Sanshengshu didn't count the two evaluations of "miracle" and "myth". It's not that he didn't want to count. In fact, he proposed to gather the efforts of everyone in that post. He hoped that people who saw the post would attach it after the post.
His own mission evaluation and approximate bloodline attributes are convenient for him to make statistics and share.
Some people may think that players will be reluctant to disclose their bloodline attributes, but the fact is exactly the opposite. There are many players who responded to Sanshengshu's call.
You must know that the level of the task evaluation is determined by how well the player completes the task. Even if the player awakens a garbage bloodline like Goblin, as long as the task is done well, he can still get a high task evaluation. And what the player wants to awaken is
The lower the bloodline level, the lower the difficulty of the bloodline awakening mission, making it easier to get a high rating.
For example, if high-level players think of middle and high school students, and ordinary players think of elementary school students, the level of middle and high school students is indeed higher, but they take middle and high school test papers, while elementary school students take elementary school test papers, then they must be elementary school students.
It's easier to get high scores.
In this case, in fact, most of the high evaluations are given by ordinary players with average skills, and very few high-level players give high evaluations. This is due to the difference in task difficulty on the one hand, and the number of people on both sides on the other hand.
The base difference is too large.
In addition, it doesn’t make much sense from a confidentiality perspective.
First of all, the forum is open to all regional servers in the world, and "Decision" comes with its own translator. There may be some obstacles to direct communication, but text communication is no problem.
Even excluding foreign servers, there are currently more than 60 million players in "Decision" in China alone, even among the so-called top five bloodlines chosen by players (that is, there is only one top bloodline for every 20 players)
, that’s as many as 3 million people.
This is still a conservative estimate. You must know that the choice of 1 in 20 is the player's conjecture and the exaggerated result of the subconscious behavior of most players. Players who have not awakened the top bloodline hope to cover up their failure through exaggeration, while players who have awakened the top bloodline
We hope to improve our status in this way. The real proportion should not be so low, and the number of players in China exceeding 60 million is the official estimate announced a month ago.
Gamers don't have much of a sense of keeping secrets. If you don't tell them, others will tell them. As long as three people know a secret, it will soon be passed on to ten people and hundreds of people.
Secondly, the seven grades of evaluation from "extremely poor" to "perfect" only enhance or weaken the bloodline attribute, and there is no fundamental change. If you know the bloodline attribute of one of the evaluations, you will almost know the others.
At most, there is a slight difference in the data.
Even the "excess" and "reversal" evaluations are just an additional attribute, and the change is still not big.
Therefore, except for a few bloodline branches that are very unpopular and have extremely high requirements for the purity of killing energy, other bloodline attributes have no meaning in keeping secrets, and there is no way to keep them secret.
Since there is no way to keep it secret, it is not surprising that it should be disclosed voluntarily. Many players are even very active. In the replies to Sanshengshu's post, they will not only explain their bloodline attributes, but also often include the names of friends they know.
Bloodline attributes.
At this time, the problem came. Up to now, there have been more than 100,000 replies to that post, but no one rated it as "miracle" or "myth". Sanshengshu himself also took the initiative to ask many well-known experts.
No one made these two comments. (Sanshengshu doesn’t know Yun Xiaohan, and Yun Xiaohan never reads strangers’ private messages on the forum. He is too famous, and there are too many private messages to him, so he can’t read them)
Therefore, Sanshengshu believes that the "miracle" and "myth" evaluations are carrots dangled in front of players' eyes. They can't be eaten. They are used by the official to whet players' appetites, even because those tasks themselves are not enough to support players to give higher evaluations.
At least this is the case at this stage of the game, and it may not be until later in the game that someone can make these two comments.
This is like a primary school test paper, the full score is 100 points, but the miracle evaluation requires 200 points, which naturally cannot be scored. (For example, the mission map is not large enough, mission resources are limited, and enemies are also considered resources. Suppose a mission requires the player to kill ten
There are only ten chickens on the entire mission map. Even if the player kills them instantly without any loss, they can only score 100 points and get a perfect evaluation. An evaluation of "excess" or above requires the player to break the limit to a certain extent.
Instead of killing 10 chickens, you killed 10 geese or even eagles. The difficulty is naturally different, and this requires these monsters on the map, or opening a new map through some hidden ways. In the early stage of the game
It is obviously impossible for low-difficulty tasks to have this condition)
Sanshengshu’s analysis and judgment are very reasonable. Since it is still in the middle and early stages of the game, the tasks themselves are very limited. Players’ understanding of “Decision” is not deep enough and they have few means to master (compared to the later stages).
It is indeed difficult to get a high evaluation when doing tasks, let alone the highest "miracle" and "myth" evaluations. (Game understanding is very important, you can develop ideas for doing tasks, and you can also know what can be done and what things can be done.
What should not be done, so as to plan the character skill system or material preparation more rationally, which is also the advantage of latecomers who join the game later)
But there are always a few guys in the world who can break the rules. Yun Xiaohan scored a "miracle" rating in his first bloodline awakening mission. You must know that he was only level 39 at that time, and he was the first to reach level 39.
, it was as early as possible in the early stages of the game, and the task difficulty was so high, but he still did what others could not.
Because I stood on the shoulders of Sanshengshu (I read his post), and received a "miracle" evaluation, I looked at the Ancient Alken, the arcane Ancient Alken, and the Dragon-related Ancient during the final bloodline selection.
As for the blood attributes of the Arken people, Yun Xiaohan's understanding of task evaluation and awakening bloodline is obviously better than that of Sanshengshu.
Judging from the known information, the "miracle" evaluation corresponds to the special bloodline. Although the special bloodline still has some things in common with the standard bloodline, such as having two to three similar attributes, it is more special than the standard bloodline.
Bloodline not only has more attribute entries and stronger attributes, but also has its own characteristics. It can be said that there has been a qualitative change.
Although the "Myth" rating is one level higher than the "Miracle" rating, the "Miracle" rating is already a special bloodline. If the "Myth" rating is strengthened, it will at best be another stronger special bloodline, and it is unlikely to change qualitatively again.
Therefore, Yun Xiaohan estimates that the evaluation of "miracle" and "myth" should be classified into the same stage, but the evaluation of "myth" may be significantly enhanced compared to "miracle".