1204 Catalyst for the cooperation between the two sessions
Obsessive-compulsive disorder to be modified
The skills, props, and rare items currently in the protagonist’s bag:
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Can be learned:
[Qi Technique Enhancement (Special)]: Rare universal skill, Qi system, no rank, learning prerequisite: possess more than 10 Qi system skills, [Lightning Ball], [Speed of Wind], [Gentle Wind]
, [Lightning Strike], [Lightning Magic Bullet].
Passive, increases the power of air spells and air spells (including mixed spells or spell-like spells containing air) by 20%, and has an improved effect on assistance, treatment, summoning and other related air spells and spells, BUFF
The skill-like effect is increased by 10% (directly increased in percentage), and the mana consumption of related spells or spell-like spells is reduced by 20%.
This skill cannot be upgraded.
This skill cannot coexist with [Qi Strengthening]. If the player has already learned [Qi Strengthening], [Qi Strengthening] will be automatically forgotten.
[Qi Spell Enhancement] Yun Xiaohan has seen it before. It is just an ordinary sixth-level general skill. Related professions can be learned directly from skill instructors. The skill effect is only to increase the damage of Qi spells by 10% and reduce the damage of Qi spells by 10%.
Mana consumption cannot be effective on spells, nor can it be effective on assistance, treatment, summoning and other related air spells, let alone directly increase the BUFF effect.
The [Qi Magic Strengthening (Special)] in front of you is obviously its special or enhanced version, which is much stronger.
[Physical Essence Extraordinary Growth]: A rare level general skill with no level, which can only be learned in the level 3 or above general skill slot. Learning this skill is equivalent to learning [Physical Attribute Growth] and [Mental Attribute Growth] of the same level at the same time, and
The physical attributes and mental attributes are permanently improved by 10%.
This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.
Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.
[Shield Breathing Technique]: A rare professional skill. There is no limit to the learning level and cannot be upgraded. Prerequisites for learning: [Shield Mastery], [Blocking Skills], and the physical attributes will be permanently increased by more than 60%.
When raising the shield, the stamina consumption speed is reduced by 50%. When successfully blocking, there is a 20% chance to restore 10% stamina. It can only be triggered once in 5 seconds.
[Lightning Spell Bullet]: Rare level professional skill, single target locked air-like spell, no limit to learning level, pre-learning requirements: possess more than 6 air-based skills, including at least two air-based attack spells, intelligence attribute
Permanent increase of more than 75%.
The player instantly summons 5 lightning spells and fires them completely within 1.5 seconds. Within 1.5 seconds, the player needs to guide the spell. During the guidance process, the player cannot move. Once the skill is moved, the skill will be interrupted. The unfired lightning spells will be
All disappear. The fired thunder bullets will still automatically lock on the attack target. The skill user will suffer magic backlash. The unfired thunder bullets will cause corresponding magic damage to the user, but the damage will be halved. Magic resistance, lightning
System resistance and related damage reduction effects can still take effect.
Range 45 yards.
Each thunder bullet causes (0.6*intelligence 0.6*magic attack power) thunder spell damage to the enemy, and emits a strong light, with a 30% probability of blinding the target. After being blinded, the target cannot see, and the vision is completely black.
The blinding effect lasts for 1.5 seconds. The blinding effect can be refreshed, but cannot be superimposed. For creatures that are not suitable for light environments, the blinding effect will be extended. The specific extent of the extension depends on the target's adaptability.
Cooling time 5 seconds.
[Space Magic Bullet]: a rare professional skill, single-target space-like spell locking, no limit to learning level, pre-learning requirements: Possess three space-based skills, among which there is at least one space-based attack spell, permanent increase in intelligence attributes
More than 100%.
The player instantly summons 5 space magic bullets and fires them completely within 1.5 seconds. Within 1.5 seconds, the player needs to guide the spell. During the guidance process, the player cannot move. Once the skill is moved, the skill will be interrupted. The unfired space magic bullets will be
All disappear, and the space missiles that have been sent will instantly change space, appear next to the attack target, and cause damage to them.
Interrupted skill guidance will cause magic backlash to the skill user. Unfired space spell bullets will cause corresponding magic damage to the user, but the damage will be halved. Magic resistance, space resistance and related damage reduction effects can still take effect.
effect.
Range 55 yards.
Each space spell bullet causes (0.8*intelligence 0.8*magic attack power) space spell damage to the enemy, and makes the enemy unable to perform spatial displacement for 2 seconds, and mobile displacement can still be used.
Space missiles can hit enemies in the process of displacement and interrupt their spatial displacement. Movement-type displacement cannot be interrupted, but they can still hit. Space missiles cannot be shielded.
