This is to control the hatred, fearing that the output of hatred exceeds the T position and attracts the BOSS. But if it is the BOSS played by the player, the hatred will

Rules naturally have no meaning, and no one will continue to control hatred.

At this time, Yun Xiaohan's blood volume will decline much faster than before, maybe twice as fast, or even faster. Naturally, this situation is not what he wants to face.

Therefore, Yun Xiaohan could only choose to endure it for the time being, and only used [Group Grass Thorn] until now, and he still has three skills left that he has not used, namely: [Gentle Wind], [Heroic Charge], and [Life]

Breath Secret].

[Gentle Wind] and [Breath of Life Whisper] can both restore blood, which is why Yun Xiaohan dares to temporarily reserve his means and sit back and watch the blood volume drop. As for [Heroic Charge], he can use it to force a breakout, and he can also clear one by the way.

Wavelet people.

[Heroic Charge] is the same as [Lonely Charge]. It can directly jump over obstacles that are less than 3/4 of the user's height. It can also directly break through obstacles with lower hardness. However, the two skills have different requirements for the hardness of the obstacles.

The difference is that in the former, obstacles with a hardness exceeding 300 cannot be broken through, while in the latter, obstacles with a hardness exceeding 500 cannot be broken through.

In addition, [Heroic Charge] does not have a damage bonus to the charge distance, and the charge speed is also slower than [Lonely Charge].

But with Yun Xiaohan's height and attributes at this time, he can jump over all players, and the damage bonus without charging distance will not affect him in seconds.

However, Yun Xiaohan faced too many enemies at this time. [Group Grass Thorn] could at most relieve his pressure slightly and kill more players. It was impossible to fundamentally change the unfavorable situation at hand, or even

As the number of players increased and the space for activities shrank, the situation became increasingly unfavorable to Yun Xiaohan.

Yun Xiaohan's blood volume quickly dropped to about 65%. He planned to wait until the blood volume dropped below 60% before using the two health recovery skills. At this moment, there was a sudden commotion among the players, and then Yun Xiaohan

Han heard someone shouting loudly: "The kids from the Elf Kingdom are coming to grab the BOSS. There are already brothers fighting with them outside the forest."

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