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1197 High Ogre BOSS II

Beating these four NPCs is much more troublesome than beating the players, not because their attacks are high, but because their damage is not high, and the priest NPC can add up the blood of the two melee players.

However, the priest NPC's healing power is not very explosive, but it is more durable. The blood volume of the two melee combatants is still slowly declining. If this continues, Yun Xiaohan should be able to rely on his thick blood volume and super output in the end.

Forcefully kill the two melee NPCs.

But Yun Xiaohan was not a real BOSS. He would not be stupid enough to only engage in melee combat, so he charged directly towards the Priest NPC, and then frantically chased and killed the Priest NPC.

The priest NPC still has a certain ability to protect himself. Not only can he move, but he can also add blood to himself. The other three NPCs will also contain Yun Xiaohan. Their control skills still have a small chance of success against the high-level ogre BOSS.

Yes, unlike players who are almost completely unable to control the effect.

However, Yun Xiaohan also has control. His [Ogre Roar] can scare these NPCs, which can not only prevent other NPCs from interfering, but also slow down the priest NPC and prevent him from healing him. Unfortunately, [Ogre Roar] is used

The effect on NPCs is not good, and the control effect is greatly reduced. Ordinary NPC guards will only be frightened for 10 seconds, and the four powerful NPCs will only be frightened for 5 seconds.

In addition, the attack speed of the high-level ogre BOSS is very low, and the skill cooldown interval is also long, so it is still impossible for Yun Xiaohan to use [Ogre Roar] to take away the priest NPC in one wave.

Yun Xiaohan could only use his movement speed advantage to keep chasing after him, and it took him more than 30 seconds to successfully kill the priest NPC.

Once the priest NPC died, it became easier to fight later. It took Yun Xiaohan 2 minutes to kill the remaining three powerful NPCs. While killing these four powerful NPCs, Yun Xiaohan also used range skills to harvest.

There are many ordinary NPC guards.

At this time, nearly one-third of the guards in the village had died, leaving only about 500 guards. However, without those four powerful NPCs, the NPC defenders had lost their backbone, and they would definitely not be able to defeat Yun Xiaohan next.

of.

But just when Yun Xiaohan wanted to kill him, reinforcements arrived.

The reinforcements are composed of NPCs and players. There are about 900 people in total. NPCs account for the majority, about 600 people, and there are only about 300 players.

Communication between players is convenient and messages are transmitted very quickly, so the players who come to support basically know the fact that this BOSS is very difficult to deal with.

Players are not stupid. There are so many players in front of them and they cannot kill this BOSS. There are only a few of them now, so they know very well that even with NPC help, they have little chance to kill the BOSS.

But these players still came. They came to support not because they were stupid, but because they had to come. This village defense task was a mandatory task. After Yun Xiaohan started to attack the village, as long as the players had a reputation in the village and were online

, the system will issue a rescue mission to these players and force the players to accept it.

In other words, no matter whether the player is willing or not, once the task is sent out, the player will automatically accept the task.

Fortunately, after accepting the mission, the player's goal has changed. The goal of this mission is not to kill the BOSS, but to save the village (more than half of the buildings in the village cannot be destroyed, excluding the Interior Department, and the BOSS cannot attack the Interior Department)

.

As long as this goal is achieved, the player will receive money and experience rewards. In addition, the player's reputation in the village will also be improved. If the village fails to be defended, the reputation will decrease. The more severely the village is destroyed, the more the reputation will decrease.

Whether it is money, experience or reputation, these rewards are linked to the player's combat contribution in defending the village.

If the village is severely damaged, but the player contributes more, then although the reward will not be obtained after the war, the related reputation will be deducted less.

And if the player never comes to join the battle after receiving the mission, the reputation will be cleared. Even if the player goes offline immediately after receiving the mission, the reputation will still be cleared. If the player is not online, there are two situations: the village has not been defended,

Even if the person is not online, the reputation will be reduced by 2/3, and if the person remains online, it will only be reduced by 1/3.

This setting may seem a bit unreasonable, as reputation will be deducted even if no one is online, but it is actually reasonable.