Cooling time 8 seconds.
"After testing, it was found that the player also possesses [Thunder Magic Bullet] and [Space Magic Bullet], which are highly similar in type but have different skill attributes. Players can fuse these two skills into one skill by taking [Fusion Technology Liquid Crystal].
Players need to complete the learning of two skills before they can fuse skills. After fusion, the original two skills disappear, leaving only the skills obtained by the fusion. The newly acquired fusion skills need to occupy two original skill slots. Players
Will not get an empty skill slot.
Although the original skills have disappeared, they can still function as prerequisite skills and will not render the learned skills unusable."
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Not learnable:
[Shadow Step]: A rare universal skill, instant cast, no limit to learning level, prerequisites for learning: [Dark Escape], [Stealth], [Shadow Concealment].
Walks through the shadows, cannot be selected for 2 seconds, is not affected by area damage, increases dodge by 50%, and increases movement speed by 70%. During the duration, the skill user is temporarily regarded as having no body, and ignores everything during movement.
Obstacle, if you are attacked while passing through someone, you will only take half the damage.
Skill cooldown time is 2 minutes.
【Summon Earth Element】
[Forced Stealth]: Rare level general skill, no limit to learning level, pre-learning requirements: [Cat Walk], [Dark Escape], [Natural Stealth], [Ignore], [Stealth Movement Speed Enhancement], [Stealth Time Enhancement]
】,【sneak】.
After using this skill, the player has a 50% probability of being forced into the invisible state for 25 seconds, increasing the dodge rate by 100% within 1 second, and reducing the hatred value of all enemies towards him by half. If the hatred value is lower than a certain limit, it will be completely cleared.
, the movement speed is reduced by 50%, the damage of the next attack is doubled, the duration of soft control skills is doubled, and the duration of hard control skills is increased by 50%. The cooling time is 3 minutes.
This skill is an advanced version of [Stealth], which is much more powerful than [Stealth]. [Stealth] cannot be used when being attacked. It can only be used if it does not take damage within 5 seconds.
[Forced Stealth] can be used in most cases, but the probability is lower. But don't forget that some skills can increase the success rate of stealth. For example, [Cat Walk] can increase the success rate of stealth by 10%.
[Stealth] also requires multiple pre-skills, but it is much simpler than [Forced Stealth]. It only requires 5 pre-skills, namely: [Move Silently], [Stealth], and [Shadow Hide]
], [Light Footsteps], [Quiet Tumble]. Moreover, these pre-requisite skills have a higher probability of falling.
[Shadow Blade]: A rare universal skill, no limit to the learning level, prerequisites for learning: [Stealth], [Dark Escape], [Natural Invisibility], agility attributes are permanently increased by more than 50%.
It can be used in the stealth state. The skill casting time is 3 seconds. It absorbs the surrounding shadows to strengthen the weapon and increase its physical attack power by 25%. The player's basic attacks and non-attribute skills will cause pure shadow damage, lasting 12 seconds. Cooling time 1
Minutes 30 seconds.
The player's next attack will not reveal itself, but will remain in stealth mode, and the critical hit rate will be increased by 50%, and the target's divine healing effect will be halved for 3 seconds (not valid for negative divine spells).
[Wartime Resurrection]: A rare universal skill. There is no limit to the level of learning. Prerequisites for learning: Have a mana bar, a permanent increase in wisdom attributes of more than 40%, and have learned [Resurrection].
Resurrect a dead ally. After resurrection, the ally will have 20% of its health and mana. It can be cast during combat. It cannot be used on NPCs or non-allies.
Compared with [Resurrection], [Wartime Resurrection] is much better. [Resurrection] cannot be cast during battle. You must first use skills such as [Peace] or [Fade] to remove the hatred on yourself first.
Empty, thus leaving the combat state, and only then can the person be resurrected. Moreover, after resurrecting a person, there will be hatred on him immediately, so he cannot draw people continuously, so there are great limitations. However, most priest professions are limited to NPC skill instructors.
Can learn [Resurrection], the learning difficulty is extremely low.
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Props:
[Dragon Summoning Scroll]: Can be used as a consumable, the number of uses is 3/3, and it can only be used if you have dragon-related blood.
Summons several dragons of corresponding strength based on the user's bloodline quality, dragon affinity, player level, tribute quantity and value. The summoning duration is at least half an hour. The duration can be increased by adding tributes.
This scroll can be converted into skills through the "Dragon Vein Refining Ceremony", but if the scroll has already been used, it cannot be converted.
The materials used in the Dragon Vein Refining Ceremony cannot be external limbs, scales, skin, etc., but must be internal high-level materials such as blood, essence, and heart.
