Yun Xiaohan finished the 28th session and reached level 23 with 32.5%, while the second-place player Necromancer's Judgment reached level 19 with 50.5%.
No servants died today, so the money has increased a lot. Now I have a total of 39 silver and 40 copper.
Yun Xiaohan returned to the city, put the eliminated equipment into the warehouse, and then went to the auction house to check. The set of level 20 green heavy armor defensive equipment with a shield he hung had been sold, and the starting price was 15
Silver, but the local tycoon bought it directly for 20 silver. After paying the 5% transaction tax, Yun Xiaohan got 19 silver.
In addition, [Fire Blast] was also sold for 12 silver. The price is not bad, slightly higher than the market price. After all, the output-type fire method is quite popular.
His personal wealth rose to 69 silver and 80 copper, instantly ranking first on the wealth list.
Now there are only two skills left in the auction house: [Cat Walk] and [Vampire Fighting]. These two skills are only for exchange and not for sale.
However, Yun Xiaohan no longer has any need for level 3 professional skills. For the three professional skill slots from level 26 to level 28, he must learn level 3 attribute growth skills.
The two general skills of level 24 and level 25 have also been completed, leaving only the general skill of level 29 that has not been settled. As for the rare skill slot, there is no need to consider it. Yun Xiaohan's rare skill slot of level 20 is still empty.
Still sitting.
Yun Xiaohan went to complete the daily task. After completing it, the merchant and adventurer titles were just upgraded to the knight squire level, and then he spent 3 silver to collect five days' worth of food.
Next, Yun Xiaohan had nothing to do, but he didn't want to sleep, so he ran outside the west gate of Xueman City.
There are 4 gates in Xueman City, and outside the west gate is the famous flag-planting holy place. At this stage of the game, the arena has not yet opened, and many players are here to compete in friendship.
Of course, it's not all about friendship here. If you are a Snowman City player, someone will say to you very rudely: "We'll meet outside the west gate."
This means that the fight is open to the public, because except for the 18th period, there are always many people fighting here at other times, and there is never a shortage of people watching the fight and cheering.
Although there will be no losses, it is still very embarrassing to lose the battle in front of everyone.
Yun Xiaohan had very few fights outside the west gate. His level was too high, and there was no way for others to fight with him. He was just familiar with his opponent's skills and showing off.
However, precisely because Yun Xiaohan rarely came to the Flag-Planting Holy Land to compete, he attracted onlookers as soon as he arrived, and a large number of invitations to compete were sent out instantly.
The competition settings in "Decision" are relatively user-friendly. The CD times of skills in the competition are calculated independently and will not affect the normal game.
For example, Yun Xiaohan's [Lonely Charge], if it was in an uncooled state before the sparring, will be in a cooled down state when the sparring begins. When the battle ends, it will return to an uncooled state, and the cooling time will also continue during the sparring.
.
After playing 4 games, Yun Xiaohan won quickly with a huge advantage. In 2 of them, he won completely at full health. The level difference was 4 or 5 levels, and most of the opponent's attacks were resisted.
In this case, because he barely suffered any damage, Yun Xiaohan couldn't even figure out the damage data and specific effects of his skills, so he was basically doing useless work.
That's true from his perspective, but it's different from someone else's perspective.
Although the onlookers are very aware of the gap between the two warring parties, there is still a huge difference between knowing it in their hearts and seeing it with their own eyes. Moreover, Yun Xiaohan's behavior is a bit of a show-off, which makes some PK experts who often compete here feel very uncomfortable.
face.
So no one will compete with Yun Xiaohan one-on-one anymore, but N-on-1, and the PK experts will form a team and invite Yun Xiaohan to compete.
The friendship competition in "Decision" has a one-to-many mode, but currently it can only be played in a 6-on-1 mode at most, which is a team playing against one person.
Naturally, Yun Xiaohan would not refuse an invitation to spar just because the other party had a large number of people. He accepted his opponent's challenge very neatly.
The first game was 1v3. The opponent was a very standard professional combination of war, animal husbandry and magic. However, facing Yun Xiaohan, he still couldn't fight. It only took Yun Xiaohan one and a half minutes to end the battle.
The second game was 1v5, a combination of war cavalry, archers, magicians and animal husbandry. Although the fight was harder this time, Yun Xiaohan still won and only lost about 25% of his health. This result made the onlookers temporarily speechless.
After two battles, other players also have a certain understanding of Yun Xiaohan. As for shield fighting, the profession has three skills: blocking skills (increases damage reduction effect by 10%, can be upgraded), physical resistance advancement, and vitality enhancement.
His health and physical defense are extremely high, and he can't be hit by physical attacks, especially bows and arrows, which just tickle him.
Physical melee combat is even more depressing. As a shield warrior, you can block with your shield. You can also use your weapon to parry. If you parry, just parry. Actually, even if you block, you can inflict damage. How can you fight in melee combat?
In terms of control, the control skills that require a physical test are 100% impossible to pass. The mental test is better, but the success rate is also very low. The key is that the super high immunity caused by the level difference is very troublesome. Only the agility test has a very good success rate.
High, but the agility warrior or thief professions were completely defeated by Yun Xiaohan. Everyone was not stupid. There was no such professional player to challenge him, so Yun Xiaohan did not take control very much during the competition.
In addition, a very common [Heavy Attack] turned into a super disgusting skill in Yun Xiaohan's hands.
[Heavy hit]: Level 3 heavy hit, causing (45 0.8*Strength 0.6*Equipment Attack Power) damage, and has a high probability of performing a Strength vs. Constitution check on the attacked object.
The high probability of triggering strength on the constitution test is really disgusting. Yun Xiaohan's strength attribute is too high. As long as the test is triggered, the full effect is a stiffness effect. In addition to causing an additional 60% skill damage, it also affects attacks.
The subject is stunned for 0.5 seconds.
The 0.5 second freeze is very short, but it is a hard control and can interrupt the skill reading bar.
And because of its high strength and good equipment, the damage of [Heavy Hit] is not low. The key is that the cooldown time of this skill is only 1.5 seconds.
Many players watching the battle are thinking: "Damn it, how come a popular face skill that basically one out of every three fighters has learned is so awesome in Yun Xiaohan's hands?"
Many of the warriors who did not learn [Punch] have begun to regret that I did not learn such a coquettish skill. I can only wait and see if there will be another chance in the future.
The third game was against 6 people. They were a fixed group that had been working together for a long time, but the onlookers didn't have any hope for them, and the group of PK experts gathered together to discuss countermeasures.
PS: Calvin, the setting of level 29 skills made my head spin. I couldn’t code a single word for 4 hours. I will soon enter the main story of the Sardinian Competition. This is the first big chapter in this book.
For the climax, I need to organize my thoughts and write it better under a relatively rigorous structure. It must be logical, the supporting characters must be of a good level, and the cool points and the protagonist's game level must be highlighted. I have to put some thought into it.