First of all, the villages have been destroyed. Even if this kind of BOSS attack on the village is not fully recognized by the system, the damage to the village is very small and can be restored with just some repairs. But after all, it has been breached, and the entire village will suffer a certain negative impact for a period of time.

In addition, those NPCs have been tortured again, and they will also be very unhappy, and the result of their unhappiness is resentment of those players who failed to participate in the battle, so it is appropriate to lower their reputation.

Secondly, when players apply for a "Decision" game account, they need to bind their mobile phone and other contact information. After triggering the village defense mission, players can receive prompt messages through these contact information even if they are not online, unless they really can't leave or fall asleep.

I didn’t see the message, otherwise it would still be possible to catch up.

Although the quantity of this batch of reinforcements is not large, the quality is not bad. There are 2 challenge-level NPCs and 4 champion-level NPCs. There are more elite-level and powerful-level NPC soldiers, and they are mixed in the crowd.

I can't count them all at the moment, but there are more than 30 in total. However, elite and powerful NPC soldiers don't need to pay too much attention and pose little threat to Yun Xiaohan.

In addition, the leader of the reinforcements is also a named Baron. The combat effectiveness of this Baron NPC is not high and is only elite level. It is estimated that this is either a commanding NPC or a fake one.

Previously, the four NPCs in the village were only at the championship level, which means that the real combat power of this support army is much stronger than that of the village defenders.

This chapter is not over yet, please click on the next page to continue reading! Yun Xiaohan has three choices at this time:

The first option is to continue killing people in the village and destroying buildings;

The second option is to block the door. The NPC cannot jump directly into the village and has to walk through the door. Yun Xiaohan can take advantage of the location to reduce his pressure;

The third one is to rush out of the village directly and kill the reinforcements first.

The first option is more passive, and compared to destroying buildings, the high-level ogre BOSS is more efficient in killing people.

The second option is the most stable, but if you block the door, the enemy will not be able to get in. Yun Xiaohan's range skills cannot be used, which will reduce the killing efficiency, and the enemy's long-range troops can directly attack the blocker outside the village.

If Yun Xiaohan wants to deal with the long-range troops, he still has to rush out.

Therefore, after thinking about it for a while, Yun Xiaohan decided to rush out of the village and deal with the reinforcements first. Although this choice was a bit radical, the risk was not great. Yun Xiaohan's movement speed had an advantage, so he could still run away if he couldn't be beaten.

.

However, in this case, the village may not be destroyed, because reinforcements may appear in the future, but destroying a few buildings is not a big problem. As long as Yun Xiaohan can kill more people, it will be regarded as encirclement and reinforcements.

After Yun Xiaohan rushed out of the village, he still prioritized killing players. He always killed players instantly, so it was definitely more efficient to kill players. However, players have many skills and will not stay in hard resistance, so they are not easy to kill. Yun Xiaohan

Han also took advantage of the fact that the players had just come over and the positions were relatively neat, so he went up to kill a wave of players first, and if there were any jujubes, he would hit three poles first.

Players may not have expected that the BOSS would give up attacking the village so directly and rush out directly. After all, they had not attracted any hatred yet, so they did not react in time and were killed by Yun Xiaohan in three blows. Many people were killed in one blow.

The remaining players reacted and fled from the BOSS one after another. At this moment, one of the escaping players shouted smartly: "Damn, I know, this BOSS is an ogre. It definitely prefers to eat people instead of destroying buildings."

People, maybe there is a setting that can smell the smell of humanoid creatures, the warning range is very large!"

As soon as these words were shouted, they were immediately recognized by many players, and they all said that this was probably the case. Only a few players questioned why the BOSS didn't kill the guards in the village. They were also humanoid creatures. They were closer to the BOSS and had less hatred.

higher.

The "smart man" once again gave his explanation: "The high-level ogre BOSS randomly refreshed by the system may be more targeted at players. When there are both players and NPCs within its warning range, the BOSS will give priority to killing players.

"

Hearing what this player said, Yun Xiaohan couldn't help but want to give him a thumbs up. His explanation was exactly what Yun Xiaohan wanted. The rhythm was really great. If only everyone thought like him

Enough.