(The above part consumes one identification opportunity to see)
The Dragon Vein Refining Ceremony is divided into three levels:
Low-level refining: use 100 lizard bloodline materials and 10 dragon bloodline materials.
Intermediate refining: use 100 parts of sub-dragon bloodline materials and 10 parts of dragon bloodline materials.
Advanced refining: Use 100 dragon bloodline materials and 10 ancient dragon bloodline materials.
The higher the level of the purification ritual, the more powerful the final skill will be.
(The above part consumes two identification opportunities to see)
Detailed materials list for the ultimate purification ritual: 50 copies of [Dragon Blood], 30 copies of [Dragon Essence], 15 copies of [Dragon Heart], 5 copies of [Dragon Core], 5 copies of [Ancient Dragon]
Blood], 3 copies of [Essence of Ancient Dragon], 2 copies of [Heart of Ancient Dragon], 1 copy of [Core of Ancient Dragon], and 1 copy of [Source of Ancient Dragon].
(The above part consumes three identification opportunities to see)
[Moonstone Shimmering Staff]
Communication Ink Crystal (Zaknavan)
Mysterious Sapphire (for Liya summoning)
[Medium group healing scroll]: A consumable item that will disappear after use. All friendly forces within a 25-yard radius (including yourself) will instantly recover 50% of their blood volume, which will greatly increase the user's threat value. It cannot be used again within 10 minutes.
Use any healing scroll (healing scroll public CD).
[Injury-replacing blue-skin doll]: Consumable, can be used 10 times. The user can designate a friendly target within 50 yards. Within 10 seconds, all damage received by the target will be transferred to the user. The user
The double defense can have an effect.
Once the distance between the prop user and the target exceeds 50 yards, the damage substitution effect will be invalid. It will take effect again when the user returns to a distance of 50 yards while the effect lasts.
[Prince Kong Dai’s Private Token], this is a consumable item. After using this token, Yun Xiaohan will get an opportunity to meet Prince Kong Dai on his own initiative. He can make suggestions to Prince Kong Dai, but he can
Whether you can convince Prince Kong Dai depends on the player's persuasion ability and whether the persuasion evidence he can provide is useful. There are no props in "Decision" that can increase the persuasion rate.
[Goblin Pacemaker Type 1]: It can resurrect a player and restore 20% of its health, or make an NPC with less than 20% of its health recover 20% of its health within 5 seconds. It can be used 3/3 times.
Using this prop requires continuous guidance for 5 seconds, and the guidance process will be interrupted by hard control.
[Pine Wood Ring]: After equipped, the reputation of the region will be slightly increased.
[Pine Crutches]: After being slowed down, it will give back 20% of the reduced movement speed, and it will take effect when placed in the bag.
5 [Transformed Fruits]: Throw the fruit at a single living creature target. After eating the fruit, the target will turn into a juniper berry for 15 seconds. During this period, the target will not be able to take any actions, but the target's life recovery rate will be
Increased to 25 times the original, this prop can be used 5 times. This prop is ineffective against lifeless targets, and the success rate is not 100%. The effect on higher bloodlines or BOSS will be reduced. Players can also eat the deformed fruit themselves.
, 100% successful transformation. No CD.
11 [Apparition Dust], consumables, can be used three times. After use, a circular anti-invisibility area can be formed within a radius of 15 yards around the user, which lasts for 4 seconds.
Three【Strange Sydney】
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Strange Items:
[Feather of the Light Feathered Beast]: A rare rare item, instantaneous. After activation, it reduces the user's gravity by half within 10 seconds, increases the jumping height by half, and will not be harmed when landing from a height of less than 20 meters. It will be harmed when landing from a height of more than 20 meters.
Reduced by 3/4. It can be activated 4 times a day, with an activation interval of 1 minute.
Just put it in your luggage and use it.
[Lock of Friendship]: A rare rare item that can lock 5 allies after activation. The distance between the allies and the owner of the item cannot exceed 60 yards. Six people, including the owner of the item, will not cause accidental damage to each other.
, the no-accidental damage effect lasts 30 seconds, has a cooling time of 5 minutes, and can be activated up to 5 times a day.
You can specify friendly objects in advance before use. If you do not specify, it will default to the five nearest allies. The specified objects can only be adjusted once a day. If you do not specify, you will not be subject to this restriction.
Note: This rare item is invalid for reverse BUFF effects.
[Healing Mount Magic Stone]: A rare rare item, instantaneous. After use, it can restore the health of the target mount (2*intelligence). The cooling time is 3 minutes. It can only be used up to 20 times a day.
[Damaged Gargoyle Luke’s Statue]: A rare rare item.