There are obviously more people on Yun Xiaohan's side. Counting himself, there are 129 players.
Normally, the difference in the number of people was nearly 4 times, and the battle should be completely one-sided. But when the fight actually started, it was surprising. This small force of "intelligence agents" turned against the guests and gained the upper hand.
In less than 3 minutes, 34 players died, and only 4 NPCs were knocked unconscious. Among them, Yun Xiaohan knocked out two NPCs alone, and also dealt considerable damage. (Due to the protection of the mission mechanism,
, players who accept the arrest mission only need to reduce the health of this group of "intelligence agents" to less than 25%, and they will be stunned, and then the players' skills will not be able to harm this group of NPCs.)
There are three main reasons for this.
First of all, the level difference is too big. Yun Xiaohan is two to three levels behind, and other players are even worse. The lowest level among the players who came to help is only level 56, which is a full five or six levels behind. The level difference is huge.
The resulting attack immunity rate is too high, making it difficult to hit NPCs.
The second is the difference in blood volume and damage mechanism.
The blood volume of this group of NPCs is very high, generally between 250,000 and 400,000. You must know that the blood volume of Yun Xiaohan, a super blood cow, is only 162316, while the blood volume of most players is only 162,316.
Between 25,000 and 50,000, to a certain extent, each of these "intelligence agents" can be regarded as mini-boss.
However, their defense and attack power are not that exaggerated. Although they are still much higher than most players participating in the war, they are still within a reasonable range compared to their levels, and the number of skills of these NPCs is not as many as that of players.
, there are only a few powerful skills, and their actual output is not much higher than that of the player.
But the problem is that the damage mechanism is tilted towards them, because once the NPC dies on the regular map, it is truly dead, so the NPC is protected on the regular map. The damage caused by the player to the NPC on the regular map is halved, unlike in the battle space.
The damage is the same as on the battlefield.
Finally, the AI of these NPCs is so high that they are a bit abnormal.
These "intelligence agents" completely ignore the hatred mechanism. It is useless to draw their hatred. They will find players who are easier to kill as targets.
For example, when Yun Xiaohan used provocation skills against them, regular provocations that could cause a lot of hatred could not hold back the NPCs at all. The effects of "forced provocation" and "out-of-control provocation" could still work, but in a strict sense this was a control effect.
It is no longer a hatred effect, and the control time will be slightly shortened.
The reactions of these NPCs during the "forced provocation" period are also quite intelligent ("forced provocation" allows the provoked target to only choose the provocateur as the attack target, but the provoked target still has reason and can act independently). They seem to know how to fight against the clouds.
Yun Xiaohan cannot be beaten, so he often uses range skills more to cause damage to players around Yun Xiaohan.
In addition, this group of "espionage agents" know how to focus fire and move, and even know how to hide.
At the beginning of the battle, several players from the Viscounty of Corsica felt that they had a huge numerical advantage and that there were teammates behind them who could add blood to them, so they rushed in front more aggressively and were immediately attacked by these NPCs in one round.
If you take it away, it will be too late for your teammates to increase their health.
Even Yun Xiaohan underestimated these NPCs to a certain extent. He was not cautious enough in choosing the timing of [Lonely Charge] and just followed the normal process.
The so-called normal process is that he first uses a [Heroic Charge] to approach the enemy, and then uses [Lonely Charge] directly at the place where the enemies are most densely populated.
Normally, this routine should be able to hit at least 7 or 8 people, and no more than 10. After all, there are only 36 enemies in total, and the positions are relatively loose. He can only choose one of the three enemy combat teams to attack.
Target.
But the actual result was that Yun Xiaohan's [Lonely Charge] only hit two poor targets, and the remaining enemies within the charge range used their displacement skills to move out of the charge range at the first opportunity.
In terms of pure reaction speed, these NPCs can be said to be faster than 90% of players. After all, they are NPCs controlled by computers. But players have the advantage of players. As long as players have watched Yun Xiaohan's video and are not stupid, they will not
He will wait until Yun Xiaohan casts [Lonely Charge] before reacting. When he uses [Heroic Charge], he has already used the displacement skill to transfer in advance.
To be honest, seeing his teammates being hit head-on and his [Lonely Charge] almost going nowhere, Yun Xiaohan was a little confused for a moment. This also made him make a mistake, not stopping his teammates in time, which resulted in
They all rushed up after him.
If the enemy could be defeated at once and form a pursuit battle, it would be no problem to rush forward all at once. But now these NPCs have not been defeated at all. Instead, they have begun to counterattack on the spot in a very orderly manner. They even advance without retreating and take the initiative to attack the rear parts.
When players get involved in a chaotic battle, the battle situation is no longer under Yun Xiaohan's control.
Disrupting battles is not a player's strong point, not to mention that the average level of the first group of players who joined Yun Xiaohan is considered low among the Viscounty of Corsica.
When there are more people, some players with weak psychological quality no longer know what they should do. It is better to be in a hurry. The three questions of quality are their normal behavior: "Who am I? Where am I? Who is hitting me?"
By the time they calmed down, most of their characters were lying down, and the vision in front of them had turned gray. As for focusing fire? Treatment? Cooperation? They couldn't even find their own characters, and they expected them to find their teammates. This was not the case.
What nonsense?
Compared with players, NPCs are much stronger. They are not affected by psychology and can perform calmly in no matter how chaotic the environment is. They are only limited by the level of AI, and their performance level can vary.
And this group of "espionage personnel" from the Elf Kingdom are obviously elites, maybe even the elites among the elites. They are still able to carry out various cooperation, cover, fire focus, treatment and other actions in an orderly manner in such a chaotic environment.
At this time, if someone looks at it from the perspective of a bystander, they can see the gap between the two sides of the battle at a glance. The player side is a complete mob, while the NPC side is an elite fighting team. They can still maintain their team to a certain extent in a chaotic battle.
shape.
The situation that should have been dominated by the players turned out to be one-sided, and the NPC was one-sided and abused the players. Yun Xiaohan is naturally responsible.
Although he was only stunned for less than 5 or 6 seconds, which was very short, this period of time was too critical. It was easy for players to rush up, but it was difficult to withdraw.
Yun Xiaohan was already shouting repeatedly for the players to keep a distance, but it was difficult for the players who were already in panic after being strongly counterattacked by the NPC to listen to Yun Xiaohan's words. Being able to stand still and find an enemy to attack was considered a performance.
It's acceptable, but many players even run around like headless chickens.