Just when Yun Xiaohan attacked the player, the NPC reinforcements also came to attack him. However, there were only a small number of defenders in the village. Less than 50 people chased him out of the village. A large number of NPC soldiers remained in the village to defend, and

Repair buildings.

After Yun Xiaohan scattered the players, he stopped pursuing them. The players were too flexible and their killing efficiency was low after they dispersed. There was no need to pursue them, so Yun Xiaohan turned around and attacked the NPC.

These NPCs come in all types. There are several priest-type NPCs that add more blood, and there are about a dozen healing soldiers that can add blood, but the amount of healing is not high.

When there were no players around when attacking the village, Yun Xiaohan could just go ahead and kill the priest NPCs and healers without restraint. Now that there were players around, he couldn't be so simple and crude. He changed his strategy and ran to places with as many people as possible.

Then use range skills to hit more targets. It would be better if range skills can be used to affect the healing units.

There are certain rules for the treatment of priest NPCs and healers. They will give priority to those friendly units whose health is at the bottom, but the priority is not high; if the health of the treatment unit drops below half, it will be given priority to heal.

The priority of unit health increase is higher than the previous ones; and if those elite units have very low blood volume, such as the baron NPC and the high combat power unit with low blood volume, they will be treated first, and the priority is higher than the previous two.

High; and these elite units are prioritized according to their importance.

The defense power of these NPCs is different. The defense of ordinary NPC soldiers is much lower. Yun Xiaohan uses group attack skills to hit them, which will quickly weaken their health. Then the priest NPCs and healers have to give them

add blood.

The sustainability of priest NPCs and healers is good, but they do not have the ability to clone. After the healing power is dispersed, they cannot take care of so many NPC allies. In this way, Yun Xiaohan can find an opportunity to explode and kill those high-level ones.

NPC units.

The two challenge-level NPCs are both melee types. One is a knight and the other is a warrior. They are both very strong. Yun Xiaohan has so much health that he can lose 0.2% to 0.25% of his health with just one hit. The key is that they

The attack speed is much faster than that of the high-level ogre BOSS. It is not as embarrassing as Yun Xiaohan. From the start to the retraction of a basic attack, the entire action takes more than one second.

The defenses of the other two challenge-level NPCs are also relatively high. It took Yun Xiaohan's [Tyrant Strike] to knock out 10% of their HP. As units with high combat power, their healing power is second only to the Baron NPC, so they are difficult to kill.

die.

As for the Baron NPC, he was riding at the back. No matter how lively the fight was, he would not step forward. Yun Xiaohan moved slightly closer to him, and he immediately pulled away nervously. The horse he was riding was also

It's a good horse, and it moves faster than Yun Xiaohan. Yun Xiaohan has no chance to catch him, even if he uses [Heroic Charge], it probably won't work. Such a cowardly NPC must have acceleration skills.

Challenge-level NPCs are difficult to kill, and Baron NPCs cannot be killed. Yun Xiaohan, while trying to kill ordinary NPC soldiers, focuses on the four championship-level NPCs. Their treatment priority is not that high.

It is high and the defense is low, but there is still a chance to kill it.

Having just killed four champion-level NPCs, Yun Xiaohan had some experience. He knew how much health a set of skill bursts could knock out the champion-level NPCs.

His routine is to slowly attack the champion-level NPCs first, and at the same time continue to attack the challenge-level NPCs, but instead of killing them, he puts pressure on them so that the priest-type NPCs and healers can treat the challenge-level NPCs first.

They heal champion level NPCs.

After the champion-level NPC's health line was pushed below the safety line he considered, Yun Xiaohan exploded again, using a set of skills to directly kill the champion-level NPC without giving them a chance to increase their health.

In addition, Yun Xiaohan also has another trick, which is to use a large range of [Thunder Prison] and [Ogre Roar] to control priest NPCs and healers to interrupt their healing actions, but these two

The cooldown time of each skill is not short, and the control resistance of high-power NPCs is high. You have to actively approach them to keep them within the attack range. Therefore, this routine is relatively difficult to execute, and the actual effect is not that good. Yun Xiao

Han mostly uses this routine as a supplement to match the routine of explosive killing.


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