1287 Video of the Battle of Recapture of Strasbourg
During the rush, these imperial players discovered that an urn city had been built in Strasbourg. They entered the city from the south gate of Strasbourg, and then entered the urn city.
The rectangular barbican is surrounded by four walls. It is long from north to south and narrow from east to west. There is a gate on each side of the north and south. The south gate of Strasbourg is also the south gate of the barbican. The south gate is still open at this moment. The situation of the north gate depends on the situation.
Not sure. (At the beginning, the distance was too far and the situation on the north gate could not be clearly seen. When you get closer, you can see a rough outline from a distance.)
At this time, the empire players have two choices. One option is to continue rushing, rush into the city from the north gate of the barbican city, forcibly destroy the interior hall, and win the battle; the other option is to exit the barbican city.
In fact, normally exiting the barbican city is a more reasonable choice, because the north gate of the barbican city is not known yet, and it is very likely that it will be closed, but who wants the player to face the choice?
Players do not suffer much loss if they die, so death does not scare players. What they care about is whether they can win the battle.
Since the [Battle to Recapture Strasbourg] has been dragging on for a long time, and progress with a higher degree of completion is extremely rare, the strength of this group of empire players is actually very strong.
Strong strength brings confidence. Although they are not sure, these empire players are still willing to take the risk. Moreover, they know that escaping from the city means waiting to die. The Rhine River is fast and only those with high swimming skills can swim across it.
, the vast majority of players do not have this condition and can only wait for the enemy to come to them.
In this case, since the battle is a failure anyway, it is better to take a gamble and take the North Gate by force.
And here the video publisher also gave a narration, saying that the progress owner said something at this time. He said that it didn’t matter even if the north gate of Wengcheng was closed. He had achieved 61% completion of this progress, which convinced him.
A small family from Slatersburg serves as an internal agent, and an internal agent will come to help open the door.
Hearing what the progress owner said, other empire players dared to give it a try, and they continued to rush towards the north gate of Wengcheng without hesitation.
There is no need to worry about the Northern Kingdom. They have a good location and can stand on the city walls on both sides to shoot down the Empire players from a distance. (In order to trick the Empire players into entering the city, there was no one standing on the south gate wall at the beginning, otherwise it would
Being seen, the opening plot of the battle will not make sense)
No matter whether it is an NPC or a player in the north, they will not take the initiative to come down from the wall of Wengcheng and engage in close combat with empire players at this time.
Although it is safe for northern players to attack from a distance on the city wall, after all, they are attacking a moving target, and there are shield players covering them, so the hit rate is difficult to guarantee.
What's more, not all the Northern players participating in this battle are long-range professions. Some players of melee professions also took out their spare long-range weapons to shoot, or used their own spell skills to hit them a few times.
But on the one hand, it is rarely used, and the calculation in advance is not familiar, the hand is not stable, and the shooting is not accurate; on the other hand, the long-range skills are after all, the power is limited, so the damage is difficult to inflict.
The situation of long-range professional players is definitely stronger than that of melee players, but there is a limit to how strong they can be. This is mainly because in order to prevent enemies from jumping up, the walls of Wengcheng are built higher in the north, which shortens the distance between the players on both sides.
Far away, players cannot use many powerful straight-line trajectory skills because of insufficient range. They can only use skills with long-range straight trajectories, curve trajectories, or falling trajectories.
However, these types of skills are relatively rare to begin with, and the skill damage is often low, and the cooldown time is generally long. Therefore, players of long-range professions are not very smooth in playing. They often have to stop and wait for CD, and the damage is not high.
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This situation is particularly prominent among mage players. We have to admit that in this kind of long-range shooting in siege battles, archer players actually have an advantage over mage players (excluding those who use crossbows and magic guns).
, but this type of players usually practice some bow skills at the same time, or simply switch from bows, especially magic guns, which are not accessible in the early stages of the game and are transferred later). After all, there are many bending skills in bow skills.
, the range of bow skills is often better than that of spell skills. And even if the skills are waiting for CD, bow players can still use normal attacks to projectile, so as not to lose sight of them.
Compared with players, the professional configuration of NPCs in the north is obviously more targeted. More than 60% of NPCs are archers. This is not surprising. The barbicans have been built, just waiting for the empire to take the bait and ambush them without archers.
What.
The configuration is reasonable, the number of NPC archers is much more than that of players, and they are more disciplined in covering fire. The performance is naturally much better than that of players. Nearly 80% of the battle losses of Empire players are caused by NPC archers in the North.
Although the performance of the NPC archers in the North is good, the NPC archers are ordinary NPCs after all, and their lethality is still not as good as that of players. It's just that the players in the North are too restricted to use them.
Therefore, when the empire players are prepared, it is completely unrealistic to cause huge casualties to the empire players in a short period of time, not to mention that in order to take care of the too weak empire side, the system gave the empire players a health volume that doubled.
The battle has been buffed.
Moreover, the level of this group of empire players is very high. They have prepared some recovery materials for this battle, and their recovery skills are still there at the beginning of the battle. They are not that easy to kill.
As can be seen in the video, the Imperial players rushed to a place about 140 yards away from the north gate of Wengcheng at the cost of only about 60 casualties.
At this distance, the situation at the north gate of the Wengcheng can be clearly seen. (The visual range of a normal physique is 140 yards. Each size of a larger physique increases the visual range by 10 yards. If it exceeds the visual range, it will be difficult to see clearly.
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As Empire players expected, the north gate of the Urn City was closed. Not only that, there was also a group of 150 NPC heavy infantry blocking the door.
You must know that the warriors in the North have the highest professional star rating among the Seven Kingdoms, up to five stars. The heavy infantry is naturally very strong, with rough skin and thick flesh, and is very durable. Even though there are only 150 people, it will take a long time for the Empire players to fight, and they also need to fight.
It's a big loss.
But there are still a large number of NPC archers and Northern players on the city wall, and some of the more impulsive melee players are even taking the initiative to leave the city. How can they give the Imperial players so much time to deal with these heavy infantry.
The next process is a bit cruel for the empire players. Although there are spies opening the door on the other side of the north gate of Wengcheng, these spies are not fools. They will only take action after seeing the empire players with their own eyes. No one will do it in advance.
If you cooperate and distract, they will be destroyed first.